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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>pjmathematician at the CLEF 2025 JOKER Lab Tasks 1, 2 &amp; 3: A Unified Approach to Humour Retrieval and Translation using the Qwen LLM Family</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Poojan Vachharajani</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Netaji Subhas University of Technology</institution>
          ,
          <addr-line>New Delhi</addr-line>
          ,
          <country country="IN">India</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2025</year>
      </pub-date>
      <abstract>
        <p>This paper details the participation of the pjmathematician team in all three tasks of the JOKER 2025 track: Humour-aware Information Retrieval, Pun Translation, and Onomastic Wordplay Translation. Our approach uniformly leverages the Qwen family of large language models (LLMs), applying distinct strategies tailored to each task's unique challenges. For Task 1, we implemented a two-stage process involving an LLM-based joke iflter and explainer followed by a dense retriever, achieving a MAP@1000 of 0.3501 for English and 0.4221 for Portuguese on the test set. For Task 2, we fine-tuned various Qwen models to translate puns from English to French, with our best model (Qwen2.5-14B) attaining a BLEU score of 0.379. For Task 3, we explored zero-shot prompting for the complex task of translating onomastic wordplay, where our Qwen3-32B model achieved an exact match accuracy of 0.22. These results demonstrate the versatility of modern LLMs in handling nuanced and creative language tasks, highlighting the efectiveness of filtering for humour-aware retrieval, fine-tuning for pun translation, and the challenges in zero-shot onomastic translation.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Computational Humor</kwd>
        <kwd>Wordplay</kwd>
        <kwd>Information Retrieval</kwd>
        <kwd>Machine Translation</kwd>
        <kwd>Large Language Models</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        The automatic analysis of wordplay and humour presents significant challenges for natural language
processing, requiring a deep understanding of semantics, cultural context, and linguistic creativity [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
The JOKER track at CLEF 2025 continues to foster research in this area through a set of shared tasks
focused on the retrieval, translation, and interpretation of humorous texts [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
      </p>
      <p>Our team, pjmathematician, participated in all three tasks:</p>
    </sec>
    <sec id="sec-2">
      <title>2. Related Work</title>
      <p>
        The work presented in this paper intersects with several key areas of computational linguistics and
information retrieval: computational humor, machine translation of creative language, and the
application of Large Language Models (LLMs) to these nuanced tasks. Our research is situated within the
context of the JOKER shared task at CLEF, which specifically encourages interdisciplinary work on the
automatic analysis of humor and wordplay [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
      </p>
      <sec id="sec-2-1">
        <title>2.1. Humour-aware Information Retrieval</title>
        <p>
          Task 1 extends a line of research focused on retrieving documents that are not only topically relevant
but also possess a specific stylistic quality—in this case, humor. The JOKER track has been instrumental
in creating reusable datasets to foster research in this niche. Previous approaches in humor detection
and retrieval have ranged from methods using classic machine learning with engineered features to
deep learning models. More recently, the advent of LLMs has introduced new possibilities, with research
exploring their use for humor detection and explanation [
          <xref ref-type="bibr" rid="ref10 ref9">9, 10</xref>
          ]. Our two-stage pipeline, which uses a
larger LLM for deep content analysis (identifying and explaining jokes) before passing documents to a
specialized dense retriever, contributes a novel, structured approach to this retrieval problem, moving
beyond simple classification to a more integrated retrieval framework.
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2. Translation of Wordplay and Puns</title>
        <p>
          The translation of humor, particularly puns, is a classic and formidable challenge in both human and
machine translation. The dificulty lies in the fact that puns often rely on language-specific phonological
or semantic ambiguities that rarely have direct equivalents in a target language [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ]. The work of
Delabastita, who proposed a typology of pun translation strategies (e.g., pun-to-pun, pun-to-non-pun),
provides a crucial theoretical framework for this task [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ]. While traditional machine translation has
proven impervious to wordplay, recent studies have begun to explore how LLMs can be prompted to
handle such creative translations, though challenges remain [
          <xref ref-type="bibr" rid="ref13 ref14">13, 14</xref>
          ]. Our approach for Task 2 builds
on this by not just prompting but fine-tuning Qwen models with a specific ‘pun-&gt;pun‘ instructional
strategy. This aligns with findings that fine-tuning can adapt LLMs for specialized tasks, including
creative text generation and improved translation quality [
          <xref ref-type="bibr" rid="ref15 ref6">6, 15</xref>
          ].
        </p>
      </sec>
      <sec id="sec-2-3">
        <title>2.3. Onomastic Wordplay Translation</title>
        <p>
          Task 3, the translation of meaningful names (onomastic wordplay), is a specialized subset of literary
translation [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ]. Such names are common in fiction, from classic literature to modern series like
*Harry Potter*, and their translation is crucial for preserving characterization and literary efect [
          <xref ref-type="bibr" rid="ref17">17</xref>
          ].
Translation strategies for names can range from direct copying to substitution with a functional or
creative equivalent in the target language [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ]. This task is particularly challenging for automated
systems due to its high demand for cultural and contextual knowledge and creative adaptation. Our use
of a sophisticated zero-shot prompt with a powerful LLM for this task explores the current limits of
these models in handling highly creative and context-dependent translation without specific fine-tuning,
a domain where LLMs have shown promise but also limitations [
          <xref ref-type="bibr" rid="ref19">19</xref>
          ].
        </p>
      </sec>
      <sec id="sec-2-4">
        <title>2.4. Large Language Models for Creative Tasks</title>
        <p>
          Underpinning our entire approach is the transformative capability of modern LLMs. While early
research focused on humor detection with smaller models, today’s large-scale models have
demonstrated remarkable, if imperfect, abilities in generation and nuanced understanding [
          <xref ref-type="bibr" rid="ref20">20</xref>
          ]. Research
has shown that prompting and fine-tuning are efective methods for steering LLMs towards specific,
often creative, goals [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ]. Our work systematically applies these LLM-centric techniques—zero-shot
prompting, explanation generation, and instruction-based fine-tuning—across the three distinct JOKER
tasks, demonstrating their flexibility and providing insights into which strategy is best suited for each
type of humor processing challenge.
        </p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Approach</title>
      <p>We utilized various models from the Qwen series, applying a specific methodology for each task. All
experiments were conducted using the oficial JOKER 2025 datasets.</p>
      <sec id="sec-3-1">
        <title>3.1. Task 1: Humour-aware Information Retrieval</title>
        <p>Our approach for this task was a two-step pipeline: (1) content analysis and filtering, and (2) dense
retrieval.</p>
        <sec id="sec-3-1-1">
          <title>3.1.1. Content Analysis and Filtering</title>
          <p>First, we processed the entire document corpus using Qwen3-14B and Qwen3-32B models to identify
potential jokes and generate explanations. This step aimed to create a richer representation of each
document by explicitly flagging humorous content. We used the prompt shown in Listing 1. This
generated a ‘isJoke‘ flag and a textual ‘explanation‘ for each document, which were used in subsequent
steps.</p>
        </sec>
        <sec id="sec-3-1-2">
          <title>3.1.2. Dense Retrieval</title>
          <p>
            We used Qwen3-4B and Qwen3-8B embedding models as our retrievers [
            <xref ref-type="bibr" rid="ref7">7</xref>
            ]. We experimented with
several configurations:
• Joke Filtering: We ran experiments on the full dataset, as well as on subsets filtered by the
‘isJoke‘ flag from Qwen3-14B and Qwen3-32B.
• Document Representation: We indexed documents using either their original text or their text
augmented with the generated ‘explanation‘.
• Query Prompt: We tested two retrieval prompts: a default query (‘’Given a web search query,
retrieve relevant passages that answer the query’‘) and a humour-specific query (‘’Given a query,
retrieve relevant jokes related to the query’‘).
          </p>
        </sec>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Task 2: Translation of Puns</title>
        <p>For this task, we adopted a fine-tuning approach to teach the models the creative art of pun translation.
We used LoRA to fine-tune several Qwen models on the provided English-French parallel corpus. The
core of our approach was the instructional prompt shown in Listing 2, which guided the model to
focus on the ‘pun-&gt;pun‘ translation strategy. We experimented with diferent model sizes and LoRA
parameters (rank ‘r‘ and alpha ‘a‘).</p>
      </sec>
      <sec id="sec-3-3">
        <title>3.3. Task 3: Onomastic Wordplay Translation</title>
        <p>Given the highly creative and context-dependent nature of onomastic wordplay, we opted for a zero-shot
prompting approach with the powerful Qwen3-14B and Qwen3-32B models. The prompt (Listing 3) was
carefully designed to be a comprehensive guide, instructing the model on various translation principles,
including when to keep names identical, perform direct translations, or pursue creative adaptations
based on the provided context (‘description‘).</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Results</title>
      <p>This section presents the results for each task. Our runs were submitted with the team name
pjmathematician.</p>
      <sec id="sec-4-1">
        <title>4.1. Task 1: Humour-aware Information Retrieval</title>
        <p>We evaluated our retrieval configurations on the English training data to identify the best setup. As
shown in Table 1, using a ‘jokequery‘ prompt and filtering the corpus with a joke detector consistently
outperformed other methods. The combination of the Qwen3-8B retriever with the Qwen3-14B filter
and 32B explanation yielded the highest MAP@1000 score of 0.48.</p>
        <p>For our final submission on the test set (Table 2), we selected the best-performing configurations. For
English, augmenting documents with explanations generated by a 14B model and filtering with a 32B
model performed best, achieving a MAP of 0.3501. For Portuguese, where filtering was not applied,
the approach was still efective, achieving a MAP of 0.4221. This indicates that augmenting documents
with semantic explanations of humor is a viable strategy even without a pre-filtering step.</p>
        <sec id="sec-4-1-1">
          <title>Language</title>
          <p>English
English
English
Portuguese
Portuguese</p>
        </sec>
        <sec id="sec-4-1-2">
          <title>Retriever</title>
          <p>Qwen3-8B
Qwen3-8B
Qwen3-8B
Qwen3-4B
Qwen3-4B</p>
        </sec>
        <sec id="sec-4-1-3">
          <title>Filter</title>
          <p>32B filter
14B filter
No filter
No filter
No filter</p>
        </sec>
        <sec id="sec-4-1-4">
          <title>Explanation MAP@1000</title>
          <p>14B explanation
14B explanation
32B explanation
32B explanation
14B explanation</p>
        </sec>
      </sec>
      <sec id="sec-4-2">
        <title>4.2. Task 2: Translation of Puns</title>
        <p>The results of our fine-tuning experiments are shown in Table 3. The larger Qwen2.5-14B model,
ifne-tuned with a LoRA rank of 128, achieved the highest BLEU score of 0.379 on the test set. This
demonstrates a clear correlation between model size and performance on this creative translation task.
While BLEU is a limited metric for wordplay, these scores indicate that the fine-tuned models learned
to generate syntactically valid and semantically relevant translations.</p>
      </sec>
      <sec id="sec-4-3">
        <title>4.3. Task 3: Onomastic Wordplay Translation</title>
        <p>The zero-shot results for onomastic translation are presented in Table 4. This proved to be the most
challenging task. The larger Qwen3-32B model achieved a higher exact match accuracy of 0.22 compared
to the 14B model. While these scores may seem low, the strictness of the exact match metric for such a
creative task must be considered. Many generated translations were semantically plausible and creative,
even if they did not perfectly match the reference.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Conclusions</title>
      <p>In our participation in the JOKER 2025 track, we systematically evaluated the Qwen family of models
on three distinct humour-related tasks. Our findings are threefold. First, for humour-aware information
retrieval, a two-stage approach of filtering and explaining content with a powerful LLM before passing
it to a dense retriever is highly efective. Second, for creative translation tasks like puns, fine-tuning
moderately sized LLMs with targeted instructional prompts yields strong results. Third, the zero-shot
translation of highly idiosyncratic onomastic wordplay remains a significant challenge, though larger
models show incremental progress.</p>
      <p>Future work could explore more advanced RAG (Retrieval-Augmented Generation) frameworks for
Task 1, combining retrieval with a generative re-ranking step. For Tasks 2 and 3, exploring few-shot
incontext learning or more sophisticated fine-tuning methods could further improve creative generation
capabilities.</p>
    </sec>
    <sec id="sec-6">
      <title>Declaration on Generative AI</title>
      <p>
        During the preparation of this work, the author(s) used the Qwen family of models (Qwen3-32B,
Qwen314B, Qwen2.5-14B, Qwen3-8B, Qwen3-4B) in order to: Generate content, Analyze data. Specifically, the
models were used to generate joke explanations for Task 1, produce French translations for Tasks 2
and 3, and to perform the initial humor classification in Task 1. After using these tool(s)/service(s), the
author(s) reviewed and edited the content as needed and take(s) full responsibility for the publication’s
content. The design of the prompts and the experimental framework represents the core contribution
of the author(s).
You are a humor analysis assistant with expertise in jokes and wordplay. When presented
with text, evaluate it according to the following criteria and output your analysis
in JSON format enclosed within &lt;json&gt;&lt;/json&gt; tags.
## Evaluation Criteria:
1. Determine if the text is a joke (True/False)
2. If it is a joke, identify the type (pun, one-liner, knock-knock, observational, dad
joke, anti-joke, etc.)
3. Provide a 1-2 sentence explanation of the joke mechanics or wordplay
4. Rate the joke on a scale of 1-5 (1=barely amusing, 5=extremely funny)
If the text is not a joke, only provide the explanation of why it’s not considered a
joke.
## Rating Guidelines:
1 = Barely amusing, might elicit a slight acknowledgment
2 = Mildly funny, might cause a small smile
3 = Moderately funny, could provoke a chuckle
4 = Very funny, likely to cause laughter
5 = Extremely funny, potentially causing uncontrolled laughter
Input: "Why don’t scientists trust atoms? Because they make up everything."
"isJoke": True,
"type": "[joke type]",
"explanation": "[1-2 sentence explanation]",
"rating": [
        <xref ref-type="bibr" rid="ref1 ref2 ref21 ref22 ref23 ref3 ref4 ref5">1-5</xref>
        ]
"isJoke": False,
"explanation": "[explanation why it’s not a joke]"
"isJoke": True,
"type": "Pun",
"explanation": "This joke plays on the dual meaning of ’make up’ - both as ’constitute
/form’ and ’fabricate/lie about’.",
"rating": 3
Input: "The weather has been really nice lately."
      </p>
      <p>Listing 1: Prompt for Joke Analysis (Task 1)
You are an expert bilingual translator specializing in wordplay and humor across English
and French. Your task is to translate English puns and jokes into French while
preserving the humor mechanism of the original.
## Translation Guidelines:
1. Identify the wordplay mechanism in the English pun (homophony, polysemy, etc.)
2. Translate using Delabastita’s p u n pun strategy - preserve both form and meaning of
the original wordplay
3. The French translation must contain an equivalent pun that works in French
4. Prioritize maintaining the same semantic field as the original when possible
5. If a direct translation doesn’t preserve the pun, find French words with similar
ambiguity
Output directly and only the translated french pun.</p>
      <p>Listing 2: Fine-tuning Prompt for Pun Translation (Task 2)
You are an expert translator specializing in onomastic wordplay translation from English
to French. Your task is to translate names, phrases, and terms containing wordplay
while preserving the humor, references, and creative essence of the original.
## Task Description
You will receive:
- **en**: The English name/phrase containing wordplay
- **description**: Context explaining the name, its meaning, and usage
You must provide:
- Only the French translation in a specific JSON format
## Translation Principles
1. **Understand the Wordplay First**
- Identify the pun, allusion, or linguistic creativity in the original
- Consider the character/object’s traits, function, or role as described
2. **Translation Approaches (in order of preference):**
a) **Keep Identical** when:
- The name is Latin-based and works in both languages (e.g., "Vulnera Sanentur," "</p>
      <p>Felix Felicis")
- The reference is universal or already established
b) **Direct Translation** when:
- The wordplay relies on descriptive meaning (e.g., "Vipertooth"</p>
      <p>")
- Compound words where components can be directly translated
c) **Creative Adaptation** when:
"Dent-de-vip re
- Cultural adaptation is needed for the pun to work
- Suffix patterns matter (e.g., "-ix" in Asterix characters)
- Sound patterns or pronunciation-based humor is involved
- The original contains idioms or cultural references
d) **Functional Equivalence** for:
- Spells (focus on magical effect: "obliviate" "oubliettes")
- Acronyms (maintain humor while changing letters: "SPEW" "S.A.L.E")
- Location names (prioritize French geographic naming conventions)
## Output Format
Your response must follow this exact JSON format:
Provide only this JSON object with no additional text, explanations, or commentary.</p>
      <p>Listing 3: Zero-shot Prompt for Onomastic Translation (Task 3)</p>
    </sec>
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