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  <front>
    <journal-meta>
      <issn pub-type="ppub">1613-0073</issn>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Method⋆</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Mario Mirabile</string-name>
          <email>mario.mirabile@usc.es</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Angela Faiella</string-name>
          <email>angela.faiella@unibo.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Giovanni Emanuele Corazza</string-name>
          <email>giovanni.corazza@unibo.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Workshop</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Domínguez 15782</institution>
          ,
          <addr-line>Santiago de Compostela, A Coruña</addr-line>
          ,
          <country country="ES">Spain</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Human-AI collaboration</institution>
          ,
          <addr-line>Creative AI, Friction design, Cyber-creativity, DA VINCI model</addr-line>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>University of Bologna, DEI Department, Marconi Institute for Creativity</institution>
          ,
          <addr-line>Viale del Risorgimento 2, 40136 Bologna</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>University of Santiago de Compostela, Research Center on Intelligent Technologies (CiTIUS)</institution>
          ,
          <addr-line>Rúa de Jenaro de la Fuente</addr-line>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2025</year>
      </pub-date>
      <abstract>
        <p>The integration of Generative AI into creative processes presents both opportunities and challenges for human creativity. While AI can augment creative capabilities, over-reliance can risk diminishing creative self-beliefs and human agency. This paper introduces a friction-by-design approach through the DA VINCI model, proposing purposeful micro-interventions that slow human-AI interactions at critical decision points. We present a frictionby-design approach to each mental state of the creative process, designed to prioritize human agency while leveraging AI capabilities that embodies context-adaptive friction to support meaningful human-AI co-creation.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Creativity, defined as the contemporaneous existence of potential originality and efectiveness which
may or may not turn into creative achievement [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], inherently requires substantial time and energy
investment to endow processes with the necessary potential to yield tangible products [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. However,
contemporary society’s emphasis on eficiency has progressively compressed creative time frames [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ],
a trend significantly accelerated by the advent of Artificial Intelligence (AI), particularly Generative AI
(Gen-AI). This technological shift has catalyzed the emergence of cyber-creative processes—characterized
by varying degrees of human-machine interaction—with profound implications for creative professions
      </p>
      <p>
        Current research identifies multiple scenarios for cyber-creative processes [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]; in particular, the
Co-creAI-tion scenario entails a collaborative creative framework involving humans and Gen-AI with explicit
mutual recognition. Within this paradigm, human agency should remain central while creativity would
become augmented through AI partnership [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. This cyber-creative turn presents both opportunities
and threats. Opportunities include AI’s capacity to enhance human creativity through collaborative
partnerships, democratizing creative domains by reducing expertise barriers, while maintaining human
centrality in creative processes. However, significant threats also emerge, particularly the risk of
overreliance on AI through excessive ofloading [
        <xref ref-type="bibr" rid="ref10 ref9">9, 10</xref>
        ]. Continuous dependency on AI can reduce sensitivity
to internal creative cues, while uncritical acceptance of AI outputs threatens to erode critical thinking
and decision-making capabilities, as users increasingly favor AI-generated shortcuts over independent
reasoning [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. Human creative potential fundamentally depends on individuals’ motivation to initiate
creative activities and their perceived capability to engage meaningfully in such processes. In fact, recent
research emphasizes the crucial role of motivational and self-perceptive factors, collectively termed
creative self-beliefs [
        <xref ref-type="bibr" rid="ref11 ref12">11, 12</xref>
        ], in explaining individual diferences in creative activity and achievement.
https://www.unibo.it/sitoweb/mario.mirabile2 (M. Mirabile); https://www.unibo.it/sitoweb/angela.faiella (A. Faiella);
      </p>
      <p>CEUR</p>
      <p>ceur-ws.org</p>
      <p>
        However, Gen-AI tools usage may systematically diminish these creative self-beliefs [
        <xref ref-type="bibr" rid="ref13 ref8">13, 8</xref>
        ], potentially
altering how individuals perceive and engage with creativity itself.
      </p>
      <p>
        To address these challenges, we introduce a ´´friction-by-design” approach to cyber-creative processes
within the DA VINCI model framework [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. Frictions can be defined as purposeful, pro-social
microinterventions, including strategic pauses, reflective prompts, verification checks, and comparative
justifications, that deliberately slow interaction at critical decision points to surface user intentions,
stimulate cognitive activation, and counter automation bias [
        <xref ref-type="bibr" rid="ref15 ref16 ref17 ref18 ref19">15, 16, 17, 18, 19</xref>
        ]. Note that we are
excluding anti-social forms of friction, which can be used for malevolent nudging or frauds [20, 21]. At
the same time, in order for a friction-by-design approach to be useful, we believe that the specific form
of friction and its intensity should be context-adaptive, responding to specific creative scenarios and
user needs. The one-size-fits-all approach would be counterproductive. However, calibrating friction is
not addressed here, but left for future work.
      </p>
      <p>Our approach aims at fostering more conscious and meaningful human-AI interactions, ultimately
enhancing creative engagement and agency while mitigating risks of over-reliance. By strategically
decelerating the cyber-creative process at key junctures, we intend to enable fuller expression of
individual creative potential.</p>
      <p>
        In this article, we present practical implementation guidelines through the DA VINCI model for
cyber-creative processes, specifically focusing on a friction-by-design approach. Originally designed to
support human creativity, the DA VINCI model has been extended in 2023 as a framework for
Co-cre-AItion. This model employs a five-part acronym identifying key mental states in creative processes: DAV
(Drive, Attention &amp; Volition) emphasizes energy investment, attention, and motivation in initiating
creativity; I (Information) encompasses both gathering of relevant knowledge and the introduction of
apparently irrelevant sources of inspiration; N (Novelty generation) focuses on idea creation with both
convergent and divergent modalities; C (Creativity estimation) involves evaluating generated ideas’
potential value, with an open mind towards serendipity; and I (Implementation) addresses creative
concept realization. The model’s dynamic structure allows iterative movement between diferent states
[
        <xref ref-type="bibr" rid="ref14">14</xref>
        ].
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. Friction-by-design for the DA VINCI model</title>
      <p>
        As indicated before, the DA VINCI model structures creative cognition into five interlinked mental states:
DAV—Drive, Attention &amp; Volition; I—Information; N—Novelty generation; C—Creativity estimation;
I—Implementation. Each state may incorporate specific micro-interventions of the cyber-creative
frictions, stimulating deliberate design choices, fostering reflection and cognitive engagement, while
potentially reducing processing speed. These programmed hurdles aim to stimulate human cognitive
activation and mitigate over-reliance on automated systems [
        <xref ref-type="bibr" rid="ref16 ref17">16, 17, 22</xref>
        ], decelerating processes and
encouraging reflection [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]. Applying these principles within the DA VINCI framework should help
humans to remain active participants rather than passive operators.
      </p>
      <p>In Table 1 the friction-by-design approach is presented in a unified way. These are the questions that
form the micro-interventions aiming at preserving human agency.</p>
      <sec id="sec-2-1">
        <title>2.1. DAV (Drive: Attention &amp; Volition)</title>
        <p>The core of this mental state is the entry point into the creative process, characterized by the necessary
investment of energy and time beyond basic survival levels. It is built on both cognitive (Attention) and
motivational (Volition) elements. Attention focuses on a problem, while volition provides the crucial
motivational drive.</p>
        <p>Drive friction may prompt an individual to question why they are pursuing a specific path and
whether it is truly meaningful or simply convenient. This friction can invite the consideration of
multiple directions, not just the easiest, and reinforce a sense of agency in defining one’s creative
trajectory.</p>
        <sec id="sec-2-1-1">
          <title>DA VINCI Mental state</title>
        </sec>
        <sec id="sec-2-1-2">
          <title>Friction name</title>
        </sec>
        <sec id="sec-2-1-3">
          <title>Friction questions</title>
          <p>DAV (Drive: Attention &amp;
Volition)</p>
          <p>Drive friction
I (Information)</p>
          <p>Information friction
N (Novelty Generation)</p>
          <p>Generation friction
C (Creativity estimation)</p>
          <p>Estimation friction
I (Implementation)</p>
          <p>Implementation friction</p>
          <p>What are multiple refined focused areas (RFAs), or
directions, I could pursue — not just the easiest one?
Am I choosing this path because it’s meaningful, or just
because it’s convenient?
Do I feel agency in defining my own creative direction?
Have I verified the information, or am I accepting it just
because it’s given (by AI or system)?
Are my sources diverse, reliable, and relevant?
What happens if I include irrelevant, absurd, or
paradoxical information — does it spark new insights?
Does this input challenge my assumptions, or just
reinforce them?
Can I generate ideas independently before seeing
suggestions?
How might an unexpected constraint reshape this idea?
Can I form unusual associations between concepts, even
if they seem illogical?
Which idea surprised me most — and why?
Why am I choosing one idea over another — can I justify
it?
Can I extract hidden potential from a weak idea by
reframing it in another context?
What would this idea look like from a completely
diferent perspective?
Am I critically assessing or just defaulting to the “most
polished” suggestion?
Have I iterated enough, or am I accepting the first viable
version?
At each stage, do I approve, refine, and adjust — or just
let it pass?
What feedback or reflection checkpoints can I add before
finalizing?
Does this outcome still align with my original motivation
and values?</p>
        </sec>
      </sec>
      <sec id="sec-2-2">
        <title>2.2. I (Information)</title>
        <p>This state provides the essential elements for creative thinking, consisting of two components: Relevant
Information from existing knowledge, and Inspiration, which includes information that might seem
irrelevant or absurd but can spark non-linear thinking. Together, these components form the mental
´´Platform” for new ideas.</p>
        <p>Information friction might serve as a mechanism to reduce misleading or ungrounded outcomes
like AI hallucinations. It encourages a critical verification of information and a deliberate openness to
unconventional viewpoints that challenge assumptions, thereby increasing the potential for originality.</p>
      </sec>
      <sec id="sec-2-3">
        <title>2.3. N (Novelty Generation)</title>
        <p>This is the core of the creative process, where novel ideas are generated from the platform. It employs
two thinking styles: convergent, which uses available elements synergistically to allow a new idea to
emerge, and divergent, which requires generating multiple alternatives from a common root.</p>
        <p>Generation friction may push the human to generate ideas independently before seeing suggestions.
It encourages the use of unexpected constraints and the formation of unusual, illogical associations to
reshape ideas and preserve the human’s role and sense of ownership in the creative process.</p>
      </sec>
      <sec id="sec-2-4">
        <title>2.4. C (Creativity estimation)</title>
        <p>This state is where the value of generated ideas is estimated. For a truly original idea, its value cannot
be judged statically but must be estimated by projecting it into a vision of the future. This is done
through both convergent estimation, which assesses relevance to the initial problem, and divergent
estimation, which explores value outside the original boundaries.</p>
        <p>Estimation friction is intended to compel agents to justify their choices and critically assess ideas,
rather than defaulting to the most risk-free suggestion. It encourages extracting hidden potential from
a ´´weak” idea by reframing it from diferent perspectives.</p>
      </sec>
      <sec id="sec-2-5">
        <title>2.5. I (Implementation)</title>
        <p>This state is the final action-oriented phase where a creative episode becomes a visible, audible, or
tangible result. It involves selecting and refining ideas that align with practical constraints and transforming
them into early prototypes to be tested in the real world. It is the pathway that bridges creativity into
innovation.</p>
        <p>Implementation friction might encourage a creator to question whether they have refined their idea
enough or are accepting the first viable version. It prompts the addition of reflection checkpoints before
ifnalizing and ensures the outcome still aligns with the original motivation and values.</p>
        <p>
          This friction-by-design approach framework aims to clarify friction introduction points and
significance, in order to align cyber-creative trajectories with human goals rather than speed and optimization
by default [
          <xref ref-type="bibr" rid="ref15 ref16 ref17 ref18">16, 17, 18, 15</xref>
          ]. Furthermore, the architecture of the friction approach reflects the DA VINCI
model’s theoretical foundation as interconnected mental states rather than sequential stages. Users
might choose to navigate flexibly between these states based on emerging creative needs, whether
jumping directly to Information gathering when Drive is already clear or returning to Direction
refinement when Novelty generation reveals gaps in initial framing. This flexibility extends to within-phase
iteration, allowing users to explore multiple approaches before progressing. The implementation of
these frictions in practice, for example, in the case of a custom GPT, requires careful calibration to
match user context and creative constraints while maintaining the essential balance between eficiency
and reflective engagement.
        </p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Future Directions</title>
      <p>
        Future work will focus on implementing the friction approach into a customized GPT system, DA VINCI
2.0, building on the previous DA VINCI custom GPT [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], designed as a proof of concept for integrating
systematic cognitive frictions into Gen-AI interfaces. A key component of this implementation will
be the Pre-Session Friction Calibration (PSFC), which would allow users to calibrate friction intensity
according to their situational constraints, energy levels, and creative objectives. This calibration would
provide four distinct interaction scenarios that combine time (fast vs. slow exchanges) with space
(focused refinement vs. expansive reflection) [ 23], aiming to ensure that intervention strategies are
contextually adaptive rather than one-size-fits-all.
      </p>
      <p>In addition, mid-session recalibration is planned to occur after the Novelty stage through targeted
queries about pace preference and exploration depth. This step acknowledges that optimal friction levels
may evolve as creative work progresses and as users gain clarity about their goals. Sessions conclude
with momentum-preserving prompts that encourage immediate action while leaving pathways for
future refinement.</p>
      <p>Once calibrated, DA VINCI 2.0 could dynamically monitor engagement patterns to sustain creative
lfow, reducing resistance when users exhibit signs of overload. By combining structured calibration with
adaptive modulation during interaction, DA VINCI 2.0 could serve as a future model for how generative
systems balance eficiency with deliberate resistance, supporting creativity while maintaining human
agency.</p>
      <p>Furthermore, a promising avenue for future work lies in refining and expanding the current set of
frictions. While we introduce one primary friction per mental state, it is possible that multiple, more
ifne-grained frictions could exist within each stage of the creative process. For instance, the broad
category of “assessment friction” might be further decomposed into frictions targeting self-evaluation,
peer feedback, or long-term value reflection. Such reconfigurations may help tailor friction-by-design
interventions to specific contexts, user profiles, or creative domains.</p>
    </sec>
    <sec id="sec-4">
      <title>4. Conclusion</title>
      <p>This paper describes an approach to the challenges of human-AI collaboration in creative processes
through the introduction of systematic friction design. The DA VINCI model framework, combined
with a context-adaptive friction approach, provides a structured methodology intended to maintain
human agency while drawing on AI capabilities in cyber-creative settings.</p>
      <p>The friction-by-design approach is positioned as a response to a gap in current human-AI interaction
paradigms, where decision-making processes are intentionally slowed at certain points. Instead of
emphasizing speed and eficiency, the proposed frictions are oriented toward reflective engagement,
cognitive activation, and the support of creative self-beliefs. The DA VINCI model structure is outlined
as a framework through which these interventions may be placed across the creative process.</p>
      <p>The implications of this work are framed as extending beyond individual creative tools to broader
considerations of human-AI collaboration design. As AI systems become more sophisticated and present
across creative domains, concerns around diminished human agency and creative self-eficacy appear
more relevant. The approach outlined here positions purposeful ineficiencies and reflective pauses not
as limitations, but as features that may help preserve human creativity in the context of AI integration.</p>
    </sec>
    <sec id="sec-5">
      <title>Acknowledgments</title>
      <p>This work was supported by the National Recovery and Resilience Plan (NRRP), Mission 4, Component
2, Investment 1.1, Call for tender No. 104 published on 2.2.2022 by the Italian Ministry of University
and Research (MUR), funded by the European Union – NextGenerationEU – Project Title DA VINCI.
In Da Vinci’s mind: Fundamental Correlates of Creativity for Artists and Scientists – CUP J53D2300799
0001 - Grant Assignment Decree No. 0001016, adopted on 07.07.2023 by the Italian Ministry of Ministry
of University and Research (MUR); the MICS (Made in Italy – Circular and Sustainable) Extended
Partnership funded by the European Union Next-GenerationEU, National Recovery and Resilience Plan
(NRRP), Mission 4 – Component 2, Investment 2, Investment 1.3 – D.D. 1551.11-10- 2022, PE00000004;
and the National Recovery and Resilience Plan (NRRP), Mission 4 - Component 2 - Investment 1.3
RESearch and innovation on future Telecommunications systems and networks, to make Italy more smART
(RESTART), project Net4Future, CUP J33C22002880001, PE00000001.</p>
    </sec>
    <sec id="sec-6">
      <title>Declaration on Generative AI</title>
      <p>During the preparation of this work, the authors used GPT-4 in order to: grammar and spelling check;
and sentence-level proofreading and occasional rephrasing to improve clarity and correctness. All
such suggestions were critically reviewed and edited by the authors. After using this tool, the authors
reviewed and edited the content as needed and take full responsibility for the publication’s content.
doi:10.1093/jcmc/zmac029.
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