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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Thematic Analysis as a Phenomenological Data Analysis Method for Human-Computer Interaction</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Emanuel Felipe Duarte</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Maria Cecília Calani Baranauskas</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Instituto de Computação, Universidade Estadual de Campinas (UNICAMP)</institution>
          ,
          <addr-line>Campinas</addr-line>
          ,
          <country country="BR">Brasil</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>PPGInf, Universidade Federal do Paraná (UFPR)</institution>
          ,
          <addr-line>Curitiba</addr-line>
          ,
          <country country="BR">Brasil</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2025</year>
      </pub-date>
      <abstract>
        <p>As presented in a grand challenge from the Brazilian Human-Computer Interaction (HCI) community, there is a need to revisit and find new theoretical-methodological foundations to account for the emergent phenomena surrounding our interaction with computational technologies. In this paper, we examine and discuss Thematic Analysis as phenomenological data analysis method to be used in HCI research. In this approach, we emphasize the context of embodied interactions and socioenactive systems, where non-verbal bodily actions and social interactions take the centre stage. We do so by briefly presenting the socioenactive system Aquarela Virtual, and then presenting and discussing two Thematic Analyses studies related to the use of this system: one emphasizing social and enactive interactions, and another emphasizing manifestations of imagination in enactive interactions. As our main contribution, we argue that while it requires a more nuanced and inevitably human approach to data transcription and a more contemporary understanding of scientific values, Thematic Analysis is well-suited as a phenomenological method for HCI.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Thematic Analysis</kwd>
        <kwd>Phenomenology</kwd>
        <kwd>Method</kwd>
        <kwd>Data Analysis</kwd>
        <kwd>Human-Computer Interaction</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        The adoption of new theoretical and methodological approaches is considered a grand challenge by
the Brazilian Human-Computer Interaction (HCI) community for the next ten years (2025–2035) [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
In the grand challenge, the authors express how the HCI community needs to revisit and find new
theoretical-methodological foundations to account for the phenomena surrounding our interaction
with computational technologies, hinting towards phenomenology as a potential approach. In this
direction, as phenomenology emphasizes the relationship of whole-bodied individuals to their (physical,
social, and digital) contexts, it follows that we need methods that account for capturing, describing,
and analysing interaction in a more phenomenological way. This can be viewed as a movement to go
beyond more traditional approaches commonly found in the field of HCI, such as measuring usability
(e.g., eficiency or eficacy), or even subjective but still reductionist approaches of User Experience ( UX)
(e.g., satisfaction or engagement). One interesting prospect we will address in this paper is the popular
method known as Thematic Analysis [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
      </p>
      <p>
        Proposed by Virginia Braun and Victoria Clarke, Thematic Analysis [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] is a well-known and widely
used data analysis method for qualitative data. The method is used to identify, analyse and present
patterns (themes) found in the data, including their interpreted meanings and how these themes may
relate to each other. How it is applied may vary (e.g., it can be inductive, deductive, reflexive etc.), but it
usually involves the following steps: data transcription, coding, and identification, revision and definition
of themes, usually presented as a thematic map. Even though the method was initially proposed in
the field of Psychology, it was quickly adopted in other fields. As opposed to other popular qualitative
methods, such as Grounded Theory [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], Thematic Analysis presents itself as being flexible and adaptable
to diferent research contexts, and as a result it became widely used in scientific literature. However, even
though Thematic Analysis is sometimes pointed out as being experiential/phenomenological, Braun
and Clarke argue that it is not an inherently phenomenological method [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Indeed, the method is often
used with emphasis on verbal language and meanings, through the analysis of verbal transcriptions
(e.g., from interviews) or written text.
      </p>
      <p>Nevertheless, the flexibility of Thematic Analysis makes it suitable to go beyond language by also
analysing social interactions, body movement and actions and other phenomenologically interesting
events. Therefore, in this paper, we examine and discuss Thematic Analysis as phenomenological data
analysis method to be used in HCI research. We emphasize the context of embodied interactions and
socioenactive systems, where non-verbal bodily actions and social interactions take the centre stage of
research. We do so by briefly presenting the socioenactive system Aquarela Virtual, and then discussing
two diferent Thematic Analyses conducted with data collected during the use of this system. Each
presented analysis comes from a selected study, and although they share similarities (e.g., both can be
considered reflexive), one can be considered more inductive towards the observed social and enactive
interaction, and the other can be considered more deductive towards identifying imagination in enactive
interactions (neither, however, is exclusively inductive nor deductive).</p>
    </sec>
    <sec id="sec-2">
      <title>2. The Aquarela Virtual Socioenactive System</title>
      <p>
        The Aquarela Virtual [
        <xref ref-type="bibr" rid="ref5 ref6">5, 6</xref>
        ] is a system designed in the context of the Socioenactive Systems project1.
Also in the context of social isolation due to the COVID-19 pandemic, the system was designed to allow
children to interact synchronously with verses and elements from the song Aquarela [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] (a popular
song in Brazilian culture, often associated with childhood and tenderness), and with each other through
these verses and elements. The interaction with the Aquarela Virtual system takes place through the
manipulation of physical artifacts related to the song (e.g., castle, sun etc.) with QR codes that can be
shown to a computer with a webcam – these artifacts were previously hand-made with scrap materials
by the children themselves, with support of their teachers and parents, as part of their regular school
activities. When a specific element is detected by the webcam through its QR code, an animation of
the verse related to that element is played to all connected children. There is also the possibility of
“joining” a verse that is currently being played, or showing printed emojis to share afective states.
Every action that is captured by the system (e.g., showing artifacts or emojis) is broadcasted to everyone
else currently connected. The physical context of the interaction with the Aquarela Virtual system,
including objects that can be interacted with, is shown in fig. 1, and diferent moments of its graphical
interface are shown in fig. 2.
1São Paulo Research Foundation (FAPESP), Brasil. Process Number #2015/16528-0. https://socioenactive.ic.unicamp.br/
      </p>
      <p>The Aquarela Virtual system was used in workshops held at the Centro de Convivência Infantil
(CECI), part of the Divisão de Educação Infantil e Complementar (DEdIC) of the Universidade Estadual
de Campinas (UNICAMP). This place provides a preschool structure located within the university
campus that is aimed at accommodating children from students, faculty, and staf. Eleven children –
aged between 4 and 6 years old – participated in the workshops, that were conducted on November
4th and 5th, 2021, and were filmed for later analysis. This research was approved by a Research Ethics
Committee (CAAE 72413817.3.0000.5404). These videos compose the dataset that was used in the two
Thematic Analyses that we will briefly present in the following sections.</p>
      <sec id="sec-2-1">
        <title>2.1. First Thematic Analysis: Social and Enactive Interactions</title>
        <p>
          The first Thematic Analysis we will address focused on social and enactive interactions of one child
with the Aquarela Virtual system [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ]. Besides speech, the transcription of the data emphasized the
handling of physical objects, gestures, posture, body movements, and verbal and non-verbal interactions
with an accompanying adult, with 17 minutes of interaction being transcribed. This Thematic Analysis
can be considered more inductive towards the observed social and enactive interaction because it did
not follow predetermined goals or had predetermined actions that needed to be accounted for. The
following excerpt illustrates a transcribed moment, alongside the subsequent codes that were attributed
to it (this excerpt is a free translation from Brazilian Portuguese, and uses a fictitious name to preserve
the anonymity of the participant):
[00:20]: Clara holds the sad (blue) emoji with her right hand, while with her left hand she grabs happy (yellow)
emoji, showing both to the computer at the same time. Initially, Clara moves the emojis quickly up and down,
and then holds them crossed, still showing them to the computer.
        </p>
        <p>Codes: object manipulation - emoji; afective expression - emoji; interaction with the system -
webcam; exploration with objects - movement and emoji.</p>
        <p>
          The Thematic Analysis of the coded transcription resulted in the following themes (in a free translation
from Brazilian Portuguese): Interaction, Identification (of others, of themselves), Autonomy, Exploration,
Socioafectivity, and Communication (local or remote and verbal or bodily). Further details about the
Thematic Analysis, including a detailed explanation of the themes, instances for each theme, and their
relationship through a thematic map, can be consulted in the original study [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ]. In the present paper, we
emphasize how the Thematic Analysis method was successful in allowing the coding and identification
of themes related to embodied actions surrounding the socioenactive system, going beyond verbal
communication and capturing even subtle actions and movements.
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2. Second Thematic Analysis: Imagination in Enactive Interactions</title>
        <p>
          The second thematic analysis we will address focused on the emergence of perceived imagination
during enactive interactions of the same child with the Aquarela Virtual system [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ]. This analysis was
conducted on top of the same transcription as the previous one, but by a diferent researcher with a
diferent focus. Therefore, acknowledging that the transcription is not an objective truth, but rather
a subjective interpretation of the collected video data, this researcher reanalysed the recorded video
and introduced additional details into the transcription. This Thematic Analysis can be considered
more deductive towards identifying imagination in enactive interactions, because of a clear focus of the
researcher, although she was still open towards analysing emergent behaviour. The following excerpt
illustrates a transcribed moment (with an example of an added detail in italics), alongside the subsequent
codes that were attributed to it (this excerpt is also a free translation from Brazilian Portuguese, but
here presented as originally translated to English in the published study, including a diferent but still
ifctitious name to preserve the anonymity of the participant):
[01:11] Ana takes the happy emoji (yellow) and shows it to the computer while making
a low/high-pitched sound and turning her head to her left, as if she was ’posing’ when
showing the emoji to her colleagues who are in the videoconference, still looking at the
computer.
        </p>
        <p>Codes: object manipulation - emoji; afective expression - emoji; interaction with
the system - webcam; local verbal communication - expression; body language - pose.</p>
        <p>
          This Thematic Analysis resulted in the following themes: Interaction, Identification (self, other), and
Embodied Imagination (Exploration, Enactive metaphor and Playfulness). Further details about this
Thematic Analysis, can be consulted in the original study [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ]. For this example, we emphasize how
the Thematic Analysis method embraces the subjective experience of transcribing and analysing data,
instead of trying to suppress it through, for instance, a mandatory coeficient of agreement between
researchers (e.g., Cohen’s kappa). Diferent researchers can look at the same data and come out with
diferent transcriptions and analyses, which can all be valid according to their subjective experience.
Although this may raise concerns towards the rigour of the methodology, we believe that it can still be
assured by a detailed report that illustrates and explains a concrete mapping between transcription,
codes, and themes.
        </p>
      </sec>
      <sec id="sec-2-3">
        <title>2.3. Discussion</title>
        <p>The two presented studies are examples of how Thematic Analyses can be a suitable phenomenological
data analysis method of inquiry in HCI. These two examples highlight how Thematic Analysis can
be flexibly used beyond the scope of verbal communication, also considering embodied actions (e.g.,
gestures, movements, postures, expressions etc.) as well as non-verbal social interactions (e.g., looking
at someone else, showing someone something etc.).</p>
        <p>
          An inevitable implication of this approach, however, is how the transcription process becomes a
much more complex efort with inevitable subjectivity (i.e., the transcription becomes a product of
the combination of researcher and data, and not only data). Instead of only transcribing what is said,
the transcriber now needs to pay attention to and write down small gestures, movements, and other
perceived actions deemed relevant, no matter how subtle they may be, and can also add their more
interpretative and reflexive perception to what is being transcribed. It is worth noting that current
advances in Artificial Intelligence ( AI) as a transcription and qualitative data analysis tool are rendered
virtually useless in this context, as no AI system seems to come close to being satisfactory in recognizing
the nuanced aspects we highlighted in our examples. Nevertheless, a bright side of this realization is
that it further emphasizes the importance of the researcher as an irreplaceable agent of the process,
which correlates with another Brazilian HCI grand challenge on the implications of AI in HCI [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ].
        </p>
        <p>
          On the topic of the role of the researcher, it is also important to discuss how this increased subjectivity
relates to the prominent scientific values of rigour, reproducibility, and transparency. Traditionally,
when we bring up research paradigms in general and even in HCI [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ], subjectivity is often regarded as
a problem to be addressed. Even qualitative approaches such as Grounded Theory [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ] often require a
coeficient of agreement between researchers as a rhetoric argument towards a presumed “universality”
in the presented results. We, however, subscribe to the same view of the proposers of Thematic Analysis
on this subject, Virginia Braun and Victoria Clarke, who argue that:
“Demonstrating coding reliability and the avoidance of ‘bias’ is illogical, incoherent and
ultimately meaningless in a qualitative paradigm [. . . ] researcher subjectivity is
conceptualised as a resource for knowledge production, which inevitably sculpts the knowledge
produced, rather than a must-be-contained threat to credibility.” [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ]
        </p>
        <p>Therefore, we do not view the subjectivity presented in our examples as a problem or a threat to the
credibility of these studies. In a Thematic Analysis, the value of rigour is preserved through a process
that is still systematic and carefully conducted. The value of reproducibility and transparency, in turn,
are inseparable. The former does not mean that a diferent researcher, in a diferent context, will reach
the same results, but rather that through the latter – transparency of data, process etc. – the entire
analysis can be traced and verified, from transcribed data to codes and all the way to the resulting
themes and thematic map. Each analysis will be diferent, but this is not a problem as long as the process
is transparent to the point of being possible to trace and verify its results.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Conclusion</title>
      <p>The grand challenge of new theoretical and methodological approaches for HCI opens many
opportunities to revisit and reframe established methods. In this paper, we have shown through examples
that Thematic Analysis can be well-suited as a phenomenological data analysis method for HCI. This
adoption requires, however, a more nuanced and inevitably human approach to data transcription, and
also a more contemporary and phenomenological understanding of scientific values: rigour is preserved
through a systematic and carefully conducted process, and reproducibility and transparency should be
understood as the ability to trace and verify results instead of universality.</p>
    </sec>
    <sec id="sec-4">
      <title>Acknowledgments</title>
      <p>This study was financed, in part, by the São Paulo Research Foundation (FAPESP), Brasil, Process
Number #2024/16790-5; by the Universidade Estadual de Campinas (UNICAMP), Brasil, FAEPEX grant
#2356/24; and by the National Council of Technological and Scientific Development (CNPq), Brasil,
grant #309442/2023-0.</p>
    </sec>
    <sec id="sec-5">
      <title>Declaration on Generative AI</title>
      <p>During the preparation of this work, the authors used LanguageTool in order to: Improve writing style
and Grammar and spelling check. After using this tool/service, the authors reviewed and edited the
content as needed and take full responsibility for the publication’s content.</p>
    </sec>
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</article>