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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Century Learning,
July</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Towards Hands-On Learning for Supporting AI Literacy Education Across Age</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Luca M. Leisten</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Adrienn Toth</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Professorship for Security, Privacy and Society, ETH Zurich</institution>
          ,
          <country country="CH">Switzerland</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Social Brain Sciences Lab, ETH Zurich</institution>
          ,
          <country country="CH">Switzerland</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2025</year>
      </pub-date>
      <volume>22</volume>
      <issue>2025</issue>
      <fpage>0000</fpage>
      <lpage>0002</lpage>
      <abstract>
        <p>The rapid development of Artificial Intelligence (AI) in user-facing technologies is resulting in increased human-AI interaction in everyday life and may reshape the foundations of teaching and learning. At the same time, ethical and privacy concerns, as well as a lack of understanding of how these tools work can hinder the successful adoption in education contexts. In this paper, we argue that improving AI literacy cannot occur separately from the first-hand experience of interacting with AI-powered technology. We propose that understanding technical systems through hands-on activities can support AI literacy. We illustrate the idea of hands-on learning through two use cases: (i) social robots in primary and secondary education and (ii) Intelligent Tutoring Systems (ITS) in higher education. By building on tangible experiences, students might better understand AI principles and their practical relevance than when receiving solely theoretical materials.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;AI Education</kwd>
        <kwd>Data Literacy</kwd>
        <kwd>Intelligent Tutoring Systems</kwd>
        <kwd>Social Robots</kwd>
        <kwd>Human-AI Interaction</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        The rapid development of Artificial Intelligence (AI) in user-facing technologies, such as social robots
or intelligent tutoring systems (ITS), reflects the increasing integration of human-AI interaction into
everyday life [
        <xref ref-type="bibr" rid="ref1 ref2">1, 2</xref>
        ]. According to UNESCO, the advancement in text- and speech-producing AI is likely
to reshape the foundations of teaching and learning [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. At the same time, previous research has shown
that ethical and privacy concerns, as well as a lack of understanding of how these tools work, can hinder
the successful adoption in education contexts [
        <xref ref-type="bibr" rid="ref4 ref5 ref6 ref7 ref8 ref9">4, 5, 6, 7, 8, 9</xref>
        ]. Similarly, students’ understanding of how
an educational tool works has been shown to increase its acceptance [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. The growing gap between
the state of AI and students’ AI literacy calls for better learning experiences that enable all learners —
including children and adults — to safely and efectively deploy AI technology, including and beyond
generative AI [
        <xref ref-type="bibr" rid="ref11 ref12">11, 12</xref>
        ].
      </p>
      <p>In this position paper, we propose that understanding technical systems and their societal implications
through hands-on activities can support AI literacy more efectively than solely theoretical curricula.
We argue that AI education is most efective when it is combined with the first-hand experience of
interacting with an educational tool that suits the needs and level of the learner. We illustrate the idea
of hands-on learning through two use cases targeting diferent student groups and using diferent forms
of technology: (i) building social robots in primary and secondary education, and (ii) interacting with
ITS in higher education1. This method enables practitioners to provide students with a deeper technical
understanding of AI-powered technology and their societal and environmental implications.</p>
    </sec>
    <sec id="sec-2">
      <title>2. The State-of-the-Art of AI literacy education</title>
      <p>
        In recent years, eforts to define and implement AI literacy in curricula across learning contexts have
grown. Long and Magerko [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ] were among the first to systematically synthesize the core competencies
of AI literacy, which they define as "a set of competencies that enables individuals to critically evaluate
AI technologies; communicate and collaborate efectively with AI; and use AI as a tool online, at home,
and in the workplace". The authors derived 17 core competencies, including, among others, recognizing
AI, data literacy, understanding action and reaction, ethics, and programmability. Additionally, the
authors outlined design considerations, such as using embodied tools and promoting transparency, to
help designers and educators create learner-centered AI.
      </p>
      <p>
        Within the context of K-12 education, Touretzky and colleagues [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] introduced five Big AI Ideas
that students should know: (i) Computers perceive the world using sensors; (ii) Agents maintain
models/representations of the world and use them for reasoning; (iii) Computers can learn from data;
(iv) Making agents interact comfortably with humans is a substantial challenge for AI developers; and
(v) AI applications can impact society in both positive and negative ways. Similarly, in an exploratory
review, Zhou and colleagues [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] assessed 49 existing AI learning tools and curricula for K-12 AI
literacy. The authors identified major trends in K-12 AI literacy education, including: (i) structured
series courses teaching basic Machine Learning concepts with existing AI education tools; (ii) short
workshops using interactive data visualization and toy problems to teach basic algorithms; (iii) learning
environments enabling students to develop basic AI applications with block-based programming; and
(iv) accessible and engaging Graphical/Text-based/Voice User Interfaces, enabling students to train
and test Machine Learning models. The task of defining AI literacy has also gained traction among
policy-making institutions: The European Commission and OECD [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ] are currently developing a K-12
AI Literacy framework, comprising 22 competencies across skills, attitudes, and knowledge.
      </p>
      <p>
        In higher education institutions, AI literacy learning materials are primarily designed to address the
ifeld-specific professional requirements of students, rather than supporting a basic understanding of
AI [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]. In this context, [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ] introduced the term "AI readiness", which refers to the preparedness of
students to use AI in their professional life. Additionally, many AI literacy courses focus on students’
programming skills to support AI literacy (e.g., [
        <xref ref-type="bibr" rid="ref19 ref20">19, 20</xref>
        ]). This is reflected in a scoping review by
[
        <xref ref-type="bibr" rid="ref17">17</xref>
        ], which found that more curricula prioritized technical knowledge (e.g., machine learning and
programming) over the ethical and societal implications of AI (e.g., algorithmic bias or AI’s ’black-box’
problem). While technical skills are useful for understanding AI as a concept, a recent review of 22 AI
literacy assessments highlights that consensus among authors indicates the societal impact of AI and
AI ethics are equally important aspects of AI literacy [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. Consequently, students should be equipped
with skills in all three domains (i.e., technical skills, societal impacts, AI ethics), extending beyond mere
programming to safely and efectively interact with AI systems.
      </p>
      <p>
        Hands-on learning activities are beneficial across all ages [
        <xref ref-type="bibr" rid="ref21 ref22 ref23 ref24">21, 22, 23, 24</xref>
        ], an idea rooted in Piaget’s
constructivism [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ] and Papert’s constructionism ([
        <xref ref-type="bibr" rid="ref26">26</xref>
        ], for a review see [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ]). Yet in Zhou and colleagues’
review [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ], fewer than ten works focusing on AI literacy education used Embodied Interactions and
only six addressed Natural Interaction. These two concepts were identified as crucial to support AI
literacy education by [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ] and [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. We propose that involving students in the construction of and
interaction with technology is more efective for supporting the understanding of technical systems
and their societal and ethical implications than using solely theoretical curricula, as we will illustrate in
the following use cases.
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. Use case 1: Social robots for primary and secondary education</title>
      <p>
        Research on social robots in education has received significant interest over the past two decades,
with a variety of diferent roles and diferent robots studied [
        <xref ref-type="bibr" rid="ref28 ref29 ref30 ref31">28, 29, 30, 31</xref>
        ]. Prior work highlights
the positive efects of social robots on children’s afective and cognitive learning outcomes across
various domains such as literacy, second-language learning, and engineering where robots have been
deployed as teachers, tutors, and peers [
        <xref ref-type="bibr" rid="ref32">32</xref>
        ]. At the same time, robots are still rarely seen in classrooms,
libraries, or homes. Reasons for this include (i) logistical and technical challenges associated with
deploying autonomous, yet efective social robots [
        <xref ref-type="bibr" rid="ref32 ref33">32, 33</xref>
        ], (ii) purchase and deployment costs opposed
to limited school budgets [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ], (iii) a lack of long-term engagement partly due to missing adaptivity and
customization of current systems [
        <xref ref-type="bibr" rid="ref28 ref34">28, 34</xref>
        ], and (iv) unrealistic expectations of stakeholders regarding
robot capabilities [
        <xref ref-type="bibr" rid="ref35 ref36 ref37 ref38 ref9">35, 9, 36, 37, 38</xref>
        ]. Instead of deploying costly, complex, and ready-to-use social robots,
we propose a hands-on approach that engages children in both constructing social robots and interacting
with them. By including children in the building process of low complexity Do-it-Yourself (DIY) robot
kits (such as the Blossom robot (Figure 1, [
        <xref ref-type="bibr" rid="ref39">39</xref>
        ]) or Ono robot [
        <xref ref-type="bibr" rid="ref40">40</xref>
        ]), teachers can foster children’s AI
literacy and equip them with the necessary knowledge to create AI artifacts that they would understand
technically.
      </p>
      <p>
        Other fields have long included children in the building process of robots, most prominently to teach
children about computer science and robotics. For example, Pedersen and colleagues [
        <xref ref-type="bibr" rid="ref41">41</xref>
        ] developed
a computer science course in which 10- to 12-year-old children build (non-social) LEGO and fabric
robots to learn about hardware, programming, and physical/mechanical topics. Similarly, Jackson and
colleagues [
        <xref ref-type="bibr" rid="ref42">42</xref>
        ] investigated children’s engineering motivation and self-eficacy, following participation
in a soft robotics curriculum unit, in which children build a gripper robot. Scaradozzi and colleagues
[
        <xref ref-type="bibr" rid="ref43">43</xref>
        ] included even younger children and developed a robotics curricula for primary school children, as
part of which children build their own LEGO robots. These examples showcase established applications
of robot-building activities to support children’s technical education, a foundation we will extend to AI
literacy using social robots, as demonstrated in the following section.
3.1. Curriculum example
This section outlines an example of integrating hands-on AI literacy learning into an 8th grade (13-15y)
Natural Sciences and Technology (NST) curriculum, using the social robot Blossom [
        <xref ref-type="bibr" rid="ref39">39</xref>
        ]. NST classes are
interdisciplinary courses, focused on students’ technical skills alongside natural sciences (e.g., physics,
chemistry, biology) and as such well suited for interdisciplinary robot-building activities. The 6-weeks
curriculum (Figure 1) is designed to include the foundational elements of AI literacy (i.e., technical
understanding, societal implications, and AI ethics [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]), while additionally incorporating lessons on
robot and AI sustainability.
      </p>
      <p>
        Through Weeks 1-3, children actively engage in robot construction, fostering their understanding of
hardware, sensors, and data collection modalities (e.g., microphones, cameras). To complement this
technical understanding, Week 4 introduces block-based programming, and Week 5 focuses on Large
Language Models (LLMs) and AI safety, specifically addressing data privacy and the broader societal
implications of AI. This is crucial as social robots increasingly engage in natural and autonomous
interactions, yet children are often unaware of what data are collected from them and how they
are stored and used ([
        <xref ref-type="bibr" rid="ref44">44</xref>
        ]). Discussions during this Week can include data storage and handling
decisions, such as local versus cloud-based solutions and their consequences for data ownership,
thereby supporting children’s safe and educated use of AI technology. Week 6 shifts to the deployment
of robots, enabling children to explore and make diferent deployment decisions (e.g., robot placement,
required infrastructure), and consider their environmental and societal implications through a virtual
classroom activity.
      </p>
      <p>
        This curriculum ofers a valuable starting point for implementation, though it should be adapted
to local AI literacy curricula and target groups. Positioning it within NST classes leverages teachers’
existing technical skills to support robot-building activities while additional resources to facilitate lessons
are already openly available (e.g., [
        <xref ref-type="bibr" rid="ref16 ref45">16, 45</xref>
        ]) and are expected to increase in quality and accessibility with
broader adoption. Ultimately, this example curriculum illustrates how involving children in the building
process of social robots provides opportunities for hands-on learning to support AI literacy, enabling
children to design personalized social robots, and, consequently, laying the foundation for sustainable
and efective long-term human–robot interaction.
      </p>
    </sec>
    <sec id="sec-4">
      <title>4. Use case 2: Intelligent Tutoring System for higher education</title>
      <p>
        ITS (i.e., AI artifacts designed to tutor students through scafolding, targeted hints, and personalized
feedback) have been proven successful in improving learning outcomes and student motivation across
all ages, including higher education [
        <xref ref-type="bibr" rid="ref46 ref47">46, 47</xref>
        ]. However, when asked about potential concerns regarding
the use of these tools, university students express high ethical expectations for educational tools [
        <xref ref-type="bibr" rid="ref48 ref49">48, 49</xref>
        ].
Their concerns range from social (e.g., reducing human interaction related to learning) to educational
ones (e.g., potential unfair evaluation by professors after accessing student data) [
        <xref ref-type="bibr" rid="ref50">50</xref>
        ]. General privacy
research indicates that concerns not only difer greatly between users but vary for the same user in
diferent contexts [
        <xref ref-type="bibr" rid="ref51">51</xref>
        ], depending on their, often unconscious, stance regarding the tradeof between
privacy and functionality [
        <xref ref-type="bibr" rid="ref52">52</xref>
        ]. Addressing these varying concerns requires (i) flexible user settings
for data collection and handling, tailored to individual preferences, (ii) transparency about available
options to enable informed decision-making and foster increased AI literacy, thereby leading to (iii) a
comprehensive understanding of the intelligent system and its available options, ensuring the provided
information is comprehensible and actionable for users [
        <xref ref-type="bibr" rid="ref53">53</xref>
        ]. In short, students should be supported in
actively controlling their data when interacting with an ITS, which will lead to improved AI literacy. In
an educational context, fulfilling these requirements becomes additionally challenging due to power
and information imbalances between teachers and students, as students are not necessarily able to
assess a learning tool’s benefits on their learning [
        <xref ref-type="bibr" rid="ref54">54</xref>
        ].
      </p>
      <p>To address these requirements, two key solutions for an ITS can be defined as follows ( Figure 2):
• Controllability: To adapt to students’ varying data privacy needs, the tool should ofer multiple
personalization options that students can set with every use. These options are organized
based on privacy invasiveness (no personalization, adaptation, full personalization), providing
control without overwhelming the users. Moreover, this approach addresses the issue of power
imbalance in education by using only pedagogically sound options that do not disadvantage
privacy-conscious students.
• Transparency: Instead of a lengthy and complex privacy policy, students should receive direct,
on-screen feedback while interacting with the tool about the privacy implications of their
personalization choices, as illustrated in Figure 2. This ensures that students are fully aware of their
decision’s privacy implications and can adapt accordingly if necessary.</p>
      <p>
        Extending the scope of an ITS beyond merely covering the learning content to transparently
demonstrating its data handling could significantly improve students AI literacy. This approach enables
students to better understand the types of data collected by these systems, their purposes, and benefits
and risks of providing these data. Such transparency would not only allow students to provide truly
informed consent for the ITS — addressing a challenge unresolved by traditional consent form-based
solutions [
        <xref ref-type="bibr" rid="ref56 ref57">56, 57</xref>
        ] — but also foster a deeper understanding of how such systems function. While
we propose these controllability and transparency features for a specific tool, the same principles
are applicable to other tutoring systems, whether commercial or open-source, given their common
underlying mechanisms.
      </p>
      <p>
        Therefore, our recommendation primarily targets developers of such tools to integrate transparent
and educational data handling features into their existing systems. Transferring knowledge from this
hands-on experience to broader contexts can be supported by an additional theoretical curriculum that
builds on the insights provided by the ITS. Depending on the availability of resources in institutions,
this curriculum could be implemented as an e-learning resource freely available in short modules to all
students (currently the most common practice [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]) or ofered in person by a relevant lecturer. In either
scenario, we believe that more conscious interactions with intelligent tools can significantly support
students in fostering their AI literacy, even in the absence of additional curricular resources.
      </p>
    </sec>
    <sec id="sec-5">
      <title>5. Discussion</title>
      <p>
        Emerging technologies, such as AI possess a great potential for creating personalized learning
experiences at scale, for example for tutoring, content generation, and analytics [
        <xref ref-type="bibr" rid="ref58 ref59">58, 59</xref>
        ]. To benefit from
this potential, students of all ages must be able to efectively use AI systems. In this position paper, we
argue that improving AI literacy through hands-on learning activities can enhance students’ learning
outcomes more efectively than a theoretical curriculum alone, thereby making them more responsible
and efective users and creators of AI artifacts. We illustrated this idea through two use cases: (i)
building social robots in primary and secondary education, and (ii) interacting with ITS in higher
education. Based on these two use cases, we identify the following benefits of implementing hands-on
learning activities into AI literacy curricula:
      </p>
      <p>Students gain first-hand experience with AI-systems, improving their technical
understanding and providing insights into societal and ethical implications of AI. By engaging students
in hands-on activities that encourage critical thinking about AI systems, our aim is to foster more
conscious and safe interactions with these technologies. When students are given the opportunity to
independently explore their educational tools, supported by appropriate guidance, they can develop
into more responsible and informed users. The insights gained through these hands-on activities can
then be reinforced through complementary theoretical sessions.</p>
      <p>Teaching AI literacy as an integrated subject in other learning sessions. The proposed
handson activities target not only AI and technical literacy but also other competencies, such as robotics, or
learning new topics in general with a tutor. This enables their easier integration into existing curricula,
requiring minimal additional instructional time. This is especially relevant because educators often
have limited time resources and frequently cannot accommodate additional classes.</p>
      <p>
        Students learn the most relevant aspects of AI through tools they use regularly. According
to Faruqe et al. [
        <xref ref-type="bibr" rid="ref60">60</xref>
        ], the scope of AI literacy is not generalizable, as it depends on the frequency
and intensity of AI use (i.e., those who interact less with AI also require lower AI literacy). Thus, by
designing hands-on activities with age- and needs-appropriate tools, we ensure that students engage
with aspects of AI literacy relevant to their experiences. For example, if an ITS is used in the classroom,
understanding how it processes and uses data becomes an important learning objective. By applying
the same design principles, we can also support diverse communities, including those in regions with
limited resources or access to technology, by adapting the activities to suit available resources. In such
contexts, students might benefit more from a diferent set of AI literacy skills compared to those in
more technologically developed regions based on the systems they regularly interact with.
      </p>
      <p>
        While the proposed approach ofers a range of potential benefits, its practical implementation
faces several barriers. First, limited (financial and technological) resources can prevent the use of AI
technology, particularly in underdeveloped regions, thereby restricting access to AI literacy education.
As discussed above, accessibility can be increased by adapting activities to suit available resources. For
example, the concept of AIED Unplugged [
        <xref ref-type="bibr" rid="ref61 ref62">61, 62</xref>
        ] promotes adapting current AI-based learning tools to
function without constant internet access or advanced hardware. Similarly, DIY robotic toolkits, such
as the Blossom robot, can be built from a variety of accessible materials (e.g., wood, plastic) and use
relatively inexpensive technical components (i.e., servo motors), reducing the total costs to approximately
100$. Second, the deployment of (generative) AI technology necessitates ethical guidelines and safety
guardrails. The responsibility for these safety regulations lies with both technology designers and those
responsible for deployment. As such, teachers and educators must be trained to evaluate and monitor
safe human-AI interaction. As AI literacy curricula are being increasingly implemented globally these
skills are crucial, regardless of the mode of education.
      </p>
      <p>To conclude, while implementing hands-on AI literacy education faces practical and ethical barriers,
its potential benefits are substantial. Such activities could enhance AI literacy education by providing
students with age-appropriate, first-hand experiences with AI tools. Combining these practical
experiences with theoretical curricula could support learning more efectively than current instructional
methods, ultimately fostering a new generation of responsible, informed, and technical-literate AI users.</p>
    </sec>
    <sec id="sec-6">
      <title>Acknowledgments</title>
      <p>We would like to thank Prof. Dr. Verena Zimmermann, Prof. Dr. Emily S. Cross, Dr. Nathan Caruana,
and Dr. Ryssa Mofat for their continuous support throughout our projects.</p>
    </sec>
    <sec id="sec-7">
      <title>Declaration on Generative AI</title>
      <p>During the preparation of this work, the authors used X-GPT-4 to Grammar and spelling check. After
using these tools, the authors reviewed and edited the content as needed and take full responsibility for
the publication’s content.</p>
    </sec>
  </body>
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