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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>SWOT analysis of the STEAM-oriented educational environment of secondary education institutions</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Nataliia Soroko</string-name>
          <email>nvsoroko@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Oksana Ovcharuk</string-name>
          <email>ovcharuk@iitlt.gov.ua</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="editor">
          <string-name>PCWrEooUrckResehdoinpgs ISSNc1e6u1r-3w-0s0.o7r3g</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Institute for Digitalisation of Education of the NAES of Ukraine</institution>
          ,
          <addr-line>9 M. Berlynskoho Str., Kyiv, 04060</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
      </contrib-group>
      <fpage>319</fpage>
      <lpage>331</lpage>
      <abstract>
        <p>This article focuses on the challenges and characteristics of monitoring the STEAM-oriented educational environment in secondary education institutions. STEAM, which stands for Science, Technology, Engineering, Arts, and Mathematics, is one of the most prominent modern educational approaches worldwide. Its primary goal is to foster creative thinking in young people, enhance innovative skills, and incorporate interdisciplinary methods into the learning process. Constantly monitoring the state of the STEAM educational environment allows for timely identification of issues, objective assessment of educational quality, and informed management decisions. This article examines the SWOT analysis of the STEAM-oriented educational environment in secondary education institutions, focusing on its strengths, weaknesses, opportunities, and threats. The study aims to clarify the importance of SWOT analysis in assessing and developing a STEAM-oriented educational environment and to provide suggestions on how this tool can enhance learning efectiveness in general secondary education institutions. Additionally, the main questions to create questionnaires for monitoring the STEAM-oriented educational environment and conducting its SWOT analysis have been identified. Suggestions are provided to address the challenges associated with developing a STEAM-oriented educational environment. A clear division into four key components - Strengths, Weaknesses, Opportunities, and Threats - allows for the identification of available resources and efective practices that can be expanded. This approach also helps to pinpoint internal constraints that hinder the successful implementation of STEAM methods. Additionally, it outlines promising areas for development, particularly through international initiatives, the integration of VR and AR, artificial intelligence, and the promotion of entrepreneurial thinking. Furthermore, it enables the analysis of both external and internal risks that impact the efectiveness of reforms. When enhanced with quantitative methods such as AHP (Analytic Hierarchy Process) and FANP (Fuzzy Analytic Network Process), SWOT analysis becomes a powerful tool for prioritizing strategic actions and reducing subjective biases, leading to more informed decision-making in educational contexts.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;STEAM education</kwd>
        <kwd>monitoring</kwd>
        <kwd>quality of education</kwd>
        <kwd>general secondary education institution</kwd>
        <kwd>SWOT analysis</kwd>
        <kwd>digitalization</kwd>
        <kwd>AHP</kwd>
        <kwd>FANP</kwd>
        <kwd>strategic planning</kwd>
        <kwd>participatory approaches</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        The society of the 21st century is undergoing rapid changes due to the development of technologies,
digitalization, global challenges, and growing demands on the professions of the future [
        <xref ref-type="bibr" rid="ref1 ref2">1, 2</xref>
        ]. In
such conditions, reforming the education system is inevitable for training competent, creative, and
technologically aware specialists [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. One of the priority areas of modernization of education is
implementing the STEAM approach (science, technology, engineering, art, mathematics) [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. This
approach contributes to the formation of skills, critical thinking, teamwork skills, and the ability to use
interdisciplinary approaches to solve current practical problems in students.
      </p>
      <p>
        According to international research, by 2030, over 70% of new professions will be related to STE(A)M
industries [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. In Ukraine, there is an increasing demand for specialists in information technology,
engineering, biotechnology, and robotics, which necessitates forming relevant competencies while still
in school.
      </p>
      <p>
        Thus, the Laws of Ukraine “On Priority Areas of Science and Technology Development” [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] and “On
Priority Areas of Innovation Activity in Ukraine” [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] define strategic priority areas of science, technology,
and innovation (STI), aimed at “ensuring the competitiveness of domestic production, sustainable
development, national security, and improving the quality of life of the population,” however, the current
dificult situation in Ukraine requires increasing the efectiveness of the mechanism for implementing
STI priorities. It requires the use of a European problem-oriented approach.” [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. According to the
OECD, mission-oriented innovation policy refers to policy and regulatory measures designed to mobilize
science, technology, and innovation to address clearly defined objectives related to a societal problem
[
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. The activities cover diferent stages of the innovation cycle, from research to implementation and
tools for stimulating supply and demand, extending to diferent policy areas, sectors, and disciplines.
      </p>
      <p>
        Given this, creating and developing a STEAM-oriented educational environment, particularly in
general secondary education institutions, becomes relevant. At the same time, SWOT analysis is an
essential strategic planning tool that helps assess the strengths and weaknesses of a STEAM-oriented
educational environment and identify opportunities and threats afecting its development [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. This
method allows educational institutions to adapt to modern challenges efectively, make informed
decisions, and formulate improvement strategies.
      </p>
      <p>
        SWOT analysis is an efective tool for identifying key factors that afect implementing a
STEAMoriented educational environment and developing efective strategies. These strategies allow you
to maximize strengths and opportunities and better manage weaknesses and risks for developing a
STEAM-oriented educational environment. Internal factors, reflected in the components “S” (Strengths)
and “W” (Weaknesses), belong to the organization or company and directly afect its activities. In
contrast, external factors, marked as “O” (Opportunities) and “T” (Threats), are located outside the
organization but can also significantly afect the efectiveness of the environment [
        <xref ref-type="bibr" rid="ref10 ref11 ref12">10, 11, 12</xref>
        ].
      </p>
      <p>
        Recent global trends demonstrate that STEAM education has evolved from a mere educational
approach to a comprehensive strategic framework for educational transformation. According to systematic
reviews spanning 2015-2024, the integration of SWOT analysis with quantitative methodologies has
shown measurable improvements in curriculum planning, with strategic planning based on prioritized
SWOT factors leading to 35-40% better learning experiences and outcomes [
        <xref ref-type="bibr" rid="ref13 ref14">13, 14</xref>
        ]. Furthermore,
empirical evidence from multiple countries indicates that participatory SWOT processes foster co-production
of professional development initiatives, enhancing both agency and contextual fit in educational settings
[15].
      </p>
      <p>This is confirmed by the surveys conducted on teachers’ digital competence in 2024. Thus, teachers
note the need for advanced training in organizing and supporting a digital educational environment
at school. In particular, digital content creation, communication, collaboration, and problem-solving.
Moreover, the functioning of such an environment in most educational institutions is the responsibility
of the computer science teacher (32.8%) [16].</p>
      <p>Therefore, recognizing the weaknesses of digital, including STEAM-oriented educational
environments, SWOT analysis can be an efective tool for assessing and developing STEAM-oriented educational
environments. It helps educational institutions identify their strengths and weaknesses and develop
a long-term development strategy that will contribute to integrating innovative technologies and
improving education quality.</p>
      <p>The research goal is to clarify the role of SWOT analysis in evaluating and developing a
STEAMoriented educational environment, and to ofer suggestions on how this tool can enhance learning
efectiveness in general secondary education institutions.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Related work</title>
      <p>Kamal Naji et al. [17] conduct a systematic review of the use of virtual reality (VR) technologies in
preparatory classes for teaching STEM subjects. They use SWOT analysis to assess the implementation
of VR in primary STEM education, identifying such strengths as improving student motivation and
engagement, the ability to visualize complex concepts, and creating an interactive learning environment.
Among the weaknesses, the researchers highlight the high cost of equipment, technical dificulties,
and the need for special training for teachers to use VR efectively. The authors note the following
opportunities: the development of technologies and the reduction of the cost of VR equipment, which
will open up prospects for its broader application in education. At the same time, a special point of
analysis is identifying threats. This study addresses potential health concerns for students, such as
eye strain, as well as ethical issues surrounding the use of VR in children’s education. The researchers
suggest conducting research that demonstrates how VR creates a safe environment for experimentation
and error without the risk of real-world consequences.</p>
      <p>Humble and Mozelius [18], explore potential aspects of threats, exaggerated expectations, and
promises associated with the introduction of artificial intelligence (AI) in education. They highlight the
strengths of AI for education, such as increasing the eficiency of teaching and reducing the costs of
automating and developing teachers’ tasks to ensure a personalized educational trajectory for students.
The authors believe, and we agree, that the weaknesses are the doubts of teachers and other specialists
about improving the quality of education and the role of the teacher in the context of the growing
influence of AI. At the same time, they highlight such opportunities as the prospects for creating new
teaching methods using AI and improving access to education, especially in remote regions. Among
the risks, scientists note the misuse of data by users and the lack of adequate analysis on their part of
the information ofered by AI.</p>
      <p>This study helps us understand how to build a SWOT analysis to develop a STEAM-oriented
educational environment, especially considering AI is becoming more prevalent in human life. Eltanahy [19]
explores the integration of entrepreneurial learning into STEM education, developing the concept of
E-STEM. She emphasizes the importance of preparing students for the modern labor market, where
combining technical knowledge with entrepreneurial skills is key to innovation and economic development.
The author develops a conceptual framework for E-STEM based on an interdisciplinary approach that
combines science, technology, engineering, mathematics, and entrepreneurship and proposes specific
measures for implementing E-STEM in high school, in particular, the integration of entrepreneurial
elements into STEAM educational projects and professional development of teachers on the efective
combination of entrepreneurship and STEM disciplines in the educational process. From her point
of view, integrating entrepreneurial thinking into STEAM education involves the development of the
ability to assess opportunities and threats, generate new ideas, and seek unconventional solutions.
Students with entrepreneurial activity experience can approach technical tasks with greater flexibility.</p>
      <p>The problem of developing entrepreneurial skills in students within STEAM education is also
addressed by Deveci and Seikkula-Leino [28]. The authors emphasize the importance of integrating
entrepreneurial thinking into STEM education to develop innovative and practical skills in students.</p>
      <p>
        Wong et al. [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ], conduct a systematic analysis of research and practices in the field of evaluating
STE(A)M education during 2014–2023. The authors cover more than 100 studies from diferent countries
around the world, where the studies focus on methods for evaluating the efectiveness of the STEAM
approach; the impact of STEAM on student thinking, creativity, collaboration, and digital competencies;
best practices for integrating art (A) into STEM; the roles of teachers and technology in implementing
Qualitative assessment, sub- Introduction of AHP integra- Quantitative prioritization
jective judgments tion emerged [20, 21]
Lists of factors without FANP methodology adoption Dependencies among factors
weighting captured [22, 23]
Limited stakeholder input Participatory approaches Co-creation and contextual
relevance [24, 25]
Static analysis Dynamic modeling with AI Real-time strategic planning
[26, 27]
STEAM; and the justification for the need for a multidimensional approach to evaluating the results
of STEAM education. They determine that the assessment of STEAM education should be
multivector, that is, it should cover not only academic knowledge but also soft skills, creativity, teamwork
between students and teachers, project activities, etc., and there is also a growing interest in digital
assessment tools, such as electronic diaries; learning analytics; gamified platforms (Kahoot!, Classcraft,
etc.); assessment of progress through e-portfolio, etc.
      </p>
      <p>Given this, for creating a SWOT analysis on the development of a STEAM-oriented educational
environment, it is essential to note that when identifying opportunities, it is necessary to use a project
approach that combines scientific and technical aspects with the formation of entrepreneurial skills in
students, such as the development and implementation of startups, solving real problems using STEM
methods (for example, when planning tasks, focus students’ attention on creating innovative products
or services that can be presented on the market).</p>
    </sec>
    <sec id="sec-3">
      <title>3. Results and discussion</title>
      <p>Recent empirical evidence from multiple countries provides insights into the efectiveness of
SWOTbased strategic planning in STEAM education. A cross-national comparison study involving the
United States, China, Finland, and Singapore revealed that motivation, self-eficacy, and participative
climate are key factors for efective professional development, with schools implementing participatory
SWOT frameworks showing 25-30% higher teacher engagement rates [29]. Moreover, case studies
from Indonesia, Tanzania, and the UAE demonstrate that context-sensitive SWOT applications lead to
tailored interventions that address local challenges while leveraging regional strengths [30, 31].</p>
      <p>SWOT analysis is a significant solution for assessing and developing a STEAM-oriented educational
environment. Its creation can provide solutions to many problems for implementing plans to improve
the quality of education (figure 1).</p>
      <p>
        This approach can be presented by defining questions for each item [
        <xref ref-type="bibr" rid="ref15">32</xref>
        ], namely:
1. Strengths: “What are the key advantages of the organization (school) in implementing STEAM
education?”; “Does the institution have trained teachers who have completed STEAM courses?”;
“How modern is the material and technical support of laboratories and classrooms?”; “Does
the institution have experience in implementing interdisciplinary STEAM projects?”; “What
digital tools (LMS, online platforms, etc.) are used to support STEAM learning?”; “What state
initiatives support STEAM education in Ukraine?”; “Are there state programs for funding STEAM
education in general secondary education institutions?”; “How active are Ukrainian schools in
international STEAM projects?”; “Which higher education institutions ofer STEAM teacher
training programs?”; “Are there any technology parks, hubs, or educational centers in Ukraine
that support STEAM education?”;
2. Weaknesses: “What are the main challenges and obstacles to implementing STEAM education
in an institution?”; “Do teachers have enough time to integrate STEAM methodologies into the
educational process?”; “Is there a lack of equipment for laboratory and project work?”; “Do all
students have equal access to technologies and resources for STEAM education?”; “What aspects
of teacher training need improvement?”; “How evenly are resources for implementing STEAM
education distributed between regions?”; “Do all schools have access to modern equipment
and digital tools for STEAM education?”; “Are there a suficient number of trained teachers
who are proficient in STEAM methodologies?”; “What barriers hinder the implementation of an
interdisciplinary approach in school education?”; “Is there an efective system for assessing the
quality of implementing STEAM education?”;
3. Opportunities: “What grant programs or partnerships can support STEAM education at the
institution?”; “Is there a possibility of cooperation with universities, research centers, or IT
companies?”; “What current trends in STEAM education can be applied to improve the educational
process?”; “Can specialists and the community be involved in developing STEAM projects?”;
“What international programs and competitions can contribute to the popularization of STEAM
among students?”; “What international grant programs (e.g., Horizon Europe, Erasmus+) can
support STEAM education in Ukraine?”; “Can IT companies, businesses, and scientific institutions
be involved in cooperation?”; “How can cooperation between universities and schools in the field
of STEAM be improved?”; “What educational reforms can stimulate the development of STEAM
education in the country?”; “How can the digitalization of education help in the development of
the STEAM approach?”;
4. Threats: “What factors may hinder the implementation of STEAM education in an institution?”;
“Is there a risk of lack of funding for updating equipment and materials?”; “How dificult is it
to ensure that STEAM programs comply with educational standards?”; “Is there resistance to
change from the teaching staf or administration?”; “How does the unstable economic situation
afect the financing of STEAM education?”; “Is there a risk of insuficient support for STEAM
education in state educational policy?”; “How do demographic changes (migration, urbanization)
afect the availability of STEAM education?”; “Are there legislative or bureaucratic obstacles
to the implementation of the STEAM approach?”; “How do external factors (economic crisis,
military operations, population migration) afect the development of STEAM education?”; “How
do external factors (war, crisis, pandemic) afect STEAM education in Ukraine?”.
      </p>
      <p>First, it is necessary to identify the strengths regarding the prospects for developing a STEAM-oriented
educational environment.</p>
      <p>In this regard, it is necessary to note the factors that ensure the improvement and maintenance of a
STEAM-oriented educational environment in Ukraine.</p>
      <p>Firstly, this is the support and attention of the state, which is reflected in laws, orders, concepts,
regulations, and other initiatives for the development of STEAM education.</p>
      <p>
        Thus, in Ukraine for 2024, this is represented by such basic documents as the Law of Ukraine
“On Innovative Activity” [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], where the concept of “STEAM education” is not directly mentioned
however its ideas and principles are indirectly reflected through several provisions relating to the
creation and implementation of innovative educational technologies, the development of innovative
infrastructure in the field of education and conditions for the integration of science, education and
production to ensure innovative development of the economy; Concept of implementation of state
policy in the field of general secondary education reform “New Ukrainian School” for the period until
2029 [
        <xref ref-type="bibr" rid="ref16">33</xref>
        ], which refers to learning based on an integrated approach that involves interdisciplinary
connections and a comprehensive approach to studying real-world problems; Concept of development
of science and mathematics education (STEM education), the goal of which is to create conditions for
the comprehensive development of STEM education, which will ensure the formation of a competitive,
innovative personality, ready for life in the conditions of digital transformation of society [
        <xref ref-type="bibr" rid="ref17">34</xref>
        ].
      </p>
      <p>Important for the development of a STEAM-oriented educational environment is the holding of
events by various organizations related to the development of STEAM education at various levels,
namely: conferences that specifically address the topic of STEAM education, such as the International
Scientific and Practical Internet Conference “Current Aspects of the Development of STEAM Education
in the Conditions of European Integration” at the Donetsk State University of Internal Afairs, held
since 2022, the topics of which are methodological and theoretical foundations of STEAM education,
international experience in implementing STEAM, digital tools and educational platforms in STEAM
learning, the role of a teacher in a STEAM-oriented environment, STEM and STEAM as part of a new
Ukrainian school; conferences that ofer topics related to the problem of STEM/STEAM education,
such as: International Scientific and Practical Conference “Immersive Technologies in Education
(ITE-2025)” (https://sites.google.com/view/ite2025), among the thematic areas of which is “Immersive
Technologies in STEM/STEAM Education”; holding STEM school sessions, for example, “STEM Schools
– 2025”: “Immersive Technologies (VR/AR) and Artificial Intelligence (AI) in STEM Education” (https:
//yakistosviti.com.ua/stem-shkola/materialy-stem-shkoly/stem-shkola-2025-zymova-sesiia), at which
teachers, educators and lecturers discuss the role and features of the use of immersive technologies and
artificial intelligence in a STEM/STEAM-oriented educational environment; conducting certification of
educational institutions regarding the level of STEAM education, during which more than 80 educational
institutions in Ukraine have already received the relevant certificates, which indicates the active
implementation of STEM education (https://gurt.org.ua/news/informator/98239/?utm_source=chatgpt.
com); creation and support of STEM centers (https://www.steamtrain.com.ua/; https://www.steamtrain.
com.ua/navchalni-prohramy).</p>
      <p>Surveying teaching staf to assess their digital competence is essential for developing and
implementing STEAM in general education institutions [16].</p>
      <p>Weaknesses include factors such as lack of funding, lack of integrated curricula, insuficient level
of digital literacy of teachers, lack of methodological recommendations for implementing STEAM in
general education institutions, lack of motivation of participants in the educational process to interact
in a STEAM-oriented educational environment, problems with setting up STEAM classrooms, a small
number of such classes in an educational institution, lack of new Horizon Europe projects, etc. that
ofer the development of STEAM education, including grants. Let’s consider each factor contributing to
STEAM education’s weaknesses in Ukraine.</p>
      <p>Lack of funding, namely, most secondary education institutions do not have suficient financial
resources to purchase equipment, software, licensed platforms, and consumables for STEAM classes
and laboratory work. In addition, there is a lack of targeted budget programs at the local level explicitly
focused on STEAM development.</p>
      <p>Regarding the lack of integrated curricula, it should be noted that educational programs often remain
focused on individual subjects, which contradicts the interdisciplinary approach of STEAM, and there
is no precise algorithm for integrating art, engineering, and technology into traditional subjects (e.g.,
mathematics or science).</p>
      <p>The problem of insuficient digital literacy of teachers remains essential, as evidenced by surveys
conducted by the team of the Comparative Studies Department for Information and Educational
Innovations of the Institute for Digitalization of Education of the National Academy of Sciences of
Ukraine during 2023-2024 [16]: a significant part of teachers do not have suficient digital competencies
for the efective use of EdTech tools, VR/AR, programming, STEM simulations, etc. In this case,
systematic training of teachers for work in a STEAM environment, especially in rural areas, becomes
critical.</p>
      <p>The problem of insuficient methodological recommendations includes the lack of methodological
manuals, case studies, lesson templates, and elective programs adapted to Ukrainian realities that
describe how to implement STEAM in practice. The low motivation of participants in the educational
process may be explained by students’ lack of understanding of the purpose of STEAM education and
the fact that not all teachers are willing to change their approaches to teaching, given the low pay,
overload, and formality of the reforms [16].</p>
      <p>Attention should be paid to the problem of setting up STEAM classrooms, which is significant in many
schools that do not have dedicated premises or conditions for equipping a full-fledged STEAM laboratory
space. Even with equipment availability, there is often a lack of technical support or instruction on its
operation, appropriate premises, and classrooms in educational institutions due to the small, limited
territory of a general education institution.</p>
      <p>
        An essential issue for the development of STEAM education is the availability of projects supported
by Horizon Europe, Erasmus+, etc. Thus, over the past five years, one project on this topic has been
proposed on the European Commission in EU Funding &amp; Tenders Portal – “Sail into STEAM” [
        <xref ref-type="bibr" rid="ref18">35</xref>
        ]. This
is an innovative Erasmus+ project that combines sailing with STEAM education for children aged 7-12.
The project aims to promote teamwork, creativity, and problem-solving skills while encouraging both
girls and boys to explore their potential in sports and science. Only three countries are participating
in the project: Serbia (Sailing Club Zemun and EcoHub), Croatia (Faculty of Electrical and Computer
Engineering, University of Zagreb (FER), Slovenia (EduMan, an organization specializing in digital
literacy and project management, is responsible for the educational aspects of the project).
      </p>
      <p>It is worth noting that there are no unified criteria for assessing the efectiveness of STEAM education
in general education institutions, which makes it dificult to track the dynamics of changes in the level
of competence of students and teachers. Given the above, we ofer suggestions for overcoming these
problems in table 3.</p>
      <p>It is necessary to identify opportunities that will influence the development of STEAM education
in the country, namely opportunities to receive grants, participation of educational institutions in
international projects, development of partnerships with businesses and educational institutions of
diferent accreditation levels and countries, use of EdTech solutions, organization of online courses,
participation of teachers in the Ministry of Environmental Protection and gaining professional experience
in conducting STEAM projects.</p>
      <p>
        The integration of advanced technologies presents significant opportunities for STEAM education
development. Recent studies on Smart Campus transitions using systems thinking combined with
SWOT analysis reveal that AI, IoT, and digital twins require strategic integration, with institutions
implementing holistic frameworks showing 45% better resource utilization and stakeholder satisfaction
[
        <xref ref-type="bibr" rid="ref20">37, 27</xref>
        ]. Furthermore, the emergence of ontology-based SWOT models (SWOTONT) enables capturing
ifner subcategories and interrelations, providing advanced strategic analysis capabilities that traditional
      </p>
      <p>
        GoSTEAM program, 40% increase in
expert collaboration teacher skills [
        <xref ref-type="bibr" rid="ref19">36</xref>
        ]
IFAS-EFAS quantita- SO strategy score:
tive analysis 4.27 [30]
Participatory SWOT Improved teaching
      </p>
      <p>practices [24]
Context-sensitive PD Enhanced digital</p>
      <p>adoption [31]
Systems thinking ap- High student
engageproach ment [29]
• initiate partnerships with business and public organizations;
• develop regional support programs for STEAM education;
• implement grant support through international programs</p>
      <p>(Erasmus+, Horizon Europe)
• develop integrated interdisciplinary courses;
• create model programs for STEAM electives and clubs
• conducting systematic advanced training;
• creating online courses and webinars on digital pedagogy
• development of manuals and methodological
recommenda</p>
      <p>tions;
• dissemination of successful practices from pilot schools
• introduction of competitive elements: hackathons, STEAM</p>
      <p>challenges;
• support for students’ creative initiatives through microprojects
Lack of equipped of- Schools lack the
fices technical base for</p>
      <p>STEAM
• provision of basic laboratory kits;
• conducting open access digital laboratories (online STEM
plat</p>
      <p>forms)
STEAM is imple- The approach does
mented only in not cover the whole
certain classes school
Lack of participa- Institutions are
untion in international aware of the
opporprojects tunities or lack the</p>
      <p>resources
Lack of a STEAM as- There are no
critesessment system ria and monitoring
tools
• creation of school plans for STEAM development;
• gradual implementation of STEAM in all parallels
• organization of advisory support for participation in projects;
• translations of key materials into English;
• training of school project coordinators
• development of national indicators of STEAM education;
• implementation of electronic monitoring (Google Forms, LMS)</p>
      <sec id="sec-3-1">
        <title>SWOT cannot achieve [26].</title>
        <p>The following risks can be identified: outdated curricula and teachers’ dependence on them,
insuficient state funding, staf shortage, low motivation of students to participate in Olympiads, educational
projects and interaction in groups, lack of support from the administration for STEAM projects, and
initiatives of teachers and students, the influence of external factors (epidemic, war, inflation, etc.).</p>
        <p>Thus, existing curricula often do not meet the modern requirements of an interdisciplinary approach,
which complicates the integration of STEAM education, so teachers are forced to adhere to a formal
framework, which inhibits flexibility and innovation in their pedagogical activities. This causes teachers
to depend on traditional methods and programs, and insuficient experience or fears of teachers about
new approaches leads to resistance to change, especially in the absence of systemic support or resources.</p>
        <p>An important factor hindering the development of STEAM education is the low level of investment
in modernizing equipment, creating STEAM laboratories, and providing educational institutions with
modern technologies. In addition, the implementation of STEAM education is hampered by the lack of
specialists with both subject and interdisciplinary competence, especially in rural areas.</p>
        <p>In addition to the above, there is a risk of low student motivation to participate in learning activities,
which is reflected in the unwillingness to participate in olympiads, competitions, research or team
projects due to a weak explanation of the significance of STEAM for future careers.</p>
        <p>
          It should be noted the risks created by external factors such as: pandemics (COVID-19), which
complicate face-to-face learning and project activities [
          <xref ref-type="bibr" rid="ref21 ref22 ref23">38, 39, 40</xref>
          ], war, which leads to the destruction
of infrastructure, shifting educational priorities, psychological pressure on all participants in the
educational process [
          <xref ref-type="bibr" rid="ref24 ref25 ref26 ref27">41, 42, 43, 44</xref>
          ], inflation and economic instability, which reduce opportunities for
attracting resources, grants and sponsorship.
        </p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Conclusions and prospects for further research</title>
      <p>Thus, SWOT analysis is an analytical tool that systematically assesses the potential and challenges
of implementing a STEAM-oriented educational environment in secondary education institutions.
Thanks to a clear division into four key components – Strengths, Weaknesses, Opportunities and
Threats – it helps to identify available resources and successful practices that can be scaled up (for
example, involving schools in international projects, developing teachers’ pedagogical competencies,
creating STEAM classes, etc.); identify internal constraints that hinder the high-quality implementation
of STEAM approaches (outdated programs, staf shortage, low level of digital literacy, etc.); outline
promising areas of development, in particular through international initiatives (Erasmus+, Horizon
Europe), integration of VR/AR, artificial intelligence and entrepreneurial thinking; analyze risks – both
external (war, economic instability) and internal (low motivation, resistance to change, formality of
reforms) that afect the efectiveness of reforms.</p>
      <p>
        The empirical evidence from 2015-2024 demonstrates that enhanced SWOT methodologies
significantly improve educational outcomes. Studies implementing AHP-integrated SWOT report 84.78%
accuracy in strategic planning compared to traditional methods [
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        ]. Furthermore, institutions
adopting FANP-based SWOT analysis show improved ability to capture complex interdependencies among
strategic factors, leading to more nuanced and efective interventions [ 22]. The integration of design
thinking with STEAM education, when guided by comprehensive SWOT analysis, has been shown to
enhance students’ creative thinking abilities by 35% and improve their ability to generate diverse ideas,
create innovative solutions, and evaluate others’ work [
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      <p>SWOT analysis plays a crucial role in crafting tools designed to evaluate the quality of STEAM
(Science, Technology, Engineering, Arts, and Mathematics) environments. It facilitates the development
of insightful forecasts regarding their future progression and helps identify targeted corrective strategies
aimed at enhancing the efectiveness of educational transformations. By employing this analytical
framework in research, we can shift from merely intuitive assessments to more structured, data-driven
decision-making processes. This structured approach is beneficial at various levels, including individual
schools, broader community initiatives, and state educational policy development, ultimately leading to
more informed and impactful educational changes.</p>
      <p>
        Future research should focus on several critical areas to advance the field. First, empirical validation
of enhanced SWOT methodologies (e.g., ontology-based, AI-integrated) in higher education STEAM
settings is essential, as most current studies focus on K-12 levels [
        <xref ref-type="bibr" rid="ref30">47</xref>
        ]. Second, the development of
dynamic prioritization methods and interrelation mapping tools will enable real-time strategic
adjustments in rapidly changing educational contexts. Third, systematic integration of diverse stakeholder
perspectives through participatory frameworks needs further exploration, particularly in addressing
equity and inclusion concerns [48]. Finally, exploration of neural networks, digital twins, and real-time
analytics for strategic planning represents a promising frontier for advancing SWOT applications in
STEAM education [49].
      </p>
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