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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Towards a Methodology of Phenomenological Research through Design</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Maja Fagerberg Ranten</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Roskilde University</institution>
          ,
          <addr-line>Universitetsvej 1, 4000 Roskilde</addr-line>
          ,
          <country country="DK">Denmark</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2025</year>
      </pub-date>
      <abstract>
        <p>This draft ofers a preliminary suggestion for Phenomenological Research through Design (PRtD), a methodological framework that integrates phenomenological principles into Research through Design (RtD) practice. Based on Merleau-Ponty's phenomenology, the framework outlines five interrelated methodological aspects: #1 Prototyping through the Lived Body, #2 Exploring the Reciprocity of Touch and Touchback, #3 Cultivating Social Interrelation, #4 Embracing Drifting as a Method, and #5 Attuning to Intercorporeality - as tools for engaging with and reflecting on design processes that are bodily, social and material. PRtD ofers a grounded, yet flexible approach to designing with and through the body. The framework is proposed as a practical contribution to Soma Design, embodied interaction design, and reflective methodologies in HCI, particularly for those seeking to centre lived experience in interaction design.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Research through Design</kwd>
        <kwd>Phenomenology</kwd>
        <kwd>Embodied Interaction</kwd>
        <kwd>Soma Design</kwd>
        <kwd>Intercorporeality</kwd>
        <kwd>Design Methodology</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        In Research through Design (RtD), the act of making ofers a space for generating knowledge through
material exploration and reflection [
        <xref ref-type="bibr" rid="ref1 ref2 ref3 ref4 ref5">1, 2, 3, 4, 5</xref>
        ]. Yet, this space often underutilises a crucial source of
insight: the designer’s own embodied experience. Drawing on phenomenology, particularly the work
of Maurice Merleau-Ponty [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], this paper introduces a methodological framework that treats the lived
body as a site of knowledge production in design.
      </p>
      <p>
        This paper outlines a possible direction for Phenomenological Research through Design (PRtD), a
methodological framework that ofers an alternative lens for generating design knowledge grounded in
ifrst-person experience, bodily attunement, and relational awareness. PRtD responds to recent calls
within HCI to adopt more entangled, situated, and reflective approaches that acknowledge the complexity
of human–technology relations [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. The framework has emerged through practice-based experience
with interactive systems, rooted in hands-on experimentation with bodily interactive installations
in collaborative design settings over the past decade. It translates phenomenological insights into
perspectives for engaging with the sensory, social, and material dimensions of interaction design.
      </p>
      <sec id="sec-1-1">
        <title>1.1. Introduction Vignette</title>
        <p>
          I will begin with a detour to an example from my design practice with embodied interactive installations.
Dream Forest was an installation created by the art collective illutron in 2016 for a week-long music festival
in the woods. Our intention was to ofer a dream-like walking experience away from the noise of the festival.
Participants entered through a hole in the fence, received a headset, and suddenly, the festival sounds
disappeared. Breathing slowed as ambient music filled their ears. They followed a path of illuminated
trees, meeting others walking in the same quiet rhythm. The light patterns shifted gently as they passed
by, responding to each movement with ripples of color and soft pulses of glow. At the heart of the forest,
a clearing revealed aerial dancers (see figure 1), their breath visible like smoke in the heavy white light.
From there, the walk continued until participants returned the headsets and stepped back into the festival,
carrying the experience of the passage with them. When we work on installations in the woods, my lived
body is always part of the process. Borrowing Susan Kozel’s words: “I touch the world when I handle
materials in the creative process, and these materials touch me back. . . ” [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ]. Yet it is never just my body
at play – our collaborative bodies become entangled in the making, shaping meaning together with one
another and the materials. Phenomenological Research through Design is my attempt to bring forward
embodied experience as a source of knowing, ofering both a conceptual anchor and a practical guide for
engaging with bodily experience.
        </p>
      </sec>
      <sec id="sec-1-2">
        <title>1.2. Five Interrelated Aspects</title>
        <p>PRtD distils five interrelated methodological aspects: #1 Prototyping through the Lived Body, #2
Exploring the Reciprocity of Touch and Touchback, #3 Cultivating Social Interrelation, #4 Embracing
Drifting as Method, and #5 Attuning to Intercorporeality. Each aspect ofers both a conceptual entry
point for engaging with the bodily and relational entanglements of design processes.</p>
        <p>
          While design practice ofers an array of methods, such as sketching, personas, and prototyping,
many approaches continue to overlook embodied, sensorial knowledge as a legitimate and generative
epistemic source. However, in domains such as Soma Design [
          <xref ref-type="bibr" rid="ref10 ref11 ref12 ref13 ref14 ref9">9, 10, 11, 12, 13, 14</xref>
          ] and embodied
interaction [
          <xref ref-type="bibr" rid="ref15 ref16 ref17 ref18 ref19">15, 16, 17, 18, 19</xref>
          ], there is growing recognition that designing through the body can surface
experiential nuances not readily accessible through abstract representation or post hoc analysis.
        </p>
        <p>PRtD builds on this trajectory by placing lived, felt experience at the centre of inquiry. Rather
than treating the body as an object of study, this framework conceives it as the lived body – the
pre-reflective ground of perception and action, the very site where experience and meaning emerge. It
is through this embodied subjectivity that design thinking and reflection-in-action take shape. The five
aspects help frame the methodological contribution as follows. #1 Prototyping through the Lived
Body; emphasises the body as an active material and sensing apparatus: through gestural sketching,
physical enactment, or sensor tuning, designers use their bodily presence to probe interactions. #2
Exploring the Reciprocity of Touch and Touchback; highlights the dialogical nature of material
engagement: touching always entails being touched back, as materials subtly resist, shape, or redirect
the designer’s intentions. #3 Cultivating Social Interrelation: attends to the afective and embodied
dynamics between people in collaborative or co-design settings, where meaning emerges through
mutual bodily responsiveness. #4 Embracing Drifting as a Method: re-frames deviation, uncertainty,
and exploratory movement not as errors but as essential to bodily designs’ emergent, temporal and
iterative character. #5 Attuning to Intercorporeality: recognises the entangled, shared nature of
embodied experience: even solitary design actions are informed by prior and ongoing relations with
other human and more-than-human bodies.</p>
        <p>Rather than ofering a prescriptive toolkit, PRtD serves as a reflective and generative scafold for
those navigating the complexities of embodied interaction design. By foregrounding lived
experience and relational materiality, this suggestive framework contributes to ongoing discussions within
the HCI community, particularly those interested in somatic design, qualitative and practice-based
methodologies, and more-than-human perspectives.</p>
      </sec>
    </sec>
    <sec id="sec-2">
      <title>2. Related Domains</title>
      <p>
        Research through Design (RtD) has become an established approach in HCI for generating knowledge
through making, emphasising reflection on the outcomes of design processes [
        <xref ref-type="bibr" rid="ref1 ref20 ref5">1, 20, 21, 22, 23, 5</xref>
        ].
Annotated portfolios [24, 25] and other forms of reflective documentation further support this approach.
The PRtD framework aligns with RtD’s reflective tradition but foregrounds the role of bodily experience
during designing, not just after the fact. This extends Donald Schön’s concept of the "reflective
practitioner" [26] by incorporating first-person phenomenological reflection-in-action.
      </p>
      <p>
        Soma Design, particularly developed by Höök [
        <xref ref-type="bibr" rid="ref10 ref15">10, 15, 27</xref>
        ], has been foundational in shaping this
perspective and has been incredibly influential, making essential contributions by foregrounding
bodily awareness and somatic practices in design. Soma Design approaches encourage designers to
heighten bodily awareness through techniques such as Feldenkrais or other somatic practices, and to
design in partnership with those experiences. Related methods, such as bodystorming and embodied
sketching [28], highlight the value of physical movement and sensation during ideation. However, these
practices are sometimes characterised as informal, centred primarily on the designer’s own sensibility,
and less explicitly grounded in theory. As Gallagher [29] argues through the notion of front-loaded
phenomenology, phenomenological concepts should not merely inspire but actively structure the design
of research itself. From this perspective, much existing design research risks remaining only loosely
phenomenological – drawing on phenomenology as a source of inspiration rather than integrating its
methodological commitments into the design process. Phenomenological Research through Design
(PRtD) builds on previous contributions by situating soma-inspired practices more firmly within
phenomenology. Framing these practices as part of a Research through Design methodology foregrounds
not only their experiential richness but also the kinds of knowledge they generate, extending the focus
toward relational, social, and epistemological dimensions that ofer greater clarity and resonance
within embodied HCI discourse. The PRtD framework thus explores ways to anchor bodily practices
within established phenomenological concepts such as the lived body, reversibility, intersubjectivity,
intercorporeality, and drift, thereby providing conceptual and methodological depth
      </p>
      <p>
        Other phenomenological approaches in HCI provide essential context. Work by Kozel [
        <xref ref-type="bibr" rid="ref8">8, 30</xref>
        ] and
Loke and Robertson [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ] exemplifies phenomenology in somatic movement. These contributions
emphasise felt experience as a valid form of knowledge. Svanaes provides valuable translations of
phenomenological concepts from Merleau-Ponty to HCI [31, 32], and gestures toward a processual
approach in his four phases of phenomenology-through-design: identifying a phenomenon of interest;
designing an artefact that makes the familiar strange; trying out the artefact while attending inwardly
to what emerges; and reflecting on the experience to formulate insights in a language that enables
coreflection with peers [ 33]. Svanaes’ phenomenology-through-design emphasises individual experiential
reflection, while PRtD builds on this legacy by exploring whether phenomenological principles can
be made more broadly applicable as a research methodology. Concepts of participatory design and
design anthropology, especially participatory sense making [34], further support the emphasis on social
interrelation and intercorporeality. These ideas position design as a fundamentally relational act shaped
by bodily presence and cultural context.
      </p>
      <p>
        The framework also responds to recent developments in HCI, often referred to as the fourth wave
[
        <xref ref-type="bibr" rid="ref7">7, 35</xref>
        ], which foregrounds entanglement, more-than-human perspectives, and the sociomaterial
nature of interaction. In this context, methodological drifting becomes crucial. The aspect of drifting
acknowledges the nonlinearity and emergent nature of design work, echoing the reframing of Krogh
et al. [36] of drift as a strength rather than a failure. Intercorporeality aligns with posthuman and
relational epistemologies, suggesting that design knowledge emerges from embodied interaction among
human and nonhuman actors.
      </p>
      <p>The PRtD methodology contributes a synthesised, phenomenologically grounded perspective for RtD.
It draws from and integrates existing methods, adding a philosophical foundation and an emphasis on
lived, bodily experience. PRtD is not meant to replace Soma Design or other significant work that builds
on phenomenology, but to complement and extend it. By situating it explicitly within phenomenology
merged with Research through Design. The intention is to frame embodied practices as methodological
lenses that generate knowledge, not just experiential outcomes, and to expand from the designer’s own
body to social, material, and more-than-human entanglements, aligned with current discussions in HCI
on relational and situated methodologies. So the distinction is not competitive but complementary:
PRtD can be seen as a phenomenologically grounded evolution of soma-inspired practice in RtD.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Unfolding the Five Methodological Aspects of PRtD</title>
      <p>This section introduces the five methodological aspects of Phenomenological Research through Design
(PRtD), each rooted in phenomenological thinking and shaped through practice. While they are
interrelated and often overlap in action, articulating them individually ofers a clearer foundation
for reflective application. Together, these five aspects frame a method of working that is somatically
attuned, materially dialogical, socially responsive, emergent, and fundamentally intersubjective. They
are ofered not as rigid steps but as reflective lenses that guide attention to the embodied, relational,
and processual dimensions often overlooked in Research through Design.</p>
      <sec id="sec-3-1">
        <title>3.1. #1. Prototyping through the Lived Body</title>
        <p>
          This aspect emphasises the role of the designer’s own body as a tool of inquiry. Drawing from
MerleauPonty’s [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ] notion of the lived body, it foregrounds perception and sensation as central to understanding
and shaping experience. This might involve enacting user gestures, wearing technologies, or dancing
with a prototype to elicit bodily feedback in design practice. Prototyping with the lived body draws
from bodystorming [28] but reframes it as a sustained design practice. Attention to tension, balance,
resistance, or afect becomes a source of insight. This aligns with Soma Design’s emphasis on heightened
sensory awareness [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ] and introduces Merleau-Ponty’s concept of hyper-reflection: a reflexive practice
where thinking emerges through embodied doing. It challenges Cartesian separations of body and mind
by treating the body as a generative site for design exploration [37].
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. #2. Exploring the Reciprocity of Touch and Touchback</title>
        <p>
          Designing is never a one-way act. This aspect foregrounds the dynamic, dialogical relationship between
the body and material, which Merleau-Ponty [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ] termed reversibility – the idea that to touch is also to
be touched. This double sensation [
          <xref ref-type="bibr" rid="ref8">8, 30</xref>
          ] highlights how the body is both a perceiving subject and a
perceived object, an interplay that Grosz [38] describes as the simultaneous experience of being both a
phenomenal and an objectual body. In design practice, this manifests in the bodily negotiation with
materials: a fabric that resists, a sensor that lags, a surface that invites touch. These encounters are
not passive; they "speak back" through resistance, latency, or afordance, what Schön [ 26] called a
conversation with materials, though here the conversation is distinctly bodily. Attuning to “touchback”
calls for a co-creative stance, where materials are active participants in the design process [
          <xref ref-type="bibr" rid="ref16">16, 39</xref>
          ].
        </p>
      </sec>
      <sec id="sec-3-3">
        <title>3.3. #3. Cultivating Social Interrelation</title>
        <p>Design rarely unfolds in isolation. This aspect foregrounds the role of embodied social dynamics –
gesture, rhythm, proximity, and shared presence – in shaping collaborative design processes. Grounded
in Merleau-Ponty’s concept of intersubjectivity [40], it explores how mutual understanding and meaning
emerge through interactions between embodied subjects. Movement becomes a form of communication:
a gesture prompts a response; a group posture or rhythm shift signals a collective reframing of ideas.
These relational dynamics extend beyond present collaborators to include imagined users, often accessed
through role-play or situated enactments [41]. Attending to such intersubjective exchanges helps
designers become more attuned to the afective, social, and communicative dimensions of co-use and
shared spaces. This aligns with enactive approaches to intersubjectivity, which view meaning as arising
through participatory sense-making, where bodies co-regulate and co-create understanding through
interaction [34].</p>
      </sec>
      <sec id="sec-3-4">
        <title>3.4. #4. Embracing Drifting as Method</title>
        <p>Drifting articulates a productive openness to change – conceptually, emotionally, and bodily – during the
design process. Rather than deviating from the plan, drifting is treated as an emergent responsiveness
mode. Designers may shift direction based on an unanticipated material behaviour, a moment of
emotional resonance, or the intuitive sense that “something is of.” As Krogh et al.[ 36] argue, such
shifts are not failures but invitations. On a micro level, drifting occurs when flow leads to surprising
forms or meanings. Documenting these embodied detours helps surface experiential knowledge that
resists linear explanation [21, 39]. Drifting connect to intercorporeality – for intance in collaborative
contexts – when our states shift together. It relates to reversibility and hyper-reflection, as we move
between thought and action, afecting materials and being afected by them. Schiphorst et al’s [ 42]
evaluative dimension of the body points to how we attune to internal and external states through
embodied awareness. This resonates with drifting as a gradual, felt reorientation in response to shifting
interactions and environments. Hence drifting is a way of attuning: of staying open to change and
letting embodied awareness guide how the design unfolds as part of design’s emergent and temporal
nature.</p>
      </sec>
      <sec id="sec-3-5">
        <title>3.5. #5. Attuning to Intercorporeality</title>
        <p>
          This final aspect grounds all others by high-lighting the intercorporeal nature of experience:
MerleauPonty’s [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ] notion that bodies are fundamentally interconnected, and perception and action are always
co-constituted through bodily relations. Intercorporeality shifts focus from individual subjectivity to a
relational field where past and present bodily encounters – social, cultural, material – are carried within
and between bodies. Even when designing alone, one’s body is shaped by previous entanglements
with others, environments, and technologies. Atttend to intercorporeality thus expands the design lens
beyond human-to-human social interaction (as in intersubjectivity), toward a broader, often nonverbal
and pre-reflective register of bodily entanglement. Feminist theories [ 43, 44] enrich this perspective,
particularly Bardzell’s [45] notion of feminist utopia, which advocates for plurality, responsiveness, and
the speculative imagining of more inclusive futures. Furthermore, post-humanist theory [46] and recent
design research engaging in intercorporeality [
          <xref ref-type="bibr" rid="ref11">11, 47</xref>
          ], encourage designers to consider how bodies –
human and more-than-human – mutually shape and are shaped by each other in the design processes.
        </p>
      </sec>
      <sec id="sec-3-6">
        <title>3.6. A Vignette of Living the Method</title>
        <p>I prototype through my lived body throughout the design process: when I test a sensor or a system in the
woods, I notice how I lean, reach, or shift weight against uneven ground. My body is not only measuring
outcomes – it is the medium through which design unfolds. When I handle materials, they respond: fabric
stretches damp in the night air, a gesture meets resistance from tangled cables, the solder spreads too quickly,
a wire refuses to bend, rain soaks the sensors – each instance revealing the reciprocity of touch and
touchback. When I work in collaborations, the entwining of thinking and doing is never mine alone. In
the lab we work side by side in silence, tuned to one another’s tempo and mood; in the forest, that social
interrelation expands to include the rhythms of the site—the sway of trees, the shifting light, the chill of
wet air. Drifting happens as bodily states shift: hours of soldering by lamplight, or carrying equipment
along muddy paths, bring fatigue and altered focus; breath and posture adjust, guiding how we continue.
And always there is intercorporeality: designing is never solitary but entangled in a shared bodily field –
shaped by my collaborators’ rhythms, by imagined participants who will walk the path, by the textures of
the forest, by sensors that fail under rain, and by past bodily habits carried into the space.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. PRtD: Desired Contributions and Implications</title>
      <p>Phenomenological Research through Design (PRtD) ofers an alternative lens for generating design
knowledge, one grounded in first-person experience [ 48, 49, 50], bodily attunement, and relational
awareness. Rather than abstracting design knowledge from external observation or generalised models,
PRtD centres the lived, embodied perspective of the designer as a site of inquiry.</p>
      <sec id="sec-4-1">
        <title>4.1. Possible Future Contributions to Design Practice</title>
        <p>The core future contribution of PRtD lies in ofering a methodology for designers to engage with
embodied and social experience as legitimate sources of insight. Concepts like drifting, intercorporeality,
and touchback give language to phenomena often felt but hard to articulate [46]. These aspects function
as reflective prompts within the design process, inviting designers to attend to movement, tension,
rhythm, and resonance in ways that surface experiential knowledge. In design education, these aspects
might encourage students to prototype through their lived body, enact gestures, or document bodily
responses in a design journal [51]. They may track moments of drift – when plans shift direction
through felt insight or material surprises – and reflect on how these shifts informed their designs. PRtD
thus helps legitimise inquiry modes often dismissed as too subjective, even though they are central
to creative practice. Furthermore, the five aspects can be understood not only from a development
perspective but also from a user experience perspective. In this way, they also serve as a framework for
reflecting on the user’s bodily experience (see Table 1).</p>
      </sec>
      <sec id="sec-4-2">
        <title>4.2. Validation and Evaluation</title>
        <p>
          Evaluating a methodology rooted in subjective and embodied experience presents well-known challenges
[52, 53]. Further unfolding of this methodology should include practical guidance, examples in practice,
and validation of the approach. Validation should be established through thick description of examples,
reflective resonance, and transferability. The value of PRtD lies not in predictive outcomes but in its
ability to illuminate otherwise overlooked dynamics. Its contribution is generative, not to replace other
methods, but to enrich them by surfacing layers of knowing. Future work might include comparative
or longitudinal studies, but the primary aim is to open new methodological ground [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ].
        </p>
      </sec>
      <sec id="sec-4-3">
        <title>4.3. Limitations and Considerations</title>
        <p>PRtD is inherently time- and attention-intensive. It requires slowness, sensory awareness, and
willingness to reflect, capacities not always supported in high-speed, output-driven settings. Moreover, not all
designers can or want to engage somatically. Cultural norms, physical constraints, or psychological
preferences may shape access to embodied modes.</p>
      </sec>
      <sec id="sec-4-4">
        <title>4.4. Interplay with Technology</title>
        <p>As Virtual Reality (VR), wearables, Machine Learning (ML) and Artificial Intelligence (AI) increasingly
shape embodied experience, phenomenological methods become more relevant. Designing for VR, for
instance, demands attention to how balance, motion, and immersion feel in the body; a phenomenon
Kozel et al. [54] describe as the "weird giggle," capturing the embodied dissonance and delight when
expectations misalign with perceptual experience. PRtD might ofer a vocabulary and structure to
support such design sensitivity. In AI and ML, where systems behave semi-autonomously, the idea of
touchback extends: the machine becomes a participant in shaping user perception and social interaction.
Ranten et al. [55] suggest embracing the inherent algorithmic fuzziness in ML to support embodied
experience.</p>
        <p>Post-phenomenology also addresses interplay with technology, examining how technologies mediate
human perception and action. Post-phenomenology foregrounds the relational co-constitution of
humans and technological artefacts [23], which resonates with the design sensitivities proposed in
PRtD.</p>
      </sec>
      <sec id="sec-4-5">
        <title>4.5. PRtD as a Complementary Path</title>
        <p>Soma Design is constantly growing into a larger program within HCI, making a vital contribution by
showing how somatic practices can heighten bodily awareness and enrich design. This proposal for
Phenomenological Research through Design (PRtD) is intended as complementary to this program
rather than oppositional. Framing this line of work explicitly in phenomenological terms can
potentially provide additional conceptual and methodological clarity. Anchoring soma-inspired practices
in phenomenology (e.g., Merleau-Ponty’s notions of the lived body, reversibility, intersubjectivity,
intercorporeality, and drift) ofers a philosophical foundation that deepens the conceptual vocabulary
available to designers. Moreover, PRtD extends this perspective toward relational and more-than-human
ifelds of entanglement, situating the body within social, material, and ecological contexts. This shift
also highlights the epistemological dimension: as a Research through Design methodology, PRtD
foregrounds not only the experiential richness of soma-inspired practices but also potentially explores
the kinds of knowledge they generate.</p>
      </sec>
      <sec id="sec-4-6">
        <title>4.6. Closure Vignette</title>
        <p>To fully unfold these initial thoughts into a methodology, I need to move beyond philosophical grounding and
conceptual vocabulary toward clarifying procedures and demonstrating how specific methods contribute to
its epistemic aims. What I ofer here is not a finished framework but an evolving vocabulary – an invitation
to dialogue. My hope is that it supports others in articulating what is often sensed yet dificult to name:
the ways bodies, materials, and relations give rise to design knowledge. I will leave you with a question
that continues to guide my own work: How do we articulate what is often sensed but hard to describe?
New forms and methods will inevitably emerge, and perhaps that is precisely both the challenge and the
opportunity – to keep exploring how collaborative embodied experience can be shared, taught, and built
upon.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Towards a Conclusion</title>
      <p>Phenomenological Research through Design (PRtD) ofers an initial suggestion towards an emerging
methodology for engaging embodied, first-person, and relational experience in the making of interactive
systems. The five aspects – #1 Prototyping through the Lived Body, #2 Exploring the Reciprocity of Touch
and Touchback, #3 Cultivating Social Interrelation, #4 Embracing Drifting as Method, and #5 Attuning
to Intercorporeality – emerged through engagement in design practice. Together, they encourage a
design perspective in which the body becomes the site of inquiry, materials act as co-participants, and
the distinction between making and experiencing is deliberately blurred.</p>
      <p>The framework contributes to Interaction Design and HCI by translating Merleau-Ponty’s
phenomenological concepts into possible actionable, practice-based guidance within a Research through
Design paradigm. In doing so, it foregrounds not only the experiential richness of soma-inspired
practices but also the kinds of knowledge they can generate. In this way, PRtD seeks to bridge practice
and research, providing reflective lenses that make embodied and somatic approaches more legible
within HCI discourses on rigour, validity, and methodological contribution.</p>
      <p>Rather than ofering a prescriptive toolkit, PRtD articulates a set of attentional shifts and possible
working modes. It remains a first step – requiring further maturing, experimentation, and reflection. A
natural next step would be to unfold these initial thoughts into a more fully articulated methodology:
moving beyond a philosophical grounding and conceptual vocabulary towards clarifying procedural
structures and specifying how particular methods can contribute to its epistemic purpose.</p>
      <p>For now, PRtD serves as an open invitation to methodological dialogue within the HCI community,
particularly for those exploring somatic, experiential, or more-than-human approaches. It is not
presented as a conclusive methodology, but as a generative one – an emergent vocabulary for thinking
and designing with and through the lived body. When the body is not merely considered but felt and
consulted, when materials are listened to and responded to, and when social relations are designed with
rather than around, interactive systems can become more responsive, intimate, and alive.</p>
    </sec>
    <sec id="sec-6">
      <title>Acknowledgments</title>
      <p>Dream Forest is created by the collaborative art collective illutron, https://www.illutron.dk/projects/
2016-dream-forest.</p>
    </sec>
    <sec id="sec-7">
      <title>Declaration on Generative AI</title>
      <p>During the preparation of this work, the author used ChatGPT and Grammarly in order to: Grammar
and spelling check, Paraphrase and reword. After using this tool/service, the author reviewed and
edited the content as needed and takes full responsibility for the publication’s content.
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