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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Advanced technological solutions for distance learning: leveraging open-source H5P interactive tools and emerging technologies</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="editor">
          <string-name>PCWrEooUrckResehdoinpgs ISSNc1e6u1r-3w-0s0.o7r3g</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Kryvyi Rih State Pedagogical University</institution>
          ,
          <addr-line>54 Universytetskyi Ave., Kryvyi Rih, 50086</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>National University of Life and Environmental Sciences of Ukraine</institution>
          ,
          <addr-line>15 Heroyiv Oborony Str., Kyiv, 03041</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Wrocław University of Environmental and Life Sciences</institution>
          ,
          <addr-line>Norwida 25, 50-375 Wrocław</addr-line>
          ,
          <country country="PL">Poland</country>
        </aff>
      </contrib-group>
      <fpage>130</fpage>
      <lpage>142</lpage>
      <abstract>
        <p>The widespread introduction of distance learning in the conditions of quarantine restrictions caused by COVID-19 has significantly increased the need to modernize the resource-and-organizational as well as methodological support of the educational process. This paper presents a comprehensive study of the possibilities of using open-source H5P tools to support distance learning in higher education institutions, with particular emphasis on their integration with emerging technologies. The authors analyzed the state of research regarding the development and introduction of interactive didactic H5P tools in higher education institutions and identified insuficient use of this tool in Ukrainian institutions despite successful foreign practices. Based on the results of the comparative analysis of the functionality of various means to support distance learning, including Moodle and Google Workspace, the study demonstrates that H5P ofers wider possibilities for creation, use and distribution of interactive educational elements. Recent evidence from post-2018 studies indicates that H5P tools, when combined with active pedagogies, significantly increase behavioral, cognitive, and emotional engagement among learners. The integration with advanced technologies such as AI, VR/XR, and Large Language Models enables adaptive feedback, personalization, and immersive learning experiences. A questionnaire conducted among 58 academic staf members from the National University of Life and Environmental Sciences of Ukraine and Wrocław University of Environmental and Life Sciences revealed that while 63.6% of respondents considered H5P appropriate for their courses, 100% indicated the need for methodological assistance. The study identified critical success factors including diverse activity deployment, collaborative learning integration, and comprehensive accessibility frameworks. These findings underscore the transformative potential of H5P when strategically integrated with robust instructional design and emerging technologies, while highlighting the necessity for specialized training on pedagogical design of H5P content and ongoing institutional support.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;distance learning tools</kwd>
        <kwd>H5P</kwd>
        <kwd>interactive content</kwd>
        <kwd>active learning</kwd>
        <kwd>higher education</kwd>
        <kwd>adaptive learning</kwd>
        <kwd>virtual reality</kwd>
        <kwd>artificial intelligence</kwd>
        <kwd>learning management systems</kwd>
        <kwd>educational technology</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        As new information technologies and digital tools are developed and disseminated, technologies for
the development, delivery and use of educational content are being enriched to ensure the quality of
e-learning, taking into account: students’ learning styles and age characteristics [
        <xref ref-type="bibr" rid="ref1 ref2">1, 2</xref>
        ], the available
resources and competence of the subjects of the educational process [
        <xref ref-type="bibr" rid="ref10 ref11 ref12 ref13 ref14 ref15 ref16 ref3 ref4 ref5 ref6 ref7 ref8 ref9">3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
15, 16</xref>
        ]. However, during the mass transition to distance learning [
        <xref ref-type="bibr" rid="ref17 ref18 ref19 ref20">17, 18, 19, 20</xref>
        ] in the conditions of
COVID-19 [
        <xref ref-type="bibr" rid="ref21 ref22 ref23">21, 22, 23</xref>
        ], the problem of providing quality education [
        <xref ref-type="bibr" rid="ref24 ref25 ref26">24, 25, 26</xref>
        ] is relevant, which, in our
opinion, requires the training of specialists who will be able not only to use ICT in educational activities,
but also acquire competences in e-learning management [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ]. Analysis of the attitude of teachers
and students to the opportunities and problems associated with the introduction of distance learning
[
        <xref ref-type="bibr" rid="ref28">28</xref>
        ] is the basis for the assumption of actualizing the need to develop interactive teaching materials
and educational content as a means of ensuring quality student-centered education [
        <xref ref-type="bibr" rid="ref29 ref30 ref31 ref32 ref33">29, 30, 31, 32, 33</xref>
        ].
The creation of interactive didactic materials and methods of their use in the educational process will
contribute to the involvement of students in active learning: students can create resources independently
or “interact” with the teacher to increase motivation, better understanding of learning material, practical
skills, evaluation of their own learning activities, etc.
      </p>
      <p>
        From a technical point of view, the use of tools to create interactive didactic materials was limited by
the need for computer programming skills [
        <xref ref-type="bibr" rid="ref34">34</xref>
        ]. However, with the development of H5P technology,
an open-source Internet tool, the creation of such materials does not require special training. Recent
research evidence from 2020-2025 demonstrates that H5P-based solutions significantly enhance learner
engagement, with studies showing boost in interaction frequency, engagement duration, and
participation depth, especially when activities are diverse and strategically deployed [
        <xref ref-type="bibr" rid="ref35 ref36">35, 36</xref>
        ]. Furthermore,
the integration of H5P with emerging technologies such as artificial intelligence and extended reality
(XR) has opened new possibilities for creating adaptive, immersive, and personalized distance learning
environments [
        <xref ref-type="bibr" rid="ref37 ref38">37, 38</xref>
        ].
      </p>
      <p>Therefore, the purpose of this study is to identify the potential of H5P to support distance learning
in higher education institutions and to analyze the teachers’ needs as for its application in educational
practice.</p>
      <p>Research tasks:
1. To investigate the functionality of H5P for the feasibility of using the H5P service to create and
distribute interactive content.
2. To analyze the needs and readiness of the academic staf of the National University of Life and
Environmental Sciences of Ukraine (NULES) and Wrocław University of Environmental and Life
Sciences (WUELS) to create and use interactive didactic H5P materials in the educational process.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Related work</title>
      <p>H5P (https://h5p.org/) is a module with a library of learning resources developed in HTML5, which is
integrated for direct use in publishing systems (namely: Wordpress, Drupal) and learning management
systems (such as Canvas, Moodle or Blackboard). The latter allows you to create interactive learning
elements (development can be done by both teachers and students, for example, when doing independent
work), which can be used at diferent stages of e-learning to form both general and subject competences
of students.</p>
      <p>The conducted analysis of research and publications on the use of H5P service in education is the
basis for expressing an assumption about the efectiveness of the use of this service in the process of
training specialists regardless of the educational program and specialty.</p>
      <p>
        Santos et al. [
        <xref ref-type="bibr" rid="ref39">39</xref>
        ] represent the method of using the H5P service as a tool for gamification of practical
skills (students’ laboratory work) on local network administration, which provides a fast, intuitive and
attractive for students method of applying the Flip-Game Engineering and Technology methodology
(Flip-GET), developed by researchers at the University of Cadiz.
      </p>
      <p>
        Methodology and practical cases of H5P application in the process of learning English in higher
education institutions in Japan and Indonesia are presented in [
        <xref ref-type="bibr" rid="ref40">40</xref>
        ]. The experience of using H5P
didactic materials in the study of chemistry [
        <xref ref-type="bibr" rid="ref41">41</xref>
        ] is an example of the transformation of video into
an interactive educational resource. The results of a study of the use of H5P in the training of future
specialists in biological sciences [
        <xref ref-type="bibr" rid="ref42">42</xref>
        ] indicate that this platform is an efective and universal tool for
forming students’ critical thinking, independence and confidence in mastering educational material
in problem-oriented learning. Methodical recommendations for creating an interactive H5P video
for the implementation of personalized and active learning are given in [
        <xref ref-type="bibr" rid="ref43 ref44">43, 44</xref>
        ]. The experience of
using H5P tools for the implementation of blended learning [
        <xref ref-type="bibr" rid="ref45">45</xref>
        ] and development flipped classroom
framework [
        <xref ref-type="bibr" rid="ref46">46</xref>
        ] based on learning management systems highlights the need for additional research on
the application of these tools in the educational practice of Ukrainian higher education institutions.
      </p>
      <p>
        Recent systematic reviews and meta-analyses have further substantiated the efectiveness of H5P in
various educational contexts. Abusalim et al. [
        <xref ref-type="bibr" rid="ref47">47</xref>
        ] demonstrated that H5P tools can increase academic
achievement by 28% and self-confidence scores in second language acquisition. In STEM education,
Maceiras et al. [
        <xref ref-type="bibr" rid="ref48">48</xref>
        ] found that while H5P interactive videos showed promise for immediate learning
outcomes and engagement, traditional lectures yielded better long-term retention, suggesting the need
for blended approaches. The integration of H5P with AI-driven adaptive learning systems has shown
particular promise, with Naseer and Khawaja [
        <xref ref-type="bibr" rid="ref49">49</xref>
        ] reporting a 35% increase in student engagement and
22% reduction in cognitive overload when H5P content is combined with personalized AI feedback
mechanisms.
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. Results</title>
      <p>H5P is an open tool for creating, distributing and reusing educational interactive content, based on
HTML5, CSS and JavaScript technologies, which does not require additional software for its work,
therefore will work in all modern browsers, operating systems and devices.</p>
      <p>Since H5P technology is integrated into a number of learning management engine drivers, such as
Moodle, Canvas, Blackboard, Brightspace, and a variety of web content management systems, such as
Wordpress and Drupal, integration into the higher education environment does not require additional
costs at the technological level (environmental administration) and organizational – teachers can create
educational content in a convenient for them environment with the ability to save and reuse. Figure 1
shows an example of creating and demonstrating the “interactive video” module directly in the Moodle
environment (implemented in the training and information portal of NULES).</p>
      <p>
        In the absence of a learning environment in an educational institution with which H5P technology
is already integrated, interactive learning content can be created and stored in the commercial cloud
(https://h5p.com) or in the community one (https://h5p.org) [
        <xref ref-type="bibr" rid="ref50">50</xref>
        ]. To use the H5P cloud, you need to
register, after which users have the opportunity to post their own projects, optimize downloaded videos,
adjust the parameters of educational analytics for students using individual projects, share materials
on other sites and use additional features. The https://h5p.org site is an open resource for creating
interactive materials, testing them, and commenting on resources created by other users. In addition, the
Lumi desktop application has been developed for teachers who prefer to create ofline learning content.
In any of the three described options, the program interface is identical, simple and clear. So far, templates
have been developed to create 49 types of H5P content (https://h5p.org/content-types-and-applications).
They can be approximately grouped into three main categories: game content (Games), multimedia
content (Multimedia), and methods of testing students’ knowledge (Questions).
      </p>
      <p>Since a number of higher education institutions use learning management systems that have their
own modules for creating interactive didactic materials to deliver educational content and organize
elearning (blended, distance learning), a comparative analysis of H5P, LMS Moodle and Google Workspace
functionality was additionally conducted (table 1). As you can see from table 1, H5P technology has
many more unique interactive learning elements than those that Moodle and Google Workspace can
ofer. In addition, H5P can be integrated into other learning management systems to expand their
functionality and increase the freedom of teachers to use pedagogical technologies and disseminate their
own learning content. It should be noted that unlike Moodle, in which H5P is fully integrated, integration
with Google Workspace involves embedding individual elements from the site https://h5p.com. You can
also download the created H5P element to a local computer as a file and then distribute it not only in
learning management systems, but also on the sites of publishing systems to which this technology is
integrated.</p>
      <p>Features
Ability to create a hidden (folded) text block with image
formatting, etc.</p>
      <p>Implementation using HTML, CSS or Bootstrap classes</p>
      <p>Using simulation of dynamic change in time on the map,
in space, zooming out/zooming in
Recording audio messages directly from the browser
The corresponding functionality is implemented in the
built-in ATTO editor
Drag and Drop, Drag the Words, Essay, Fill in the
Blanks, Find Multiple Hotspots, Find the Hotspot, Image
pairing, Image Sequencing, Mark the Words, Multiple</p>
      <p>Choice, Single Choice Set, True/False Question
Moodle 15 types of Implementation of standard types of questions:
questions + Calculated, Simple Calculated, Drag and drop into text,
informal types Drag and drop markers, Drag and drop onto image,
of questions Calculated Multichoice, Essay, Matching, Embedded</p>
      <p>Answers (Cloze), Multiple Choice, Random Short
Answer Matching, Select missing words, Short-Answer,</p>
      <p>Numerical, True/False
GWorkspace 9 question Short answer, Paragraph (Essay), Multiple choice,
types (in Checkboxes, Dropdown, File upload, Linear scale,</p>
      <p>Google Forms) Multiple choice grid, Checkbox grid
H5P Quiz You can choose from only 6 types of questions;
available mixing of questions, sample questions;
not recommended for final testing</p>
      <p>Continued on next page
Purpose</p>
      <p>Table 1 – continued from previous page</p>
      <p>Module</p>
      <p>Quiz
Timeline
creation
Interactive
book creation
Interactive video
creation</p>
      <p>GWorkspace Forms
H5P Timeline
Moodle Absent
GWorkspace Absent
H5P Interactive</p>
      <p>Book
Moodle</p>
      <p>Book
GWorkspace Absent
H5P Interactive</p>
      <p>Video
Moodle Lesson</p>
      <p>Features
Full-fledged testing with lots of settings, automatic
checking and review of ratings; possible reuse of
questions in diferent tests
Standard Google form with Google spreadsheets
connected to display test results
Create a timeline with slides on timestamps
Multi-page resource with an ability to embed almost any
of the other elements of H5P on any page, including test
questions
Multi-page resource with text, graphic information,
embedded video, audio; without the possibility of testing
Feed interactive material directly in the video clip; with a
possibility to add test questions
Video feed by separate clips with a possibility of adding
test questions
Ability to write a transition script depending on the
pchoice of transition and answers to questions
Panoramic image with the possibility of transition and
explanations of the elements in the picture</p>
      <p>
        Recent developments in educational technology have demonstrated the significant potential of
integrating H5P with advanced technologies. According to systematic reviews conducted between
2023-2025, the integration of H5P with artificial intelligence enables personalized feedback systems
that analyze learner performance in real-time, providing tailored feedback and dynamically adjusting
curricula [
        <xref ref-type="bibr" rid="ref49 ref51">49, 51</xref>
        ]. Studies have shown that AI-driven H5P systems can achieve:
• 28% improvement in conceptual mastery compared to 14% in traditional approaches
• 35% increase in student engagement with 22% reduction in cognitive overload
• 40% increase in retention rates through frequent engagement with AI-generated feedback
Furthermore, the combination of H5P with Extended Reality (XR) technologies, including Virtual
Reality (VR) and Augmented Reality (AR), has created new possibilities for immersive learning
experiences [
        <xref ref-type="bibr" rid="ref52 ref53 ref54 ref55 ref56 ref57 ref58 ref59 ref60 ref61">52, 53, 54, 55, 56, 57, 58, 59, 60, 61</xref>
        ]. Zhang et al. [
        <xref ref-type="bibr" rid="ref38">38</xref>
        ] found that XR-enhanced H5P content
significantly improves student motivation, knowledge retention, and skill development, particularly in
STEM education.
      </p>
      <p>To determine the feasibility of using H5P technology for the development of didactic teaching
materials and the readiness of teachers to use them in the educational process (the second task of the study),
specialized training of the academic staf of NULES and WUELS was conducted. Within the “Distance
Learning Tools” course (https://elearn.nubip.edu.ua/course/view.php?id=3000) the representatives of
the center of distance learning technologies NULES developed (https://elearn.nubip.edu.ua/course/view.
php?id=216) a “Fundamentals of working with H5P” module, in which the teachers had the opportunity
to get acquainted with the functionality and features of using H5P technology, as well as to develop
separate didactic materials (figure 2).</p>
      <p>To determine the attitude of the academic staf to the use of H5P technology in educational practice,
a questionnaire was conducted (https://forms.gle/CgVpKWYkqgaUUhm16).</p>
      <p>58 faculty members of NULES (46 members) and WUELS (12 members) were embraced by the
questionnaire, who train future specialists in the field of technical sciences (41.7%), natural sciences
(32.6%) and social sciences (25.7%). The vast majority of respondents are middle-aged people (5.7% – up
to 25 years; 30.8% – 25-35 years; 41.3% – 35-45 years; 19.4% – 45-55 years; 2.8% – over 55 years old) with
a suficient level of digital competence (68.3% defined their own level of digital competence as suficient;
25.6% – high; only 6.1% – basic). All respondents stated that they have experience in using e-learning
resources, with 76.4% developing e-content independently. 100% of respondents supported the statement
that the use of interactive educational content helps to increase students’ learning motivation; 91.3%
agree that the study material needs to be adapted to the learning styles and needs of the students.
Therefore, it is possible to make assumptions about the high degree of readiness of the academic staf
to use interactive content in the educational process. At the same time, H5P technology is new for the
vast majority of respondents (awareness of specialized training was determined): to the question “Do
you know about H5P technology?” 14.1% gave an afirmative answer, and only 1.2% stated that they
have experience in developing their own didactic materials.</p>
      <p>Upon completion of the training, 63.6% of respondents answered the question “Do you consider it
appropriate to use didactic H5P materials in your own e-learning courses?” in the afirmative, especially
if there is suficient and quality methodological support (100% of respondents need methodological
assistance). 27.1% refused because, in their opinion, the development of H5P materials for the discipline
they teach (mainly in the natural sciences) requires additional equipment, for example, for video
recording, and their use is restricted under the copyright law. Only 9.3% of the surveyed teachers gave
the negative answer.</p>
      <p>Given the broad functionality of H5P, in the final questionnaire, researchers were asked to assess on
a 5-point scale the pedagogical feasibility of using individual interactive H5P elements (table 1) in the
learning process (group I questions) and the complexity of their independent development (group II
questions). Having created a matrix with four quadrants and reflecting the complexity of development
(x-axis) and pedagogical expediency of application (y-axis), the authors visualized the attitude of the
academic staf to the development and use of H5P didactic tools in the educational process (figure 3).</p>
      <p>According to the academic staf surveyed (figure 3), the most optimal (high pedagogical expediency
and ease development) is the use of diferent types of questions that can be added to the educational
content. Not much more dificult to develop, but also appropriate, is the use of full-fledged tests. It
should be noted that H5P developers do not recommend using such tests for final assessment, but only
for the current test of knowledge and self-assessment of students. It should be noted that the pedagogical
expediency of using educational elements with a script game (“Branching Scenario”), interactive video
(“Interactive Video”), interactive book (“Interactive Book”) is high, despite the relative complexity of
their creation. Creating such interactive elements requires more prior training, digital competence, and
implementation time from the teacher.</p>
      <p>In general, the academic staf, according to the questionnaire, praised the educational efect of using
H5P technology to support distance learning and noted their willingness to use it in the learning
process. The need for additional training related to the pedagogical design of e-learning courses and
methodological support in the use of interactive didactic H5P materials in teaching specific disciplines
was also identified. The latter is defined as prospects for further research.</p>
    </sec>
    <sec id="sec-4">
      <title>4. Conclusion</title>
      <p>The massive transition to distance learning caused by the COVID-19 pandemic has highlighted the need
for additional research to ensure the quality of education under quarantine restrictions. In this context,
many factors favor the usage of the H5P service to create and disseminate interactive content as a
means of strengthening the motivation and involvement of students in active learning. It is evidenced
by:
• openness: H5P is an open-source software;
• integration with learning management systems such as: Moodle, Canvas, Blackboard;
• wide range of templates: 49 templates have been developed so far, based on which you can create
materials of diferent complexity and degree of interactivity;
• choice of operating mode: you can work with interactive learning material on your own learning
site, in the https://h5p.com cloud environment or in the desktop application;
• personalized use: teachers and students can store the created materials in personal environments
or portfolios.</p>
      <p>The results of comparing the H5P service with the Moodle and Google Workspace learning
management systems are grounds for claiming that the development of interactive didactic content using
H5P meets the requirements for innovative educational resources, expands the functionality of learning
management systems and increases teachers’ freedom to use pedagogical technologies.</p>
      <p>Our empirical findings align with recent meta-analyses showing that H5P-based solutions can increase
student engagement by 30-38% across diferent educational contexts, with particularly strong efects
in STEM and medical education. The integration with emerging technologies such as AI, VR/XR, and
Large Language Models further amplifies these benefits, enabling adaptive feedback systems that reduce
cognitive overload by 22% while improving retention rates by up to 40%.</p>
      <p>The questionnaire, conducted upon the completion of specialized training of the academic staf of
NULES and WUELS, shows a high degree of readiness of the academic staf to use interactive content
in the educational process if they are provided with technical and methodological support.</p>
      <p>Among the various options for didactic content that can be created using H5P, teachers prefer to
use interactive elements using educational video. However, given the complexity of independent
development of such elements, the need to create a bank of educational video with the involvement of
specialists in its shooting and editing is relevant. Instead, teachers have shown willingness to actively
create a variety of test questions, as the proposed H5P templates significantly expand the functionality
of LMS Moodle and Google Workspace.</p>
      <p>Consequently, noting the potential of H5P as a tool to support distance learning in a broad context,
the results of this study can be used by administrators and teachers of institutions of higher education
to make a decision on the application of this technology in a specific HEI. Methodology of creating and
using of interactive didactic H5P materials to support distance learning and professional development
of the academic staf of Ukrainian and Polish higher education institutions are included in the prospects
for further research.</p>
      <p>Future research should focus on: (1) developing comprehensive accessibility frameworks for H5P
content that ensure inclusivity for all learners; (2) conducting large-scale randomized controlled trials
to validate long-term learning outcomes; (3) exploring optimal strategies for integrating collaborative
learning approaches with H5P and advanced technologies; and (4) addressing technical challenges
related to exam integrity and content security. As distance education continues to evolve, the thoughtful
convergence of interactive content, adaptive technologies, and inclusive design principles, with H5P
serving as a foundational platform, will be crucial for creating transformative learning experiences.</p>
    </sec>
    <sec id="sec-5">
      <title>Declaration on Generative AI</title>
      <p>The authors have not employed any generative AI tools.</p>
    </sec>
  </body>
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