{"version.version":"0.0.7","version.cm_url":"https://github.com/ceurws/ceur-spt","spt.html_url":"/Vol-4024/paper36.html","spt.description":null,"spt.id":"Vol-4024/paper36","spt.wikidataid":null,"spt.title":"Technical implementation of a visual novel as a tool for gamification of learning in accordance with cyber hygiene requirements","spt.pdfUrl":"https://ceur-ws.org/Vol-4024/paper36.pdf","spt.volume":{"number":4024,"acronym":"CH&CMiGIN 2025","wikidataid":null,"title":"Joint Proceedings of the Workshops at the Fourth International Conference on Cyber Hygiene & Conflict Management in Global Information Networks (CH&CMiGIN 2025)","description":null,"url":null,"date":"2025-09-11","dblp":null,"k10plus":null,"urn":null},"spt.session":null,"cvb.id":"Vol-4024/paper36","cvb.title":"Technical implementation of a visual novel as a tool for gamification of learning in accordance with cyber hygiene requirements","cvb.type":null,"cvb.position":null,"cvb.pagesFrom":null,"cvb.pagesTo":null,"cvb.authors":"Oleksandr Bobarchuk,Andrii Tolbatov,Olena Matviichuk-Yudina,Natalia Boltivets","cvb.vol_number":"4024","cvb.pdf_name":"paper36.pdf","cvb.pages":"543-559","cvb.fail":null}