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    <article-meta>
      <title-group>
        <article-title>Towards a process-centric knowledge management capability for design thinking⋆</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Anca Moldovan</string-name>
          <email>anca.moldovan@econ.ubbcluj.ro</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Robert Andrei Buchmann</string-name>
          <email>robert.buchmann@econ.ubbcluj.ro</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Babeș-Bolyai University</institution>
          ,
          <addr-line>Romania, Str. Teodor Mihali, Nr. 58-60 400591, Cluj Napoca</addr-line>
          ,
          <country country="RO">Romania</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>This early-stage Design Science project aims to develop a Knowledge Management treatment for the practice of Design Thinking (DT). The knowledge generated by a DT workshop manifests on two levels: knowledge pertaining to how the collaborative efforts of the workshop unfold and knowledge pertaining to the workshop outcomes (the developed solutions). To enable bidirectional traceability between the two levels, the Knowledge Management capability we envision must be able to capture both and to semantically relate them - by mapping out workshop phases, participant contributions and accumulated content artifacts that emerge during DT activities, from early-stage empathizing to late-stage prototyping. DT facilitators, regardless of whether they use a physical setting or on-line digital boards, manipulate content objects that are useful for ad-hoc group communication but lack the semantic and granular traceability needed to turn them into meaningfully connected knowledge objects - that can be accumulated over a history of DT workshops or consultancy projects, to enable a Knowledge Management capability for DT practice. Workshop facilitators rely strongly on tacit knowledge accumulated through their own training and application experience; occasionally, archival documentation may be gathered, but lacks the conceptual structuring needed to answer retrospective questions - e.g. who contributed which idea, motivated by what, and what ideas were dropped behind, in which phase of which workshop session. This gap requires both method and tool support, therefore we hereby report on an initial Design Science iteration to fill this gap. The proposed method builds on the procedural knowledge that can be captured by means of business process modeling; therefore, we apply BPMN on DT contexts wherever know-how can be chronologically described. However, since DT is a less structured practice than the typical workflows handled in Business Process Management, we must extend BPMN on metamodeling level in order to reconcile it with a conceptualization of the DT practice, the specificity of DT tasks, resources, artifacts, events etc. The result is a DSML (domain-specific modeling language) that combines the procedural nature of BPMN with the collaborative ideation perspective of Design Thinking. This implies that the envisioned Knowledge Management capability will rely on a process-centric conceptualization core to enable retrospective analysis of DT work, aggregated reporting, knowledge transfer and analytics over a history of documented DT efforts. To make the proposed treatment actionable, it is implemented on the ADOxx metamodeling platform by extending the open BPMN implementation available in the OMILAB modeling ecosystem.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;collaborative ideation</kwd>
        <kwd>innovation knowledge management</kwd>
        <kwd>design thinking</kwd>
        <kwd>BPMN extension 1</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        For many years now, Business Process Model and Notation (BPMN) [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] has been the primary
standard for business process modeling. Despite wide adoption, when it comes to representing
human-centric problem solving and solution ideation, BPMN falls short in expressing the adequate
specificity and concerns. Coming from a different direction that values creativity and idea
cocreation, Design Thinking (DT) [2] evolved from design and engineering disciplines to guide ideation
activities, while accounting for user emotions and motivation captured during dedicated
workshopping activities that are managed by trained DT facilitators. Our work aims to achieve a
reconciliation between the two, which we believe can act as an enabler of a Knowledge Management
capability over past or planned DT activities and outcomes.
      </p>
      <p>Since the paradigm of Knowledge Management Systems [3] has recognized for a long time the
support that conceptual modeling (especially business process modeling) can provide - as means of
knowledge capture, retrieval and transfer – we opt for our method to be based on a process-centric
DSML (domain-specific modeling language) that repurposes BPMN for the practical domain of DT.
This also builds on our OMILAB community [4] involvement and past successful projects on
supporting enterprise knowledge management with DSMLs [5]. The experience is also the basis for
the choice of technology, as we opted to implement a Design Science demonstrator on the ADOxx
metamodeling platform2, prominently used in the DSML engineering eco-system of the OMILAB
community (see several projects catalogued in [6]).</p>
      <p>The post-pandemic business landscape has accelerated the pace of innovation, emphasizing the
importance of cross-functional solution development collaborations among geographically and
culturally diverse teams. This shift underscores the growing need for human-centric approaches that
prioritize informal ideation and empathy in innovation idea generation. Design Thinking (DT) plays
a crucial role in fostering human-centric solutions by emphasizing empathy, iterative
problemsolving, and interdisciplinary collaboration. As a complexity management approach [7], DT enables
organizations to navigate complexity by alternating diversification of ideas (divergence) with
selection and filtering (convergence) towards idea commitment and gradually refined idea
prototyping. DT provides a semi-structured and flexible framework that helps businesses understand
user needs, ideate creative solutions, prototype rapidly, and refine processes based on real-world
feedback.</p>
      <p>However, the facilitation of a DT workshop and DT-based consultancies rely on the knowledge
DT practitioners, and this knowledge is most often tacit or at best documented in unstructured ways
that do not allow granular traceability - of what happened during a consultancy history of such
workshops, across related sessions, or what is planned for future instances of such events.</p>
      <p>Even if it is a semi-structured practice, there exist guidelines, chronologies of activities and
expected events in how DT is or should be deployed. Although DT workshops rarely mention the
terms "business process" and "workflow", procedural knowledge manifests both tacitly and explicitly
on at least two levels that we have identified during our experience as workshop facilitators over the
years:</p>
      <p>Level 1 (DT as a process). The entire deployment of a DT workshop is a sequence of phases,
each including activities of specific types. While the high-level phases are well-known and fixed,
frequently the order of internal activities is at the discretion of the workshop facilitator, or it can be
event-driven - depending on whether the facilitator identifies divagations or commitments,
depending on the DT workshop timeframe and prioritization. The literature reports some attempts
at formulating the DT process as a multi-stage BPMN process, but this is done mostly as a reference
model [8], and not as a flexible modeling method - to describe either To-Be planning of future
workshops, or As-Is roll-out of historical DT workshops.</p>
      <p>Level 2 (DT solutions as processes). The recent literature also shows a preoccupation in
modeling problem-solution flows [9]. The nature of the solutions being developed during a DT
workshop vary with the nature of the problem and the sector where the problem must be tackled.
This determines also the nature of "prototypes" realized through DT – they can be tactile/physical,
software (mockups or even functional proofs-of-concept) but also more abstract in nature. Abstract
prototypes are prescriptive ways of doing things and of reacting to events ("recipes", work
procedures). In numerous cases, prototypes can be (and end up being) mapped on some form of
flowcharts by a business analyst: a process illustrated in a storyboard, a software usage process, a
customer journey process of interacting with a service or a physical product. In other words,
outcomes of DT workshops are often semi-structured business processes even though most
participants would never mention processes. The preferred wording in DT communication is more
layperson-oriented:
•
•
•
•
“problems”, "pains" (typically a frustrating process or a feared event within a process);
“solutions”, "gains" (typically an improved process, an event avoided by preventive or
corrective actions added to an existing process);
“idea” (typically a process variant or process path);
"prototype" (an illustration or simulation of a process).</p>
      <p>This tacit presence of processes, either as control flows or content flows, motivated us to apply a
process management perspective to both DT knowledge levels (i.e. DT as process and DT solution as
process). As a starting point we picked BPMN due to its wide adoption, despite the general impression
that, being the preferred standard for imperative, fully ordered and structured process, it would not
be adequate for the free collaboration flow of a DT workshop. Since we aim for a balance between
imperative control flow and flexible content management, we consider this a conceptualization gap
to be addressed in this project at metamodeling level - as it will be detailed in Sections 2 and 4. This
means that we need to add, on top of BPMN, the domain-specificity of how DT is conceptualized by
a facilitator and workshop participants.</p>
      <p>Thus, our efforts lead to the development of a BPMN-based DSML (domain-specific modeling
language) implemented on the ADOxx metamodeling platform3. For this, we extend the open BPMN
implementation available in the Bee-Up modeling tool. Bee-Up4 is a multi-language modeling toolkit
(for BPMN, UML, Petri Nets, DMN, EPC, ER) shared among members of the OMILAB community of
practice; it was described in [10] a key component of the OMILAB Digital Innovation environment
as it is commonly used as a core for DSMLs that are built around one of its supported fundamental
languages.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Problem context and problem statement</title>
      <p>Design Science Research (DSR) research investigates artifacts in context to improve situations and
practices observed in that context, in relation to some stakeholder goals and possibly generalizable
to a global practice beyond the observed context [11,12]. The locally observed practice is our direct
hands-on experience with Design Thinking based on more than 80 workshops managed by the first
author as a certified DT facilitator; another stream of experience is the project-based application of
the OMILAB Digital Innovation environment [10] that contains a storyboarding tool for DT named
Scene2Model5 [13].</p>
      <p>In recent workshops organized specifically to kick-off this research, we have applied a
metaknowledge observation strategy on the actions and events that are detectable during the delivery of
a DT innovation workshop. Besides analyzing the think-aloud delivery and guidelines of the
facilitator, we aimed to identify taxonomies of content elements that accumulate on the collaboration
boards and the tacit/implicit relationships that connect those elements in terms of content flow and
influence. The observations informed a conceptualization to be described in this paper, reflecting the
domain-specific semantics that are the basis of the hereby proposed DSML (BPMN extension).</p>
      <p>Design Thinking is typically deployed as a semi-structured workshop following well-defined
phases, where each phase includes some flexibly ordered activities to be orchestrated by the
facilitator. The activities generate a diversity of artifacts depending on the focus of each specific
phase. Oftentimes, these artifacts are accumulated only on presentation boards – as physical post-its
and voting dots or, since the pandemic crisis prioritized on-line collaboration, visual shapes moved
across digital boards in browser-based interfaces and apps. Even in the on-line digital boards (such
3 https://adoxx.org/
4 https://bee-up.omilab.org/activities/bee-up/
5 https://scene2model.omilab.org/
as Miro6), the focus remains on ad-hoc communication and on the front-end experience of
collaboration - navigating content by zooming and panning, dragging and dropping color-coded
visual items or item groupings. Such elements may persist in digital tooling for future revisiting, but
they lack a rigorous, machine-readable conceptual structure with explicit semantics to allow for their
subsequent traceability and querying, to enable a reporting capability over a history of such
workshop sessions.</p>
      <p>On the other hand, such capabilities are commonly available in Business Process Management
tooling, often based on process querying methods [14] over conceptual workflow patterns, and we
aim to repurpose such approaches for DT knowledge management – either over past DT experience,
or to inform future DT planning and knowledge transfer. This may introduce new roles in DT
practice (e.g. a DT knowledge/complexity manager) or can extend the toolkits of the DT facilitator
with new analytical enablers. Use cases vary with the competency questions that a repository of such
"DT processes" are relevant to be satisfied, through model queries navigating the relations between
content elements and workshopping activities – examples will be highlighted in Section 5.</p>
      <p>The integration of DT content management tools and conceptual modeling platforms must enable
a structured transition from user-centered ideation to knowledge accumulation and ultimately
innovation analysis. Tools such as empathy maps, personas, and journey mapping support the
exploration of stakeholder needs, while platforms like Miro facilitate collaborative ideation, but DT
resources are typically spread between distinct tools and content silos lacking inter-connectivity
outside some navigational hyperlinking to support live participation and interaction. In contrast,
traditional BPMN modeling environments formalize and analyze processes, and have recently shown
an interest towards integrating customer-centric journey mapping with business processes [15], thus
coming closer to the process innovation concerns of DT.</p>
      <p>Therefore, a key challenge in transforming DT "solutions" into implementable process
innovations lies in the disconnect between co-creation management tools and formal modeling
environments. DT innovation boards support collaborative ideation but lack formal semantics,
making it difficult to trace and structure granular content objects beyond visual navigation panning
across empathy maps or idea clusters. Conversely, BPMN tools offer robust capabilities for process
modeling and analysis but are not designed to support the weakly structured ideation flows aiming
for low-fidelity prototyping and early-stage innovation. This fragmentation across tools results in
limited traceability, reduced knowledge management capabilities and a lack of continuity from
ideation to implementation, highlighting the need for more integrated modeling methods over these
gaps. Hence, this research seeks to address the following Design Science research question:</p>
      <p>How can BPMN support Design Thinking - what conceptualization gap exists between
the two and how can we fill this gap in BPMN tools?</p>
      <p>The DSR treatment we are developing is a BPMN-based DSML and an associated modeling tool
as basis for a novel modeling method. In order to support the modeler with adequate semantic
distinctions (on which model queries for knowledge navigation and reporting will later rely), the
DSML adopts as first-class modeling constructs the DT-specific types of activities, events and content
artifacts, while relating them as specializations of legacy BPMN elements - to leverage business
process modeling familiarity, and to enable traceability in both directions, from work structure to
ideation artifacts and vice versa.</p>
      <p>Methodologically, the work is grounded in Method Engineering, further specialized in Agile
Modeling Method Engineering (AMME) [16] – this approach is typically employed for engineering
DSMLs and associated methods in the framework of OMILAB7, a modeling-focused community of
practice. By repurposing process-based reporting and analysis - commonly available for Business
Process Management -, and by adapting such features with the help of the ADOxx metamodeling
platform, we enable the traceability and retrieval scenarios that can be the foundation for a
6 https://miro.com/
7 https://www.omilab.org/
Knowledge Management capability. Both process manifestation levels mentioned in the previous
section (the process of DT and the process underlying DT solutions) are involved and interconnected
by a layered conceptualization based on decomposing BPMN task and content flows.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Related works</title>
      <p>Design Thinking workshops can be seen as participatory modeling sessions where both the method
and the metamodel are initially tacit, strongly guided and emergent through DT facilitation. Method
steps and domain concepts are gradually revealed in a minimally formal manner, framed by different
types of visual items corresponding to different workshop phases. Priority is given to group (guided)
communication and content flow, unconstrained creative participation and commitment to selected
decisions and ideas. All these should remain unconstrained, i.e. free from any formal modeling
procedures, but this does not mean they cannot be complemented by a formal modeling method – to
be applied retrospectively by the DT facilitators for their own Knowledge Management purposes.
This could be fused together with the digital innovation boards used at "workshop run-time", for
streamlining benefits such as those advocated in digital DT tools like Scene2Model [13], but that
would be a different focus on human-computer interaction as opposed to our current focus on
conceptualizing the DT experience as a Knowledge Management enabler.</p>
      <p>Traditional participatory enterprise modeling involves a method expert who guides domain
stakeholders or performs knowledge structuring on their behalf, in various collaboration patterns
[17]; however, in enterprise modeling there is an explicit and well-formed metamodel governing the
modeling toolkit, the model quality, the method expertise and guidance provided to domain
stakeholders. These are missing in DT practice where visualization and communication are favored
to the detriment of structured modeling, however an important commonality is that DT sessions
must be structured according to well defined phases encompassing different content objects, types
of activities and expected events. This has been also recognized for participatory modeling [18] and
is a central part of the tacit knowledge applied by DT practitioners. Moreover, DT facilitation has
elements of "modeling conferencing" [19] - due to how participation is structured - and of "tangible
modeling" [20] - due to the prominent use of tangible items (post-its or figurines) to stimulate
psychological ownership and commitment to ideas.</p>
      <p>The modeling method proposed by our work aims to provide a metamodel encompassing both
how the "conferencing" takes place during DT events and the types of content objects being managed
there. Therefore, the developed DSR treatment does not aim, at least in early iterations, to be a toolkit
for participatory workshopping – but to support the modeling of the work and content flows taking
place during workshopping, either retrospectively (a repository of what happened) or prescriptively
(on what should happen, e.g. to train a junior DT facilitator or to plan an event). This is also relevant
to the lens offered by Nonaka's knowledge conversion model [21], which currently favors
Socialization and tacit knowledge in DT - whereas knowledge repositories to support the other
dimensions are still lacking, typically reduced to archival documentation (photos, recordings) or the
digital boards where the work was performed in on-line settings. In line with the earlier OMILAB
agenda to support Knowledge Management with Conceptual Modeling [5], we aim to fill this gap
and enable DT-oriented knowledge management systems via a domain-specific modeling method
that captures and renders traceable relevant semantic distinctions in the "domain" of DT.</p>
      <p>DSML engineering has been involved in the past in adaptation and customization of process
models to better fit user-centered participatory innovation needs [22]. Tangible Business Process
Modelling (TBPM) is a significant achievement in extending BPMN with Design Thinking artifacts
through physical modeling techniques, where practitioners use tangible objects to represent process
elements or context, making process modeling more accessible to non-experts [23,24]. A recent
OMILAB contribution to this is Scene2Model8, a platform designed to digitize physical storyboards
8 https://scene2model.omilab.org/
through haptic object recognition technology - to associate conceptual modelling artifacts and link
them to BPMN models. However, that tool is actually intended for participatory problem modeling
during DT workshops and does not expand to the meta-knowledge of the DT experience itself.</p>
      <p>Past studies have examined BPMN’s extensibility, discussing classes of domain-specific BPMN to
accommodate unique industry needs [25], a trend where our work can also be included. BPMN
extensions include quality management, performance measurement, e-health, security and many
others [26, 27]. This is also being a recurring preoccupation of the OMILAB community with devising
process-centric DSMLs – e.g. [28] also addresses knowledge management in terms of the DIKW
(data-information-knowledge-wisdom) pyramid. Many of the BPMN extensions surveyed in [25]
focus on domain-specific resource classes and follow a descriptive purpose.</p>
      <p>The meta-knowledge pertaining to problem solving has also been recognized worthy of modeling
through DSMLs in the problem-solution chain modeling approach of [9], however without taking
conceptualization input from the DT practice, as it minimally focuses on problem-solution flows.
Explicit modeling of DT artifacts and workflows was addressed, besides the aforementioned
Scene2Model toolkit, by [29,30] but the purpose was limited to diagrams for visual inspection and
did not consider semantic traceability and taxonomies involved in our work. Such past work also
neglects BPMN integration – a connection that the discipline of Business Process Management made
in the context of process innovation [31], either for monitoring-based methods like Six Sigma [32]
or for the Process Redesign Orbit [33]. Knowledge-based methods can be more radical and
transformational, relying more on traceability and sense-making than on data - methods like NESTT
[33] aim for radical change, questioning the underlying assumptions of current workflows to
facilitate disruptive innovation; creative methods such as 7FE [34] emphasize the management of
ideation, stakeholder engagement, and exploration of novel alternatives. Therefore, we take a
knowledge engineering path to how process innovation is performed via DT, preserving BPMN at
the center of our conceptualization.</p>
    </sec>
    <sec id="sec-4">
      <title>4. BPMN for design thinking workflows: a reconciliation</title>
      <p>Business processes are often obscured in Design Thinking discourse, although they are not absent;
vice versa, the traceability to motivation and ideation, is out of scope for a standard like BPMN. It
can be argued that BPMN and DT are not directly comparable: BPMN is a formal language governed
by an explicit metamodel, whereas DT is a method relying on tacit knowledge – by making it more
explicit, a knowledge structure emerges from DT practice and can bridge the gap to BPMN. We
believe their synergy can produce an effect towards enabling a Knowledge Management capability,
therefore the DSML developed in this work extends legacy BPMN with conceptual constructs derived
from experiential insight obtained during Design Thinking events, possibly annotated by
quantitative observations similar to those involved in Business Process Management (time, resource
consumption).</p>
      <p>Process innovation, as typically rolled out through Design Thinking, involves a structured
transition from ideation to prototyping. Ideation encourages divergent thinking to generate novel
solutions, while prototyping enables iterative validation of these concepts through low-fidelity
simulations or mockup process representations. This progression ensures that innovative ideas are
both contextually grounded and feasible. Procedurally, DT encompasses five key phases: Empathize,
Define, Ideate, Prototype, Test, and iterates some of them, frequently returning to Define or Ideate in
iterative sessions. Within and between these phases, DT facilitation implies the governance of tides
of content divergence (diversification, stimulation of creativity) and convergence (clustering, voting)
towards obtaining stakeholder commitments on a limited number of solution propositions - to be
evaluated before becoming implementation candidates or tracing back to alternative solutions. This
typically follows a back-and-forth workflow and event handling performed by the facilitator based
on their tacit knowledge, while advancing through the macro-phases and managing specific content
objects – empathy points (e.g. pains and gains), ice-breaking questions, contributed and voted ideas,
scenario mockups etc.</p>
      <p>In contrast, BPMN prioritizes imperative control flows and data flows but does not consider the
DT specificity of task types, event types, data object types etc. For the "DT as a process" level (as
formulated in Section 1), past literature typically employed BPMN to design a fixed reference model
[8]; instead, we aim to provide a modeling method that extends BPMN into a DSML that allows
flexible design of DT workflows. For the "DT solutions as processes" level, modeling support is more
common - e.g. in Scene2Model [13] it is possible to link elements of a Process Map to storyboards –
but granular semantic traceability is still overlooked: by drilling down the DT work and content
flows, "solution process" can be traced back to the pains and gains that motivated their ideation (e.g.
from a Persona description), as well as all intermediate stages of ideation and their participants.</p>
      <p>Through the design decisions of the proposed DSML we aim to reconcile BPMN with the
semistructured light-handed guidance of the DSR phases and semantic distinctions. Several design
decisions are key to this reconciliation, rooted in other modeling methods:</p>
      <p>1. The CMMN standard [35] is advertised as being complementary to BPMN's focus on
imperative step-by-step execution, but both practitioners and research have shown that BPMN has
some less used features to allow a comparable support for more declarative modeling similar to
CMMN [36]. Such features are ad-hoc subprocesses (sets of tasks whose order of execution is partially
specified or left entirely at the discretion of the performer), boundary events (diversifying expected
situations that may deviate the main process flow) and their combination (boundary events expected
during a certain phase of the process, which is delimited as a weakly structured ad-hoc subprocess).
These features are prominent design guidelines for the DSML discussed in this paper, with
exemplification to be provided in Section 5;</p>
      <p>2. The Work System Framework [37] is an enterprise modeling framework that neglects strict
control flows, and instead follows a decomposition and drill down principle to "work systems". This
is a versatile notion that covers both large scale information systems and granular micro-systems
where at least an activity is performed by some participants, supporting by technology and
information, to produce a benefit (product) for an internal or external customer. The Work Systems
Framework was successfully applied in the past as a conceptualization lens, e.g. for knowledge
graphs [38] and we are doing something similar to enrich the proposed DSML.</p>
      <p>We employ this notion adding it to our DSML as a specific subtype of ad-hoc BPMN subprocess
representing a Design Thinking session or phase – where workshop participants collaborate
supported by technology (e.g. Miro) and information (facilitator instructions and input from previous
sessions) to produce ideas and commitments for the solution-seeking stakeholders. The Work
Systems lens is not fully applied, since we neglect its external viewpoint (comprising Strategy,
Infrastructure and Environment) – because these are mostly invariant between DT phases, and
therefore not necessarily useful to a Knowledge Management capability – unless a requirement for
it will arise in future evaluation;</p>
      <p>3. New types of events, tasks and data objects must be reclassified according to DT-relevant
taxonomies, and some new concepts are added to bridge the gaps between the DT constructs, the
Work Systems view and BPMN.</p>
    </sec>
    <sec id="sec-5">
      <title>5. Design and development</title>
      <p>An initial assessment of Design Thinking board templates for tools such as Miro has been
conducted - several content objects have been identified as relevant for informing our Knowledge
Management treatment, inspiring the taxonomies to be described in this section:
•
•
•
•
•
•</p>
      <p>Empathy Mapping – Describes user emotions, motivations, and pain points to ensure that
business processes align with real user needs.</p>
      <p>Customer Journey Mapping – Visualizes user interactions with a process or service,
highlighting friction points, touchpoints and opportunities for improvement.</p>
      <p>Personas – Creates fictional representations of key stakeholder classes to better understand
their goals, challenges. It is closely associated with HMW (how-might-we) Questions that
reformulate Pain/Gain points (from Empathy Mapping) into more detailed questions that lead
to the DT workshop objectives.</p>
      <p>Brainstorming and Ideation Techniques – Includes approaches like Scamper9 and
Brainwriting10 to generate innovative process improvement ideas.</p>
      <p>Prototyping &amp; Wireframing – Rapidly develops conceptual representations of new processes
or product interfaces to gather feedback on feasibility. These may be complemented by
Storyboarding – to capture processes in a graphical storytelling manner (the focus of the
referenced Scene2Model toolkit [13]).</p>
      <p>Dot Voting, Clustering &amp; Prioritization Tools – Helps teams to follow Convergence activities
where they focus on and select the most relevant questions, ideas or prototype proposals.</p>
      <p>While these have proven valuable in user-centered design and innovation practices, their
integration into a domain-specific modelling method remains underexplored.</p>
      <p>The visual appearance of the BPMN-based DSML is showcased in Figures 2 and 3 in term of
concept specialization taxonomies, and in Figure 4 as a minimal showcase demonstrative example.
Many BPMN symbols may be recognizable because the visual elements are largely repurposed by
giving them different meanings – this is not a definitive notation engineering decision (and definitely
9 https://www.interaction-design.org/literature/article/learn-how-to-use-the-best-ideation-methods-scamper
10 https://miro.com/brainstorming/what-is-brainwriting/
not a recommended shortcut for DSML engineering), but it is a working improvisation for the current
iteration focusing on conceptualization and taxonomization – i.e, we postpone visual quality/identity
until the conceptualization reaches some stability relative to competency questions we are collecting
for the Knowledge Management capability. This is the reason why in the subsequent figures, only a
few graphical cues are used to distinguish the new types from legacy BPMN types. In most cases the
type/subtype of the element is displayed as a textual prefix to be shown in front of the user-edited
label (as noticeable in Figure 2)</p>
      <p>Figure 2 presents a DT-specific taxonomy of tasks/activities, phases and events. The Activity
hierarchy has a first level distinguishing Facilitator-led activities (where the facilitator creates most
of the content), Divergence activities (where the goal is to collect diverse content from participants),
Convergence activities (where focus is enforced to narrow down content/contributions), and
Constructivist activities (prototyping-related). In addition, at the bottom of the figure some
repurposed graphical cues indicate an activity that requires splitting of participants in Subgroups
managing different content objects, AI-supported and Digitally-supported activities (expected to be
associated to technology items in the Work System subprocesses).</p>
      <p>The taxonomy of DT phases is largely mapped on the standard phase types, plus an Additional
Phase fallback for any activities that the DT facilitator plans or was forced to improvise.</p>
      <p>The taxonomy of Events maintains the BPMN distinction between Start, Boundary and End events
but interpretations differ: Commitment is a typically boundary event closing a phase with some
content to which all stakeholders committed, before advancing to the next phase; in the absence of
this it means that progress was enforced by the facilitator without necessarily having a hard
commitment (possibly to be revisited in future session iterations). Carry over refers to pieces of
content or tasks that are postponed to future session iterations (i.e. linking to other diagrams
detailing other workshops carrying over the postponed aspect). Divagation and Conflict may be used,
in planning how to handle expected topics of conflict or distraction or, in retrospective, how they
were actually handled and what exactly was the topic or content object generating the situation.
Timer has the traditional BPMN interpretation of indicating time-related events (beginnings, waiting
states or inability of a task/phase to finish in the planned timeframe).</p>
      <p>Figure 3 shows the repurposing of data object symbols as "Content Objects" specialized in a
taxonomy of common DT items/artifacts. They are used similarly to data objects, through data
association connectors to indicate input/output (and expressing the "Information" aspect of the Work
Systems Framework). A specialized version of the data association ("refined into") may capture the
distinct stages of refinement between artifacts within the same phase (e.g. evolution of an
idea/question) or between different phases (evolution from pain points to HMW questions, to
solution ideas and so on). Also based on the Work Systems Framework, the right side of Fig. 4 shows
symbols for participant stakeholders and technology support, completed with grouping containers
if a bag of such elements must be associated to a task/phase.</p>
      <p>Figure 4 showcases an application example of a diagram depicting what happened in a workshop
session on developing solutions for creating awareness of dangers in digital device activities for
children of a school. Contributions come from concerned parents and developers of a potential
educational app to tackle the problem.</p>
      <p>As the diagram expresses, the workshop described with our DSML was supported by digital tooling
like Miro and ChatGPT, physical instruments (a Post-it board), involving a pool of participant roles
(if they are disconnected, it means they were generally involved in all tasks shown by the diagram).
Relevant events visible in the example are the postponing of a Persona (generating a different
pathway of divergent problems) and the need to carry over the workshop after not being able to
close the Define phase in 2 hours. A divagation on the topic of antivirus tools was steered back in
the second Empathizing phase. Phase 1 progressed to Phase 2 without having complete commitments
on all content objects produced there, while Phase 2 progressed to Phase 3 with complete
commitments. Phase 2 was organized by splitting subgroups that worked in parallel on Pain points
and Gains. Various content objects are visible as inputs/outputs of various tasks and phases.</p>
      <p>Just like in BPMN, the level of detail and specialization of elements to be applied is dictated by
the required reporting and competency – which in Business Process Management relies on process
querying methods [14]. We adopt and repurpose the process querying engine available in the legacy
BPMN tool that was extended for our DSML – i.e. the ADOxx query engine adaptable to all
metamodel changes11, therefore queries benefit from all extensions applied to the BPMN metamodel
available in OMILAB's Bee-Up tool12. A couple of traceability scenarios are exemplified below:
•
•</p>
      <p>Retrieve all content objects that are inside the phase following the Empathize on Persona
adhoc subprocess:
((({"Empathize: on Persona":"Subprocess (BPMN)"}-&gt;"Subsequent")&lt;-"Is inside")&gt;"Content Object"&lt;
Retrieve all AI supported content objects that are inside the phase following the Empathize
on Persona ad-hoc subprocess:
(&lt;"Task (BPMN)"&gt;[?"supported"="AI"]-&gt;"Is inside")&lt;-"Tech supports")&gt;"AI support"&lt;</p>
      <p>Process querying methods, typically used for the Process analysis phase of Business Process
Management, will thus be able to navigate and distinguish the DT-specific taxonomies, flows of
content and work system drill-downs captured in this DSML. They will identify the desired
dependencies and enable reporting on a repository of such diagrams. As we are now in an
early11 https://www.adoxx.org/documentation/75_adoxx_development_languages/01_AQL.html#aql-statements
12 https://bee-up.omilab.org/activities/bee-up/
•
•
•
•
•
•
•
•</p>
      <sec id="sec-5-1">
        <title>Knowledge objectives</title>
        <p>stage evaluation phase, we are collecting such reporting requirements from DT practitioners, to
support us in refining the taxonomies described in Figures 2 and 3.</p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>6. Project plan and future work</title>
      <sec id="sec-6-1">
        <title>6.1. DSR current and future objectives</title>
        <p>This research aims to address a knowledge management gap in Design Thinking practice by
introducing a modeling method to enable the description of DT work and its mapping to intermediate
artifacts or final outcomes. The objectives are divided below into design and knowledge goals, and
distinguished between preliminary results and those planned for future work and DSR iterations:</p>
        <sec id="sec-6-1-1">
          <title>Design objectives</title>
          <p>Develop a DSML that extends BPMN with Design Thinking-specific constructs (e.g., empathy
maps, personas, ideation clusters, and prototyping representations). Create a metamodel for
DT that captures workshops as work systems in a structured and semantically rich format;
Prototype a diagrammatic modeling tool for the DSML (future work needed to move visual
syntax away from the current improvisation of repurposed legacy BPMN symbols);
(Future work) Implement process-centric scoring and reporting mechanisms, by repurposing
established process analysis approaches.</p>
          <p>Investigate the limitations of current DT tools in supporting traceability, structured
evaluation, and integration with process modeling environments;
Explore how modeling methods can externalize tacit knowledge held by DT facilitators and
translate it into reusable knowledge structures and repositories;
Identify key conceptual constructs and relationships in DT practices that are relevant for
formal modeling and knowledge representation;
(Future work) Evaluate the effectiveness of the proposed DSML in real-world settings in
terms of usability, modeling efficiency, stakeholder adoption, and stakeholder-provided
competency questions;
(Future work) Contribute a formal method that bridges creative ideation and analytical
modeling, filling a gap in current Business Process Redesign methodologies.
The proposed method aims to fulfil the following stakeholder goals:
•
•
•</p>
          <p>For facilitators and analysts, it enables the tracking of ideation provenance and evolution
through gradually refined DT phases and artifacts across workshops or projects;
For decision-makers, it provides visibility into the relationship between DT artifacts and
proposed process improvements, leveraging a potentially existing Business Process
Management culture;
For Knowledge Management Systems developers, it offers a DT governance semantic
structure that may organize knowledge content and enable DT knowledge management
capability.</p>
        </sec>
      </sec>
      <sec id="sec-6-2">
        <title>6.2. Methodology</title>
        <p>Due to the artifact-building orientation the general research plan follows the DSR process [11] to
ensure a structured and iterative work methodology.</p>
        <p>Problem identification &amp; motivation: BPMN is widely used for structuring and optimizing
business workflows, but its imperative approach shadows aspects of flexible content flows that are
present in human-centric contributive processes; it also lacks qualitative-oriented constructs such as
user motivations and decision-making work systems, which are critical in DT workshops. From the
other side, DT relies heavily on a tacit conceptualization and lacks a formal modeling and
metaknowledge acquisition approach necessary to enable a DT Knowledge Management capability.</p>
        <p>Definition of objectives for the solution: We propose to bridge this gap with a BPMN
extension that integrates Design Thinking principles and constructs to enable the modeling of
flexible, semi-structured ideation processes.</p>
        <p>Design &amp; development: This is a tool engineering phase following traditional DSML
deployment tasks. It relies on the ADOxx metamodeling platform and an open-source legacy BPMN
implementation for ADOxx, available in the Bee-Up modeling tool for education.</p>
        <p>Demonstration: The relevance will be validated in real-world business scenarios, through
iterative workshops wherein the first author working as a DT facilitator will reflect on the work
unfolding during such events.</p>
        <p>Evaluation will estimate the proposal from different viewpoints, from language quality to
process comprehension and expert interviews with business analysts or product managers. Less
important is collaborative usability, which is inherited from the ADOxx metamodeling platform and
influenced only marginally by the Design &amp; Development decisions. Current focus is on ensuring
that relevant competency questions can be satisfied by the content of BPMN-for-DT diagrams.</p>
        <p>Communication &amp; iteration: This is the initial attempt at communication of early results and
the DSR organization plan for this project. Feedback loops will be incorporated to iteratively improve
the DSML for better alignment with industry cases identified for Evaluation.</p>
      </sec>
    </sec>
    <sec id="sec-7">
      <title>7. Conclusions</title>
      <p>Despite the growing institutionalization of Design Thinking (DT) as a human-centred approach to
organizational innovation, a significant limitation persists in the management of its emerging
knowledge pertaining both to its process and to outputs. The artifacts generated during DT
workshops are typically documented in unstructured, transient formats, including sticky notes,
visual boards, or informal repositories. They lack systematic traceability, formal representation, and
integration into downstream tasks of retrospective analysis and organizational learning from DT
experience. That is, organizations are currently ill-equipped to capture, organize, and operationalize
the outcomes of DT in a manner that supports sustainable and traceable process innovation. Against
this backdrop, the objective of the present research is to develop a model-driven approach enabled
by a DSML that incorporates DT-specific constructs in the BPMN metamodel.</p>
      <p>As this work is still in its early stages, there are both technical limitations to this report (e.g.
misusing BPMN visual icons with different semantics, until the conceptualization gains some
stability) and overarching DSR limitations (no current evaluation with industry DT-driven projects).
As an opportunity, the developed method could be streamlined with participatory digital boards used
during DT workshops – this would leverage already recorded DT content objects and activities.
However, this would require additional technological ingredients to ensure interoperability between
the modeling environment and legacy digital innovation board tooling – this is not in the scope of
this PhD-level research effort, as we are more interested in engineering and capturing the
DTspecific knowledge than the potential productization of the idea for high technological readiness.</p>
    </sec>
    <sec id="sec-8">
      <title>Declaration on Generative AI</title>
      <p>The author(s) have not employed any Generative AI tools.
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