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      <title-group>
        <article-title>InfoPulse: a Wrist­worn Ambient Display</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>Eric Migicovsky Systems Design Engineering University of Waterloo Waterloo</institution>
          ,
          <addr-line>ON N2L 3G1</addr-line>
          <country country="CA">Canada</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>This report describes the design process behind the creation of the InfoPulse, an innovative smartphone accessory. The InfoPulse is an ambient information display designed into the form factor of a standard wristwatch. Connected wirelessly to nearby smartphone, it receives and discreetly displays important information, like recently received text messages, emails and calendar alerts, to the user. Designed to function without interaction from the user, the InfoPulse acts as a handsfree email reading device, perfect to catch a quick glance without distracting too much from a user's primary task. The process culminates with the development of a physical prototype that demonstrates proof-of-concept functionality.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Ambient information system</kwd>
        <kwd>smartphones</kwd>
        <kwd>ubiquitous computing</kwd>
        <kwd>displays</kwd>
        <kwd>wireless communication</kwd>
      </kwd-group>
    </article-meta>
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      <title>-</title>
      <p>MOTIVATION
In the mobile device arena, multi-tasking entails juggling
between separate physical tasks, like checking caller ID
before answering a phone call while driving, changing a
music track while biking down a busy street or even
something as simple as checking email while in the midst
of a phone conversation. For voice calls, Bluetooth
headsets address some factors but offer no way of
accessing the vast amount of text information that is
available on modern smartphones. This project endeavours
to design a similar device to enable mobile text display,
creating a 'Bluetooth headset for email and SMS,'
positioned as a companion piece of hardware to a
smartphone.</p>
      <p>The idea was initially influenced by a fairly common
problem experienced by those who bicycle often on busy
car-heavy streets. Normally when your cell phone rings or
vibrates, it is trivial to reach down and answer the alert.
But in a high pressure and potentially unsafe environment,
one cannot spare the limb and attention necessary to
execute this manoeuvre. This problem is amplified by
visually complex operating systems (OS) or difficult
onehanded operation on the smartphone itself. After
discussing the problem with several bicycle and mobile
phone users, it was clear that safety would be greatly
improved by providing these users with an alternative
means of monitoring incoming calls, SMS and email.
Users in other situations could also benefit from a similar
solution. For those who move around constantly
throughout the day, a smartphone is sometimes the only
tool that enables them to keep in touch with the external
world. Therefore, in business meetings it is common to
hear the buzz of a smartphone, indicating an incoming
email, followed by the user immediately pulling out the
device to check the display. This action comes almost as a
second nature to the habitual Blackberry user and usually
presents quite a distraction to the remainder of the group
members. This problem is caused by the limited
information conveyed by initial vibration of the
smartphone. The binary indicator does not allow the user
to make the distinction between an important time
sensitive SMS and intra-office forwarded email.
Allowing the user to make a more informed
timemanagement decision is one of the basic benefits that this
sort of device could offer. These simple scenarios
demonstrate particular ways in which a smartphone
companion display would help, but in essence any existing
smartphone user in a position where it is inconvenient to
use their phone traditionally would benefit from this
device.</p>
      <p>EXISTING SOLUTIONS
Over the last few years, sales of smartphones have greatly
increased within the general mobile market. While
Blackberry by RIM was one of the first to allow constant
email access in a mobile form-factor, this feature is now
common on all smartphones. Previously only found
hanging on the belts of busy business men rushing through
a downtown core, email capable devices are being snapped
up by office-less workers, commuters, students and
frequent travelers. It is estimated that over 116 million
smartphones were sold in 2007 [1]. The capability for
ubiquitous computing, through these increasingly capable
mobile computing platforms, has finally reached the
mainstream.</p>
      <p>
        In the past, several attempts were proposed (and some
executed) to realize a system of body-worn mobile devices
designed to deliver information more directly to the user.
Computer science students at the University of South
Australia developed a prototype of a simple liquid crystal
display (LCD) powered watch that was capable of
displaying the output for several different applications [
        <xref ref-type="bibr" rid="ref1">2</xref>
        ].
It connects by Bluetooth to a 'Personal Server' or PerServ,
a separate personal digital assistant (PDA) that would in
turn be connected to the internet by WiFi.
      </p>
      <p>
        Other research explores mobile personal data servers
lacking input or output mechanisms but capable of
wirelessly 'hijacking' nearby displays and keyboards. Intel
Research developed a prototype of a lightweight portable
server, the size of a deck of cards, designed to store all of
the users computer files like email, documents, music and
video [
        <xref ref-type="bibr" rid="ref2">3</xref>
        ]. It was designed to wirelessly serve these data to
local screens or computers that the user was close to,
eliminating the need to carry a bulky laptop but preserving
the security and privacy that comes with the ability to
physically guard data.
      </p>
      <p>In the general market, only a few products have emerged
which offer more personal and efficient access to mobile
data. Fossil designed a companion watch for Sony Ericsson
mobile phones in 2005 [4]. The second revision of the
product line, the astutely named MBW-150 watch,
connects over Bluetooth to a nearby mobile phone and
shows an alert right on the watch face when an SMS or
incoming call is received. According to specifications, this
product should be able to function for up to 7 days on one
charge.</p>
      <p>DEVICE
A prototype device was developed to determine if the
problems addressed above could be solved by a new
device.</p>
      <p>Requirements
• Increase user awareness of data being received by
their smartphone by providing the user with real
time access to information such as: incoming caller
ID, SMS, email and music track information.
•
•
•
•</p>
      <p>Eliminate the need for the user to repetitively check
or interact with their smartphone by allowing
information to pass ambiently (without user
intervention) from the smartphone to the user.</p>
      <p>Minimize any interference with regular activity by
ensuring that any body worn device is slim and
unobtrusive.</p>
      <p>Able to connect wirelessly to a nearby smartphone
to receive data streams.</p>
      <p>Software running on the smartphone must be
capable of prioritizing and filtering data sent to the
device based on importance, keeping in line with
the functionality requirement to limit user
distraction.</p>
      <p>
        Concept generation 
In order for the display to be available to the user at any
given time, the device must take on a form that the user
could carry or wear at all times. As it has been made clear
in the above sections, the form factor of a watch has
always been seen as the main option. There were several
reasons for this choice. From an efficiency standpoint,
watches are accessible by the user without any particular
physical interaction, allowing for hands-free operation.
Watches are already an accepted article of wardrobe,
though currently observed to be declining in popularity
[
        <xref ref-type="bibr" rid="ref4">5</xref>
        ].
      </p>
      <p>
        The purpose of this device is not to replace the large,
highresolution, colour screen of a smartphone but to
complement it by providing an alternate text display
location. Several screen technologies were applicable
including monochrome graphical liquid crystal displays
(LCD) and organic light-emitting diodes (OLED). LCDs
are robust, affordable and easy to work with. Many
smallscale electronics companies offer wide varieties of choices:
black/white to colour, resolution, refresh rate, power
consumption. Disadvantages particularly relevant to this
application revolved around power consumption: LCDs
work by modulating light that passes through the screen,
so a backlight is needed to illuminate the screen in
lowlight conditions. A relatively new entry into the field of
mobile screens are OLED displays. These displays are
inherently more power efficient because light is created
within the display by efficient LEDs, eliminating the need
for a backlight. Unfortunately, OLED technology is still
quite expensive, with rough estimates of small 1.5”
screens being triple the price of a similar LCD [
        <xref ref-type="bibr" rid="ref4">5</xref>
        ]. For
prototyping purposes, the choice was made to select a
lowcost monochrome LCD screen, that could coincidentally be
salvaged from the extraordinarily common Nokia 3310 cell
phone. This screen draws only 1mA, though does not
include a backlight.
      </p>
      <p>
        User input on a device as small as a watch is very difficult.
Existing solutions, like wristwatches themselves, rarely
include many user adjustable features simply because it is
difficult to provide a clear and user friendly method of
interacting with such a small device. The calculator watch
is a typical example. Acting upon Gaber's [
        <xref ref-type="bibr" rid="ref5">6</xref>
        ] principle of
pervasive computing, which describes spontaneous
networks created between devices intent on sharing
available services and computing power, the device should
be able to leverage the fact that it is connected to a more
powerful input/output service (the smartphone). Inputs
must be limited to yes/no confirmations and other simple
choices. Implementations like the 'magic' button on the
Apple iPhone microphone-headphone demonstrates how a
simple binary input can be multiplexed to serve several
different functions depending on the current application in
use.
      </p>
      <p>
        Several competing standards were available in terms of
low power, short range (&lt;3m) wireless communication.
The Bluetooth standard was by far the most well known.
Implemented in millions of devices worldwide, from cell
phones to cars, it connects devices together spontaneously
to share information. Unfortunately it depends on a larger
power source than possible for a constantly communicating
watch application. A standard Bluetooth Philips BGW203
Bluetooth module consumes at a minimum 8 mA in active
mode [
        <xref ref-type="bibr" rid="ref6">7</xref>
        ]. To get around this consumption problem, other
low power sensor applications like the Nike+ running
activity monitoring system, take advantage of the Nordic
line of radio frequency (RF) transceivers [
        <xref ref-type="bibr" rid="ref7">8</xref>
        ]. Nike
designed a special interface dongle to receive data from
their shoe sensor and relay it to an iPod. The Nordic sensor
uses fractions of the power of a Bluetooth module since it
is designed for much shorter distances. The design here
somewhat mimics the setup of the Nike+ system: the
watch will have a Nordic wireless transceiver built in
while a separate dongle will be designed to plug into
various smartphones to receive the signal.
      </p>
      <p>To keep the whole system running together, a
microcontroller interfaced between all subsystems. There
are a multitude of microcontroller options and the basic
requirements for low-power, size, weight, connectivity did
not help to limit the options down too far. In lieu of a
strong reasoning, a familiar option was selected: the
ATmega 168 chipset within the open-source Arduino
environment. The Arduino is easy to program in C and has
a large public following online, offering many avenues for
support. Since the Arduino has published printed circuit
board (PCB) and schematics drawings available online, it
is very easy to integrate it into a custom design.
Several competing battery technologies (nickel-metal
hydride, lithium-ion and lithium-ion polymer) are
available small applications. Lithium-ion (Li-ion)
currently represents the most efficient form of energy
storage, in terms of energy density or Watt-hours per
kilogram, for a mobile device of this size. Li-ion's close
cousin, lithium-ion polymer, has a similar chemistry but is
slightly cheaper. Li-poly batteries are currently used in
many mobile applications like cellphones and cameras. A
3 gram, 100mAh li-poly battery was selected for this
application.</p>
    </sec>
    <sec id="sec-2">
      <title>Prototype </title>
      <p>The prototype was assembled through a period of several
months at TU Delft. Since cost and availability were
considered during design selection, most components were
easy to buy from online electronic component suppliers..
Components were integrated together on a breadboard
while Arduino software was written to allow the Nokia
3310 screen to interface with the microcontroller. After
successfully testing the design on the breadboard, the
design was implemented on a printed circuit board (PCB).
Figures 1 shows the prototype in it's current form.</p>
    </sec>
    <sec id="sec-3">
      <title>CONCLUSION </title>
      <p>The prototype presents a proof-of-concept version of a
wrist-mounted ambient information display. Looking at
the physical prototype, it is possible to see how this sort of
design could be adopted by users. It presents information
in a readily available format, giving users quick access to
data that would otherwise be accessible solely on a
smartphone screen. The display is capable of playing back
preset example messages but currently lacks smartphone
side software to relay messages in real time.</p>
      <p>
        The future of technology in this sector rapidly shifts. Since
the tech specs were locked down for prototyping back in
June, equipment manufacturers have already released
revisions of components in the design. Longer term plans
from the Bluetooth Special Interest Group (SIG) towards
Ultra-low Power (ULP) Bluetooth now appear to be much
more relevant, especially if new smartphones released in
2009 begin to offer this connectivity option [
        <xref ref-type="bibr" rid="ref8">9</xref>
        ].
ACKNOWLEDGMENTS
I would like to specially thank the Studio Lab staff from
the IO Faculty at TU Delft. Rob Luxen, in particular,
provided excellent advice and access to tools.
      </p>
      <p>REFERENCES
1. Canalsys Worldwide converged smart mobile devices
market research report. Available at
http://www.canalys.com/pr/2008/r2008021.htm.
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