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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>A notification system for a landmine detector using distributed cognition</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Silvia Torsi</string-name>
          <email>torsi@unisi.it</email>
          <email>torsi@unisi.it +39 0577 234740</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Antonio Rizzo</string-name>
          <email>rizzo@unisi.it</email>
          <email>rizzo@unisi.it +39 0577 234740</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Communication Science Dept., University of Siena</institution>
          ,
          <addr-line>Via Roma 56, 53100 Siena</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Communication Science Dept., University of Siena</institution>
          ,
          <addr-line>Via Roma 56, 53100 Siena</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>This paper presents a design for a visual display to be added to mine detection equipment. It is an application of the tenets of calm computing to a safety-critical system by putting cognition outside the mind, aligning inputs within the centre of attention and along the periphery, and juxtaposing stimuli in close proximity to the source of the information, all with the aim of increasing safety. The first iteration occurred in the redesign of a landmine detector is described, starting from a literature review of the related practices, concept design, mock-up production and, finally, heuristic evaluation and the brainstorming undertaken with experts in the field.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>INTRODUCTION</title>
      <p>
        This work is based on a study of the practice of landmine
detection with the use of electromagnetic signals based
detection technology [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. The correct procedures for the
identification, investigation and declaration of a buried
object with a metal detector have been embodied in the
device with the aim of distributing cognitive processing
between the operator, the tools and the perceived and acted
world. The basic idea was to face the issue of the cognitive
load of the operator providing the landmine detector with a
notification system display [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ], [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] that could allow a
presentation of the data in visual form, thus being
isomorphic with respect to the target - the buried landmine
- and at the same time to the surrounding environment - the
soil, the topographical and geographical setting.
      </p>
    </sec>
    <sec id="sec-2">
      <title>THE PRACTICE OF LANDMINE DETECTION</title>
      <p>
        A mine is a device designed to kill or injure anyone who
comes into contact with it in general through direct
pressure. There are many different types of mines, all
essentially consisting of a container containing explosive
and a fuse. The main characteristics of landmines are their
simple, no-maintenance and economic technology,
combined with their persistent threat throughout the years.
There are smaller mines aimed at people (AP) or larger
ones aimed at vehicles (AT). The production of metallic
landmines has been progressively replaced by that of
plastic landmines, which are harder to detect [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ].
At present, the most widely-employed way of scanning a
territory is by using metal detectors. Basically, these
portable technologies are composed of a search head, a
connecting rod, a handle and an audio signal transmission
system.
      </p>
      <p>
        We isolated the basic steps of the practice of landmine
detection from the work of James Staszewski, which
analysed the best practices of a number of expert users [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
These steps are: (1) to sweep the surface suspected of
hiding landmines (search); (2) on receiving a signal, to try
to repeat it in order to obtain confirmation; (3) to
investigate its shape by matching the auditory information
with the images of known landmines (investigation); and
(4) finally, to declare the suspected type of mine (decision).
The initial phase consists of searching for buried mines,
while “sweeping” the ground surface and lightly moving
the detector over an area of 1.5 metres (the “lane”) with a
cross-lane trajectory; if there is no signal, the operator
moves on 15 cm, repeating the procedure, and so on.
When a signal is perceived, the operator tries to reproduce
it by moving the tool over the critical area; if the sound is
repeated, the investigation phase begins. The operator must
elicit the shape of the object on the basis of the sounds
emitted by the detector.
      </p>
      <p>The possible actions for investigating an auditory signal in
order to elicit the corresponding shape (and classify it)
depend on the halo produced by the buried object. The halo
is precisely the visual pattern imagined by the operator on
the basis of the sound emitted or not, as the landmine
detector is moved over the critical area; the halo of a
landmine is normally circular, and its dimensions can vary
widely based on the amount of metal that composes the
mine and its dimensions. Other innocuous objects that can
produce a signal may have different, non-circular halos that
are difficult to distinguish from a mine. These tend to cause
false alarms, which slow down the demining process and
tire the operators.</p>
      <p>
        From the description of the landmines inspection practice,
it is possible to focus on three coexisting elements
producing cognitive load: the first is environmental
information interpretation; the second is the rehearsal and
situated application of the inspection procedures (with all
the geographical, temporal, sensory and motor related
components); and the third is the interpretation of the data
coming from the device. As for metal detectors, the
absence of isomorphism between the signal and what is
signaled in the investigation phase can be considered as an
added cause of cognitive load. Proof of this is found in the
radiating movements that the operator executes over a halo
in order to build up a mental image [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
      </p>
      <p>
        We considered these issues as design problems and
imagined a display integrating auditory information and
embodying the procedures of landmines inspection
routines. The solutions proposed are: (1) creating
isomorphism, homogeneity and consistency between the
data from the different sources, allowing the operator to
organise them. (2) juxtaposing the contextual information
(geographical/physical/environmental); and (3) furnishing
the user with information organised at the centre and at the
periphery [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] in order to meet the cognitive principle of the
dynamical partition between the foreground and
background [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. The results are a set of artefacts that allow
the situated manipulation of visual data about the
environment in a transparent way, and organize the user’s
attentive view [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
      </p>
      <p>
        A number of devices are provided for visualisation support,
but they are mostly located separately from the body of the
tool, thus violating the principle of juxtaposition and the
spatial proximity of the data. Otherwise, when a display is
mounted on the landmine detector (e.g. the ALIS
detection system [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]), it is located too close to the visual
field, compromising the perception of the context which is
crucial for the operator to achieve sensory-motor
coordination and the analysis of the environmental factors.
The main modification of the detection device is a circular
display located over its main body with the aim of
supporting the activity of the operator through instructions
for sweeping and the visualisation of the halo (fig.1).
The basic idea is a system that takes a trace of the halo
while the user moves the device, in order graphically to
build it in progression while the user moves the detector; in
this way, the auditory information will be grabbed and
registered by the system in visual form.
      </p>
      <p>As for the initial phase of the search (fig. 2), the arrows
projected onto the screen will suggest to the user in which
direction he/she should go. In this way, the user will not
have to memorise the areas of the ground already scanned
and those still to explore, but can simply follow the
instructions of the system, that automatically calculate and
display the trajectories.
As for the investigation phase, when the operator has to
decide the nature of the buried object individually, the
system supports the detection of the halo by visualising it
on the screen. Figures 3 and 4 show the phases of
inspection of a metallic and a plastic landmine respectively.
The benefits of the concept described lie in the tenets of
distributed cognition. The working memory of the operator
is partially relieved of switching between audio analysis,
visual imagery, the recalling of the halos’ classifications,
sensory-motor and spatial cognition, the evaluation of the
soil and the retention of the actions still to perform in order
to complete the sub-procedures. Finally, the screen-based
information would be sharable with the other components
of the team, storable and thus available to others in
different moments, to support the decision-making,
training, and eventually, a second-time analysis.</p>
      <p>
        After the concept design phase, video prototypes and a
video scenario have been built in order to submit them to a
group of experts in the field of humanitarian demining.
They have been asked to perform a hybrid evaluation that
would take into account not only the scenario produced,
but also a review of an available solution for a dual sensor
detector with a mounted display (ALIS) [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. They have
been solicited to express the opinions, ideas and visions
raised by the exposition of these materials. A synthesis of
their contributions is presented below:
In the past, when addressing the operator interface with
the metal detector, we tended to ask the
designers/manufacturers only to provide the operator with
an audible output when detecting a target. The idea was to
prevent the operator from losing focus on the ground,
which could contain hazardous objects that could be
triggered physically by contact with the search head.
Newer detectors have, over the past couple of years, among
other indicators, successfully integrated an LED bar,
giving the operator a visual reading of the strength of the
signal. Visual displays as an added source of information,
decreasing the amount of false alarms, and in general
determining a reduction in the human factors affecting the
whole process of detection. On the other hand, they tend to
overhang the field of vision and thereby increase the risk of
making mistakes. The system proposed in the scenario
represents an overcoming of the existent problems in that
the display mounted over the body of the device allows the
operator to maintain an acceptable field of vision, and
requires only a short training session. The use of a display
represents, in general, a shift in the paradigms of the
detection procedures, and there is the possibility that the
next generation of deminers, being used for computer
games equipped with display glasses, could improve the
system proposed in the scenario.
      </p>
      <p>In sum, the experts’ opinions were positive in that they
acknowledged the improvement that visualisation can bring
to the detection process, such as the importance of using a
display mounted on a landmine detector in order to
integrate the visual field unobtrusively. One of the experts
envisioned a high tolerability of augmented environments
in the near future, thanks to the diffusion of high
technology computer games.</p>
    </sec>
    <sec id="sec-3">
      <title>DISCUSSION</title>
      <p>
        We tried to work with both the paradigms of distributed
cognition [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] and disappearing technologies [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ], [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]
in different phases of the project. They revealed common
themes derived from cultural historical psychology, like
the claim to amplify cognition by putting it outside the
human brain [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ],[
        <xref ref-type="bibr" rid="ref11">11</xref>
        ], or the intuition that an effective
cognitive artefact tends to disappear from the attention of
the user, as in the practice of writing.
      </p>
      <p>
        The original contribution of the redesign described above
lies in its attempt to locate the added source of information
(the display) at the same level as the other elements of the
visual field, with a spatial proximity to them, and with the
same visual language. Moreover, the indexicality [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] of the
information produced is pushed to a 1:1 scale, in order to
furnish the user of a working landscape that tries to imitate
a natural setting, and that allows the user to reason through
manipulating information in a context-situated fashion.
The aim of employing a calm technology to the distributed
cognition analysis of the operator’s cognitive load is
intended to allocate information in a dynamical and fluid
partition between the periphery and the centre of attention.
This is an organisational principle of perceptual stimuli
(already recognised by Gestalt psychology [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]) that follows
the human disposition to organise visual information as
figure (central, in movement, affording action in a
Gibsonian perspective) and background (peripheral, static,
the Gibsonian visual invariants) that creates a mutable
landscape produced by the attention of the perceiver [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ],
[
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] . Hence, the proposed display, acting as a notification
system [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], fades into the environment during routine
sweeping and emerges at the centre of attention when a
buried object is detected. So far, the design concept has
exhibited a positive heuristic that allow us to proceed with
the design process.
      </p>
    </sec>
    <sec id="sec-4">
      <title>CONCLUSIONS</title>
      <p>
        This paper presents a design for a visual display to be
added to mine detection equipment. It is an application of
the tenets of calm computing to a safety-critical system by
putting cognition outside the mind, aligning inputs within
the centre of attention and along the periphery, and
juxtaposing stimuli in close proximity to the source of the
information, all of which are designed to increase safety.
The redesign of a landmines detection device started with
an investigation of the activities in which it is involved.
We analysed the procedures isolated from James
Staszewski for soil inspection with the metal detector
PSS12 in order to be taught to novices [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. The attempt to
embody these procedures into the system using well
established psychological principles was the rationale that
guided us in the redesign process. Then we asked three
experts in the field of humanitarian demining equipment to
provide hybrid evaluation/envisioning feedback which
could the set requirements and constrain the following
redesign iteration. Hitherto, we have individuated a
spectrum composed of different elements in the analysed
field: the sensory-motor activity and coordination, the
landmine detector, working as a lens that disappears at the
attention of the user, and the background environment.
Ambient information systems can have, in this kind of
configuration, a possible dimension, in which tools act as
supports for creating relations and producing meaning from
the heterogeneous stimuli available for the building of a
perceptual experience.
      </p>
    </sec>
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