{"labels":{"en":"Differential effects of game-based learning platforms on ESL university students: a comparative analysis of Kahoot, Jeopardy, and Bamboozle through the lens of Self-Determination Theory"},"descriptions":{"en":"scientific paper published in CEUR-WS Volume 4043"},"claims":{"P31":"Q13442814","P1433":null,"P1476":{"text":"Differential effects of game-based learning platforms on ESL university students: a comparative analysis of Kahoot, Jeopardy, and Bamboozle through the lens of Self-Determination Theory","language":"en"},"P407":"Q1860","P953":"https://ceur-ws.org/Vol-4043/paper14.pdf","P50":[],"P2093":[{"value":"Emel Küçükali","qualifiers":{"P1545":"1"}}]}}