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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Ambient Life: Interrupted Permanent Tactile Life-like Actuation as a Status Display in Mobile Phones</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Berlin</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Germany fabian.hemmert@telekom.de</string-name>
        </contrib>
      </contrib-group>
      <abstract>
        <p>In this paper, a novel means of status display in mobile phones is discussed: A permanent tactile heartbeat-like pulsation of the phone. In the study presented, this pulse was used to let the phone continuously communicate a calm state of 'Everything is okay.' - then, this pulse was suddenly interrupted, as soon as the phone needed the user's attention. We hypothesized that the users would instantly notice the missing pulse. The participants in our study wore the phone for one day and were interviewed afterwards. Also, a log file about the events and user responses was kept on the phone. The results suggest that the proposed system is not sufficient as a means of notification; only 55% of the events were noticed within the first minute. While some users were simply annoyed by the pulse, others did like the reassurance that the phone was 'present and calm', but 'easy to ignore' at the same time. These results indicate that the system might be eligible as an ambient status display for mobile phones.</p>
      </abstract>
      <kwd-group>
        <kwd>Author Keywords Mobile phone</kwd>
        <kwd>tactile actuation</kwd>
        <kwd>notification</kwd>
        <kwd>annoyance</kwd>
        <kwd>status display</kwd>
        <kwd>silence</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>ACM Classification Keywords
H5.1. Information interfaces and presentation
INTRODUCTION
When carrying a mobile phone, the state of ‘not ringing’ is
currently ambiguous: It might mean that nothing happened,
that a call was missed (Fig. 1a), that the phone is off or that
it is simply not there. Mobile phones do not employ a
clearly distinguishable state of ‘I’m here, and everything is
fine.’.</p>
      <p>
        Regardless of where and how the phone is worn, mobile
phone users are bound to miss calls sometimes [
        <xref ref-type="bibr" rid="ref13">12</xref>
        ] - and
this can lure them into a habit of frequently checking their
phone for missed events. In this context, new
psychosomatic syndromes have been described, phantom
ringing (or ‘ringxiety’) and phantom vibrations
(‘vibranxiety’) – which points out the often problematic
character of current mobile phone information systems [
        <xref ref-type="bibr" rid="ref17 ref8">8,
16</xref>
        ].
      </p>
      <p>In on-the-go interaction, the audiovisual senses are often
busy, or simply not applicable as a channel of interaction,
and so utilizing the modality of touch is promising:
Tactility and proprioception have come to special attention
in mobile interaction design.</p>
      <p>
        RELATED WORK
Existing research has investigated different ways of
vibrotactile, surface- and shape-based information design
for mobile devices: Brewster, Brown et al. proposed
Tactons [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] to convey information to the user through
vibrotactile patterns; in order to create a feeling for who is
calling [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Horev [
        <xref ref-type="bibr" rid="ref12">11</xref>
        ] proposed dynamic haptic icons on a
device’s surface, while the FlashBag USB stick and the
Dynamic Knobs phone [
        <xref ref-type="bibr" rid="ref11">10</xref>
        ] change their shape according to
their internal status. However, none of these systems can
easily be realized using existing mobile phone hardware. A
simple system that utilizes the common vibration motor is
therefore desirable.
      </p>
      <p>
        Some existing mobile phones ([
        <xref ref-type="bibr" rid="ref16">15</xref>
        ], e.g.) have the feature to
vibrate every 5 minutes after a missed call – however, this
leaves the problem unsolved for the time remaining
between these reminders: During this time, the phone is
silent, and still requires to be checked.
      </p>
      <p>
        Other recently released mobile phones [
        <xref ref-type="bibr" rid="ref15">14</xref>
        ] feature a button
for a ‘tactile echo’ of the phone: When the button is
pressed, the phone will vibrate in a certain pattern,
depending on its state (short vibration = nothing happened,
two short vibrations = text message, one long vibration =
missed call, etc.). While the principle itself is very efficient,
as the phone can be checked through the pocket, the
cognitive effort to read ‘decode’ the vibration pattern is still
considerably high.
      </p>
      <p>
        Investigating a system based on patterns that we understand
inherently, and cognitively effortless, might be worthwhile,
especially in the age of distraction, interruption and
information overload [
        <xref ref-type="bibr" rid="ref1 ref2 ref7">1, 2, 7</xref>
        ]. Therefore, we recently
proposed a system that uses a calm and a excited pulse as a
means of status display for missed events on the mobile
phone [
        <xref ref-type="bibr" rid="ref10">9</xref>
        ].
      </p>
      <p>
        The concept of a ‘living’ mobile phone is based on the
hypothesis that as social beings, we are inherently able to
interpret signs of life. For example, psychological research
has shown that children are able to categorize living and
non-living objects already in early phases of their
development [
        <xref ref-type="bibr" rid="ref18 ref19 ref6">6, 17, 18</xref>
        ]. What was in question was if an
ambient information system could be based on these
instinctive abilities.
      </p>
      <p>
        The difference of this study to its predecessor [
        <xref ref-type="bibr" rid="ref10">9</xref>
        ] (Fig. 1b)
is that in this case, the pulse would not switch into an
‘excited’ mode upon a missed event, it would instead stop
(Fig. 1c). Because of the user comments in the previous
study, we hypothesized that the users would instantly take
notice of the missing pulse: They reported a ‘gap’ when
they took the phone out of their pocket in the evening.
PROTOTYPE AND USER STUDY
The prototype in our study consisted of a Sony Ericsson
W880i mobile phone, which was running a Java
application: The software continuously generated short,
pulses on the phone’s vibration motor. For every heartbeat,
which occurred every 800ms, the vibration motor was
activated twice in a short sequence, resulting in the classical
heartbeat rhythm.
The intensity of the vibration could be adjusted by the
users. The available strength reached from very subtle beats
(‘ticks’, resulting from less than one rotation of the
vibration motor) to distinct, repetitive ‘vibration motor
vibrations’ (multiple rotations of the motor). The
heartbeatlike rhythm, however, was existent for all intensities.
The default intensity was a 50ms activation of the vibration
motor, resulting in a subtle force, comparable to a gentle
touch of a finger. According to another study, this is a
‘comfortable’ [
        <xref ref-type="bibr" rid="ref14">13</xref>
        ] intensity for tactile actuation.
We conducted a qualitative user study with 6 users (3f, 3m,
22-33 yrs.). We used video interviews and user observation
through log files on the phones as our methods of inquiry.
The software simulated a missed event and stopped
generating the pulse at some randomly selected point of
time (with a minimum distance of 10 minutes between the
events), which was written to a log file. The users were
asked to push the ‘OK’ button on the phone as soon as they
noticed that the pulse hat stopped (to ‘reanimate’ it). No
other cues for the event, like ringing or traditional vibration
alert, were given. All subjects were familiar with the device
already, as they took part in the previous study [
        <xref ref-type="bibr" rid="ref10">9</xref>
        ] as well.
The users wore the phone for one day, and all users wore
their own mobile phones in addition.
      </p>
      <p>The users were encouraged to keep a diary of their activities
while carrying the phone, with special regard to situations
in which using the functionality would be different than in
others (e.g. in a library, as opposed to at a concert).
RESULTS
The users reported that the suitability of the functionality as
a means of notification depended on the strength of the
vibration and the situation they were in – sometimes, they
would just miss it when it is not strong enough. At the same
time, the stronger the vibration was, the more annoying
they found it. Most users stated that they were able to
ignore the pulse at low intensities, and shift their attention
to it to check it ‘on demand’. At higher intensities, the
system was mostly found to be “very annoying”. Users
reported that they were well able to perceive the pulse while
sitting in a calm environment, and were hence able to react
to its sudden end. While walking, they were not able to feel
the pulse, and had to ‘check’ for it by grasping the phone
through or in the pocket.</p>
      <p>Some users particularly enjoyed that either ‘everything was
fine’, or, be it ‘because of a missed event’ or ‘because I did
not wear it close enough’, it required them to do something.
Silence, in this system, is never good.</p>
      <p>Users stated that they found it difficult to immediately react
to the death of the phone and that they often had the feeling
of being ‘too late’. They also reported an ‘inverted phantom
vibration’, in which they thought the phone had stopped
beating, but it had not. Overall, the users felt that they were
not really good reacting to the stopped pulse, and estimated
the average common time to be about five minutes. They
reported that when they checked their phone, which was
often ‘accidentally’, that it was often dead already,
presumably for a longer time.</p>
      <p>The log files revealed the actual reaction times (to a total
number of 194 events): 19% of the responses occurred
within the first 10 seconds, 44% within the first 30 seconds.
55% of the responses to a stopped beat occurred in the first
minute after the event (Fig. 2). After 10 minutes, 90% of
the events were confirmed.</p>
      <p>DISCUSSION
Many users in our test group were quickly annoyed by the
pulse, only few got used to it. Similar to the previous study,
the pulse was found to be more annoying in silent
situations, while it was rated ‘easily ignorable’ and
‘helpful’ in busy situations.</p>
      <p>The permanent tactile stimulation that the system produced
was helpful for the users to be aware of their tactile contact
to the device. For people in special user groups (e.g.,
emergency doctors or security staff) that have to be
permanently sure that their network reception, battery
status, etc. are fine, that they have no calls missed, and that
they have not lost tactile contact with the device, such a
ongoing reassurance could be helpful.</p>
      <p>A result of only 19% recognition rate within the first 10
seconds and 55% within the first minute is not sufficient for
a notification system. Instead, it seems more plausible to
use the system as a permanent status display.</p>
      <p>
        Even though the task ‘When the heartbeat stops, press the
center button to reanimate it.’ was plausible to the users,
they did not state that they treated or perceived the phone as
a pet: While the metaphor of the ‘living phone’ was clear, it
is still uncertain if a non-lifelike stimulation would have
produced different results.
Interestingly, the users stated that they ‘just accidentally’
looked at the phone when they discovered that the pulse had
stopped. It is, however, unlikely that every user accidentally
checked the phone every minute. What might be possible
instead is that they took notice of the stopped pulse
subconsciously. It has been argued before that some
decisions are largely based on external subconscious cues,
even though they feel like free will [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ].
      </p>
      <p>Permanent life-like tactile actuation as we propose it should
be looked at critically: We do not know the bodily and
psychological consequences of a continuous external
heartbeat – nonetheless, we think that it is a worthwhile
undertaking to study it.</p>
      <p>CONCLUSION
This research cannot answer the question of whether
permanent information should be preferred over permanent
checking. Still, a status display like the one proposed might
be suitable for users that need permanent reassurance about
their phone’s status.</p>
      <p>People that show addictive behavior to their mobile phones
should also be taken into consideration. The permanent
stimulation might satisfy their need to be in touch with the
phone, but in terms of addiction, it might make things
worse.</p>
      <p>This study contributes to the ongoing research in tactile
mobile interaction design. The proposed system cannot
replace traditional notification and status display systems,
but investigating permanent systems is worthwhile: How
can users be comfortably informed, and should this
information occur in bursts, or in a stream?
FUTURE WORK
Most of the subjects in this study asked for an inverted
principle: Silence, when nothing has happened – and a
subtle, yet perceivable pulse after a missed event. This will
be investigated in a future study.</p>
      <p>Clearly, a long term study is needed, that examines the
costs and benefits of permanent tactile actuation in mobile
phones. What needs to be investigated as well is whether
life-like movements are indeed more suitable in the
proposed case than non-life-like movements. In this
context, it would also be important to find out how the
relationship to the device changes when it behaves like a
living being.</p>
      <p>It could also be thought of externalizing the actuator from
the phone: Users that do not maintain body contact with
their phone (e.g. when wearing it in a bag) would probably
prefer an externalized version.</p>
      <p>Ultimately, this project aims to create a ‘gut feeling’ for the
phone; Users should not have to think about checking their
phones. Until that point is reached, we face the ambiguity
of silence in mobile phones: No news is no news.</p>
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