{"version.version":"0.0.7","version.cm_url":"https://github.com/ceurws/ceur-spt","spt.html_url":"/Vol-4131/paper3.html","spt.description":null,"spt.id":"Vol-4131/paper3","spt.wikidataid":null,"spt.title":"Phenomenology and Digital Games: Perspectives on Why and Directions on How","spt.pdfUrl":"https://ceur-ws.org/Vol-4131/paper3.pdf","spt.volume":{"number":4131,"acronym":"PhenoHCI 2025","wikidataid":null,"title":"Proceedings of the Workshop on Phenomenological Concepts and Methods for HCI Research","description":null,"url":null,"date":"2025-12-15","dblp":null,"k10plus":null,"urn":null},"spt.session":null,"cvb.id":"Vol-4131/paper3","cvb.title":"Phenomenology and Digital Games: Perspectives on Why and Directions on How","cvb.type":null,"cvb.position":null,"cvb.pagesFrom":null,"cvb.pagesTo":null,"cvb.authors":"Virginia Fernandes Mota,Emanuel Felipe Duarte","cvb.vol_number":"4131","cvb.pdf_name":"paper3.pdf","cvb.pages":"15-20","cvb.fail":null}