=Paper=
{{Paper
|id=Vol-4024/paper36
|storemode=property
|title=Technical implementation of a visual novel as a tool for gamification of learning in accordance with cyber hygiene requirements
|pdfUrl=https://ceur-ws.org/Vol-4024/paper36.pdf
|volume=Vol-4024
|authors=Oleksandr Bobarchuk,Andrii Tolbatov,Olena Matviichuk-Yudina,Natalia Boltivets
}}
==Technical implementation of a visual novel as a tool for gamification of learning in accordance with cyber hygiene requirements==
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