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        <article-title>International Workshop on Phenomenological Concepts and Methods for HCI Research co-located with 20th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2025)</article-title>
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      <pub-date>
        <year>2025</year>
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      <title>Preface</title>
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        <title>Aims &amp; Scope</title>
        <p>The phenoHCI 2025 Workshop aimed to create a collaborative space for discussing
contemporary research in Human-Computer Interaction (HCI) through the lens of
phenomenology and related post-cognitivist perspectives. Building on recent
developments in phenomenology and 4E cognition (embodied, embedded, enacted,
and extended), the workshop sought to explore how these frameworks can deepen
our understanding of human experience in relation to emergent technologies and the
transformations they bring to our lives.</p>
        <p>The workshop brought together researchers, practitioners, educators, and
students interested in exploring phenomenological approaches to HCI. Discussions
and activities centered on phenomenological concepts and methods, as well as
hands-on explorations of how recent philosophical developments, such as
intersubjectivity, participatory sense-making, and existential feelings, can inform HCI
research and design.</p>
        <p>By addressing these themes, the workshop invited participants to reconsider
core HCI topics such as user experience, accessibility, and the affective and
embodied dimensions of interaction. Ultimately, phenoHCI 2025 sought to foster a
shared foundation and an emerging community of phenomenological practice in HCI,
encouraging a closer engagement with the lived world, embodied experience, and
human values that underpin technological design and use.</p>
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        <title>Organization of the Workshop</title>
        <p>The workshop received six submissions, each of which was reviewed by two
independent reviewers. The reviews assessed papers according to their relevance to
the workshop theme, originality, quality of writing, and potential to contribute to the
workshop discussions. After careful evaluation, all six papers were accepted for
presentation based on their quality, originality, and valuable contributions to
advancing phenomenological perspectives in HCI.</p>
        <p>Accepted papers
● "One Touch Is Never Enough": A Phenomenological View of Objects in HCI. Eduardo Souza
(UFPR) and Paula Roberta da Silva (PUC-PR)
● Speculative Design as a Post-Phenomenological Practice. Marcelo Soares Loutfi (UNIRIO)
and Sean Wolfgand Matsui Siqueira (UNIRIO)
● Thematic Analysis as a Phenomenological Data Analysis Method for Human-Computer
Interaction. Emanuel Felipe Duarte (Unicamp) and M. Cecília C. Baranauskas
(Unicamp/UFPR)
● Towards a Methodology of Phenomenological Research through Design. Maja Fagerberg</p>
        <p>Ranten (Roskilde University)
● Phenomenology and Digital Games: Perspectives on Why and Directions on How. Virgínia</p>
        <p>Fernandes Mota (Unicamp/COLTEC-UFMG) and Emanuel Felipe Duarte (Unicamp)
● Reflecting on Methods: From Unfolding to Supporting Co-exploration in Collaborative Design.</p>
        <p>Xinhui Ye (Eindhoven University of Technology), Joep Frens (Eindhoven University of
Technology) and Jun Hu (Eindhoven University of Technology)
The workshop brought together 19 participants. In the morning, the workshop
featured the presentation and discussion of the accepted papers, fostering rich
exchanges among participants about phenomenological concepts and methods
applied to HCI.</p>
        <p>In the afternoon, the workshop shifted to hands-on and reflective activities
aimed at building a collective research agenda for phenomenology in HCI. The
session began with a presentation on categorical phenomenology, introducing the
key dimensions of temporality, spatiality, embodiment, and intersubjectivity, and
discussing their conceptual and</p>
        <p>methodological impact in the field of
phenomenological psychopathology, and how it could inspire HCI.</p>
        <p>Following this presentation, participants moved to a new space to engage with
a phenomenologically inspired interactive installation designed as a scenario for
meditation, rest, and embodied reflection (Figure 1). The installation featured a soft
mat (“fluffy mat”) as its central element. An AI-based algorithm identified the
presence of individuals in the space and projected images of Brazilian regional birds
onto the wall, out of the participants’ direct line of sight, as they were seated with
their backs to the projection. This arrangement invited intersubjective
meaning-making, as only observers standing outside the installation could perceive
the visual scene.</p>
        <p>When participants rested their heads on the available cushions, pressure
sensors were activated, triggering natural sounds such as birdsong and flowing
water. As more cushions were activated simultaneously, the environment became
increasingly alive and immersive, blending sound, image, and presence. To enhance
the sensorial experience, an essential oil diffuser released a soft mint fragrance, and
plants were arranged around the mat to bring organic, living elements into the
technological setting. Through this multisensory and interactive composition,
participants were invited to experience technology not as a tool but as a medium of
relation, fostering reflection on embodiment, presence, and intersubjectivity in
technological encounters.
After the interaction, participants returned to the workshop room for a space- and
body-based brainstorming session on how the phenomenological dimensions of
temporality, spatiality, embodiment, and intersubjectivity could be explored and
operationalized in HCI research. The activity was guided by these four categorical
dimensions of phenomenology (Figure 2), encouraging participants to reflect not only
conceptually but also corporeally, through gestures, movement, and spatial
positioning, how such dimensions might manifest in interaction design and user
experience.
Following the collective reflection, participants consolidated a set of ideas,
suggestions, and provocations for the HCI community, outlining promising directions
for future research at the frontier between phenomenology and HCI. The results of
the brainstorming and consolidation will be published later and we plan to organize a
special issue in a scientific journal.</p>
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        <title>Acknowledgments</title>
        <p>The organizers of this workshop would like to thank the INTERACT 2025 Conference
Committee in Minas Gerais for their support and collaboration. We also extend our
sincere gratitude to the Program Committee members for their careful and thoughtful
reviews of the submitted papers, and to all participants for their valuable
contributions throughout the event. Our hope is that this workshop will inspire new
connections, interdisciplinary collaborations, and ongoing explorations between
phenomenology and technology in the years to come.</p>
        <sec id="sec-1-3-1">
          <title>November, 2025.</title>
        </sec>
        <sec id="sec-1-3-2">
          <title>Deógenes Pereira da Silva Junior</title>
          <p>Emanuel Felipe Duarte</p>
          <p>Roberto Pereira
Maria Cecília Calani Baranauskas
(chairs)
Program Committee</p>
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      <title>PC Co-Chairs</title>
      <p>● Deógenes P. da Silva Junior (Federal University of Paraná)
● Emanuel Felipe Duarte (Universidade Estadual de Campinas)
● M. Cecilia C. Baranauskas (Federal University of Paraná)
● Roberto Pereira (Federal University of Paraná)</p>
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