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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Speculative Design as a Post-Phenomenological Practice</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Marcelo Soares Loutfi</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Sean Wolfgand Matsui Siqueira</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Federal University of the State of Rio de Janeiro (UNIRIO)</institution>
          ,
          <addr-line>Avenida Pasteur 458, Urca, Rio de Janeiro, RJ 22290-255</addr-line>
          ,
          <country country="BR">Brazil</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2025</year>
      </pub-date>
      <abstract>
        <p>This paper analyzes a Speculative Design workshop conducted in an undergraduate Information Systems course with 38 students. The activity explored how generative artificial intelligence (GenAI) and the Theory of Technological Mediation (TTM), inspired by post-phenomenological approaches, can support critical reflection on the role of technologies in shaping sociotechnical futures. Conducted in four stages, the workshop involved mapping sociotechnical networks, using GenAI to project future scenarios, designing technological solutions, and evaluating them through the Technological Mediation Cards. The analysis presented in this paper focuses on the speculations of two groups and on insights gathered from a focus group discussion, enabling a deeper examination of how students articulated technology, ethics, and agency within their speculative narratives. The ifndings show that, although students initially accepted GenAI outputs passively, they progressively adopted a more critical and curatorial stance when analyzing the mediating efects of technologies. This shift fostered an understanding of technologies as co-constitutive agents of future realities and encouraged ethical and reflective discussions about their implications. The study contributes to more-than-human HCI and design education by demonstrating how integrating GenAI and TTM can transform speculative design into a practice of critical reflection.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Speculative Design</kwd>
        <kwd>Post-Phenomenology</kwd>
        <kwd>Theory of Technological Mediation</kwd>
        <kwd>Sociotechnical Futures</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        The advancement of digital technologies has been reshaping social structures, as well as practices
of perception, interaction, and world-making [
        <xref ref-type="bibr" rid="ref1 ref2">1, 2</xref>
        ]. Increasingly intelligent and ubiquitous artifacts
permeate bodies, routines, and environments, shaping relationships and sociotechnical futures. When
driven by logics of eficiency and performance, this technological advancement often overlooks ethical
dimensions, social justice, and sustainability [
        <xref ref-type="bibr" rid="ref3 ref4">3, 4</xref>
        ].
      </p>
      <p>
        In this context, Speculative Design emerges as an approach that goes beyond solving immediate
problems by fostering the imagination of alternative futures, anticipating sociotechnical implications,
and expanding ethical and sociotechnical responsibility in the act of designing [
        <xref ref-type="bibr" rid="ref5 ref6">5, 6</xref>
        ]. When articulated
with post-phenomenological approaches, its scope expands, enabling designers not only to envision
futures but also to understand how technologies actively participate in mediating experiences, producing
meaning, and shaping lived worlds.
      </p>
      <p>This paper presents an experience conducted within an undergraduate Information Systems (IS)
course, where students participated in a Speculative Design workshop. Structured in four stages,
the activity involved mapping sociotechnical networks, speculating on their futures, and designing
Information Technology (IT) solutions that redefine these ecosystems and their narratives. Finally,
participants critically evaluated the projected scenarios and solutions from a post-phenomenological
perspective, using a tool based on the Theory of Technological Mediation (TTM).</p>
      <p>The main objective of the workshop was to demonstrate how a tool based on the TTM can support
students in conducting a phenomenological analysis within a speculative design practice mediated
by Generative Artificial Intelligence (GenAI). Instead of simply accepting the outputs provided by the</p>
      <p>GenAI, participants were encouraged to act as curators, critically analyzing the results and reflecting
on how the technological extrapolations could impact people’s lives in practice.</p>
      <p>The results indicate that participants moved beyond a purely functional view of technologies,
recognizing them as co-constitutive agents of the speculated future scenarios and as producers of efects in
the world. The post-phenomenological lens was essential in supporting reflections on how these future
technologies may mediate practices, reconfigure relationships, and impact experiences in the world.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Theoretical Background</title>
      <p>In this section, we present the key concepts and foundational aspects necessary to understand the
theoretical and methodological foundations that underpin this work.</p>
      <sec id="sec-2-1">
        <title>2.1. Speculative Design</title>
        <p>
          Speculative Design is an approach that uses fictional and provocative scenarios to imagine and discuss
alternative futures [
          <xref ref-type="bibr" rid="ref5 ref7">5, 7</xref>
          ]. Unlike traditional design, which focuses on solving immediate problems,
this practice is dedicated to exploring uncertainties, formulating questions, and problematizing values,
ideals, and assumptions that are often taken for granted in the present.
        </p>
        <p>
          At the core of this approach are speculative artifacts and narratives, which serve as critical instruments
to question the relationships between technology and society. Rather than predicting the future,
Speculative Design seeks to make visible the tensions, dilemmas, and impacts that are often overlooked,
creating space to imagine futures that are more plural, ethical, and inclusive [
          <xref ref-type="bibr" rid="ref10 ref8 ref9">8, 9, 10</xref>
          ].
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2. Post-Phenomenology</title>
        <p>
          Post-phenomenology is a contemporary philosophical approach within the philosophy of technology
that seeks to update and transform classical phenomenology to address the increasingly pervasive role
of technology in everyday life [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ].
        </p>
        <p>
          Developed by Don Ihde in the 1990s, this approach starts from things, observing how real objects,
such as microscopes, smartphones, or software, participate in human experiences and social practices
[
          <xref ref-type="bibr" rid="ref11 ref12">11, 12</xref>
          ]. Ihde proposed a typology of human–technology relations, including the embodiment relation,
in which the artifact becomes part of the body, such as eyeglasses or canes; the hermeneutic relation, in
which the artifact provides interpretations of the world, such as thermometers or medical scans; the
alterity relation, when we interact with technology as if it were another agent; and the background
relation, in which the artifact shapes the environment without direct interaction, such as ventilation
systems.
        </p>
      </sec>
      <sec id="sec-2-3">
        <title>2.3. Theory of Technological Mediation</title>
        <p>The TTM, proposed by Verbeek [13], integrates philosophical analysis with empirical investigations into
how concrete technologies operate in everyday life. In doing so, it aligns with Science and Technology
Studies (STS) [14], but with a specific focus on lived experience and ethics. TTM demonstrates that
technical artifacts possess a form of agency: they shape social practices, moral decisions, interpretations
of the world, and even how humans perceive themselves as moral subjects [15, 16]. In this sense,
technology plays a constitutive role in how humans perceive, interpret, and act. It helps us do things
and contributes to shaping who we are.</p>
        <p>Verbeek’s proposal moves away from the idea that there is a separate subject (human) and object
(technology) merely connected by functional mediation. Instead, he argues that subjects and objects
are mutually constituted through mediation; technology actively participates in the formation of the
subject and in how the subject relates to the world [17, 18].</p>
        <p>To analyze how technologies mediate the relationship between humans and the world, Verbeek [15]
identified seven types of technological mediation, as presented in Table 1. This framework enables an
understanding of how technologies shape perceptions, actions, and relationships, while simultaneously
being shaped by social practices.</p>
        <p>Technology becomes part of the body, functioning as an extension of it and reshaping perception and action.</p>
        <p>Technology helps interpret the world, making data or phenomena more understandable.</p>
        <p>Technology is perceived as an “other” with which one interacts, almost as if it has agency or personality.</p>
        <p>Technology operates discreetly, shaping the environment without drawing attention.</p>
        <p>Technology is physically integrated into the body, altering its capabilities and identity.</p>
        <p>Technology amplifies human abilities, such as strength, vision, or cognition.</p>
        <p>Technology creates immersive virtual environments that temporarily replace the real world.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Speculative Design Workshop</title>
      <p>The workshop brought together 38 undergraduate students of Information Systems, organized into 12
groups, along with three researchers acting as facilitators. Most students were in their sixth semester,
with a profile oriented toward the job market.</p>
      <p>Conducted over two days with a total duration of approximately five hours, the workshop followed
four stages, illustrated in Figure 1, which presents the methodological flow adopted.</p>
      <p>In Stage 1, participants were introduced to Speculative Design, organized into groups, and guided
to choose one of the following themes previously defined by the facilitators: dating apps, streaming
platforms, betting platforms, short-video platforms, distance learning platforms, and circular economy
platforms. Participants used a collaborative board as a support tool to map the relationships between
human and non-human actors, discuss the dynamics of the current scenario, and identify relevant
sociotechnical elements.</p>
      <p>In Stage 2, the groups deepened the mapping of the current sociotechnical network related to their
chosen topic, identifying actors, relationships, and interdependencies. Based on this diagnosis, they
developed projections of how this network could evolve over a 5-to-10-year horizon, considering signals,
trends, and emerging forces. To support this extrapolation exercise, participants employed GenAI,
supplying prompts with the information gathered from the current mapping. Through this process,
they explored possible developments—both positive and negative—that could impact the functioning,
values, and dynamics of the speculated scenario.</p>
      <p>All groups used ChatGPT as their primary GenAI tool during the speculative activities. Although the
participants did not explicitly report the reasons behind this choice, it is plausible that their decision
was influenced by the facilitators’ initial instruction, which encouraged the use of a GenAI platform
such as ChatGPT to assist in producing speculative content.</p>
      <p>Based on the projected future, Stage 3 focused on the development of a technological solution capable
of intervening in the future scenario, with the goal of mitigating undesirable outcomes. In addition,
the groups created a speculative narrative that describes how this solution reconfigures relationships,
practices, and experiences within the future sociotechnical network. To support this process, they once
again employed GenAI tools, feeding prompts with descriptions of the designed technology and their
expectations regarding how this intervention would afect the speculated future sociotechnical network.</p>
      <p>Finally, in Stage 4, participants carried out a critical evaluation of the designed solution using the
Technological Mediation Cards1, developed by Loutfi et al. (2024). This tool guides reflection based on
the seven types of technological mediation proposed by Verbeek [13], enabling the groups to analyze
how the designed technology mediates sociotechnical relationships, producing transformations in ways
of being, acting, and perceiving within the speculated scenario.</p>
      <sec id="sec-3-1">
        <title>3.1. Data Collection</title>
        <p>To facilitate data collection, participants recorded their extrapolations and evaluations using a simple
tool that stored this information in a MongoDB database. However, it is important to note that this data
collection could have been performed using alternative supports, such as a text document, a spreadsheet,
or even paper, since the focus was on the content produced rather than the tool itself.</p>
        <p>In addition, a focus group session was held at the end of the workshop to capture participants’
perceptions of the activity. The facilitator who conducted the session used open-ended questions,
encouraging participants to freely share their impressions and experiences. All relevant comments and
insights were carefully documented by the facilitator for subsequent analysis.</p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Data Analysis</title>
        <p>The facilitators, who also served as researchers in this project, conducted an interpretative analysis
aimed at understanding how participants used the Technological Mediation Cards to reflect on the
efects of the designed artifacts on the sociotechnical dynamics of the speculated futures.</p>
        <p>Due to space constraints in this article, we chose to illustrate the analysis based on two groups. Table
2 provides an overview of the speculated futures and the technological solutions developed by these
groups, which served as the basis for the interpretative analysis conducted.
By 2029, generative AI dominates content
creation, making it highly personalized.</p>
        <p>However, this leads to risks of
homogenization and the proliferation of sensationalist
content.</p>
        <p>By 2035, hyper-personalized streaming
leads to unique but socially isolating and
more expensive experiences, due to the
high cost of algorithms and increased
technological dependency.</p>
        <p>IT Solution
CurateAI, a platform that uses AI for
ethical curation and balanced recommendations,
combined with monetization through digital
tokens and community governance to
balance authenticity and engagement.</p>
        <p>Multidimensional Personalized Streaming
Platform with emotionally responsive AI,
algorithmic transparency, and a collaborative
community that fosters social interaction
among users.</p>
        <p>In addition to the main findings, the focus group revealed further insights into participants’
engagement and reflections throughout the workshop, summarized in Table 3.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Results and Discussion</title>
      <sec id="sec-4-1">
        <title>This section presents and discusses the main findings of the workshop.</title>
      </sec>
      <sec id="sec-4-2">
        <title>1Available at https://especule-21835.web.app</title>
        <sec id="sec-4-2-1">
          <title>4.1. Dimensions of Technological Mediation in Speculative Scenarios</title>
          <p>Group 1 identified that the CurateAI app plays a significant mediating role in users’ relationships with
information and with the social environment. In the dimension of alterity, participants highlighted that
the recommended content actively influences behaviors and perceptions, leading users to reproduce
patterns and adhere to certain biases, often unconsciously. From the perspective of hermeneutic
mediation, they observed that AI algorithms deliver highly personalized content that shapes the user
experience and influences their perception of reality. This process produces illusions and exerts
subtle emotional control, afecting users’ critical autonomy. Regarding the immersion dimension, they
emphasized that the continuous consumption of short-form videos amplifies the desire for idealized
and virtualized worlds.</p>
          <p>Group 2 emphasized that the extreme personalization of the Multidimensional Streaming Platform
generates a mediation that resembles interaction with an almost-human agent. The embodiment
mediation was associated with the indispensability of the system, whose absence is perceived as
a concrete loss in everyday life. Through the lens of cyborg mediation, participants observed that
the content functions as an emotional modulator, influencing the user’s mental state in a manner
analogous to devices that release controlled doses of medication, promoting psychological comfort,
mood regulation, and an increasing dependency on the platform.</p>
          <p>Overall, the results demonstrate that the Technological Mediation Cards proved to be efective tools
for supporting the critical analysis of future sociotechnical scenarios from a post-phenomenological
perspective, even though participants had no prior familiarity with these theoretical frameworks.
Moreover, the groups explicitly recognized the agency of the designed artifacts, expanding their
understanding beyond intended functionalities and engaging in meaningful discussions about the
ethical implications of these mediations within the speculated future ecosystem.</p>
        </sec>
        <sec id="sec-4-2-2">
          <title>4.2. The Use of IAGen</title>
          <p>The use of GenAI played a central role in the workshop, both as a tool supporting the creation of
scenarios and narratives and as a mediator of the speculative process itself. However, it was observed
that, at first, student engagement was limited. The GenAI-generated extrapolations and narratives
were so complete that many participants accepted the results passively, without questioning the social,
technical, or ethical implications of the projections presented. Although some expressed skepticism
regarding the feasibility of certain ideas, labeling them as “impossible,” few went beyond that initial
observation.</p>
          <p>The turning point occurred when the groups began using the Technological Mediation Cards to
critically analyze the GenAI-generated solutions. At that moment, participants started to identify
mediation dimensions that had not been addressed by the generative systems, bringing to light ethical,
perceptual, and relational implications associated with the use of the speculated technologies. The
cards therefore functioned as a device for cognitive and ethical reorientation, shifting the focus from
passive acceptance of results to a critical and reflective stance toward the technological mediations
suggested by the AI.</p>
          <p>In other workshops conducted with the same tool, the Technological Mediation Cards were used
to support the design of technological solutions, an exercise aimed at anticipating possible design
efects. In the present workshop, however, their use was diferent: the cards were applied not to design
technologies but to reflect on the results produced by the AI itself. This shift in focus revealed the
potential of the cards as an analytical instrument for thinking about AI as a mediator as well.</p>
          <p>This perspective emerged spontaneously when some participants asked how to deal with so-called
“AI hallucinations.” The facilitators’ guidance was to understand these hallucinations not as failures but
as speculative opportunities, that is, as expressions of deviation from algorithmic standardization that
could themselves be explored as creative resources for Speculative Design. One student described this
idea as “accessing the glitch in the matrix,” recognizing the heuristic value of error and unpredictability.
Another student, in turn, questioned the “infinite results” that AI could produce for the same context
and how to decide which one would be the “right” one. We explained that this multiplicity highlights
the uncertainty of futures and that it should be explored to (a) reflect on present-day decisions, (b)
choose which futures we wish to activate, and (c) plan ways to intervene in those futures.</p>
          <p>An interesting aspect observed during the workshop is that, at no point did participants question
the fact that the solutions and narratives produced by the AI are themselves the outcomes of training
models grounded in Eurocentric and North American contexts. This absence of critique reveals a latent
risk: the imagined futures generated by GenAI may be inherently shaped by Western epistemologies
and cultural imaginaries. Considering that the workshop took place at a university in São Paulo, a
metropolis that mirrors a Western worldview, this uncritical adoption of such perspectives also reflects
how students perceive and situate themselves in the world. Future iterations of this activity should
therefore incorporate explicit discussions about these biases, encouraging students to use Speculative
Design not only to imagine alternative futures but also to question whose futures are being imagined
and from what positionality they are conceived.</p>
        </sec>
        <sec id="sec-4-2-3">
          <title>4.3. Alignment with More-than-Human HCI</title>
          <p>This study also aligns with the emerging more-than-human perspective in HCI, which has been
established as a critical response to the limitations of the traditional human-centered paradigm [20, 21,
22]. This approach ofers an essential theoretical lens for addressing contemporary challenges such
as transhumanism, which advocates the overcoming of biological limits through biotechnologies, and
posthumanism, which decentralizes the ontological and moral primacy of the human [23].</p>
          <p>Within this context, Speculative Design functions as a reflective practice that enables participants to
recognize technologies as co-constitutive agents in shaping future sociotechnical realities. The critical
evaluation grounded in the TTM reinforces this understanding by revealing how designed artifacts not
only serve human purposes but also mediate experiences, perceptions, and ways of being within the
speculated scenarios.</p>
          <p>The workshop results illustrate this dynamic. CurateAI, designed by Group 1, operates as an
agentive participant in the constitution of collective experience, where cognition, ethics, and afect are
distributed across human and non-human assemblages. Meanwhile, the Multidimensional Streaming
Platform, created by Group 2, produces mediations that blur the boundaries between human afect
and technological agency, exemplifying a relational ontology in which subjectivity and technology
co-emerge through reciprocal mediation.</p>
          <p>In this way, participants intuitively engaged in a more-than-human mode of design reasoning,
recognizing technologies as moral and epistemic agents within the speculated sociotechnical ecosystems.</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Conclusions</title>
      <p>This study addressed two central aspects of contemporary design practices: the playfulness in speculative
processes and the tendency toward passive acceptance of results produced by GenAI. Through this
process, post-phenomenology proved to be a valuable framework for critically examining what AI
delivers, the forms of mediation embedded in its outputs, and the worlds that these mediations project.</p>
      <p>To support this analysis, the Technological Mediation Cards, based on Verbeek’s TTM, were employed.
During the workshop, the cards served two complementary functions. The first was to critically evaluate
the designed technologies, enabling participants to understand how the speculated solutions could
reconfigure sociotechnical relations in future scenarios. The second, and more significant, was to
analyze the AI itself, unveiling the mediations implicit in its responses, the values encoded in its models,
and the worldviews it tends to reproduce. This dual function transformed the cards into an expanded
reflective instrument, capable of mediating both the object of design and the agent proposing the design.</p>
      <p>Despite their efectiveness in raising students’ awareness of the mediating role of technologies, the
cards proved limited when faced with the opacity and distributed nature of GenAI’s mediations, whose
algorithmic processes, training data, and embedded cultural imaginaries elude direct phenomenological
analysis. Future research should therefore explore new hybrid or difractive [ 24, 25, 26] instruments
capable of making visible the layers of agency and bias underlying AI systems.</p>
    </sec>
    <sec id="sec-6">
      <title>Declaration on Generative AI</title>
      <p>The authors used ChatGPT to assist in text translation, improvement of writing style, and grammatical
and spelling verification. After using these tools, all content was carefully reviewed and edited by the
authors, who take full responsibility for the final version and the content of this publication.
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