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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Reflecting on Methods: From Unfolding to Supporting Co-exploration in Collaborative Design</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Xinhui Ye</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Joep Frens</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Jun Hu</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Eindhoven University of Technology</institution>
          ,
          <addr-line>Het Eeuwsel 53, 5612 AZ Eindhoven</addr-line>
          ,
          <country country="NL">The Netherlands</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2025</year>
      </pub-date>
      <abstract>
        <p>This paper reflects on the multi-stage methodological journey to understand and ultimately support “coexploration” in collaborative design. The longitudinal observational study, employing visual diaries and coreflection sessions with 16 design teams, was instrumental in revealing co-exploration not as a fixed activity but as a situated, emergent experience whose presence and quality depend on specific collaborative conditions. This insight altered our initial understanding of co-exploration and led us to bring a more concrete working definition to the field of design collaboration. The paper then details how this understanding guided a subsequent study with design experts, revealing the importance of shaping conditions that support co-exploration through the coordinated use of people, materials, and interactions. We argue that this comprehensive journey ofers a powerful way to approach complex, hard-to-define concepts in HCI, providing both a clear theoretical understanding and practical design guidance.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Co-exploration</kwd>
        <kwd>Design research methods</kwd>
        <kwd>Collaborative design</kwd>
        <kwd>Longitudinal diary interview</kwd>
        <kwd>Intermediate-level design knowledge</kwd>
        <kwd>Phenomenology</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>2. Phase 1: Unfolding Co-exploration</title>
      <p>
        Our initial quest to understand co-exploration began with a five-month longitudinal observational
study involving 61 students across 16 collaborative design teams [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Drawing heavily on ethnographic
principles, our methodological approach was deliberately designed to delve into the experience of
co-exploration from the participants’ own perspectives, rather than imposing external, predefined
categories. This allowed us to investigate the phenomenon as it unfolded in its natural context.
      </p>
      <sec id="sec-1-1">
        <title>2.1. Methods: Visual Diaries and Co-reflection</title>
        <p>Recognizing that collaborative experience unfolds over time and is deeply intertwined with interaction,
materials, and context, we developed two methods for data collection:
• Visual Group Diaries with Interviews:</p>
        <p>
          Diary entries [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ] are a valuable method for observing participants in design research. Advances in
digital tools have made image and audio diaries more accessible, and the diary-interview method
ofers deeper insights into participants’ evolving experiences over time [
          <xref ref-type="bibr" rid="ref6 ref7">6, 7</xref>
          ]. For our study,
design teams used collaborative Miro boards as living, weekly diaries. This digital platform was
chosen for its familiarity to students and its capacity to integrate diverse design artifacts alongside
textual descriptions. As shown in Figure 1, design teams were instructed to provide detailed
information for each design activity, including the title (A1), date (A2), tags related to diferent
actions (A3), and a brief description (A4). They were encouraged to attach images as references
during explanations and to serve as prompts in later interviews (B). Assignees for each activity
were selected by participants, with name labels were easily removable if certain individuals did
not participate (C). Next, participants were asked to share which design activities were perceived
as co-exploration and their selection reasons (D). Finally, participants expressed their emotions
about activities using visual emojis, providing insights beyond textual descriptions (E). Note that
the diary board remained continuous, allowing participants to revisit and edit previous entries
and link related activities. Crucially, participants were empowered to identify and explain why
certain moments felt like “co-exploration” to them, often expressing their emotions through
emojis. This approach moved beyond mere activity logging, capturing the felt quality of their
collaboration as it happened, directly from their viewpoint. It turned participants into co-theorists
of their own experience.
• Co-reflection Sessions:
        </p>
        <p>At the end of the design process, we held co-reflection sessions. We transformed selected digital
diary entries of identified co-exploration moments into physical cards. As shown in Figure 2,
these tangible artifacts served as prompts for teams to collectively reflect on their design journey,
categorize co-exploration moments into diferent clusters, and, most importantly, engage in a
structured discussion to articulate their own definitions of co-exploration, characterizing what
made an activity “co-exploratory” for them. This process fostered intersubjective meaning-making,
allowing collective understanding to emerge from shared experience.</p>
      </sec>
      <sec id="sec-1-2">
        <title>2.2. Insight: From Recognizing Activities to Identifying Experience</title>
        <p>Our analysis of the rich data collected from the visual group diaries and co-reflection sessions followed
an iterative qualitative approach, moving from initial identification to deeper conceptualization.</p>
        <p>Among 1,562 recorded collaborative design activities, we collected 220 that were labeled as
coexploration by the participants. Even within the same team, seemingly similar activities often led to
diferent outcomes. For instance, some discussions were purely decision-making sessions, while others,
equally structured, transformed into co-exploration. This revealed that the generic label of an activity
did not determine whether co-exploration occurred. Instead, what mattered was how that activity was
experienced by the participants, which we termed its phenomenal quality.</p>
        <p>From the co-reflection sessions, participants articulated these phenomenal qualities that allowed us
to initially recognize the phenomenon of co-exploration among all recorded activities. These included
a profound sense of togetherness within the team, a feeling of collective contribution enabled by the
synergy of individual skills, and a spirit of open-mindedness and active engagement. When present,
these qualities propelled the design process forward and fostered stronger team cohesion.</p>
        <p>However, we soon realized that simply recognizing these features didn’t fully explain how or why
this phenomenon occurred, or what distinguished its diferent manifestations. This led us to move
from general recognition to a more detailed description of the co-exploration experience itself. We
shifted from analyzing the overall co-reflection data to dissecting the detailed, in-situ descriptions of
each identified co-exploration activity from the visual diaries.</p>
        <p>This deeper analysis allowed us to identify four distinct dimensions that describe the co-exploration
activities and help diferentiate their various forms, including how information is shared, how diverse
insights are introduced, the types of communication that occur, and how participants are spatially
distributed. The identification of these dimensions was a pivotal moment, providing us with the precise
language to understand that co-exploration’s presence and character were determined by the dynamic
interplay of these conditions and the way teams interacted, not merely the activity itself.</p>
        <p>While we might label a particular moment as a “co-exploration activity” for practical purposes,
our insights revealed that co-exploration itself is not a discrete activity. We initially recognized
coexploration as certain collaborative activities, but as we delved deeper into the phenomenon through our
methods, we realized it was an emergent, situated experience that occurs in and throughout activities.
This shift from simply recognizing a phenomenon to truly understanding its experiential, contextualized
nature was critical to our research.</p>
      </sec>
    </sec>
    <sec id="sec-2">
      <title>3. Phase 2: Supporting Co-exploration</title>
      <p>The understanding gained from “unfolding co-exploration” in the longitudinal study guided the second
phase of our research: investigating how to support it, particularly in the challenging context of remote
collaboration.</p>
      <sec id="sec-2-1">
        <title>3.1. Bridging Observation to Application</title>
        <p>We conducted a follow-up study involving interviews with eight professional design experts. The
aim was twofold: 1. to validate whether our identified patterns of co-exploration resonated within
professional practice. 2. to understand how these experiential qualities were afected by remote work
settings and how they might be supported.</p>
        <p>
          Experts confirmed the presence of the co-exploration patterns but highlighted challenges in their
execution and quality in remote collaboration. Specifically, they noted that remote collaboration often
led to a diminished sense of shared awareness of colleagues’ work and fewer opportunities for informal,
spontaneous interactions - qualities typically aforded by physical co-presence. This often resulted in
remote design processes tending toward a more “design as search” approach [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ], focused on solving
well-defined problems, rather than the iterative “design as exploration” [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ] characteristic of creative
design processes in co-located environments.
        </p>
        <p>
          To explore solutions for supporting co-exploration in remote settings, experts then engaged in
speculative ideation using tailored Inspiration Cards [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ]. These cards served as tangible prompts,
encouraging experts to propose ideas grounded in their practical experiences.
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>3.2. Translating Insights into Design Knowledge</title>
        <p>
          This expert validation, synthesized together with our understanding of co-exploration, informed the
development of the Designing Tools for Co-exploration (DTC) guideline [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ]. It ofers intermediate-level
knowledge [11] focused on shaping the conditions for co-exploration to emerge, providing insights that
are more specific than abstract theories, but more flexible than strict how-to instructions.
        </p>
        <p>As shown in Table 1, the DTC guideline is organized through three collaborative spaces: meeting
space, working space, and project-specific space. Each space describes three interwoven themes:
people, materials, and interactions. Together, they form an integrated perspective connecting social
coordination, material engagement, and temporal project dynamics. For example, in the meeting space,
participants described how the heavy demand for individual preparation before remote sessions often
turned meetings into updates rather than opportunities for exploration. During the expert ideation, they
proposed ways to reduce this load, such as maintaining contextual awareness of both individual and
project work-in-progress, improving synchronization of design materials, and providing lightweight
channels to sustain the team’s engagement. In the working space, the absence of spontaneous interaction
emerged as a central concern. When informal interaction disappears, teams lose the quick feedback and
social energy that sustain exploration. Ideas such as enabling casual online encounters and supporting
the visibility of communication cues were synthesized into aspects that emphasize togetherness and
real-time awareness. In the project-specific space, the challenge of maintaining contextual continuity
was evident: missing repositories and scattered artifacts made it hard for participants to see how work
connected across time. Ideas about trace archives or visual progress maps were synthesized as the
Working space</p>
        <p>People
Project-specific
space</p>
        <p>Theme
People
Materials
Interactions
Materials
Interactions
People
Materials
Interactions
knowledge that collaborative systems should embody project history and make the ongoing context
tangible.</p>
        <p>Across these examples, DTC emphasizes that the strength of co-exploration does not lie in isolated
ifxes but in how these spaces interact. Overload in preparation can dampen informal engagement;
missing context increases meeting frustration; fragmented interactions weaken a sense of togetherness.
The contribution of DTC, therefore, lies in its holistic view of how seemingly familiar challenges
manifest diferently across spaces, how they influence one another, and how their combined efects can
hinder collaborative exploration.</p>
      </sec>
      <sec id="sec-2-3">
        <title>3.3. Reflection</title>
        <p>In this section, we reflect on our research journey, from initially recognizing the co-exploration
phenomenon to deeply understanding its emergent nature and, finally, informing its support. This reflection
ofers valuable insights into our understanding of phenomenological concepts and methods within HCI
research.</p>
        <p>The first phase of our research, an ethnographically-inspired longitudinal study, relied on the
combination of visual diaries and co-reflection sessions. These methods were instrumental in collecting diverse
types of data throughout diferent stages of the research, allowing us to unfold a nuanced understanding
of co-exploration as an emergent, situated experience. By prioritizing participants’ own interpretations
and providing them with accessible tools for self-documentation and collective sense-making, we
gained insights into the phenomenon that were largely inaccessible through purely objective, external
observation. This approach demonstrated its value in exploring the complex, subjective aspects of
human interaction, enabling a deeper understanding of what people genuinely experience rather than
merely what they do.</p>
        <p>In the second phase, based on the conceptual understanding gained from the first study, we synthesized
experts’ insights from interviews, utilizing Inspiration Cards to facilitate their ideation and translation
of that core understanding into actionable knowledge for design. This process led to the creation of the
Designing Tools for Co-exploration (DTC) guideline, a concrete output that serves as a testament to the
journey from conceptual understanding to practical application.</p>
        <p>This multi-stage journey taught us how to identify and understand a phenomenon. For co-exploration,
we realized it required moving beyond analyzing specific “activities” to understanding the underlying
“conditions” that enable desired experiences to emerge [12]. This shift in perspective was fundamental for
our understanding of how collaborative technologies could truly resonate with how people experience
and engage in their work.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>4. Conclusion</title>
      <p>Our research journey regarding co-exploration presents the understanding of how to approach
phenomena in the HCI field. By embracing methods that allowed us to unfold co-exploration and gain
a conceptual clarity that was previously elusive. These insights led us to define co-exploration as
emerging across diverse activities and team interactions, fostering togetherness and keeping design
teams open-minded. This engagement cultivates collective intelligence and enables teams to share
knowledge, which often coincides with instances of efective and healthy teamwork. This
understanding was not an endpoint but a launchpad, directly leading our steps to contribute to the Designing
Tools for Co-exploration (DTC) guideline, which ofers intermediate-level design knowledge to support
remote co-exploration. The guideline is intended to assist tool designers in creating interventions that
enable specific co-exploration patterns, and to support design teams in reflecting on their collaborative
practices and identifying opportunities for improvement.</p>
    </sec>
    <sec id="sec-4">
      <title>Declaration on Generative AI</title>
      <p>During the preparation of this work, the author(s) used GPT-5 and Gemini 2.5 Pro in order to: Grammar
and spelling check, improve writing style, and Paraphrase and reword. After using these tools, the
authors reviewed and edited the content as needed and take full responsibility for the publication’s
content.
[11] K. Höök, J. Löwgren, Strong concepts: Intermediate-level knowledge in interaction design research,</p>
      <p>ACM Transactions on Computer-Human Interaction (TOCHI) 19 (2012) 1–18.
[12] P. Dourish, What we talk about when we talk about context, Personal and ubiquitous computing
8 (2004) 19–30.</p>
    </sec>
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