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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Pilot Study on Spatial Reading Design to Support Character Recognition in Individuals with Dyslexia⋆</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Takashi Yamazoe</string-name>
          <email>yamazoe@info.shonan-it.ac.jp</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Komaro Endo</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Kazuya Iijima</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Nayoung Lim</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Yushi Ouchida</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Hanae Ikeshita</string-name>
          <email>ikeshita_hanae@isc.sagami-wu.ac.jp</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Musashino Art University</institution>
          ,
          <addr-line>1-736, Ogawa-cho, Kodaira, Tokyo</addr-line>
          ,
          <country country="JP">Japan</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Sagami Women's University</institution>
          ,
          <addr-line>2-1-1 Bunkyo, Minami, Sagamihara, Kanagawa</addr-line>
          ,
          <country country="JP">Japan</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Shonan Institute of Technologies</institution>
          ,
          <addr-line>1-1-25 Tsujido Nishi-Kaigan, Fujisawa, Kanagawa</addr-line>
          ,
          <country country="JP">Japan</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Dyslexia is characterized by difficulty in reading sentences due to differences in character recognition compared to typical development. Recently, information technology has transformed communication styles, enabling access from virtually anywhere. However, most information technologies still rely heavily on textual content. As a result, individuals with dyslexia often encounter difficulties and require digital literacy support through improved character design. Previous research has indicated that dyslexia involves unique spatial recognition abilities. In the present study, the authors aimed to explore the potential of this distinctive spatial recognition using three-dimensional font design within a mixed reality environment, as a means of supporting digital literacy. Three-dimensional font objects were created using solid depth extrusion and stroke-order-following depth extrusion, applied to two Gothic fonts. These objects were rendered with two types of micro-facet material appearances. Four different types characters were selected. Resulting in a total of 32 three-dimensional font stimuli. Participants evaluated the stimuli using a subjective evaluation method. They rated their impressions of each font object by responding to twelve questions on a Likert scale. The results indicated that three-dimensional font objects improved character shape recognition in both individuals with dyslexia and typically developing individuals. However, the detailed expressions of depth extrusion and micro-facet material properties elicited different impressions between the two groups. These findings suggest that three-dimensional character expressions may be beneficial for supporting digital literacy in individuals with dyslexia. Furthermore, the details of depth extrusion and micro-facet rendering appear to be key factors in character recognition for font design targeted at dyslexia.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Dyslexia</kwd>
        <kwd>Font design</kwd>
        <kwd>Mixed Reality</kwd>
        <kwd>Spatial recognition</kwd>
        <kwd>Micro-facet</kwd>
        <kwd>Subjective evaluation 1</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Dyslexia is a reading and writing disorder caused by difficulties in recognizing character shapes.
Individuals with dyslexia typically demonstrate normal levels of intelligence, comprehension, and
verbal communication; however, they consistently struggle with reading and writing tasks. Due to
this distinctive characteristic of literacy processing, the challenges faced by individuals with dyslexia
extend beyond the acquisition of basic literacy skills, affecting nearly all aspects of learning and
knowledge acquisition. This condition can significantly hinder their educational development and
overall personal growth [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Dyslexic students in higher education show anxiety levels that are well
above what is shown by students without learning difficulties. This anxiety is not limited to academic
tasks but extends to many social situations [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Furthermore, differences in receptive language
abilities among individuals with dyslexia have been shown to impact executive functions [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. These
findings suggest that such differences influence not only academic learning but also broader aspects
of everyday social and psychological functioning. Mind wandering, as a common issue in daily
functioning, is frequently observed in individuals with dyslexia. The study of mind wandering in
individuals with dyslexia suggests that it may be attributed to a lack of fluency, weaknesses in
working memory, or a higher perceived difficulty of the text [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. These findings confirm that children
with dyslexia or DLD (Developmental Language Disorder) are at-risk for reading comprehension
difficulties but for different reasons, because of weak decoding in the case of dyslexia or weak oral
language skills in the case of DLD [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. This indicates the importance of implementing literacy support
to facilitate reading. In fact, it is known that text-to-speech support can help reduce mind wandering
[
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Thus, literacy support for individuals with dyslexia is not merely an educational aid, but an
essential intervention that impacts both their educational development and overall personal growth.
To construct literacy support for dyslexia, phonological cues is not work for reading and learning.
Because, phonological cues of word recognized is not difference between Dyslexia and typical
development. In case of Dutch children— with or without dyslexia—do not seem to show sensitivity
to phonological cues for word class in word learning [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. On the other hand, survey of multisensory
teaching and learning suggest that it is equally important and unusual to state that there were no
discussions or comments from teachers at any point in the data collection about a multisensory
approach having no impact at all on learning, yet there were many opportunities across the research
study for participants to state this [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ].
      </p>
      <p>The present study aimed to incorporate multimodal sensory elements—including spatial
recognition, material appearance, and mixed reality. The font design was constructed using depth
expression, material properties, and a Gothic typeface to support literacy in individuals with dyslexia.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Spatial recognition on Dyslexia</title>
      <p>
        The visibility and underlying mechanisms of dyslexia have been explored in previous study to
guide the development of effective literacy support strategies. In tasks involving impossible figures
in 2D graphics, individuals with dyslexia have been observed to respond more quickly than those
with typical development [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. However, the accuracy of distinction in individuals with dyslexia is
similar to that of typically developing individuals [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. These findings suggest that individuals with
dyslexia are highly capable of distinguishing graphical information, and their ability to understand
it is comparable to that of typically developing individuals. The ability to make high-accuracy
distinctions without full understanding is a characteristic feature of advanced spatial recognition
skills. Other study reported use of Virtual Reality (VR) environment with individuals with dyslexia.
Adolescents with dyslexia demonstrated better visuospatial performance on a pseudo real-life test
than their nondyslexic peers [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. Rehabilitation using a virtual reality system can enhance treatment
adherence and reduce symptoms by providing engaging activities for children with dyslexia [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ].
These findings indicate that virtual environments may not pose difficulties for individuals with
dyslexia and are likely to contribute positively to the enhancement of literacy-related cognitive
functions. The study of spatial frequency revealed differences in contrast sensitivity between
individuals with dyslexia and those with typical development and chromatic contrast sensitivity
thresholds did not correlate with any of the reading measures [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. This finding aligns with
differences in spatial frequency responses, reflecting the distinct spatial recognition patterns
observed in individuals with dyslexia compared to those with typical development. In literacy
support approaches that leverage depth perception through parallax, the integration of depth and
color perception has been shown to enhance the discrimination of characters and individual strokes
[
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. The study of material appearance indicates that the ability to distinguish macro-facets, such as
on the smooth–rough scale, differs between individuals with dyslexia and those with typical
development. On the other hand, the ability to distinguish micro-facets, such as on the gloss–matte
scale, appears to be similar between the two groups [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. This finding suggests that micro-facet is
able to use cue of distinguish character shape. Research of font type face readability reported that
font types have an impact on readability for both people with and without dyslexia [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]. This
research results suggest font geometry and pattern are influence to readability to both of with and
without dyslexia. However, other research of font type face readability reported that this alternating
treatment experiment shows no improvement in reading rate or accuracy for individual students
with dyslexia, as well as the group as a whole [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]. It should need to clarify Font type face influence
to readability.
      </p>
      <p>In response, the present study incorporated spatial recognition and material perception into font
design to create three-dimensional font objects for literacy support. A preliminary evaluation was
conducted to assess their readability.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Methods</title>
      <p>Our spatial recognition operates based on visible space, as it relies on visual sensory input. To
reproduce character objects in space with on-demand word display, it is reasonable to utilize
Extended Reality (XR), including Augmented Reality (AR), Mixed Reality (MR), and Virtual Reality
(VR). The present study focuses on three-dimensional font design, leveraging spatial recognition as
a means of literacy support. MR provides an appropriate environment for displaying virtual objects
exclusively as three-dimensional fonts during experimental sessions. Readability and user
impressions were evaluated by participants using a twelve-items of Likert scale.
3.1.</p>
      <sec id="sec-3-1">
        <title>Three-dimensional font design</title>
        <p>
          Spatial recognition arises from the judgment of three-dimensional locations and the ability to
distinguish between individual objects. Therefore, stimuli composed of three-dimensional characters
were created using standard graphical font designs with depth extrusion. The stimuli were
constructed using 3D content creation software (Blender, Blender Foundation) and displayed through
a head-mounted display (HMD; Vision Pro, Apple) via a game engine (Unity, Unity Technologies).
Depth extrusion was implemented under two conditions, based on previous research suggesting that
character recognition improves when stroke order and depth correspond. In the solid depth extrusion
condition, depth was extruded uniformly and did not follow the stroke order (Figure 1 shows front
view, Figure 2 shows perspective view). In the stroke-order-following depth extrusion condition, the
extrusion corresponded to both the front-to-back depth and the stroke order from start to end (Figure
3 shows front view, Figure 4 shows side view). To assess the effect of surface properties, two different
micro-facet materials—gloss and matte—were used for the textures (Figure 1 shows matte finish,
Figure 3 shows glossy appearance), as the perceived appearance of three-dimensional objects is
influenced by material properties and lighting. Prior studies have confirmed that micro-facet
perception is largely similar between individuals with dyslexia and those with typical development
[
          <xref ref-type="bibr" rid="ref14">14</xref>
          ]. The micro-facet texture influences perceived hue, causing glossy and matte surfaces to appear
as different colors even when rendered with the same hue setting. Therefore, the RGB values for the
matte textures were based on a darker color setting, and their color parameters were empirically
measured. The RGB values for the glossy textures were subsequently derived from the corresponding
matte color values. Two Gothic-style fonts were used for the character shapes: UD Shin-Gothic
(OpenType, Morisawa, Figure 1) and Source Han Sans (OpenType, Adobe, Figure 5). Characters were
selected from various writing systems. Four types were chosen to generate the three-dimensional
character objects: a number (Figure 1, 2), an alphabet letter (Figure 5, 6), a Chinese character (kanji,
Figure 3, 4), and a hiragana character (Figure 7, 8). In total, Thirty-two objects of stimuli were
prepared for the evaluation.
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>Participant</title>
        <p>One female participant with dyslexia took part in the study. She was 13 years old and had been
formally diagnosed with dyslexia by a medical institution prior to participation (Figure 9). A female
participant with typical development also participated as a control. She was 24 years old (Figure 10).
Informed consent regarding the content and purpose of the study was provided to the participants
and their guardians in advance, and consent was obtained voluntarily.</p>
      </sec>
      <sec id="sec-3-3">
        <title>Apparatus and stimuli</title>
        <p>Thirty-two three-dimensional font objects are presented using a head-mounted display (HMD;
Apple Vision Pro, Apple), as shown in Figure 11. The HMD presents a MR environment through a
video see-through composite system. Size of three-dimensional font objects set height 20cm, width
20cm, depth 3cm. Location of three-dimensional font objects set 110cm from ground, 50cm from face.
This location setting can display in illuminated booth (Figure 9, 10). Illumination condition was set
to 319lx of illuminance, 0.5 of diffuseness of cubic illuminance measurement (Cuttle, C., 2014).</p>
        <p>Participants observed and memorized 12 items assessed using a 7-point Likert scale evaluation
(Figure 12) before wearing an HMD. Participants scored their impression of stimulus. The evaluation
consisted of 12 items assessed using a 7-point Likert scale ranging from 3 to 0 to 3 (Both side positive).
The evaluated items included glossiness, smoothness, clarity of stroke order, legibility of characters,
naturalness, perception of depth, structural clarity, transparency, legibility from different viewing
angles, realism, sharpness, and overall character readability. The experimenter read twelve items and
after participants answered 7-point Likert scale. experimenter completed the evaluation form using
a tablet PC (iPad Air, Apple Inc.). Direct reports of interview style were obtained from the
participants after completion of all trials.</p>
      </sec>
      <sec id="sec-3-4">
        <title>Procedure</title>
        <p>After obtaining informed consent, participants received an explanation regarding the operation
of the head-mounted display (HMD). Once participants demonstrated an understanding of the
operation procedure, they wore the HMD and adjusted the lens position to match their interpupillary
distance, ensuring comfortable viewing of the stimuli. Following the adjustment, the stimulus
presentation began. Each stimulus was presented for 60 seconds, following a 30-second interval.
During the presentation period, participants provided verbal evaluations of 12 items using a 7-point
Likert scale. This procedure was repeated 32 times. The presentation order of the 32 stimuli was
randomized across participants. After completing the evaluations of all 32 stimuli, participants
removed the HMD and took part in direct interviews to provide qualitative reports.
3.6.</p>
      </sec>
      <sec id="sec-3-5">
        <title>Analysis</title>
        <p>Both participants observed the stimuli twice, and depth expression was considered a potential
influencing factor. Therefore, a two-way analysis of variance (ANOVA) was conducted to compare
evaluations. First, all responses on the 12 evaluation items using the 7-point Likert scale were
converted from a 3-0-3 format to a -3-0-3 format. The converted responses were then subjected to a
two-way analysis of variance (ANOVA) with participant and depth expression as factors. For post
hoc comparisons, Bonferroni correction was applied to examine differences between levels of
participant and depth expression, as well as their interaction effects.
3.7.</p>
      </sec>
      <sec id="sec-3-6">
        <title>Results</title>
        <p>The results of glossiness impression (micro-facet) present in Figure 13. The dyslexic participant
demonstrated a perception of glossiness in three-dimensional font objects that was less dependent
on surface texture compared to typically developing individual (p &lt; .01, F = 8.244).</p>
        <p>Figures 14 and 15 present the results of naturalness ratings. While the typically developing
participant perceived the three-dimensional font objects as unnatural, the participant with dyslexia
provided more neutral evaluations (P &lt; .01, F = 7.421). Additionally, the stroke-order-following depth
extrusion was perceived as more unnatural than the solid depth extrusion (P &lt; .001, F = 56.123). No
interaction was observed between participant and depth expression.
Figures 16 present the results of clarity of stroke order ratings. Compared to the typically developing
participant, the participant with dyslexia found the stroke order of characters easier to perceive when
presented as three-dimensional font objects (P &lt; .001, F = 15.185). Furthermore, the
stroke-orderfollowing depth extrusion was perceived as clearer in terms of stroke order than the solid depth
extrusion (P &lt; .001, F = 23.044). An analysis of interaction effects revealed that, while the typically
developing participant found it more difficult to recognize stroke order in the solid depth extrusion
condition, the dyslexic participant perceived the stroke order as equally discernible regardless of the
type of depth expression (P &lt; .001, F = 17.941).</p>
        <p>Figures 17 present the results of perception of depth ratings. Regarding the perception of depth, the
typically developing participant reported a clear sense of depth, whereas the participant with
dyslexia provided neutral evaluations (P &lt; .01, F = 9.477). The stroke-order-following depth extrusion
was perceived as more effective in conveying depth than the solid depth extrusion (P &lt; .001, F = 135).
Analysis of interaction effects (P &lt; .05, F = 5.217) revealed that the dyslexic participant did not
perceive depth in the solid depth extrusion condition, in contrast to the typically developing
participant, who gave a neutral evaluation of the same condition.</p>
        <p>The results of structural clarity present in Figure 18. The participant with dyslexia perceived the
structure of the 3D font objects as easier to understand compared to the typically developing
participant (P &lt; .001, F = 18.132). The stroke-order-following depth extrusion was found to convey
structural clarity more effectively than the solid depth extrusion (P &lt; .05, F = 6.528). Analysis of
interaction effects indicated (P &lt; .001, F = 29.817). that the dyslexic participant found the structure
easy to comprehend regardless of the type of depth expression, whereas the typically developing
participant found the stroke-order-following depth extrusion to be more structurally informative.</p>
        <p>The results of legibility from different viewing angles present in Figure 19. No differences were
observed between participants in the evaluation scores for legibility from different viewing angles.
Regarding depth expression, the stroke-order-following depth extrusion was perceived as less legible
than the solid depth extrusion (P &lt; .001, F = 39.979). Analysis of interaction effects revealed that,
while the dyslexic participant found the solid depth extrusion easier to read when the viewing angle
was changed, the typically developing participant gave a neutral evaluation (P &lt; .001, F = 14.392).
The results of realism impression in Figure 20. Regarding the realism impression, the participant
with dyslexia reported a stronger sense of artificiality, whereas the typically developing participant
provided a neutral evaluation (P &lt; .001, F = 9.312). The stroke-order-following depth extrusion was
perceived as less realistic than the solid depth extrusion (P &lt; .001, F = 76.969). Analysis of interaction
effects (P &lt; .01, F = 7.648) indicated that the dyslexic participant perceived greater realism in the solid
depth extrusion condition, while the typically developing participant maintained a neutral
impression.</p>
        <p>Three-dimensional font objects were reported to be easier to read and more effective for
distinguishing characters than printed or flat-display characters. The stroke-order-following depth
extrusion was considered more effective for learning unfamiliar characters; however, it was
perceived as less readable compared to the solid depth extrusion. The participant with typical
development indicated that the stroke-order-following depth extrusion was more beneficial for
character learning and left a strong impression in terms of memorizing stroke order. In contrast, the
solid depth extrusion was not perceived as clearly different from printed or flat-display characters.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Discussion</title>
      <p>
        This study evaluated the readability of three-dimensional font object designs for individuals with
dyslexia. The results suggest that three-dimensional font objects may be adaptable for literacy
support. Findings related to the clarity of stroke order impressions, structural clarity, and depth
perception indicate that spatial recognition in individuals with dyslexia plays a role in distinguishing
character shapes. This implies that the spatial layout of three-dimensional objects serves as a cue for
character recognition. Evaluations of naturalness, legibility from different viewing angles, and
realism impressions suggest that different font designs may be required depending on whether the
task involves reading continuous text or learning unfamiliar characters. Solid depth extrusion was
perceived as more natural and better suited to viewpoint changes, making it more appropriate for
reading. In contrast, stroke-order-following depth extrusion exhibited clearer structural form and
facilitated understanding of stroke order. Perception of glossiness differed between the participant
with dyslexia and the typically developing participant. The individual with dyslexia perceived the
three-dimensional font objects as glossier. This may suggest that individuals with dyslexia are
constantly searching for visual cues to help distinguish character shapes. Moreover, the proposed
method of using three-dimensional font objects for literacy support may provide a learning
environment that accommodates both individuals with dyslexia and those with typical development.
It should be noted, however, that the findings of this study are based on a limited number of
participants. Further research with a larger sample is necessary to clarify the readability of
threedimensional font objects. No significant differences in readability were found among different font
shapes. This result suggests that similar typeface as include Gothic typefaces does not influence to
readability. This result support no improvement in reading rate or accuracy for individual students
with dyslexia, as well as the group as a whole [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]. Although the present study focused exclusively
on Gothic typefaces, future research should also examine font designs incorporating Sans-Serif
typefaces. Additionally, the present study used only dark-colored (near-black) font objects, and
future research should explore variations in hue.
      </p>
    </sec>
    <sec id="sec-5">
      <title>5. Conclusions</title>
      <p>In conclusion, the present study conducted a preliminary evaluation of three-dimensional font
object designs in a mixed reality (MR) environment, aimed at supporting literacy learning for
individuals with dyslexia. Despite the limited number of participants, the findings suggest that
threedimensional font designs have the potential to facilitate both reading and writing acquisition.
Furthermore, the results suggest that individuals with dyslexia are likely to possess enhanced spatial
recognition abilities. Moving forward, further studies will aim to increase the sample size to enhance
the validity of the results, and to explore a wider range of design elements—including typefaces and
color variations—in order to develop more readable and accessible font designs for diverse learners.</p>
      <sec id="sec-5-1">
        <title>Acknowledgements</title>
        <p>This work was supported by JSPS KAKENHI Grant Number 20K19852 and 23K11371, The Mitsubishi
Foundation Grants for Social Welfare Activities. For the researches, the Ethics Committee of Seikei
University (approval number SREC21-12) approved.</p>
      </sec>
      <sec id="sec-5-2">
        <title>Declaration on Generative AI</title>
        <p>The authors declare that GPT-5 was employed solely for the purpose of grammar correction and
language refinement in the preparation of this manuscript. All content generated through this
process was critically reviewed and revised by the authors, who take full and independent
responsibility for the scientific and intellectual integrity of the published work.</p>
      </sec>
    </sec>
  </body>
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