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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>C.H. Wu);</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>5G-Enabled Augmented Reality for Dynamic Interaction with Linked Building Data and Voxelised Spaces</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Chu Han Wu</string-name>
          <email>wu@ip.rwth-aachen.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Brell-Cokcan Sigrid</string-name>
          <email>brell-cokcan@ip.rwth-aachen.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Chair for Individualized Production, RWTH Aachen University</institution>
          ,
          <addr-line>52074 Aachen</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2025</year>
      </pub-date>
      <volume>000</volume>
      <fpage>0</fpage>
      <lpage>0003</lpage>
      <abstract>
        <p>The integration of Augmented Reality (AR) with Linked Building Data (LBD) presents a transformative approach to managing construction processes by combining intuitive visualisation with semantically rich data. This paper explores a novel framework that enhances LBD using voxelised space descriptions, enabling users to define and interact with dynamic queries and manage construction workspaces. By converting BIM models into RDF triples stored in a triplestore, we facilitate semantic interaction with building elements in AR. Voxelised space further enriches this system, allowing precise definition and spatial reasoning of work zones. The framework leverages AR as a user interface to dynamically query, visualize, and manipulate virtual building elements, providing an intuitive method for construction process planning. A prototype implementation demonstrates the system's potential through a practical use case, highlighting its usability, scalability, and efficiency. This work advances the application of AR and semantic technologies in the Architecture, Engineering, and Construction (AEC) industry, addressing challenges in spatial reasoning and data-driven decision-making.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Augmented Reality</kwd>
        <kwd>Linked Building Data</kwd>
        <kwd>Voxelisation</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <sec id="sec-1-1">
        <title>1.1. Background and Motivation</title>
        <p>
          The Architecture, Engineering, and Construction (AEC) business is under growing pressure to
produce more efficient, sustainable, and cost-effective projects. To fulfil these objectives, digital
technologies such as Building Information Modeling (BIM), semantic web technologies, and
Augmented Reality (AR) have become indispensable. Linked Building Data (LBD), which leverages
semantic technologies to describe building information as machine-readable data, has emerged as an
important tool for facilitating interoperability and advanced decision-making across varied
stakeholders. However, despite these advancements, the interaction with linked data remains
primarily confined to desktop-based applications and lacks an intuitive, spatially aware interface for
field use [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ] .
        </p>
        <p>
          Augmented Reality (AR) introduces a natural and intuitive interface, offering human-computer
interaction by superimposing virtual information on the real environment, creating a more natural
interface for perceiving and manipulating digital content. Within the construction industry, it has
been seen to increases efficiency, improve communications and safety [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ] . With such capability,
the motivation to research the potential of implementing AR by overlaying LBD onto the physical
world, enabling real-time visualisation, query execution, and interaction with digital building data
on-site is present. With the nature of 3D spatial interaction offered by AR technologies, this can be
exploited to address spatial-related issues within the construction industry.
        </p>
        <p>
          Voxelised space descriptions, a technique for dividing 3D space into discrete volumetric units
(voxels), provide an appealing alternative for spatial management. This approach has been widely
adopted in spatial computing, robotics, and simulation for its ability to discretize space into
manageable units [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ] . In construction workflows, voxelisation offers a structured way to define
and analyse workspaces, enabling spatial reasoning for task planning, resource allocation, and
hazard identification. However, voxel models are often disconnected from semantically rich data,
limiting their ability to provide meaningful insights beyond spatial segmentation.
        </p>
        <p>The introduction of 5G further strengthens this approach by addressing connectivity and
performance constraints, which is often faced within a construction project due to geolocation
reasons, offering the opportunity for remote data retrieval and multi-user collaboration.</p>
        <p>This research seeks to elucidate the potential of augmented reality as a transformative tool for
dynamic interaction with linked building data within voxelised spaces. Aiming to address the
challenges within the construction management of the requirement for dynamic spatial reasoning
and workspace delineation. By examining current developments and future prospects in this area,
this paper aims to contribute valuable insights into how these aforementioned methods can be used
to improve data connectivity, visualisation and spatial management.</p>
      </sec>
    </sec>
    <sec id="sec-2">
      <title>2. Related Work</title>
      <sec id="sec-2-1">
        <title>2.1. Linked Building Data (LBD)</title>
        <p>
          Linked building data can be defined as the integration and administration of various
buildingrelated data sources via linked data. This technology is designed to improve interoperability, data
exchange, and the overall management of building information across multiple disciplines and
lifecycle stages. Linked data solutions use open protocols and W3C standards to help integrate various
building data sources into a cohesive and interoperable system. The utilisation of linked data in
Building Information Modelling (BIM) facilitates the seamless exchange of information among
stakeholders. Ontology such as BOT [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ] is used as a core vocabulary to describe high-level building
topology, with BIM maturity level 3 [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ] in mind. The application of linked data in the AEC industry
has been demonstrated in works such as the use of linked data for geospatial description [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ] , where
building data was transformed into linked data through an ontology, enabling interlinking with
geospatial datasets. Besides that, it is also used in building management as demonstrated in this
paper, exploring the information exchange and management of a building’s life cycle [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ] . Aside
from theoretical concepts, studies have also investigated the practical applications of such concepts,
bringing theoretical perspectives and concepts into building management practices [
          <xref ref-type="bibr" rid="ref8 ref9">8,9</xref>
          ] .
Furthering such application, various sources of data such as sensors, design plans, and maintenance
records are combined to create a digital twins [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ] . However, with such wide application of linked
data in the AEC industry, in a survey for linked data interfaces [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ] , a notable gap was identified in
providing a user-centric experience for visualizing this data. Given the context of this paper focusing
on Linked Building Data (LBD), which is intrinsically tied to physical objects, there is significant
potential for these data to be rendered and visualized in ways that enhance user engagement and
understanding.
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2. Augmented Reality in Construction</title>
        <p>
          The potential and recognition of augmented reality (AR) to transform the construction industry
has been on the rise. This is due to its ability to enhance visualisation, improve safety, and increase
efficiency. This technology offers the possibilities of innovative solutions to current challenges in
construction, such as communication barriers, project delays, and safety risks. Augmented reality
(AR) has become a prevalent tool in the field of construction management, employed for
visualising and simulating construction activities. This technology allows stakeholders to have a
solid grasp of the status of projects, both as-built and as-planned, facilitating informed
decisionmaking. This technology assists in the monitoring of project progress and the addressing of issues
encountered by field workers, thereby enhancing project management and execution as observed in
multiple review and analysis papers on the application of AR in the construction industry [
          <xref ref-type="bibr" rid="ref11 ref12 ref13">11–
13</xref>
          ] . As researched by an analysis paper [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ] , the benefits of AR have been observed across different
domains within the construction industry. As the technique of AR within the industry has been
established, the motivation to enrich such geometries with semantic data seems to be prevalent.
        </p>
      </sec>
      <sec id="sec-2-3">
        <title>2.3. Voxelisation in Built Environment</title>
        <p>
          Voxelisation of space is the process of converting spatial data from various sources into a
structured three-dimensional grid of discrete volumetric units, each representing a portion of space
with associated attributes. This technique is widely used to represent and analyse spatial data. This
approach is increasingly applied in various fields, including urban planning, environmental
monitoring, and architectural analysis, to manage and analyse complex spatial data. Applications in
the domain of urban and environmental management have been observed in works such as [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ] ,
which voxelises point clouds of urban cities for urban planning purposes, and [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ] , which voxelises
3D buildings and entities converted from 2D vector data with height data for urban spatial analysis.
Additionally, [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ] has experimented with voxelising aerial Light Detection and Ranging (LiDAR)
data to analyse vegetation coverage. Specifically in the construction industry, there has also been
research done in voxel-based point cloud representation [
          <xref ref-type="bibr" rid="ref17">17</xref>
          ] . The findings of these studies
demonstrate that discretising workspaces to voxels has the potential to facilitate the analysis of 3D
workspaces. This, however can be improved by integrating temporal datasets to address the dynamic
nature of construction projects.
        </p>
      </sec>
      <sec id="sec-2-4">
        <title>2.4. Knowledge Gap and Research Question</title>
        <p>Despite significant advances in the integration of 3D spatial data into urban planning and
analysis, several critical gaps remain. Current voxelisation methodologies often rely on static
representations and oversimplified models, which fail to capture the dynamic and interactive nature
of the built environment as discussed in chapter 2.3. Moreover, most approaches focus solely on
horizontal or vertical spatial changes, neglecting the volumetric interrelationships between
functional spaces, including the utilisation of free spaces. Although visualisation and spatiotemporal
simulation techniques have improved, there is a notable deficiency in integrating voxelised spaces
with semantically rich Linked Building Data (LBD), limiting the development of dynamic, on-demand
query systems. Furthermore, the potential of augmented reality (AR) as an intuitive interface for
interacting with complex building data has been underexplored.</p>
        <p>This study seeks to address these gaps through the following research questions:</p>
        <p>How can AR be employed to effectively visualize BIM-derived RDF data, including both mesh
geometry and associated metadata directly on-site?
How can AR facilitate dynamic querying and real-time updates of BIM-derived data from a
triplestore to support construction decision-making?
How can voxelised space, enriched with semantic attributes, enhance dynamic spatial
reasoning and planning within construction workspaces?</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Approach</title>
      <sec id="sec-3-1">
        <title>3.1. System Architecture</title>
        <p>The system architecture of this paper is designed to integrate Augmented Reality (AR), Linked
Building Data (LBD), and voxelised space descriptions. It consists of three primary layers: the data
layer, the processing layer, and the interaction layer. These layers work in synergy to provide users
with a dynamic, interactive platform for querying, visualizing, and managing construction
workspaces.</p>
        <p>The data layer serves as the foundation of the system, handling the ingestion and transformation
of building data. Building Information Models (BIM), typically provided in Industry Foundation
Classes (IFC) or similar formats, are converted into triples to create a semantic representation using
ontologies such as ifcOWL and BOT. This process extracts both geometric and semantic attributes
of building components as metadata, linking them with spatial relationships like hasGeometry,
containsInBoundingBox, and globalId. Then, the voxelisation process generates a 3D grid
representation of the construction site, dividing it into discrete volumetric units. With the injection
of BIM model(s) and 3D representation of the current state of the construction site into the
workspace, each voxel is enriched with semantic attributes, including material properties, functional
designations, and occupancy data as metadata. The RDF triples are stored in a triplestore, while the
voxelised spatial data is managed in a voxel database, enabling efficient storage and retrieval.</p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. AR Interaction Design</title>
        <p>The AR interaction design allows users to engage with Linked Building Data (LBD) and voxelised
spaces through a dynamic and intuitive interface. Connected to a semantic triplestore, the AR
application retrieves building geometry, semantic data, and voxel information via on-demand
queries. A fiducial marker is used to localize the AR device within the virtual environment, offering
alignment between physical and digital spaces. Using the retrieved geometry, 3D meshes are
generated on demand, allowing users to visualize and interact with up-to-date building elements and
voxelised spaces in AR. Use cases include visualisation of different levels of (dis-)assembly order, sub
elements that are related to the main component, and also visualising boundary boxes of the chosen
component.</p>
        <p>Users can select components or define workspaces for construction or deconstruction tasks. These
actions dynamically update the voxel data in the triplestore, recording workspace boundaries,
functional assignments, and usage schedules. Additionally, the framework supports the
consideration of working machines or robots in workspace planning. Users can include their
dimensions, operational zones, and movement paths during the workspace definition process,
ensuring the spatial configuration accommodates both human and machine requirements. This
inclusion facilitates planning for tasks such as automated assembly, material delivery, or demolition,
enhancing collaboration between human operators and robotic systems.</p>
        <p>The AR interface provides real-time feedback and contextual overlays to display relevant
semantic information, improving decision-making and usability. This design not only supports
efficient planning and management of construction workflows but also lays the foundation for
integrating advanced automation into voxelised space management.</p>
      </sec>
      <sec id="sec-3-3">
        <title>3.3. Voxelised Space Description</title>
        <p>In this approach, voxelised space acts as a detailed and flexible representation of the building's
spatial environment. Each voxel, a small volumetric unit within a 3D grid, is capable of holding
multiple layers of information. From BIM data, voxels capture semantic information such as size,
shape, material properties, and spatial relationships, accurately reflecting the building's properties
within the space. Voxels extend beyond geometric representation by integrating diverse layers of
semantic information. Each voxel is uniquely identified, facilitating integration with external
datasets or systems. In addition to spatial geometry, voxels encapsulate functional data, including
designations such as storage, work zones, or temporary sandpile areas as well as information
pertaining to construction phases and designated safety zones. Moreover, the integration of temporal
data allows for the tracking of changes over time, such as the evolution of a workspace from
construction to operational status. Supplementary attributes, including access permissions, safety
guidelines, and maintenance priorities, further augment the depth and utility of the voxelised data.
By consolidating this wide range of information being embedded into the voxels as metadata,
voxelised space becomes a valuable tool for advanced spatial analysis, on-demand queries, and
interactive AR-based decision-making, making it a cornerstone of effective construction
management and planning workflows.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Implementation</title>
      <sec id="sec-4-1">
        <title>4.1. Tools and Technologies</title>
        <p>The implementation of the proposed system integrates a suite of tools and technologies to ensure
seamless functionality across data conversion, storage, and interaction layers. These tools work in
unison to enable the transformation of BIM data into Linked Building Data (LBD), manage semantic
and spatial data in a triplestore, and provide an intuitive AR interface for on-demand interaction.</p>
      </sec>
      <sec id="sec-4-2">
        <title>4.1.1. Conversion of IFC to LBD</title>
        <p>
          The transformation of Industry Foundation Classes (IFC) files into a Linked Building Data format
that is compliant with semantic web standards is needed. The extraction of both geometric and
semantic information from BIM models, such as building components, relationships, and attributes,
and maps them into RDF triples based on ontologies like ifcOWL and the Building Topology
Ontology (BOT). The resulting RDF data supports advanced queries and facilitates interoperability
between building information and voxelised space representations. One of the tools that offers such
functionality is the IFCtoLBD [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ] converter.
inst:buildingelement_f8b9725e-9584
props:guid "025M0Dimf438IBfJvt$G_z" ;
lbd:containsInBoundingBox inst:buildingelement_2f957744;
rdf:type bot:Element ;
props:volume 0.000010701 ;
lbd:description "" ;
lbd:containsInBoundingBox inst:buildingelement_be2bab7d;
lbd:containsInBoundingBox inst:buildingelement_4b3208cf;
props:lengthRelevant true ;
props:length 87.00000000000001 ;
props:material "Stahl" ;
props:partType "xd_10" ;
props:netSurfaceArea 0.021822 ;
props:type "3D-Objekt5CSweep" ;
props:detailObject false ;
props:layer "0" ;
props:isNegative false ;
Listing 1: An excerpt of IFC converted into LBD triples.
        </p>
        <p>The tool maintains the data fidelity during conversion, while ensuring the alignment with
established Linked Building Data practices. Below is an example of an IFC file converted to RDF
triples. Metadata from the IFC that is extracted by the converter is stored as RDF triples, with
properties and attributes represented as literals (including strings, numbers, and other data types)
while meshes are converted and saved as Base-64 encoded strings. Listing 1 shows an excerpt of the
converted IFC file of a building element with its metadata in the form of triples.</p>
      </sec>
      <sec id="sec-4-3">
        <title>4.1.2. Triplestore</title>
        <p>
          Triplestore is used to manage the RDF triples generated from the converted IFC. It is a
highperformance graph database that supports SPARQL for executing semantic queries and handling
spatial relationships within building data. Blazegraph [
          <xref ref-type="bibr" rid="ref19">19</xref>
          ] is chosen for its scalability and support
for large datasets making it well-suited for storing complex building models and voxelised space
information. Additionally, its SPARQL endpoints allow seamless integration with the AR application,
enabling dynamic queries and on-demand data retrieval.
        </p>
      </sec>
      <sec id="sec-4-4">
        <title>4.1.3. Development of the AR Application</title>
        <p>An application development platform with an integrated development environment (IDE) is used.
The development platform should support cross-platform AR functionality along with SDKs
necessary for AR development. In this implementation, the application needs to handle on-demand
mesh generation based on geometry data retrieved from RDF triples. It also manages user
interactions with building elements, such as selecting components or defining workspaces, which
are subsequently pushed back into the triplestore. Dynamic querying using the SPARQL queries, the
AR application creates a dynamic query contingent to the building element that is tapped on the
screen. A function then generates the query and retrieves information on the building element,
returning the information to the user. The visualisation can be extended by highlighting the related
building elements. The backend of the functions of the application is described as below:</p>
        <p>Dynamic querying: Using the SPARQL queries, the AR application creates a dynamic query
contingent to the building element that is tapped on the screen. A function then generates
the query and retrieves information on the building element, returning the information to
the user. The visualisation can be extended by highlighting the related building elements.
On-demand mesh generation: By using a query that retrieves the mesh geometry
information, the application decodes the Base-64 encoded strings to vertices, lines and faces
that can be rendered on demand. This process ensures that rendered meshes are always
upto-date in accordance with the triplestore and not some pre-loaded meshes into the
application.</p>
        <p>Voxelisation of workspace: The voxelisation is initialised by discretising the workspace into
voxels. Each voxel is given a globally unique identifier (GUID) for identification. Using the
layer function in the application, the application is able to classify different objects that are
in the voxels, i.e., if the entity within the voxel is a machine, work zone, building element,
or storage zone, while incorporating temporal data.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Use Case and Evaluation</title>
      <sec id="sec-5-1">
        <title>5.1. Use Case Scenario</title>
        <p>
          The use case in this study is carried out in an environment that demonstrates the framework’s
functionality within the non standalone 5G-enabled Reference Construction Site [
          <xref ref-type="bibr" rid="ref20">20</xref>
          ] in Aachen,
which serves as a living lab for research in construction by simulating an actual construction site
with real processes while still providing a controlled environment. Such a 5G environment is enabled
with an omni-directional antenna mounted on a tower crane, establishing a wide coverage, while
maintaining a stable network, independent of the crane’s rotational operation. It is critical in
ensuring high-speed connectivity and low latency to enable stable interaction with the triplestore
and voxelised spaces through the AR interface. Figure 1 shows the as-planned BIM model (left) and
the as-built structure (right).
        </p>
        <p>The high-speed data transfer facilitates the retrieval of large datasets such as LBD-derived
geometry and metadata and voxelised metadata. 5G’s low latency from the triplestore and rendering
of complex 3D elements. Additionally, in a 5G-enabled environment, it supports multiple users
simultaneously interacting with the system, making it crucial for collaborative planning scenarios in
large-scale construction projects. This use case’s framework also employed the usage of an edge
server that is set up on the construction site. This allows a secure connection and computationally
intensive tasks to be offloaded to the edge server. Figure 2 shows the connectivity framework of the
application.</p>
        <p>The scenario involves a construction and deconstruction process within the same structure. In
the construction scenario, the user queries and visualizes the construction of a steel frame, seeing
different assembly sequences and sub-assembly components. With the building elements
superimposed on the actual structure, the user has an intuitive view of to-be-constructed elements
with all their metadata, such as schedule and linked elements. Given such information, the user can
define the working, operation and danger zones using the AR interface for planning. Working zone
indicates the actual area where the actual building elements occur, operation zone indicates the area
which is designated for machinery, workers and logistical activities.</p>
        <p>In another deconstruction scenario, the user can visualize and query the metadata of the element
that lies within the wall before the deconstruction process. Using the AR application, the user can
make more informed decisions before deconstructing the wall, minimizing any unwanted damage to
the workpiece or components within. Then, by querying the workspaces that will be used during the
time of the deconstruction process to check if there will be any conflict of workspaces for other
process during the planned execution time.</p>
        <sec id="sec-5-1-1">
          <title>The detailed workflow of the framework is as follows:</title>
          <p>Voxelisation of the construction site: The construction site is discretised by overlaying a 3D
grid on its digital model, using a common zero-point coordinate for consistency between the
physical and virtual environments. The voxels are preliminarily categorized into landscape
and occupied as shown in Figure 3.</p>
          <p>2. Marker scanning and query generation: A fiducial marker is scanned using an AR application
to localize the user and generate context-relevant SPARQL queries. It retrieves all
geometrically defined elements from the triplestore.
3. Data retrieval and rendering: The AR application processes the triplestore responses,
rendering 3D meshes on demand and displaying metadata, for example, materials, weight,
manufacturer, construction sequences, and dimensions to the user as shown in Figure 4 and
5.
4. Interaction with voxelised spaces: Users interact with semantically enriched voxels
representing discrete spatial units. Through the AR application, they can define and snap
voxel dimensions and positions to the pre-established grid from step 1 for planning tasks,
such as designating work zones, allocating resources, or marking danger zones. Confirmed
modifications are pushed to the triplestore for collaborative use.</p>
          <p>Concurrent process for construction and deconstruction: The system allows for concurrent
process management and facilitates simultaneous construction activities. Multiple users,
sharing the same virtual space, can define workspaces for construction processes. Both users’
inputs are integrated in real time, ensuring that the workspace definitions for both
deconstruction and construction are synchronized and maintained within the knowledge
graph.</p>
        </sec>
      </sec>
      <sec id="sec-5-2">
        <title>5.2. Results</title>
        <p>The system demonstrates the feasibility of integrating Augmented Reality (AR), Linked Building
Data (LBD), and voxelised space for planning and managing construction or deconstruction
workflows. The AR application successfully allows users to scan markers, generate queries, and
visualize retrieved building elements on demand.</p>
        <p>Figure 4 and 5 show two screenshots of the AR application, displaying the result of the generated
SPARQL query on the interface. Figure 4 shows the building elements of an internal structure of a
concrete wall, the green component shows the steel structure that is selected, generating a
SPARQL query that returns metadata of the corresponding element. Figure 5 shows a steel frame
module that is to be erected onto the existing structure. The dark green component shows the
selected element, while the elements coloured in light green show all of its related sub-assembly
elements. With the building elements being shown in conjunction with the real world, the user is
able to plan for the workspaces that the process needs, for both construction and deconstruction.
While injecting the voxels with semantics such as process, schedule, related building elements, and
positions.</p>
        <p>It was able to show key interactions, such as the visualisation of building elements and the display
of metadata such as material properties, and voxelised spaces, embedded with process assignments,
and task schedules. Listing 2 shows examples of triples of a voxel that are generated using the AR
application when the user defines the deconstruction working zones along with their spatial
occupancy.</p>
        <p>Inst:buildingelement_ffe7ba58-527f-f1037fc4-d0155629af2e
surface 0.5810229999999618
type BuildingElement
descriptionValue "Ankerschiene 38/17</p>
        <p>L219cm , FVZ"
netVolume 0.00145635
netSurfaceArea 0.5810229999999618
materials “Daemmung; Stahl"
label "TA38V-1"
weight 3.841548204000899
inst:ifcowl_ifcelementassembly_40606a3c-ec3f4f9f-8d0f-b9246f9788be
hasSubElement
beam_10e38798-b3de-4807-9557</p>
        <p>86c6e8927c70
hasSubElement
beam_d8835b04-07f7-4bc3-ade7</p>
        <p>7f7a002e9e60
hasSubElement
beam_2a39fa95-3658-43f4-b704</p>
        <p>4c50457ad403
hauptteil "HEB120"
lieferscheinName "Ladung 1"
gewichtBaugruppe 178.49326
label "Traeger"</p>
        <sec id="sec-5-2-1">
          <title>Listing 2: Proposed example of triples generated from a single voxel</title>
          <p>The defined workspace planning show how users can define zones for construction tasks and
dynamically update the associated voxel data, with RDF triples reflecting changes such as adjusted
planned times and linked building elements. The system’s performance metrics reveal its capability
to handle complex data and interactions efficiently. The average time performance of the SPARQL
queries sent to the triplestore to retrieve a result is documented in Table 1, with different amounts
of data being queried and processed, within the 5G-enabled reference site. While the AR application
is able to dynamically generate 3D meshes from retrieved geometric data, complex geometries and
queries notably took more time to convert and render the meshes.</p>
          <p>Localization using fiducial markers provided reliable alignment between the physical and virtual
environments. The updated RDF triples illustrate the system’s ability to maintain data consistency,
with changes made through the AR interface immediately reflected in the triplestore, as shown in
Figure 6. In the figure, on the left shows a screenshot of the voxels using the AR application, while
on the right shows the queried voxels in a custom viewer within a virtual environment. This
crossplatform ability shows the platform’s capability to support collaborative planning using different
devices and platforms.</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>6. Discussion and Outlook</title>
      <p>This study demonstrates the potential of integrating AR with LBD, while proposing a novel idea
for a semantically enriched voxelisation of spaces in construction and deconstruction workflows.
The framework supports on-demand mesh rendering driven by SPARQL query results, producing
visualisations of meshes enriched with linked data. This capability addresses Research Question 1 by
providing users with a comprehensive spatial understanding of construction and deconstruction
processes. Moreover, by leveraging AR to overlay this enriched data onto a 3D environment, the
system enhances users' ability to grasp the intricate relationships between building elements and
their metadata, facilitating a more informed decision-making and effective process planning. Further,
the AR application enables dynamic querying of the rendered meshes, providing users with an
intuitive interface to explore building element data without needing to write SPARQL queries. The
system also supports real-time SPARQL data updates for process management and scheduling,
leveraging voxelised representations to enhance spatial context. This integrated approach effectively
addresses Research Question 2 by simplifying data interaction and improving workflow planning.
Additionally, voxelised space enhances spatial reasoning by embedding semantic attributes within
each voxel, which supports precise task planning, effective workspace definition, and optimized
resource allocation. This granular representation directly addresses Research Question 3 by
demonstrating the potential of semantically enriched voxelised workspaces to improve construction
planning and management.</p>
      <p>
        Despite these advantages, the system has limitations. Reliance on fiducial markers for AR
localization may not be ideal in some environments where markerless positioning would be more
practical. Subsequently, dynamic SPARQL queries, while powerful, are somewhat predefined to a
certain extent. Developing a more robust query generation could address this. The inclusion of 5G
technology in the Reference Construction Site is anticipated to enhance on-demand query execution
with higher bandwidth and lower latency, improving application response time. Integrating edge
computing with 5G improves scalability, supporting multiple users and larger datasets in
collaborative environments. However, in Table 1, it shows that the data size of 50MB has a query
time of 30 seconds; this could be improved by using a more efficient triplestore as described in this
paper [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ] . Base64-encoded geometry storage, though efficient for serialization, may result in
increased storage overhead. An alternative approach could involve referencing external 3D model
files to reduce the load on the triplestore. Additionally, the rendering speed remains limited by the
AR device's computational capacity. With more powerful computational chips and better rendering
algorithms being developed, this is speculated to have an improved process time in the future.
      </p>
      <p>When compared to similar systems, this approach stands out due to its on-demand mesh
rendering with interaction capabilities and the integration of voxelised spaces with semantic data.
The granularity of the voxelised representation, combined with dynamic updates, allows for more
precise task planning than traditional methods. Advancements such as multi-user AR collaboration,
adaptive voxelisation, holographic overlays, and 5G-powered edge computing present promising
future directions. Ultimately, this system demonstrates how the integration of augmented reality,
linked building data, and voxelised space can improve construction workflows, improving efficiency,
precision, and collaboration in the AEC industry.</p>
    </sec>
    <sec id="sec-7">
      <title>7. Future works</title>
      <p>
        Future work could focus on fully defining an ontology for voxels in a construction site in order
to better capture the semantics, interactions and temporal data required for effective planning,
scheduling, and real-time management of construction workflows. The ontology could potentially
be integrated with ontologies that address process descriptions, such as the Internet of construction
process ontology [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ] . These can provide a structured framework for representing workflows, task
dependencies, and temporal relationships. Additionally, the degree and relationships of the adjacent
neighbourhood [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ] , as described in this paper, are also potential topics to be researched. The
relational information to each of its neighbours can potentially be used to implement rules and
constraints to the voxels, giving spatial management spatial reasoning, data validation and
knowledge discovery. These ontologies are essential for describing activities like deconstruction,
detailing associated tasks, stakeholders, and timeframes.
      </p>
      <p>
        Besides that, the implementation of the voxels as triples can be used for robot controls, especially
for navigation purposes. The voxels application has been seen in ROS frameworks such as
Octomap [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ] , which uses voxels to describe occupied spaces and UFOMap [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ] that is an
improved version of Octopmap, improving efficiency and integrating a new category of unknown
space. Bringing such frameworks together presents the opportunity for a new method for
humanmachine interaction. Not limited to only 2D mapping, the 3D nature of voxels allows for the
application to be extended to navigation for unmanned aerial vehicles (UAV) such as drones.
      </p>
      <p>Lastly, incorporating different sensors into the knowledge graph could enhance automated
decision-making. For example, implementing 5G signal strength into the knowledge graph could
provide another layer of information to the A-Star path finding algorithm used in robotics, avoiding
areas with low signal strength.</p>
    </sec>
    <sec id="sec-8">
      <title>8. Conclusions</title>
      <p>The paper contributed by presenting an innovative approach to integrating Augmented Reality
(AR), Linked Building Data (LBD), and voxelised space descriptions to improve planning and
management in building and deconstruction operations. The system enables on-demand, intuitive
interaction with building data, allowing for dynamic querying, workspace design, and automated
updates to a triplestore, therefore improving data-driven decision making. The 5G-enabled Reference
Construction Site offers connectivity on-site, while the voxel ontology combined with process and
IoT ontologies enables spatial and temporal reasoning. The results demonstrate intuitive AR
interaction, efficient voxel updates, and interoperability with BIM data, validating the system’s
potential for construction site automation. Therefore, presenting a novel AR-driven LBD framework
that advances semantic digital twins, automation, and on-demand construction monitoring, bridging
the gap between digital and physical construction settings.</p>
    </sec>
    <sec id="sec-9">
      <title>Acknowledgement</title>
      <p>The content of this work is part of the research project TARGET-X, co-funded by the European
Union. Views and opinions expressed are however those of the author(s) only and do not necessarily
reflect those of the European Union or the other granting authorities. Neither the European Union
nor the granting authority can be held responsible for them. The TARGET-X project has received
funding from the Smart Networks and Services Joint Undertaking (SNS JU) under the European
Union's Horizon Europe research and innovation programme under Grant Agreement No
101096614.</p>
    </sec>
    <sec id="sec-10">
      <title>Declaration on Generative AI</title>
      <p>During the preparation of this work, the author(s) used Grammarly in order to: grammar and spelling
check, paraphrase and reword. After using this tool/service, the author(s) reviewed and edited the
content as needed and take(s) full responsibility for the publication’s content.</p>
    </sec>
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