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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>A. Doroshenko);</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>in 5G network slicing⋆</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Anastasiya Doroshenko</string-name>
          <email>anaastasiia.v.doroshenko@lpnu.ua</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Kvitoslava Obelovska</string-name>
          <email>kvitoslava.m.obelovska@lpnu.ua</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Rostyslav Liskevych</string-name>
          <email>rostyslav.i.liskevych@lpnu.ua</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Tetiana Anton</string-name>
          <email>tetiana.anton.mknus.2021@lpnu.ua</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Lviv Polytechnic National University</institution>
          ,
          <addr-line>Stepana Bandery Street, 12, Lviv, Ukraine, 79000</addr-line>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2025</year>
      </pub-date>
      <volume>000</volume>
      <fpage>0</fpage>
      <lpage>0002</lpage>
      <abstract>
        <p>Computer networks are used in the most diverse spheres of human activity; accordingly, they are studied by various specialists with the degree of detail necessary for them. For this purpose, the educational process uses modern tools and technologies, including Augmented Reality (AR) and Virtual Reality (VR). AR/VR in education is mainly focused on providing a detailed study of certain components by deeper immersion in them, for example, in devices that are network components. In our work, we focus on the network aspects that can enable the use of AR/VR in the learning processes, taking the capabilities of 5G technology. Developed information technology allows us to realize and demonstrate the process of creating 5G network slices, their maintenance, and deactivation. An example of creating the 5G network slice oriented to the use of Augmented Reality for education is given. Developed information technology allows us to realize and demonstrate the process of creating 5G network slices, their maintenance, and deactivation. An example of creating the 5G network slice oriented to the use of Augmented Reality for education is given.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Information Society</kwd>
        <kwd>E-learning</kwd>
        <kwd>Augmented Reality</kwd>
        <kwd>Virtual Reality</kwd>
        <kwd>Extended Reality (XR)</kwd>
        <kwd>Computer Networks</kwd>
        <kwd>Network Slicing</kwd>
        <kwd>5G</kwd>
        <kwd>Interactive Learning</kwd>
        <kwd>Education</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>Augmented Reality (AR) is a technology that overlays digital information, such as images, videos, or
3D models, onto the real-world environment in real time [1]. Unlike Virtual Reality (VR), which
immerses users in a completely artificial environment, AR enhances the real world by adding
computer-generated content to it [2]. AR technology typically relies on devices such as smartphones,
tablets, smart glasses, or AR headsets to deliver the augmented experience [3].</p>
      <p>The integration of augmented reality (AR) and virtual reality (VR) technologies into educational
environments is reshaping traditional learning paradigms [4]. These immersive technologies offer
unique opportunities to engage students, foster creativity, and enhance comprehension by
simulating real-world scenarios or visualizing abstract concepts in ways that conventional methods
cannot achieve [5]. As education increasingly shifts toward personalized and interactive approaches,
AR and VR are emerging as pivotal tools in the digital transformation of learning [6].</p>
      <p>Augmented reality enhances the physical world by overlaying digital content, such as images,
text, and interactive elements, onto real-world environments [7]. This technology has proven
particularly effective in disciplines like biology, where students can explore the human body in three
dimensions, or geography, where they can examine topographical features as though they were
physically present [8]. Such applications make complex subjects more accessible, helping learners
grasp intricate details and relationships that might otherwise be difficult to visualize.</p>
      <p>Virtual reality, on the other hand, immerses users in entirely virtual environments [9], enabling
experiences that are either impossible or impractical in the real world [10]. In vocational training, for
example, VR allows students to practice procedures like air-craft maintenance or medical surgeries in
a risk-free environment [11]. Similarly, history classes can leverage VR to transport students to
ancient civilizations, fostering a deeper connection with historical contexts [12]. These immersive
experiences are not only engaging but also support experiential learning, a critical factor in
knowledge retention and skill development [13].</p>
      <p>One of the most compelling aspects of AR and VR in education is their ability to accommodate
diverse learning styles [3]. Visual learners benefit from vivid imagery, kinesthetic learners engage
through interactive elements, and auditory learners gain from synchronized soundscapes [14]. This
adaptability ensures that these technologies can support inclusive education, addressing the needs of
students with varying abilities and preferences [15].</p>
      <p>Furthermore, AR and VR are transforming collaborative learning. Multi-user VR platforms al-low
students from different locations to meet in virtual spaces, solve problems, and conduct experiments
together as if they were in the same room [16]. This global connectivity fosters cross-cultural
understanding and teamwork, skills that are increasingly vital in today’s interconnected world.</p>
      <p>The main contributions of this paper can be summarized as follows:
•
•
•
information technology for 5G Network Slicing focused on using AR/VR in education has
been developed and demonstrated;
a functional decomposition method for teaching the 5G Network Slicing topic is proposed
and developed;
it is shown that the combination of 5G network technology and AR/VR can provide
innovative solutions for educational purposes.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Literature review</title>
      <p>2.1.</p>
      <sec id="sec-2-1">
        <title>The Key Characteristics of Augmented and Virtual Reality Technologies</title>
        <p>Augmented Reality represents a transformative technological advancement that seamlessly
integrates digital content with the physical environment in real time [17]. Unlike Virtual Reality,
which creates fully immersive artificial environments, AR enhances real-world experiences through
the strategic overlay of computer-generated elements [18]. This enhancement is facilitated through
various devices, including smartphones, tablets, and specialized AR headsets [19].</p>
        <p>The fundamental architecture of AR systems includes several main components. At its core, AR
technology relies on computer vision algorithms to interpret and process environmental data
captured through cameras and sensors [20].</p>
        <p>This processing enables real-time interaction between users and digital elements within their
physical space. The technology uses both marker-based and markerless approaches for
environmental recognition. While marker-based systems require specific visual triggers such as QR
codes, markerless systems utilize advanced sensor arrays, including GPS and accelerometers, to
dynamically map and augment the environment [21].</p>
        <p>Spatial mapping represents another crucial aspect of AR functionality. These systems generate
detailed environmental maps, ensuring precise alignment between virtual objects and physical
spaces [22]. This spatial awareness enables convincing integration of digital content within the user's
surroundings. Furthermore, modern AR interfaces incorporate natural interaction methods,
including gesture recognition and voice control systems, allowing users to manipulate virtual
content through intuitive commands and movements [23].</p>
        <p>The implementation of AR technology relies heavily on specialized Software Development Kits
(SDKs). These comprehensive toolkits provide developers with essential resources for creating AR
applications, including frameworks for object recognition, environmental tracking, and real-time
rendering capabilities. This technological infrastructure supports diverse applications across
multiple sectors, from educational simulations and healthcare visualization to retail applications and
marketing initiatives.</p>
        <p>The versatility of AR technology has led to its widespread adoption across various industries. In
educational contexts, AR enables interactive learning experiences through dynamic 3D
•
•
•
•
•</p>
        <sec id="sec-2-1-1">
          <title>Devices</title>
        </sec>
        <sec id="sec-2-1-2">
          <title>Computer Vision</title>
        </sec>
        <sec id="sec-2-1-3">
          <title>Spatial Mapping</title>
        </sec>
        <sec id="sec-2-1-4">
          <title>Gesture and Voice Control</title>
        </sec>
        <sec id="sec-2-1-5">
          <title>Applications</title>
          <p>visualizations. The healthcare sector utilizes AR for surgical planning and medical training. Retail
applications include virtual product try-ons and interactive shopping experiences, while marketing
professionals leverage AR for immersive promotional campaigns.</p>
          <p>Therefore, key characteristics and components of AR and VR include:
•</p>
        </sec>
        <sec id="sec-2-1-6">
          <title>Real-time Interaction AR enhances the real-world environment by superimposing digital elements onto it in real time. This allows users to interact with both the physical and virtual aspects simultaneously. •</title>
        </sec>
        <sec id="sec-2-1-7">
          <title>Marker-based and Markerless AR</title>
          <p>Marker-based AR requires a specific visual marker or trigger, such as a QR code or image, to
initiate the augmented experience [24]. Markerless AR, on the other hand, uses the device's sensors
(like GPS, accelerometers, and cameras) to detect and augment the environment without the need for
predefined markers.</p>
          <p>AR finds applications across various industries [31], including gaming, education, healthcare [32],
retail [33], marketing [34], and more. Examples include AR navigation, educational simulations,
virtual try-ons for online shopping, and interactive marketing campaigns [35].</p>
          <p>•</p>
        </sec>
        <sec id="sec-2-1-8">
          <title>AR Software Development Kits (SDKs) Developers use AR SDKs to create applications and experiences. These SDKs provide tools and resources for implementing features like object recognition, tracking, and rendering in AR applications [36].</title>
          <p>AR experiences can be delivered through various devices, including smartphones, tablets, smart
glasses, and AR headsets [25]. The choice of device depends on the application and the desired level
of immersion.</p>
          <p>AR systems often rely on computer vision technology to recognize and track the real-world
environment [26]. This involves the interpretation of data from cameras and sensors to understand
the user's surroundings [27].</p>
          <p>AR systems can create a spatial map of the physical environment, allowing digital content to be
accurately placed and interact with the real world [28]. This is crucial for maintaining the alignment
of virtual objects with the user's surroundings [29].</p>
          <p>AR interfaces often incorporate gesture recognition and voice control, enabling users to interact
with augmented content using natural movements or spoken commands [30].</p>
        </sec>
      </sec>
      <sec id="sec-2-2">
        <title>The Educational Impact of Augmented and Virtual Reality Technologies</title>
        <p>As AR technology continues to evolve and expand its applications, it has emerged as a significant
driver of innovation in the digital landscape [37]. The advancement of hardware capabilities and
increasingly sophisticated software solutions has enabled seamless integration between digital and
physical realities, particularly in the educational sector [38].</p>
        <p>AR and VR technologies are fundamentally transforming educational methodologies by creating
immersive, interactive learning environments. These technologies enable students to engage with
educational content in unprecedented ways, facilitating deeper understanding through di-rect
experimentation and visualization. For instance, complex molecular structures in chemistry or
intricate historical scenarios can be rendered in three-dimensional space, allowing students to
examine and interact with them from multiple perspectives [39].</p>
        <p>The implementation of AR and VR in education has demonstrated particular value in personalized
learning approaches. These technologies adapt to individual learning styles and paces, creating
customized educational experiences that address specific student needs. This personalization extends
beyond content delivery to include assessment and feedback mechanisms, ena-bling educators to
track student progress more effectively and adjust instruction accordingly.</p>
        <p>Distance learning capabilities have been significantly enhanced through AR and VR integration.
Virtual classrooms and remote learning environments now provide students worldwide with access
to high-quality educational experiences, regardless of geographical constraints. These platforms
facilitate collaborative learning experiences, enabling students to work together in virtual spaces
while developing essential teamwork and communication skills.</p>
        <p>The practical applications of these technologies are particularly evident in professional and
technical education. In fields such as medicine, aviation, and engineering, VR simulations provide
safe, controlled environments for students to practice complex procedures and develop critical skills.
These virtual training scenarios offer realistic experiences without the risks associated with
realworld practice, allowing students to build confidence and competency before engaging with actual
equipment or patients.</p>
        <p>Furthermore, AR and VR technologies are proving instrumental in cultural and historical
education. Virtual field trips and historical recreations transport students to different time periods
and locations, providing immersive experiences that enhance understanding of diverse cultures and
historical events. This experiential learning approach creates lasting impressions and deeper
connections with the subject matter than traditional teaching methods.</p>
        <p>The integration of these technologies also promotes the development of digital literacy and
technical skills crucial in the modern workplace. As students become proficient in navigating virtual
environments, they simultaneously acquire competencies valuable for future career opportunities in
technology-driven fields [40].</p>
        <p>The educational benefits of AR and VR extend beyond traditional academic out-comes. These
technologies have demonstrated significant positive effects on student motivation and engagement.
The interactive and immersive nature of virtual learning environments captures student interest and
maintains attention, leading to improved learning outcomes and retention rates.</p>
        <p>As educational institutions continue to adopt these technologies, the potential for innovative
teaching methods and learning experiences continues to expand. The com-bination of immersive
technology with traditional pedagogical approaches creates a powerful platform for educational
advancement, promising to reshape the future of learning across all educational levels and
disciplines.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Materials and Methods</title>
      <p>3.1.</p>
      <sec id="sec-3-1">
        <title>Augmented and Virtual Reality</title>
      </sec>
      <sec id="sec-3-2">
        <title>3.1.1. Features of using AR/VR technologies</title>
        <p>The number of users of devices that have the ability to use augmented reality is currently significant
and has a tendency to constantly grow [41]. As can be seen from Figure 1, the number of active
mobile AR users worldwide is expected to increase by 18% from 2023 to 2028.</p>
        <p>The above data indicate the possibility and expediency of the wide implementation of Augmented
Reality in education. Some works devoted to this problem also testify to the relevance and timeliness
of using AR in education.</p>
        <p>A systematic literature review on the use of augmented reality in the teaching of technical and
mathematical disciplines for the development of students' spatial skills is given in [42]. A number of
works are devoted to the implementation of innovative methods in the study of computer networks
[43], [44]. In [45] developed an Augmented Reality Application for studying Computer Network
Devices. The methodology used in this research includes the following steps: Problem Identification,
Planning, Design, Testing, and Implementation. In [46], based on the Research and Development
(R&amp;D) method, AR is used to make it easier for students to understand the process of installing
computer networks.</p>
        <p>When using augmented and virtual reality technologies, several problems related to computer
network bandwidth may arise due to the increased demands on data transmission:
1. High Bandwidth Requirements</p>
        <p>AR and VR content, especially high-quality 3D models and immersive environments, often require
large amounts of data to be transmitted in a short time. This high bandwidth requirement can lead to
congestion and slower network speeds, affecting the quality of the AR or VR experience. In [47]
compared bandwidths required by the level of AR/VR usage by CISCO and Ovum. It was assumed
that by 2024, one-third of household members will be active users of VR/AR devices. This projection
aligns with Cisco's compound annual growth rate (CAGR) of 38% for wearable VR/AR equipment.
Considering a compression ratio of 50% of the original file size, the bandwidth requirements for SD,
HD, and Retina VR games are estimated at 25 Mbps, 40 Mbps, and 300 Mbps, respectively [47].
2. Latency Issues</p>
        <p>Low latency is crucial in AR and VR applications to ensure a seamless and realistic user
experience. High latency, or delays in data transmission, can result in a lag between user actions and
the corresponding changes in the virtual environment, causing discomfort and reducing the
effectiveness of the technology.</p>
        <p>For example, in [48], the authors indicate that most participants are generally satisfied with the
VR system, with minimal impact on symptoms reported in the Simulator Sickness Questionnaire
(SSQ). The study on display and joystick delays revealed significant effects of higher dis-play delays
(30 ms) on Comfort and Immersion Quality, as well as a strong influence on SSQ symptoms, leading
some participants to discontinue the tests. Conversely, joystick delays had minimal impact on
performance or scale up to 200 ms, with only weak effects observed at 400 ms and strong effects at 800
ms. Delays of approximately 0.5 seconds were found to be noticeable and disruptive. While most
participants tolerated the VR simulator well, a few reported moderate or severe symptoms, and two
out of thirty terminated the tests prematurely. Overall, the study [48] concludes that display latency
should be kept below 30–35 ms to avoid significant effects, while joystick latency can be tolerated up
to 0.5 seconds with limited impact
3. Stability of Connection</p>
        <p>AR and VR experiences require a stable and consistent network connection to avoid disruptions or
artifacts in the display. Intermittent loss of connection or fluctuations in bandwidth can disrupt the
smoothness and realism of the virtual experience. The article [49] emphasizes that stable, low-latency
connections are crucial for AR and VR applications. Unstable connections can lead to increased
latency, causing motion sickness and disrupting user immersion. The study highlights the
importance of advanced communication technologies, such as 5G and beyond, in ensuring the
stability and responsiveness necessary for effective AR and VR experiences.</p>
        <p>4. Large Data Transfers</p>
        <p>Virtual reality applications often involve the transfer of large volumes of data in real-time, such as
streaming high-resolution 360-degree videos or transmitting complex 3D models. Insufficient
network bandwidth may lead to buffering, reduced image quality, or interruptions in the streaming
process [50]. Large data transfers in AR/VR are critical due to the high-resolution visuals, complex
environments, and real-time interactivity required by these technologies. The data includes
highdefinition (HD) or retina-quality video streams, 3D models, and sensor data for tracking and
interaction. Efficient data compression, low-latency networks, and high-bandwidth capabilities (e.g.,
5G or fiber optics) are essential to ensure smooth user experiences [51]. Insufficient bandwidth or
delays in data transfer can result in latency, reduced visual quality, or disruptions, which
significantly affect user immersion and satisfaction. Advanced technologies and optimized protocols
are necessary to handle these large data requirements effectively [52].</p>
        <p>5. Multi-User Environments</p>
        <p>In scenarios where multiple users are interacting with the same augmented or virtual space
simultaneously, the demand on network bandwidth increases significantly. Collaborative AR or VR
applications may require substantial bandwidth to synchronize the experiences of different users in
real-time [53].</p>
        <p>6. Data Compression Challenges</p>
        <p>To reduce bandwidth requirements, data compression techniques are often employed. However,
aggressive compression may compromise the quality of visual elements, leading to a trade-off
between bandwidth conservation and maintaining a high-quality user experience.
7. Uploading and Downloading Content</p>
        <p>Some AR and VR applications involve the continuous exchange of data between user devices and
remote servers. Uploading and downloading content, such as user-generated virtual environments or
updates, can strain network bandwidth, affecting the overall performance.</p>
        <p>8. Mobile Network Limitations</p>
        <p>In the case of AR applications on mobile devices, the limitations of mobile network infrastructure,
such as 4G or 5G connectivity, may pose challenges. The availability and speed of the mobile network
can impact the quality of the AR or VR experience.</p>
        <p>To address these issues, it is essential to consider network optimization strategies, implement
efficient data compression techniques, invest in higher bandwidth capabilities, and leverage
advancements in networking technologies, such as 5G, to ensure a smooth and immersive augmented
and virtual reality experience. Additionally, developers should prioritize the design of applications
that can gracefully handle variations in network conditions.</p>
      </sec>
      <sec id="sec-3-3">
        <title>3.1.2. Network Optimization Strategies for Augmented and Virtual Reality</title>
      </sec>
      <sec id="sec-3-4">
        <title>Applications</title>
        <p>The growing adoption of augmented reality (AR) and virtual reality (VR) technologies presents
significant challenges for network infrastructure due to their demanding bandwidth requirements.
Let`s consider the key networking challenges and present effective optimization strategies for
ensuring optimal performance in AR/VR applications.</p>
        <p>Network Challenges in AR/VR Implementation</p>
        <p>The implementation of AR and VR technologies faces several critical networking challenges. High
bandwidth requirements for transmitting complex 3D models and immersive environments can lead
to network congestion and degraded performance. Latency issues are particularly problematic, as
even minor delays between user actions and visual feedback can significantly impact the user
experience and potentially cause physical discomfort.</p>
        <p>The stability of network connections presents another crucial consideration, as intermittent
connectivity or bandwidth fluctuations can severely disrupt the immersive experience. This
challenge becomes particularly acute in multi-user environments, where multiple participants must
maintain synchronized experiences in real-time. Additionally, mobile implementations face specific
constraints related to cellular network capabilities and coverage.</p>
        <p>Optimization Strategies and Solutions</p>
        <p>Several effective strategies have emerged to address these networking challenges. Content
optimization serves as a foundational approach, focusing on efficient compression and optimization
of 3D models, textures, and other virtual assets without compromising visual quality. This approach
can be complemented by implementing adaptive streaming techniques that dynamically adjust
content quality based on available bandwidth.</p>
        <p>Edge computing has proven particularly effective in reducing latency by distributing processing
capabilities closer to end-users. This approach, combined with the strategic implementation of
Content Delivery Networks (CDNs), can significantly improve response times and content delivery
efficiency. The deployment of 5G technology further enhances these capabilities by providing
increased bandwidth and reduced latency, particularly beneficial for mobile AR applications.</p>
        <p>Advanced Caching and Distribution Methods</p>
        <p>Advanced caching mechanisms play a crucial role in optimization by storing frequently accessed
content locally on user devices. This approach significantly reduces the need for repeated downloads
and minimizes latency. Progressive loading techniques further enhance performance by prioritizing
essential content delivery while loading additional elements in the background.</p>
        <p>The implementation of peer-to-peer networking presents an innovative solution for content
distribution, enabling direct sharing between devices within the same virtual environment. This
approach reduces server load and improves overall system efficiency, particularly in collaborative
scenarios.</p>
        <p>Technical Infrastructure Considerations</p>
        <p>Network Quality of Service (QoS) settings play a vital role in ensuring optimal performance by
prioritizing AR/VR traffic. The adoption of efficient network protocols, such as WebRTC, enhances
real-time communication capabilities. Hardware acceleration capabilities can be leveraged to
optimize processing tasks related to content rendering, particularly beneficial for resource-intensive
applications.</p>
        <p>Monitoring and Maintenance</p>
        <p>Continuous network monitoring and optimization remain essential for maintaining optimal
performance. Regular analysis of usage patterns and network metrics enables proactive identification
and resolution of potential bottlenecks. This ongoing assessment allows for timely adjustments to
network configurations and optimization strategies.</p>
        <p>Integration of these various optimization methods requires careful consideration of specific
application requirements and available infrastructure capabilities. Success in implementing AR/VR
applications depends significantly on selecting and combining appropriate optimization strategies
while maintaining flexibility to adapt to evolving network conditions and user requirements.</p>
        <p>As AR and VR technologies continue to advance, the importance of efficient network optimization
strategies will only increase. Organizations implementing these technologies must maintain a
balanced approach that considers both current requirements and future scalability needs while
ensuring consistent, high-quality user experiences.
3.2.</p>
      </sec>
      <sec id="sec-3-5">
        <title>5G network technology</title>
        <p>The use of augmented reality services places increased demands on the networks serving them.
These networks must provide support for different services, guarantee the QoS, deal with the
increasing number of users and devices, and optimize the network resources. New trends and
applications, such as vehicular networks, wireless sensors, ubiquitous networks, heterogeneous
wireless networks, cloud networking, and high-speed networks, are presented in [54], [55], and
mobile ad-hoc Networks with IoT environment in [56]. The result of developing network
technologies with improved capabilities is the fifth-generation networks 5G, which are constantly
being improved [57], [58].</p>
        <p>Traditionally, 5G services are divided into the following three categories:
•
•
•
enhanced mobile broadband (eMBB);
Ultra Reliable and Low Latency Communications (URLLC);
massive Machine Type Communication (мMTC).</p>
        <p>The eMBB category improves 4G mobile broadband, providing high-speed Internet access even in
poor environmental conditions. In turn, URLLC is intended for communications in which speed is not
as important as low delay. For example, an autonomous vehicle in a critical situation may need a
millisecond delay to make a decision. The мMTC is characterized by the connection of a large number
of different devices, most often industrial, with low energy consumption, for which the main
requirement is the stability and reliability of the connection. These are, in particular, sensors,
measuring devices, and infrastructure objects of a smart city.</p>
        <p>Another way of classifying 5G services is also known. Table 1 [59] presents the division of 5G
services into five categories, where, among other categories, the immersion category is introduced.
Virtual/augmented reality, telepresence, and mass streaming content services that require huge
amounts of traffic volume are included in this category.</p>
        <p>5G development scenarios relate to all everyday life aspects, including education. In combination
with augmented reality (AR), 5G networks make it possible to offer and develop new innovative
solutions for educational purposes [60]. A 5G network operator can split traffic, divide the network
into subnets, or aggregate the bandwidth of multiple networks. This allows operators of 5G networks
to select the characteristics necessary to support certain applications. Network Slicing can be used as
a tool for this purpose [61]. Based on shared wireless infrastructure, universal computing, and
storage resources, service providers can provide only as much throughput for specialized services as
is necessary to customers' needs [62].</p>
        <p>The concept of Network Slicing in 5G networks [63] is the best answer for operators on how to
build a network that meets the increased requirements of users and manage it. The way to create such
networks is to transform the network of a given infrastructure into a set of virtual sub-nets [55]. Each
virtual network is designed to fulfill a specific business purpose and contains all the necessary
network resources. The network functions you need can be flexibly built, quickly deployed, and
automatically managed throughout their lifecycle.</p>
      </sec>
      <sec id="sec-3-6">
        <title>3.2.1. Optimizing Quality of Service Parameters for AR/VR Applications Through</title>
      </sec>
      <sec id="sec-3-7">
        <title>5G Network Slicing</title>
        <p>Network slicing technology in 5G networks represents a transformative approach to meeting
escalating user requirements through the creation of virtualized subnet architectures. This
technology enables operators to partition physical infrastructure into virtual networks, each
precisely tailored to specific business objectives while maintaining independent resource allocation
and management capabilities.</p>
        <p>The optimization of Quality of Service (QoS) parameters for AR/VR applications begins with
comprehensive requirements analysis. This process involves a detailed examination of
applicationspecific needs, particularly focusing on critical parameters such as latency tolerance, throughput
requirements, and connection stability specifications. These requirements must be systematically
categorized within the framework of 5G use cases, including enhanced mobile broadband (eMBB),
multi billion device communications (mMTC), and ultra reliable low latency communications
(URLLC) [64].</p>
        <p>The specification of QoS parameters requires precise definition of performance metrics for each
network slice. This includes establishing maximum acceptable latency thresholds, mini-mum
throughput requirements, and reliability standards. These specifications form the foundation of
Service Level Agreements (SLAs), which define both guaranteed performance levels and acceptable
operating ranges for each AR/VR ap-plication slice.</p>
        <p>The integration of edge computing capabilities plays a crucial role in optimizing network
performance by reducing latency through localized data processing. This approach, combined with
dynamic resource management mechanisms, enables real-time adaptation to varying network loads
and application demands. The implementation of the SLICEX API facilitates dynamic net-work
communication, allowing real-time adjustments to QoS parameters in response to changing
application requirements.</p>
      </sec>
      <sec id="sec-3-8">
        <title>3.2.2. Network Traffic Management and Optimization</title>
        <p>Effective traffic management strategies are essential for maintaining optimal network performance.
This includes implementing sophisticated traffic prioritization schemes, optimizing network routing
protocols, and employing advanced data flow management techniques. These strategies ensure
efficient bandwidth utilization while maintaining service quality across all network slices.</p>
        <p>Continuous monitoring and performance assessment are crucial components of successful
network slice management. This involves implementing comprehensive monitoring systems to track
network performance metrics and analyze operational data. Real-world testing protocols verify that
actual performance aligns with specified QoS parameters, while feedback mechanisms gather user
experience data to inform ongoing optimization efforts.</p>
        <p>The implementation of QoS optimization in 5G network slicing requires a sophisticated approach
that balances technical capabilities with practical application requirements. Success de-pends on
maintaining flexibility in response to evolving AR/VR application needs while ensuring consistent
service quality across all network slices.</p>
        <p>As AR and VR technologies continue to advance, the role of network slicing in supporting these
applications becomes increasingly critical. Organizations must maintain adaptable optimization
strategies that can evolve alongside technological capabilities and user requirements, ensuring
sustained performance and service quality in this dynamic environment.</p>
        <p>To estimate the part of augmented reality work in the total set of Use Cases when 5G Network
Slicing was used, we analyzed the 5G Network Slicing dataset [65]. Figure 2 shows that the network
slices were created for cases: Industry 4.0, Healthcare, AR/VR/Gaming, Smartphone, Smart
Transportation, Smart City &amp; Home, Public Safety, and IoT devices.</p>
        <p>As we can see, augmented reality, although compatible with virtual reality and games, occupies a
significant part (10.6%) of total traffic and is in fourth place after Smartphones, Industry 4.0, Smart
City &amp; Home. Given the growing relevance of Augmented Reality, 5G technology, and Network
Slicing, we have developed an information technology that will allow us to demonstrate to students
5G network slicing, including the case when creating an "Augmented Reality for Education" slice.
3.3.</p>
      </sec>
      <sec id="sec-3-9">
        <title>Approach to creating information technology for configuring logical</title>
        <p>subnetworks based on a shared 5G network infrastructure</p>
      </sec>
      <sec id="sec-3-10">
        <title>3.3.1 Conceptual model</title>
        <p>The conceptual model of information technology for configuring logical subnet-works based on a
common 5G network infrastructure is represented in Figure 3. It consists of the following
components:
•
•
•
•
user interaction block;
database, which acts as a repository of information for its further processing and use;
visualization block, which transforms information into a visual form understandable to the
user;</p>
        <p>IT-system.</p>
        <p>The IT system, in turn, consists of a block for creating and editing network slices, a block for
searching and filtering network slices, a block for monitoring network slices, a block for activat-ing
and deactivating network slices, and a Radio Access Network/User Equipment (RAN/UE) emulator.</p>
      </sec>
      <sec id="sec-3-11">
        <title>3.3.2 Information Technology Architecture</title>
        <p>The information technology architecture (Figure 4) is two-layered oriented. It includes the
Operations Support System level (OSS) [66] and the Network’s level.</p>
        <p>OSS is intended for telecommunications service providers. It’s used to configure network
components, provide services, and support network processes. The Operations Support System
includes such components as:
•
•
•
•
a graphical interface that is necessary for interacting with the system and presenting
information;
a system for configuring a network slice and managing its life cycle;
a remote server on which the collected information is located;
a database that contains structured groups of data about network slices for further work
with them.</p>
        <p>In turn, the network layer is a 5G RAN/UE emulator with access to a database containing data on
network characteristics and services.</p>
      </sec>
      <sec id="sec-3-12">
        <title>3.3.3 Logical subnet configuration algorithm</title>
        <p>The flowchart diagram that depicts the approach to logical subnet configuration is represented in
Figure 5.</p>
        <p>The configuration process begins with creating a network slice. The created slice is checked by the
Network's level for its compliance with QoS requirements. Based on the results of the check, the slice
can be approved or rejected. If the network slice has passed the Network's level check, it can be edited
if necessary. The next stage is the activation of the slice. The active slice is subject to constant
monitoring until the operator decides to deactivate it. Deactivation ends the algorithm.</p>
        <p>The above diagram clearly illustrates the life cycle of logical subnets for a specific purpose.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Result and discussion</title>
      <p>Let`s consider the developed information technology for setting up virtualized and independent
networks created on top of a common physical infrastructure 5G, and illustrate it in the scenario of
cutting the network for the use of augmented reality in education.</p>
      <p>The system has a graphical web portal interface. The web portal provides users (customers, mobile
network operators, resource providers) with an easy way to enter Quality of Service (QoS)
requirements in the form of user intents. User intents are higher-level requirements for a slice, such
as:
•
•
•
•
slice information (slice ID/slice name);
QoS requirements (data rate, throughput, latency, security requirements);
coverage area;
one of three service categories:</p>
      <sec id="sec-4-1">
        <title>1) eMBB (Enhanced Mobile Broadband);</title>
        <p>2) URLLC (Ultra-Reliable Low Latency Communication);
3) mMTC (Massive Machine Type Communication).</p>
        <p>A network slice refers to the physical and virtual resources required to operate network segments.
A network slicing provider owns the physical infrastructure on which a lot of slices can be built.</p>
        <p>The user interface for configuring logical subnets based on the shared 5G network infrastructure
includes:
•
•
•
•
•
•
•</p>
      </sec>
      <sec id="sec-4-2">
        <title>Authorization page.</title>
        <p>Dashboard page.</p>
        <p>Page for configuring logical subnets.</p>
        <p>Page for editing logical subnets.</p>
        <p>Search page for logical subnets.</p>
        <p>Logical subnets details page.</p>
        <p>Logical subnet monitoring page.</p>
        <p>The process of configuring logical subnets based on the common infrastructure of the 5G network,
their maintenance, and elimination can be presented as follows.</p>
        <p>Creating a slice. The Slice Creation process begins with the configuration of the slice instance
(step 1 in Figure 6) and defines the requirements for the characteristics and service to be deployed.</p>
        <p>At the stage of configuration of the slice instance, the basic data about the slice are specified, such
as:
• the name of the slice that will be displayed in the user interface (AR for Education);
• system name of the section (ar_education);
• slice description;
• the service that will serve the future network slice (eMBB);
• the zone in which you want to deploy the network slice.</p>
        <p>Figure 7 illustrates the deployment of the service in the area of the Lviv Polytechnic National
University of Ukraine.</p>
        <p>The second step of creating a slice is adding characteristics (Add Characteristic). When opening
this step at the stage of creating a new section (Figure 8), a dialog box appears with a list of available
characteristics. From the list of available characteristics coming from the Network layer, the network
characteristics that define the service requirements for the network slice can be added to the "Selected
characteristics" table.</p>
        <p>Different services have different network performance requirements. Some services require low
latency and high speed, others high bandwidth and acceptable latency, or high security with
acceptable data rate and latency. For the AR for Education network slice, this is Latency, Network
Speed, Downlink Throughput, Uplink Throughput, and the number of devices or users that can be
simultaneously connected to the network.</p>
        <p>In the third step, you can configure the parameters of the added characteristics (Characteristics
Configuration). Each characteristic selected in the previous step has a certain set of variability values,
defined by the Network layer. The operator can leave the selected default value or define their own
from the list of proposed values.</p>
        <p>After the successful completion of the parameter setting procedure, the “Create Slice” button
becomes active, allowing the Operator to save an instance of the slice with all settings. A request for
data processing is sent to the Network layer, and the slice itself will be added to the table on the
“Slices” page with a status of waiting for a decision (Waiting for Network approval).</p>
        <p>On the “Slices” page in the table, you can view all the network slices that were created by the
system and their statuses, or a specific network slice by using the search function and entering text in
the “Search for slice” field. The following status values are possible:
• Waiting for Network approval - a response from the Network layer is expected;
• Rejected by Network - rejected by the Network layer.
• Ready to use - the slice has been checked at the Network level and is ready for activation.
• Active - the slice is successfully activated.
• Deactivated - the slice is deactivated by the Network Operator.</p>
        <p>Activation. After the slice has passed the verification at the Network level, the status of the slice
changes to 'Ready to use' or 'Rejected by Network' depending on the response received. If the status of
the slice is 'Ready to use' (Figure 8), then the system provides the Operator with a certain list of
actions that are possible with this slice, in particular:
• View details - view the details of the section.
• Edit - edit the slice.</p>
        <p>• Activate - activate the slice.</p>
        <p>Activating a slice makes it available for use. At the same time, its status changes to "Active" in the
table, and the system sends a notification that the slice has been successfully activated. The cut, the
creation of which we carried out with the help of our developed system, is ready for use.</p>
        <p>Monitoring. To keep the slice in the right state, the activated characteristics of the slice are
constantly monitored using monitoring tools. For this, feedback is provided to the Network layer,
which dynamically, with the specified time interval, sends data for monitoring network indicators.
Figure 9 shows the results of monitoring parameters Latency and Upper Throughput for slice AR for
Education.</p>
        <p>Deactivation. If the slice status is “Active”, then the system provides the Operator with a certain
list of actions (Figure 10) that can be performed with this slice, in particular:</p>
        <p>View details - view the details of the section.</p>
        <p>Deactivate - deactivate the slice.</p>
        <p>After selecting "Deactivate", the system will display a dialog box with a request for confirmation
of actions to deactivate the network section. Only after the operator confirms his intentions to really
deactivate the slice by pressing the "Yes" button, the system sends a request to the Network layer with
a request to deactivate the slice. After the network level approves the received request, the operator
receives a message about the successful deactivation of the network section.</p>
        <p>The status of the network slice automatically changes to “Deactivated”, as shown in Figure 11.</p>
        <p>The developed technology based on the concept of 5G Network Slicing clearly demonstrates the
work process of creating a logical subnet for the use of AR technology in modern education.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Conclusions</title>
      <p>The use of augmented and virtual reality in education goes beyond mere novelty; it represents a
paradigm shift in how knowledge is delivered and consumed. By making learning more engag-ing,
interactive, and inclusive, these technologies hold the potential to democratize education, bridge
learning gaps, and prepare students for the demands of the 21st century.</p>
      <p>The analysis of edge network devices showed that today many of them support applications with
augmented reality, and statistical data indicate a tendency towards their intensive increase. Analysis
of the network slices in the 5G network shows that the network traffic part focused on augmented
and virtual reality is also significant. So, nowadays we have resources to implement the elements of
augmented reality in the computer network learning process more intensively.</p>
      <p>In addition to existing approaches involving, for example, the study of network devices using AR,
we focused on the study of Network Slicing technology in 5G networks.</p>
      <p>The information technology developed by us allows to demonstrate the process of creating
network slices, their maintenance, and deactivation. An example of creating a network slice ori-ented
to using augmented reality for education is given.</p>
    </sec>
    <sec id="sec-6">
      <title>Acknowledgements</title>
      <p>This work was realized the framework of the Erasmus+ Jean Monnet Module 2022
«101085772AR4EDU Augmented Reality for Education: implementation of European experience».</p>
    </sec>
    <sec id="sec-7">
      <title>Declaration on Generative AI</title>
      <p>During the preparation of this work, the authors used ChatGPT and Grammarly in order to:
Grammar and spelling check. After using these tools/services, the authors reviewed and edited the
content as needed and takes full responsibility for the publication’s content.
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