{"version.version":"0.0.7","version.cm_url":"https://github.com/ceurws/ceur-spt","spt.html_url":"/Vol-4043/paper14.html","spt.description":null,"spt.id":"Vol-4043/paper14","spt.wikidataid":null,"spt.title":"Differential effects of game-based learning platforms on ESL university students: a comparative analysis of Kahoot, Jeopardy, and Bamboozle through the lens of Self-Determination Theory","spt.pdfUrl":"https://ceur-ws.org/Vol-4043/paper14.pdf","spt.volume":{"number":4043,"acronym":"CTE 2024","wikidataid":null,"title":"Proceedings of the 12th Workshop on Cloud Technologies in Education (CTE 2024)","description":null,"url":null,"date":"2025-09-25","dblp":null,"k10plus":null,"urn":null},"spt.session":null,"cvb.id":"Vol-4043/paper14","cvb.title":"Differential effects of game-based learning platforms on ESL university students: a comparative analysis of Kahoot, Jeopardy, and Bamboozle through the lens of Self-Determination Theory","cvb.type":null,"cvb.position":null,"cvb.pagesFrom":null,"cvb.pagesTo":null,"cvb.authors":"Emel Küçükali","cvb.vol_number":"4043","cvb.pdf_name":"paper14.pdf","cvb.pages":"188-199","cvb.fail":null}