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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Xiv:</journal-title>
      </journal-title-group>
      <issn pub-type="ppub">1613-0073</issn>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Behaviour Change Technologies</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Lize Alberts</string-name>
          <email>l.alberts@vu.nl</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Workshop</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Stellenbosch University</institution>
          ,
          <addr-line>Ryneveld Street, 7600, Stellenbosch</addr-line>
          ,
          <country country="ZA">South Africa</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Vrije Universiteit Amsterdam</institution>
          ,
          <addr-line>De Boelelaan 1111, 1081 HV, Amsterdam</addr-line>
          ,
          <country country="NL">The Netherlands</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2308</year>
      </pub-date>
      <volume>03688</volume>
      <abstract>
        <p>The rapidly expanding collection of behaviour change technologies (BCTs) across health, education, and productivity domains has normalised design approaches that rely on sustained user engagement, encouraging further technological dependence rather than user empowerment. Current approaches typically aim to maximise certain engagement metrics, rather than supporting users in developing capacities to sustain target behaviours after the intervention ends. This paper builds upon previous work establishing a Self-Determination Theory-informed approach for self-sustained regulation, to explore broader ethical implications of BCT design paradigms relying on extrinsic motivational scafolds. It examines some problematic assumptions that common design patterns reflect: treating users as helpless subjects to steer, rather than agents with complex needs and capacities for self-determination. Through a critical examination of BCT design patterns and theoretical foundations, this paper calls for a reorientation of design goals toward minimising technological dependence, supported by broader cultural shifts in how we think about and measure success in behavioural design.</p>
      </abstract>
      <kwd-group>
        <kwd>behaviour change</kwd>
        <kwd>self-determination</kwd>
        <kwd>empowerment</kwd>
        <kwd>technological dependence</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Recent years have seen a proliferation of mobile applications, browser extensions, and wearable devices
designed to help people make positive behavioural changes. These behaviour change technologies (BCTs)
leverage various design features and incentive mechanisms – from reminders and performance tracking
to streaks and leader boards – to motivate and otherwise support users in adopting or avoiding certain
behaviours. Despite their popularity, BCTs often struggle to maintain user interest and engagement,
with many abandoned within weeks of adoption [
        <xref ref-type="bibr" rid="ref1 ref2">1, 2</xref>
        ]. As these interventions are typically designed
to scafold behaviour change through the platform (where efectiveness depends on sustained use),
abandoning the technology often means likewise abandoning any positive behavioural changes.
      </p>
      <p>
        This position paper critically discusses a predominant behaviourist bias in current BCT design
trends whereby behaviour change depends on the external regulation of the intervention, rather than
supporting people’s cognitive capacities for autonomous, self-determined behavioural regulation from
within. Inspired by ideas in Self-Determination Theory (SDT) [
        <xref ref-type="bibr" rid="ref3 ref4">3, 4</xref>
        ], a social-cognitive alternative to
behaviourism, human-computer interaction (HCI) researchers are gaining interest in exploring how
designers may support users’ intrinsic motivation to use BCTs [
        <xref ref-type="bibr" rid="ref5 ref6 ref7">5, 6, 7, 8, 9, 10</xref>
        ]: encouraging sustained
use and, thereby, sustained performance of target behaviours. However, contrary to this more popular
approach, the author previously argued that the key objective should not be to maximise BCT use,
focusing on the technology (and needs of designers), but rather to teach useful habits, skills and attitudes
that enable users to eventually independently sustain positive behavioural changes after the intervention
ends [11]. Based on a systematic review of current work, we proposed that Organismic Integration
Theory (OIT), a specific mini-theory of SDT, may ofer promising research directions for future BCT
design towards this aim.
      </p>
      <p>CEUR</p>
      <p>ceur-ws.org</p>
      <p>This paper extends this foundation by critiquing approaches in the current BCT design paradigm on
more foundational grounds, moving beyond specific design tweaks to broader cultural shifts in the kinds
of relationships with technology we as designers encourage. It identifies common BCT design patterns
that may undermine users’ empowerment and flourishing, including (a) encouraging technological
dependence; (b) prioritising engagement metrics above contextual/holistic user needs; and (c) neglecting
the development of users’ capacity for sustainable self-regulation. Beyond practical considerations of
long-term efectiveness, this paper goes deeper into the ethical dimensions of how users are treated and
the kinds of treatment they deserve, and how this may impact their self-perception and self-suficiency
over time. It proposes a redefinition of typical BCT design goals – from maximising app engagement to
supporting the development of capacities that enable users to sustain positive behaviours autonomously
and voluntarily, and in ways that may better contribute to their overall flourishing.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Problematic Assumptions in Current BCT Design</title>
      <p>
        Behaviourism is a popular psychological paradigm characterised by its focus on observable behaviours
and correlations. It developed from various studies of how external stimuli influence human behaviour,
with the deliberate exclusion of appeals to subjective cognitive or afective states [ 12, 13]. Despite the
growing popularity of cognitive approaches in behavioural psychology [
        <xref ref-type="bibr" rid="ref3">14, 15, 16, 16, 3</xref>
        ], behaviourist
principles remain prevalent in many interaction design practices, where designers (and algorithms)
measure correlations between user behavioural patterns and interface elements (e.g. through A/B
testing [17]), giving them insights on how to efectively manipulate design features to optimise specific
behavioural metrics. Similar principles carry over to BCT design, manifesting in trends such as:
• Engagement-centric metrics. BCTs prioritise quantifiable behavioural metrics (steps taken,
tasks completed, minutes practised, etc.) over qualitative aspects of user experience, focusing on
what they can get users to do rather than how they afect users’ attitudes, experiences, and overall
wellbeing over time. These metrics are also typically rather narrow in that they are limited to the
sorts of data these devices are able to measure, overlooking more qualitative insights on holistic
or secondary efects on the person’s life and other goals, responsibilities and needs outside of the
technology’s scope – which may even conflict with its ideas of success [ 18].
• External incentive mechanisms. Current BCTs commonly employ external rewards or
punishments, such as badges, streaks, leader boards [19, 20] to influence user behaviour. BCTs may
even deliberately utilise emotionally manipulative tactics in their notifications, such as blaming
disengaged users for being “lazy” or unmotivated, or even personally ofending virtual agents,
weaponising guilt to drive compliance [21].
      </p>
      <p>
        The theoretical framework provided by SDT helps to highlight what may make some of these design
patterns counterproductive, if not problematic. It distinguishes between diferent types of motivation,
with intrinsic and internalised forms demonstrating superior outcomes compared to
extrinsicallymotivated behavioural regulation [
        <xref ref-type="bibr" rid="ref3">3, 22, 23</xref>
        ], especially in the long term. When intrinsically motivated,
individuals engage in behaviours because they find them inherently enjoyable or satisfying, while
integrated motivation occurs when people have assimilated a behaviour’s value such that they find
doing the behaviour personally meaningful or useful (even if it is not necessarily fun in itself). These
autonomous forms of motivation typically lead to greater persistence and higher quality motivation
and performance than more extrinsically-controlled types, which typically results in minimal efort
and quicker abandonment [
        <xref ref-type="bibr" rid="ref3 ref4">4, 24, 3</xref>
        ]. While the SDT mini-theory Cognitive Evaluation Theory (CET)
explains conditions for fostering intrinsic enjoyment (of the BCT), which HCI researchers currently
favour,1 we argued that OIT provides a more empowering framework to help users integrate motivation
for a personally important (but not necessarily ‘fun’) behaviour in ways that can be sustained beyond
intervention use [11]. In the former case, designers may use a variety of features to make the BCT more
1Out of the 15 HCI papers we reviewed that employ SDT towards supporting behaviour change, 11 relied on encouraging
intrinsic motivation for app use rather than internalising motivation for the behaviour itself [11].
intrinsically enjoyable to use, like digital rewards, competitive/cooperative elements, engaging virtual
agents, or words of encouragement. Hence, even if the support ofered remains external, the motivation
to use the technology becomes more volitional. In the latter case, the aim is not so much transforming
the BCT into an enjoyable medium for performing the behaviour, but into a tool for teaching people
useful ways to think about and approach the behavioural target, reflecting on its ultimate personal value
such that they become intrinsically motivated to make enduring changes in their lifestyles to incorporate
it.2 In either case, the theoretical lens of SDT helps to highlight a fundamental contradiction as BCTs
attempt to foster enduring behavioural changes while employing mechanisms that systematically
undermine the development of sustainable self-determined motivation. This misalignment between
BCTs’ stated aims and theoretical foundations poses a critical design opportunity, ofering not only
practical but ethical advantages. The next section unpacks some of these ethical dimensions that may
further encourage a shift towards minimising BCT dependence.
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. Ethical Dimensions of BCT Design Patterns</title>
      <sec id="sec-3-1">
        <title>3.1. From Passive Subjects to Active Participants</title>
        <p>When BCTs employ operant conditioning mechanisms like extrinsic rewards and punishments, the
technology is positioned as regulatory authority, while users are relegated to passive subjects responding
to stimuli. Even if efective, this neglects people’s capacities for reflection, meaning-making, and
volitional choice in their behaviour change processes, ofering them no means to negotiate or balance
the objectives of the technology with their unique combination of needs and constraints. Instead,
SDT emphasises the critical importance of supporting people’s agency, treating them as worthy and
capable of acquiring the necessary skills and capacities for autonomous self-regulation. This perspective
aligns with philosophical traditions emphasising respect for persons and their autonomy [25, 26],
an idea that has started gaining traction in HCI and technoethics [27, 28, 29], and is already well
established in ‘person-centred’ principles in health/care domains [30, 31, 32, 33, 34, 35]. Following this
principle, users should not be treated as subjects or patients but as active collaborators: BCTs should
aford meaningful opportunities for them to reflect on their personal goals and values, understand the
rationales behind recommendations and suggestions, and exercise choice in how/when they implement
desired behavioural changes [18].</p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. From Short-Term Compliance to Enduring Empowerment</title>
        <p>While digital incentive mechanisms may be efective in motivating behavioural compliance in the
short term, they ofer limited support for behaviour internalisation. Beyond encouraging technological
dependence, simply enhancing user experience with design elements like gamification ofers no support
for users to sustain motivation if they stop using the BCT for whatever reason (e.g. if the novelty efect
wears of, if the BCT’s afordances no longer suit their daily routines, etc.). This may be combated if
BCTs instead prioritise teaching transferable skills and knowledge that users can apply independently
of the technology, including self-monitoring techniques, environmental restructuring strategies, and
external resource suggestions, progressing towards more light-touch support as users’ skills, knowledge
and self-suficiency with regard to the behaviour increase. Contrary to typical BCT success metrics,
taking this perspective, decreased engagement with the BCT might actually indicate success if it
reflects users’ increasing capacity for autonomous self-regulation, where the converse might indicate
problematic dependence. An approach centred on user empowerment should evaluate success not
(only) by how frequently users engage with the technology, but by how efectively it supports the
development of generalisable skills, competencies, and healthy attitudes regarding the target behaviour.
As our previous work argued [11], SDT ofers a useful framework for describing how environmental
2For instance, rather than simply gamifying the process of learning a language to make the app enjoyable (e.g. “levelling
up” and receiving gold stars), the app may progressively recommend films, books, or communities suited to enhance their
experience and support their learning, whilst helping them integrate the target behaviour into broader lifestyle changes.
scafolding can support people in this regulation integration process, as well as evaluation metrics (e.g.
basic psychological needs satisfaction [36]) – including adaptions for HCI contexts [37]. This may be
enhanced by other measures of autonomy and self-integration (e.g. the Autonomy Scale Amsterdam
[38]), and contextual considerations (e.g. linguistic and cultural-contextual efects [ 39]).</p>
      </sec>
      <sec id="sec-3-3">
        <title>3.3. From Narrow Outcomes to Personal Flourishing</title>
        <p>Another ethical dimension concerns supporting a person’s holistic needs and constraints versus the
isolation of specific behavioural metrics. BCTs typically target discrete behavioural domains without
suficient consideration of how these domains interact within users’ broader lives and value systems as
a whole and unique individual. This isolation of behaviours may implicitly enforce what Spiel et al.
[18] describe as a “normative ontology” that imposes narrow conceptions of success and wellbeing. For
instance, fitness apps relying on step-counts implicitly define health primarily in terms of maximising
(a specific form of) physical movement, potentially neglecting other dimensions of health, and failing
to accommodate legitimate constraints that might make high step counts impossible or undesirable
for certain individuals in certain contexts. This shift relates to the ‘respect’ principle from above in
that it involves treating the user as a whole person: acknowledging the multiple, sometimes competing
values and commitments that shape their lives, rather than reducing them to a generic condition or
specific behavioural requirement [ 29]. Such narrow success metrics may, ironically, undermine rather
than support personal flourishing if they discourage users from sustaining a healthy balance between
them. This form of respecting the user requires adapting to diferences in individual circumstances,
interests, and values without ‘guilt-tripping’ or shaming them for diverging goals.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Challenges and Future Directions</title>
      <p>Despite its potential benefits, implementing such empowerment-directed approaches in BCTs faces
several challenges. First, commercial realities often conflict with ethical ideals, as business models
typically depend on maximising user engagement rather than fostering independence. Addressing
this challenge requires exploration of alternative business models that align commercial interests
with genuine user empowerment. These might involve privileging paid subscription models (rather
than frequency-driven ad-based models) that explicitly include “graduation” phases, or models where
intensive support gradually transitions to helpful resources and suggestions that users can continue to
access as needed, enhancing the process without them necessarily depending on the BCT for motivation
or performing the target behaviour at all.</p>
      <p>Another challenge concerns the development and validation of metrics to evaluate a BCTs’ success
in supporting users’ development of autonomous motivation and self-regulatory capacities. More than
assessing short-term behavioural outcomes, future research should explore mixed-methods evaluation
approaches that can capture both quantitative indicators of autonomous motivation and qualitative
dimensions of users’ progress and experiences. These approaches should consider longer-term
behavioural trajectories, with particular attention to users’ capacity for sustaining positive behaviours
after technological supports are reduced or removed. Qualitative approaches are typically much more
resource-intensive to gather and process than qualitative results of engagement patterns, constituting a
clear disadvantage. However, large language models (LLMs) ofer new opportunities for qualitative,
open-ended user experience elicitation at scale (e.g. contextual AI journaling) [40], including data
processing (e.g. through thematic analysis) and the construction of comprehensive personalised
recommendations. LLMs may also allow for more nuanced forms of support tailored to complex individual
needs, perhaps in the form of agentic AI assistants [41, 42] that integrate and distribute multi-goal
directed behavioural scafolding across users’ digital ecosystem (smart calendars, curated support across
platforms, etc.), rather than limiting support to the intentional use of specific applications.</p>
      <p>Finally, a key challenge is learning how to balance autonomy support with efective scafolding –
providing structure without undermining users’ agency and ability to negotiate with/diverge from the
user assumptions and goals embedded in the system. This involves investigating which approaches
are most suitable for various stages of the internalisation process, how individual diferences afect
responses to support types, and how to ofer support in ways that are ethical and appropriate for
diferent domains and cultural contexts.</p>
    </sec>
    <sec id="sec-5">
      <title>5. Conclusion</title>
      <p>The dominant paradigm in BCT design supports behaviour change through various digital incentive
mechanisms and extrinsic motivational scafolds. One popular tactic is to make BCT use more enjoyable
through incorporating elements of gamification, thus encouraging voluntary performance of target
behaviours. Drawing from SDT, this paper sketches an alternative vision focused on facilitating users’
progressive internalisation of motivation for target behaviours, rather than the BCT itself, leveraging
technology not as a permanent crutch but as a guide toward greater self-determination. This shift
entails not merely technical adjustments but a fundamental reorientation of design goals and success
metrics. More than practical benefits, this ofers ethical advantages, as users are treated more as agents
with unique and complex needs, capabilities and constraints, rather than subjects to steer or narrow
metrics to optimise. This position paper discusses how SDT frameworks may help to inform this
change, specifically the mini-theory of OIT, as well as important implementational challenges. By
prioritising meaningful user understanding and empowerment, BCT design may align more closely
with the ultimate goal of promoting sustainable behaviour change and individual flourishing.</p>
    </sec>
    <sec id="sec-6">
      <title>Declaration on Generative AI</title>
      <p>The author(s) have not employed any Generative AI tools.
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