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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Real-Time QoE Assessment of Video Streaming based on ITU-T P.1203</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Valerio Triolo</string-name>
          <email>valerio.triolo@studenti.unime.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Marco Scarpa</string-name>
          <email>mscarpa@unime.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Salvatore Serrano</string-name>
          <email>sserrano@unime.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Salvatore Distefano</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Engineering, University of Messina, C.da Di Dio (Villaggio S. Agata)</institution>
          ,
          <addr-line>Messina, 98166, ME</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Department of Mathematics and Computer Sciences, Physical Sciences and Earth Sciences, University of Messina</institution>
          ,
          <addr-line>Viale Ferdinando Stagno d'Alcontres 31 - 98166 Messina</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>In this paper, a system for the real-time evaluation of video streaming Quality of Experience (QoE) based on the ITU-T P.1203 standard is presented. The proposed approach aims at estimating the Mean Opinion Score (MOS) in live streaming scenarios. It analyzes incoming media segments in real-time, leveraging a sliding window mechanism to assess the quality on a configurable number of segments. The system manages playback interruptions, such as bufering events, by integrating into the assessment pipeline a module to monitor player stalls and quality level switches. Experimental results demonstrate the system's efectiveness in diferent streaming conditions and highlight its ability to capture perceptual quality fluctuations, making it a valuable tool for content providers aiming to optimize user experience in adaptive streaming environments.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;MOS</kwd>
        <kwd>ITU-T P</kwd>
        <kwd>1203</kwd>
        <kwd>video and audio streaming</kwd>
        <kwd>Quality of Experience</kwd>
        <kwd>quality assessment</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>In recent years, the rapid growth of multimedia-centric services and applications has significantly grown,
afecting the network trafic and becoming a major challenge for video streaming service providers.
Assessing the Quality of Experience (QoE) of video content streaming provides multimedia service
providers valuable insights on how their networks are performing in delivering the content. As users
become more accustomed to high-quality streaming services, their expectations grow accordingly. To
deliver services that meet these expectations, providers must develop a shared understanding of the
issues afecting users and how these factors influence their perception of service quality.</p>
      <p>Unlike Quality of Service (QoS) metrics, which focus on network-level parameters and disregard
human perception, QoE captures the subjective user experience by directly assessing the perceived
visual and auditory quality of a video sequence during playback. Specifically, real time monitoring of
video QoE allows operators to proactively adjust bandwidth allocation and optimize trafic routing to
enhance the quality of real-time television broadcasting services over IP networks.</p>
      <p>
        The implementation of the ITU-T P.1203 standard [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], currently available on GitHub [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ], enables the
extraction of the Mean Opinion Score (MOS) for a given video sequence based on a combination of
audiovisual quality metrics. However, this implementation is primarily designed for the assessment of
pre-recorded content and is not designed for real-time, continuous evaluation of live streaming scenarios,
in case of adaptive streaming protocols such as HLS (HTTP Live Streaming) and MPEG-DASH (Dynamic
Adaptive Streaming over HTTP) [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. In this paper, we report experiments on an implementation of
ITU-T P.1203 customized for integrating real-time capabilities. We measured its behavior changing
characteristic parameter values to derive their impact on the final MOS value.
      </p>
      <p>Content production
and delivery by OTT</p>
      <p>OTT</p>
      <p>Content</p>
      <p>CDN
Distribution</p>
      <p>CDN
Provider
CDN
Provider
CDN
Provider</p>
      <p>Transport Network</p>
      <p>ISP</p>
      <p>Access network</p>
      <p>DSL
DSL
FFTH</p>
      <p>User 2
User 1
User n</p>
      <p>User
network</p>
    </sec>
    <sec id="sec-2">
      <title>2. Preliminary concepts</title>
      <sec id="sec-2-1">
        <title>2.1. Problem description</title>
        <p>The digital transformation of media provisioning and fruition has ushered in an era where multimedia
content delivery dominates global network trafic, with video streaming accounting for more than
half of downstream internet trafic worldwide. This paradigm shift has created a complex ecosystem
where traditional telecommunications infrastructure must seamlessly support diverse,
bandwidthintensive applications while meeting increasingly sophisticated user expectations for uninterrupted,
high-definition content delivery. The evolution from broadcast television to live streaming by the
socalled Over The Top (OTT) services has fundamentally altered the relationship between content providers
and consumers. Unlike traditional broadcasting models where technical limitations were accepted as
inherent constraints, modern streaming services operate under implicit service-level agreements where
users expect consistent, premium-quality experiences commensurate with their subscription fees. This
expectation creates a critical business challenge: technical failures during content delivery are no longer
mere inconveniences but represent potential contractual breaches that can trigger financial liabilities
and permanent subscriber loss.</p>
        <p>In this context, two interrelated concepts, Quality of Service (QoS) and Quality of Experience (QoE),
play a pivotal role in defining the success of content delivery. Quality of service refers to the objective
and measurable performance of the underlying network and delivery infrastructure, which includes
parameters such as latency, jitter, throughput, and packet loss. It represents the technical foundation
upon which reliable and eficient multimedia transmission is built. QoE, by contrast, captures the
end-user’s subjective perception of service quality, integrating both the technical performance and the
user’s expectations, context, and satisfaction. While high QoS is a necessary condition for ensuring
smooth streaming, it is not suficient on its own; true competitive advantage lies in optimizing QoE,
where the ultimate goal is to deliver an experience that users perceive as seamless, engaging, and worth
the subscription.</p>
        <p>Figure 1 depicts the context where monitoring the streaming video QoE is relevant. The multimedia
content is delivered through a chain of interconnected elements, by the OTT provider, across CDN
(Content Delivery Network) distribution, through the transport and access networks, and finally to
the user device. Each of such stages may introduce noise and potential degradation of the multimedia
content. Although operators have traditionally relied on objective QoS indicators such as latency,
jitter, or packet loss to assess network health, these metrics alone often fail to capture the true quality
perceived by the end user. This is where QoE monitoring becomes essential.</p>
        <p>
          A widely used metric to quantify the QoE is the Mean Opinion Score (MOS), originally proposed
for subjective assessment of audio quality [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ], has been widely adopted and later extended to evaluate
video quality as well [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ]. It reflects the average rating given by viewers - typically on a scale from 1
to 5 - based on their perception of a video stream. providing a standardized way to quantify human
perception of visual distortion by translating subjective judgments into a numerical quality scale. The
typical five-grade MOS scale is presented in Table 1.
        </p>
        <p>By monitoring MOS alongside QoS metrics, operators can bridge the gap between technical
performance and subjective perception, identifying cases where bufering, CDN ineficiencies, or
applicationlevel issues degrade the experience despite acceptable network conditions. In this way, MOS monitoring
provides a more complete understanding of service quality, ensuring that operational priorities align
not only with infrastructure performance but also with user satisfaction and business outcomes.</p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2. Related work</title>
        <p>
          The rapid growth of video trafic over IP networks, as predicted by Cisco [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ], has led to a strong interest
in monitoring and improving the QoE for end users. Traditional objective metrics such as Peak Signal
to Noise Ratio (PSNR) [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ] and SSIM (Structural Similarity Index) [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ] ofer basic image-based quality
estimates and have the needs of comparing the received content with the original one, since they are full
reference algorithms, but lack correlation with user perception, especially in streaming contexts where
temporal efects (e.g., stalling, quality switches) dominate. VMAF (Video Multi-Method Assessment
Fusion) [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ], introduced by Netflix, improves alignment with human judgments by combining perceptual
features via machine learning, but remains a reference metric and many techniques of temporal pooling
are currently being studied. Additional frameworks have explored QoE estimation in operational
contexts. For example, Alvarez et al. proposed a flexible QoE framework adaptable to diferent service
requirements and client conditions [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ]. Further studies have validated P.1203 in real-world contexts.
Bermudez et al. [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ] evaluated the model performance under LTE network conditions, Robitza et al.
[
          <xref ref-type="bibr" rid="ref12">12</xref>
          ] also applied the model to YouTube streaming under constrained bandwidth, finding that P.1203
could accurately reflect QoE degradation due to reduced throughput. More recently, Viola et al. [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ]
proposed an edge computing architecture for distributed QoE analytics using P.1203 in dense client
environments. Their system integrates subjective quality estimates with network-level monitoring,
suggesting a promising path toward hybrid QoE/QoS models.
        </p>
      </sec>
      <sec id="sec-2-3">
        <title>2.3. The ITU-T P.1203 Standard</title>
        <p>
          The starting point of this work is a recent standard for QoE estimation in HTTP-based streaming, namely
the ITU-T P.1203 model [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ]. This standard is specifically designed for HTTP Adaptive Streaming (HAS)
of video sequences encoded in H.264, supporting resolutions up to Full HD (1920 × 1080) and sequence
durations ranging from 30 seconds to 5 minutes. The model addresses quality impairments caused by
representation switching, such as changes in bitrate, resolution, and frame rate, as well as initial loading
delays and playback interruptions (stalling).
        </p>
        <p>The architecture of the ITU-T P.1203 standard is shown in Figure 2. The P.1203 model is composed
of three modules devoted to: i) video quality estimation (P.1203.1,  ), ii) audio quality assessment
(P.1203.2,  ), and iii) overall audiovisual quality computation (P.1203.3,  ), respectively. The first
two modules,   and  , require bitstreams data and specific metadata in input to produce per-second
MOS lists reflecting the perceived quality over time. The last module,  , integrates MOS lists with
additional playback-related information, such as video player behavior and playout bufer status, to
generate a single final MOS score representing the overall quality of the streaming session.</p>
        <p>To deal with data availability issues, the modules can operate in four diferent modes. These modes,
represented in Figure 3, allow for progressively richer input, ranging from metadata-only configurations
to full access to the complete bitstream, thereby supporting a flexible quality estimation framework
based on available information.</p>
        <p>The P.1203 model has been shown to provide accurate predictions of user QoE even in evaluations
carried out on data collected from real-world scenarios, however, it lacks of a real-time implementation.</p>
        <p>The ITU-T P.1203 standard has been validated across a wide range of conditions relevant to adaptive
streaming. Video compression degradations were tested using H.264/AVC (High Profile) with bitrates
ranging from 75 kbit/s to 12.5 Mbit/s, while audio compression degradations were evaluated using
AAC-LC (32 − 196 kbit/s). The audio quality module () is also assumed valid for other codecs, such as
HE-AACv2, AC3, and MPEG-LII, based on the previous testing in P.1201 for bitrates from 24 − 196 kbit/s.</p>
        <p>The validation included video content with varying spatiotemporal complexity, display resolutions
up to Full HD (1920×1080), and playback on diferent devices (PC/TV monitors and smartphones, for
example, Samsung Galaxy S5). Quality variations due to media adaptation—such as switching between
diferent bitrate or resolution layers—were considered, along with frame rates between 8 and 30 fps.
Initial loading delays and stalling events were also part of the evaluation. The  model has been
validated only for inputs of up to 5 min length — that is the duration of the test sequences that have
been shown to the test subjects during subjective evaluation.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Proposed solution</title>
      <p>To enable real-time QoE evaluation, the ITU-T P.1203 standard has been integrated into a local system
to emulate streaming by the HLS protocol. In this setup, video and audio segments are progressively
delivered to the player and, as they are displayed, simultaneously forwarded to the evaluation system.
The latter, implemented as a C application, shown in Figure 4, listens to a TCP port, uses a low-latency
protocol based on WebSocket for communication, using raw binary data, and is designed to be
multithreaded. Specifically, it employs a timer mechanism with two threads synchronized using a semaphore
as a synchronization primitive, to ensure that the QoE evaluation is performed synchronously at
ifxed time intervals, while keeping a dedicated thread responsible for accepting incoming segments.
It processes each received segment and returns the corresponding MOS to the player. For live and
timely assessment, the segments are analyzed by a sliding window composed of  segments, and a
result is triggered any time  segments, i.e. the sliding window step, are received. Given that each
segment typically has a duration  ranging from 2 to 4 seconds, the resulting MOS is shown to the
user approximately every  ·  seconds. Therefore, the total processing time required by the evaluation
system must be less than or equal to the interval between the evaluations, that is,  · . This condition
guarantees that the evaluation process remains synchronized with the media playback timeline and
avoids any latency accumulation.</p>
      <p>For practical usage of the application, it is possible to provide a JSON-like configuration file to
the evaluation system to specify parameters like ,  and the mode of operation of the standard,
allowing flexible assessment based on diferent streaming requirements or experimental setups. Such
configuration capabilities also enable the deployment of distributed measurements across multiple
instances of the system, making it possible to evaluate the stream under various configurations and
network conditions simultaneously.</p>
    </sec>
    <sec id="sec-4">
      <title>4. Experiments and Results</title>
      <sec id="sec-4-1">
        <title>4.1. Experimental setup</title>
        <p>All experiments have been carried out on a single machine equipped with a multicore 1.2 GHz CPU
and 10 MB of L3 cache, hosting both the player and the evaluation system. A full-HD (1920x1080)
screen has been used in the tests and the ITU-T P.1203 resolution parameter has been set accordingly.
The open source HLS.js media player version 1.6.0 has been used to play the stream, using the player
API to enable logging. A fine-tuning of the playback behavior was also performed, as configuration
parameters can be provided to hls.js upon the instantiation of the Hls object, to adjust the bufering
settings. Although the HLS playlist has been deployed on a separate server, no delays due to routing
protocols or network congestion have been introduced, since playback and evaluation are performed
on the local machine.</p>
        <p>To test the real-time performance of ITU-T P.1203, which is originally designed for sequences of
around 5 minutes, longer live streaming segments (e.g. 10 and 15 minutes) are exploited. Stalling events
have been also randomly simulated by limiting the network throughput between the player and the
server hosting the HLS, by exploiting Google Chrome network throttler feature. A sample stream with
a segment duration of  = 2  has been used throughout the experiments.</p>
      </sec>
      <sec id="sec-4-2">
        <title>4.2. Tests and results</title>
        <p>The first set of tests focuses on evaluating live streaming performance across the four defined modes of
operation, with particular attention to the handling of playback stalling events. These stalls occurred as
a direct consequence of the quality degradation introduced by simulating a 3G network profile, where
the available bitrate was limited to approximately 1 Mbps to emulate low user download bandwidth.
The playback stalls occurred at some points during the streaming session, directly impacting the user
experience. Considering that a stream with  = 2 s was used, the first stall appeared at second 70
(segment 35) and lasted about 8 seconds, equivalent to four segments. A second stall happened at
second 130 with the same duration of 8 seconds. Later, at second 216, the stream paused again for
roughly 6 seconds, corresponding to three segments. Finally, a shorter interruption took place at second
372, lasting 2 seconds, or one segment duration.</p>
        <p>The goal is to assess how each mode manages real-time MOS computation under diferent playback
conditions. As shown in Figure 5, modes 2 and 3 exhibit higher accuracy in assessing the perceived
QoE, especially in presence of playback interruptions and quality switches.</p>
        <p>Additional tests have been carried out to evaluate the stream in Mode 3 by varying the window
size  from 5 to 15, while keeping fixed the step size  = 2; results are shown in Figure 6. From our
experimental attempts, we can deduce that the sliding window size does not significantly afect the
ifnal MOS trend, as long as  remains within a reasonable range. However, increasing the window size
could produce a slight delay in the responsiveness of the MOS updates since more segments need to be
processed before a new score is computed, even though this delay is not perceptible from the user’s
perspective.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Conclusions</title>
      <p>This work presented the integration of the ITU-T P.1203 standard into a system for real-time QoE
evaluation of HTTP Live Streaming content. By simulating realistic conditions, the system enabled
detailed analysis of perceived quality. Results showed that Modes 2 and 3 produced more accurate and
stable MOS trends, especially during stalling events.</p>
      <p>Future work will aim to support evaluation in Modes 0 and 1, even in encrypted or DRM-protected
scenarios where bitstream-level access is restricted, as it would be suficient to extract only the segment
metadata and construct the input for the model accordingly.</p>
      <p>
        Additionally, integrating the ITU-T P.1204 standard [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ] would significantly extend the system’s
capabilities, as it supports a broader range of codecs (i.e., H.265/HEVC, VP9), resolutions up to 4K, and
frame rates up to 60 fps, in contrast with the ITU-T P.1203  which only addresses H.264 Full-HD 30
FPS segments.
      </p>
      <p>Most importantly, the integration should aim to combine both QoE and QoS metrics to ensure a
comprehensive assessment of streaming performance from both network and user perspectives, making
it more suitable for modern adaptive streaming environments.</p>
    </sec>
    <sec id="sec-6">
      <title>Declarations on Generative AI</title>
      <p>During the preparation of this work, the authors used Grammarly to check grammar and spelling. After
using this service, the authors reviewed and edited the content as needed and took full responsibility
for the published content.
model standard for 4K/UHD: ITU-T p.1204.3 — model details, evaluation, analysis and open source
implementation, in: 2020 Twelfth International Conference on Quality of Multimedia Experience
(QoMEX), IEEE, 2020.</p>
    </sec>
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