{"labels":{"en":"Technical implementation of a visual novel as a tool for gamification of learning in accordance with cyber hygiene requirements"},"descriptions":{"en":"scientific paper published in CEUR-WS Volume 4024"},"claims":{"P31":"Q13442814","P1433":null,"P1476":{"text":"Technical implementation of a visual novel as a tool for gamification of learning in accordance with cyber hygiene requirements","language":"en"},"P407":"Q1860","P953":"https://ceur-ws.org/Vol-4024/paper36.pdf","P50":[],"P2093":[{"value":"Oleksandr Bobarchuk","qualifiers":{"P1545":"1"}},{"value":"Andrii Tolbatov","qualifiers":{"P1545":"2"}},{"value":"Olena Matviichuk-Yudina","qualifiers":{"P1545":"3"}},{"value":"Natalia Boltivets","qualifiers":{"P1545":"4"}}]}}