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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>N. Mazur. Management of
Educational Projects on the Example of Accreditation of Educational Programs. Journal of
Curriculum and Teaching</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.1109/ACCESS.2022.3206028</article-id>
      <title-group>
        <article-title>Bridging Disciplines through Visualization: Managing a VR Music Therapy IT Project</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Vasyl Andrunyk</string-name>
          <email>Vasyl.A.Andrunyk@lpnu.ua</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Tetiana Shestakevych</string-name>
          <email>tetiana.v.shestakevych@lpnu.ua</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Nataliya Kalka</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Halyna Odyntsova</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Oleh Kuzo</string-name>
          <email>oleh.kuzo.it.2022@lpnu.ua</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Lviv Polytechnic National University</institution>
          ,
          <addr-line>Stepana Bandery Street 12, Lviv, 79021</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>State University of Internal Affairs</institution>
          ,
          <addr-line>Horodotska Street, 26, Lviv, 79007</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2023</year>
      </pub-date>
      <volume>3426</volume>
      <issue>107392</issue>
      <fpage>834</fpage>
      <lpage>839</lpage>
      <abstract>
        <p>In an era where technological innovation intersects with healthcare and psychological support, managing interdisciplinary IT projects demands novel approaches to communication, planning, and collaboration. This study explores the pivotal role of visualization in bridging disciplinary gaps during the development of a VR-based music therapy solution. By integrating a structured set of visualization tools across each stage of the MAISTRO project lifecycle methodology-designed for AI and software-intensive systemswe offer a practical framework for improving understanding, decision-making, and coherence in multidisciplinary teams. The proposed approach is grounded in a real-world use case and includes tools such as the Osterwalder Business Model Canvas, OLAP cube visualizations, UML diagrams, and Likert scale evaluations. The research highlights how visualization not only enhances cross-domain communication but also facilitates transparent stakeholder engagement and outcome evaluation. Our findings contribute to the broader discourse on managing complex, cross-sector projects by offering a replicable model for integrating visual thinking into the entire project lifecycle.</p>
      </abstract>
      <kwd-group>
        <kwd>interdisciplinary research</kwd>
        <kwd>multidisciplinary</kwd>
        <kwd>VR technology</kwd>
        <kwd>music therapy</kwd>
        <kwd>Osterwalder Business Model Canvas</kwd>
        <kwd>OLAP</kwd>
        <kwd>Likert scale 1</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>In the contemporary landscape of IT project management, the rise of multidisciplinary teams
introduces both unique challenges and unprecedented opportunities. Projects at the intersection of
healthcare, psychology, and digital technology—such as the development of VR-based music
therapy tools—require not only technical expertise but also a deep integration of knowledge from
diverse
domains.</p>
      <p>While
existing literature
proposes
various frameworks for
managing
interdisciplinary and cross-sector collaborations, the role of visualization as a bridging mechanism
for communication, planning, and mutual understanding is yet to be highlighted wider.</p>
      <p>This paper addresses this gap by systematically integrating visualization techniques across all
stages of the MAISTRO methodology, a modern project lifecycle framework tailored for artificial
intelligence and software-intensive systems. We propose a practical approach to enhancing project
coherence through the strategic use of visual tools.</p>
      <p>The scientific novelty of this research lies in the structured application of visualization
instruments tailored to each stage of a multidisciplinary IT project with a therapeutic focus. Unlike
prior studies that emphasize team formation or conceptual planning, we offer a complete
visualization pipeline—from business needs alignment to long-term operation—tested on a
realworld use case: the development of a VR-based music therapy solution. This framework not only
improves cross-disciplinary communication but also supports transparent decision-making and
outcome evaluation, which are essential in complex digital healthcare innovations.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Analysis of literary sources on the peculiarities of organizing multidisciplinary research and projects</title>
      <p>
        In academic literature, the peculiarities of organizing interdisciplinary research and implementing
projects that integrate various fields of knowledge are actively discussed. Ligtermoet et al. [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]
developed a framework to be used as a heuristic device to support multidisciplinary research teams
in practical engagement planning. In this context centered 4 P`s s knowledge co-production
framework, the four Ps are Positionality, Purpose, Power, and Process. A fundamental requirement
of co-production is that research is firmly situated within the context where researchers and
collaborators work, and the process of defining 'context' should be collaborative. Considering
positionality as the individual's worldview allows teams to create a shared understanding while
reflecting on their own dynamics of power, knowledge, or values. A clearly defined and shared
purpose is essential for supporting co-production, ensuring team cohesion, and sustaining progress
when (or if) facing challenges. Power shows up in how things get done and what outcomes are
prioritized. The process in 4Ps means working together fairly, transparently, and thoughtfully. The
approach was examined with four sustainability issues research teams through a series of
workshops aimed at helping them identify suitable co-production strategies. Unfortunately, no
information on the tools being used within the workshops to manage the collaboration were given
in a paper.
      </p>
      <p>Lindvig et al. [2] mentions a cross-sector, interdisciplinary network of environmental scientists
and engineers as well as an interdisciplinary program in the Baltimore-Washington region,
Baltimore County, Maryland, USA. Within this program, CoNavigator was utilized, an interactive
tool that supports interdisciplinary collaboration and learning. CoNavigator offers a structured way
to map and visualize ideas, goals, and concerns, employing visual and interactive techniques to
help project participants from different fields align expectations, improve communication, and
integrate diverse viewpoints. This interactive tool structures the mapping and visualization of
ideas, goals, and concerns. Using visual and interactive methods, CoNavigator helps project
participants from different disciplines align expectations, improve communication, and integrate
diverse perspectives. With the CoNavigation sessions, the master`s interdisciplinary program
development was illustrated. In the CoNavigator sessions, the staff, trainees, and students
collaborated offline, with the CoNavigator flat-map on the screen being projected. So, the
CoNavigator flat-map can be considered as the informational model of the master`s program being
developed.</p>
      <p>Ibeh et al. [3] describes the SEFLAME-CM model, an innovative approach for analyzing natural
resource conflicts at the local community level. This six-step non-linear model was developed to
involve various experts in the creation of possible conflict-resolving scenarios. The steps are 1)
joint problem analysis and structuring; 2) modeling and simulation; 3) spatialization of information
with geoinformation; 4) visualization of the results from step three; 5) comparing the model with
previously used models; 6) evaluation of possible scenarios developed. In this case, these scenarios
are a kind of model, too.</p>
      <p>In the above-mentioned approaches to multidisciplinary project management and preparation,
not much attention was paid to the visualization of the process. The visualization tools or
techniques mentioned by Lindvig et al. [2], were used in a group of the same sphere, the education.
There is no doubt that the visual component enriches and fosters communication, which is
extremely important for groups of specialists from very different spheres. That is why the aim of
this research is to consider some basic visualization techniques at each stage of project
management and implement the best techniques to manage a multidisciplinary project with a
strong IT component. This project aims to develop a VR tool with an analytic component for music
therapy and gathers specialists in psychology, art therapy, VR technologies [4], data analysis, and
software developers.</p>
      <p>The methodology of the management of the projects with the IT component depends on the
project size, complexity of requirements, team qualifications, and desired level of flexibility. The
most popular methodologies are Waterfall, Agile, Scrum, V-model, etc. Petrin et al. in [5]
methodizes Pradeep Patel's four successive and well-defined macro-stages in the project lifecycle,
with the MAISTRO methodology. This methodology was developed to provide a systematic and
flexible framework for the development of artificial intelligence systems in the lifecycle and will be
used as a methodology for the VR tool development project for music therapy. For each stage of the
MAISTRO methodology, we will provide a list of visual tools to be used in multidisciplinary project
teams to visualize the processes for shared understanding and communication, to visualize the
requirements and risks for project planning and management, to visualize the results for reporting,
etc. At each stage, one of the tools will be chosen to apply to a multidisciplinary project of VR
technology for music therapy development.</p>
      <p>In Fig. 1 we present the methodology MAISTRO from [5], which is given in comparison with
the project lifecycle by Pradeep Patel, and process groups of a project, recommended by the Project
Management Institute.</p>
      <p>In Table 1, we listed the most basic visualization tools of the many to be used at this stage, and
the one implemented will depend a lot on the project manager's experience.</p>
      <p>Experts as the participants of the multidisciplinary project are being chosen for their high
experience. At the same time, they are non-specialists in some other areas of expertise, and
effective bridging of teammates is crucial for optimizing information exchange. By choosing the
appropriate visual tool at each stage, the project manager enables the quality of communication
and the success of the entire project. The basic criterion to choose the tool among suggested, was
its possibility to be used by a multidisciplinary team. Simple examples of the visualization tools
were presented to team members, and the best tool was chosen after short discussion, by the
majority of votes.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Visual tools analysis</title>
      <p>We will provide a short tool comparison and then a rationale for our chosen visualization method
for VR technology for music therapy development. Using collaborative tools in IT project
management is another evident approach, and Miro, Lucidchart, or Notion are the possible choices.</p>
      <sec id="sec-3-1">
        <title>3.1. Business Needs Understanding</title>
        <p>Participants will align vision, value, and expected outcomes across disciplines at this stage. All the
visual tools mentioned are customer-centered; they can be used for information gathering and
strategic planning. In our opinion, the broadest view on a business process is the Osterwalder
Business Model Canvas. In contrast, Value Proposition Canvas is more focused on
product-tocustomer fit, Stakeholder Maps are into the network of people that are involved in the business,
User Persona is focused on the representation of a user type, and Empathy Maps are focused on the</p>
        <p>II. Data
Understanding</p>
        <sec id="sec-3-1-1">
          <title>III. Data Preparation</title>
        </sec>
        <sec id="sec-3-1-2">
          <title>IV. Project Execution</title>
        </sec>
        <sec id="sec-3-1-3">
          <title>V. Evaluation of Results</title>
        </sec>
        <sec id="sec-3-1-4">
          <title>VI. Deployment</title>
        </sec>
        <sec id="sec-3-1-5">
          <title>VII. Operation</title>
          <p>Gathering knowledge about
sources, formats, and gaps
across modalities</p>
        </sec>
        <sec id="sec-3-1-6">
          <title>Structuring, transforming, and integrating multimodal data</title>
        </sec>
        <sec id="sec-3-1-7">
          <title>Designing software logic, system interactions, and user flows</title>
        </sec>
        <sec id="sec-3-1-8">
          <title>Measuring therapeutic, functional, and experiential outcomes</title>
        </sec>
        <sec id="sec-3-1-9">
          <title>Communicating rollout</title>
          <p>strategy and testing status to
stakeholders</p>
          <p>Monitoring long-term use,
gathering user feedback, and
planning iterations
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•</p>
        </sec>
        <sec id="sec-3-1-10">
          <title>Osterwalder Business Model</title>
          <p>Canvas [6]
Value Proposition Canvas [7]
Stakeholder Maps [8]
User Personas [9]
Empathy Maps [10]</p>
        </sec>
        <sec id="sec-3-1-11">
          <title>Data Flow Diagrams [11] Concept Maps [12] Knowledge Graphs [13]</title>
        </sec>
        <sec id="sec-3-1-12">
          <title>OLAP Cube Visualizations [14] Data Lineage Diagrams [15] Data Profiling Charts [16] Interactive Dashboards [17]</title>
        </sec>
        <sec id="sec-3-1-13">
          <title>UML Diagrams [18]</title>
          <p>Flowcharts [19]
BPMN (Business Process Model and
Notation) [20]
Sequence Diagrams [21]
ER (Entity-Relation) Diagrams [22]</p>
        </sec>
        <sec id="sec-3-1-14">
          <title>Likert Scales [23, 24] Radar Charts [25] Feedback Matrices [26]</title>
        </sec>
        <sec id="sec-3-1-15">
          <title>Gantt Charts [27]</title>
          <p>Deployment Pipeline Diagrams [28]
Kanban Boards [29]
Risk Matrix [30]
CI/CD Flow Visuals [31]</p>
        </sec>
        <sec id="sec-3-1-16">
          <title>Monitoring Dashboards (e.g.,</title>
          <p>Tableau) [32]
Visualized Feedback Loops [33]
Maintenance Schedules [34]
emotional state of a user. For the VR technology development project, the Osterwalder Business
Model Canvas was developed in a Miro and is presented in Figure 2.</p>
          <p>Aligning vision, value, and</p>
          <p>expected outcomes</p>
          <p>For multidisciplinary projects, the collaboration might be improved with using different colors
coding for the different domains, for example, green for the psychology, yellow for the tech, orange
for the therapy, etc. It is essential to mention that the data analysts are mentioned among
Customer Segments because the data collected might be used for research, decision-making, or
training AI models, to analyze patient data to improve therapeutic protocols or to use data for
intellectual analysis or business purposes.</p>
        </sec>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Data Understanding</title>
        <p>In this stage, various knowledge about data is gathered, and among visualization tools, in Table 1
are mentioned Data Flow Diagrams, Concept Maps, and Knowledge Graphs. They all emphasize
the connection between pieces of information. Yet, Data Flow Diagrams are more procedural and
might be of lower value for the interdisciplinary teams with non-IT experts participating.
Knowledge Graphs are more about integrating and building a prosperous, interconnected
representation of information from various sources, which might be overwhelming for the new
participants. Concept Maps will be the best choice for describing the project being developed,
among others, because of their simplicity.</p>
        <p>Fig. 3 presents the Concept Map of the Data Understanding stage of the IT project on VR
technology for music therapy.</p>
      </sec>
      <sec id="sec-3-3">
        <title>3.3. Data Preparation</title>
        <p>At this stage of the project management, the structuring, transformation, and integration of
multimodal data will take place. OLAP (Online Analytical Processing) Cube Visualizations, Data
Lineage Diagrams, Interactive Dashboards, and Data Profiling Charts were mentioned as
visualization tools. All the tools being applied will add to data understanding and quality
improvement, and such visualizations can become the foundation for the data analysis. Each tool
has key features; for example, the Interactive Dashboards visualize real-time data, Data Profiling
Charts are focused on the study of the statistical data, Data Lineage Diagrams mapping data flows,
and OLAP Cube visualization’s purpose is to explore data from different dimensions to find trends
and patterns, which better fits the purpose of the project being developed. Fig. 4 presents the OLAP
Cube with data that can be collected from the music therapy. The data to be collected were
analyzed by the VR software designer, data analyst, and music therapist and are based on the
Concept Map visualization from the previous stage (Fig. 3).</p>
        <p>OLAP cube slices will allow data analysis in different directions, for example, analyze the VR
session for the patient, analyze the specific characteristics of the VR session for the patient through
the sessions, etc.</p>
      </sec>
      <sec id="sec-3-4">
        <title>3.4. Project Execution</title>
        <p>We shall discuss designing software logic, system interactions, and user flows using the VR
technology described in Osterwalder Business Canvas. The development of such technology might
take a rather long time, which is why we decided to start with an MVP (Minimal Viable Product)
for the VR technology for music therapy, which will have the basic desired functions of the
technology. For the MVP, we discussed the minimal set of requirements, and to formalize it the
user stories approach was used [35, 36]. A user story is a concise statement that captures a user’s
requirements in a simple, structured format. It typically includes three key elements: the role, the
action, and the benefit. The role identifies the perspective from which the user interacts with the
system. The action describes what the user wants to do, while the benefit explains the purpose or
value of that action. In our work, we have adapted the structure of the user story based on the
approach proposed by [36]:</p>
        <p>As a &lt;role of the user of the MVP of the VR technology for music therapy &gt;, I want to &lt;
VR technology function&gt; so that &lt;benefit of implementing this function &gt;.</p>
        <p>Using this template, eight user stories were collected in an easy-to-read list and natural
language format (see Fig. 5).</p>
        <p>Now, as the visualization tool for the project execution stage, the UML Diagrams, Flowcharts,
BPMN (Business Process Model and Notation), Sequence Diagrams, and ER (Entity-Relation)
Diagrams were mentioned in Table 1. These tools are focused on process execution; BPMN is better
for rather complex business processes and demands the knowledge of the notation. The
EntityRelations Diagrams present relationships between data entries. Sequence Diagrams are promising
in showing the chronological order of interactions. Although Flowcharts are relatively easy to
understand and create, at this stage, we prefer using the UML diagrams as a standardized tool for
software development.</p>
        <p>Analyzing the user stories, three actors were eliminated: the Patient, the Music Therapist, and
the Data Storage System. Fig. 6 presents the appropriate Use Case Diagram of MVP of VR
technology for music therapy.</p>
        <p>As you can see, the Music Therapist user story was divided into functions for two actors. It
seemed appropriate because of the technological solutions. Also, the VR developer actor was added
to create the VR modules, following the therapist's suggestions. We intend to upgrade the Data
Storage functions into a Data analysis unit with an intellectual component [37, 38].</p>
        <p>We added Figure 7 to present the object inspector while testing the VR scene.  Unity, the
crossplatform game engine was chosen to develop the VR environment.</p>
      </sec>
      <sec id="sec-3-5">
        <title>3.5. Evaluation of Results</title>
        <p>Measuring therapeutic, functional, and experiential outcomes can be supported with several visual
tools, such as Likert Scales, Radar Charts, Feedback Matrices, as mentioned in Table 1. These tools
help visualize feedback data; the Radar Charts that quantitative data are presented in the form of a
polygon; in Feedback Matrices and Likert Scales, qualitative data are used,  and the latter method
converts it into qualitative and is comparatively easier for interviewers once the scale is developed.</p>
        <p>The experiment on art therapists using the VR-sessions was facilitated by author of the paper,
Vasyl Andrunyk. The VR headset Meta Quest 2 was connected to a PC, and the VR environment
was projected onto a screen using a projector linked to the PC. Five participants were engaged the
VR session, 4 female and 1 male. Among the participants, three art therapists had previous
experience with VR sessions, and two had no prior experience. The VR drum game session was led
by a facilitator, who provided an introduction to the main functions of the headset and controllers.
After completing the session, each participant helped the next one get familiar with the controllers.
For the after-session interview, the Likert-scale questionnaire was developed. Figure 10 illustrates
the concept of a Likert-scale questionnaire designed for one of the user roles — the Music
Therapist. A Likert scale is a common rating scale used in surveys to gauge participants' opinions,
attitudes, and motivations [25]. It presents a range of response options, typically spanning from
one extreme viewpoint to an opposing one, and may include a neutral midpoint. The questionnaire
was developed using Google Forms to explore initial feedback collection. More accurate analysis of
the participants` responses is yet to be presented, and now we can mention that two participants
rated their VR-session as very satisfied, three participants mentioned that the session was satisfied.
Also, 4 out of 5 participants were satisfied with an ease of controllers use. Three participants rated
their ability to effectively support patients during the VR session as satisfied, and two – as a
neutral. During after-session discussion, participants mentioned they were «enthusiastic and
excited» before the session, and «satisfied and inspired» after the session.</p>
      </sec>
      <sec id="sec-3-6">
        <title>3.6. Deployment</title>
        <p>Informing stakeholders about the rollout plan and testing progress is to be done using one (or a
combination) of some visualization tools, such as Gantt Charts, Deployment Pipeline, Diagrams,
Kanban Boards, Risk Matrix, CI/CD Flow Visuals. Currently, the VR technology project for music
therapy development is at the beginning of the deployment stage, and the pool of patients is being
prepared; we are still considering which tool to choose. Combining the Gantt Charts, which
emphasize task dependencies in time, seems promising.</p>
      </sec>
      <sec id="sec-3-7">
        <title>3.7. Operation</title>
        <p>The monitoring of long-term use, gathering user feedback, and planning iterations are yet to be
performed for the project. All the tools for this stage, mentioned in Table 1, support visualization of
the continuous improvement with the ongoing process of monitoring, gathering feedback, and
planning for future iterations.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Conclusions</title>
      <p>This study demonstrates that visualization is not merely a supporting component but a
fundamental driver of success in multidisciplinary IT projects. By applying stage-specific
visualization tools within the MAISTRO framework, we enable a higher degree of mutual
understanding, transparency, and data-driven decision-making among stakeholders with diverse
professional backgrounds.</p>
      <p>Our case study, centered on the development of a VR tool for music therapy, shows that
carefully selected visualizations such as the Business Model Canvas, Concept Maps, OLAP Cubes,
and Deployment Pipelines significantly enhance collaboration between software developers,
psychologists, therapists, and data analysts. The visual methods served as cognitive anchors and
artifacts for ongoing negotiation and planning.</p>
      <p>This approach highlights the potential of visualization to bridge gaps between disciplines [39],
particularly in domains where both empathy and precision are essential. In future research, we
plan to explore integrating real-time collaborative visualization environments and the development
of domain-specific visual toolkits that can further support hybrid teams in healthcare technology
innovation.</p>
    </sec>
    <sec id="sec-5">
      <title>Declaration on Generative AI</title>
      <p>During the preparation of this work, the authors used GPT-4o and Grammarly in order to:
Grammar and spelling check. After using this tool, the authors reviewed and edited the content as
needed and take full responsibility for the publication’s content.
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