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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Research Perspectives: The Rise of Human Machines:
How Cognitive Computing Systems Challenge Assumptions of User-System Interaction. J.
Assoc. Inf. Syst.</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Systems Thinking in Human-Computer Interaction</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Mikko Rajanen</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Interact Research Unit, University of Oulu</institution>
          ,
          <country country="FI">Finland</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2025</year>
      </pub-date>
      <volume>21</volume>
      <issue>2</issue>
      <fpage>285</fpage>
      <lpage>289</lpage>
      <abstract>
        <p>This position paper outlines the extent that systems thinking is present in Human-Computer Interaction (HCI) research and practice through dierent forms of feedback loops in it, and how systems thinking could be used in HCI more explicitly in the future research and practice to address the complexities of the design and use of modern interactive computing systems in the socio-technical landscape. While the HCI as a eld is inherently multidisciplinary, the traditional HCI approaches and paradigms oen focus on optimizing specic aspects of human-computer interaction, overlooking the interdependencies and systemic feedback loops that arise from these individual interactions and from the HCI eld as a whole. Systems thinking, with its holistic and multidisciplinary perspective, could help to better understand and design human-technology interactions now and in the future. Systems thinking has potential to improve HCI research and practice, providing a more comprehensive and eective approach for designing interactive systems that meet the constantly evolving technologies, needs of users and the new sociotechnical challenges.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Socio-Technical Systems</kwd>
        <kwd>Human-Computer Interaction</kwd>
        <kwd>Systems Thinking</kwd>
        <kwd>Feedback loops 1</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>This position paper explores systems thinking in Human-Computer Interaction (HCI). HCI is a
scientic and practical discipline that designs, studies, encapsulates and theorizes the rich
interactions between users, information technology systems, and contexts of use in personal and
organizational levels. The development of these interactions and the related research and practice
has implications on the socio-technical level and can shape society at large. HCI has dierent levels
of analysis in human-technology interaction, it utilizes dierent theoretical frameworks, theories,
practices, and paradigms from other disciplines, it cooperates with other academic disciplines to
study human-technology interaction, and crosses the disciplinary boundaries and contributes to
other disciplines. HCI is the most human-oriented discipline within the Information and
Communication Technology (ICT) eld [36].</p>
      <p>HCI studies and conceptualizes the relationships and interconnections between individuals,
practices, organizations and dierent contexts in which they use ICT technologies to augment their
capabilities as part of their everyday work and life to achieve their goals and intentions. Because
HCI is a relatively young discipline, it has beneted from developing, expanding and evolving
together with technological advances and other disciplines in the ICT eld. HCI is by nature very
exible, and it has been drawing concepts, theoretical lenses and paradigms very conveniently
from other disciplines, such as social sciences, philosophy, computer science, cultural
anthropology, and engineering, among many others.</p>
      <p>
        The socio-technical systems approach focuses on reaching a common goal between the social
systems and the technical systems that are interacting with each other [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. These common goals
cannot be reached if the interactions between individual users and the technologies that they are
using are not designed well [26]. The socio-technical HCI focuses on balanced and innovative
relations and interactions between users, tasks, technology, and organization [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. Some studies
have argued that the very concept of usability in HCI could be a useful lens through which
interactions at all levels of socio-technical systems could be observed in a more holistic way [34].
Usability is one of the central concepts in HCI [34]. Usability can be seen as a way to simplify the
complexity of systems, and to save dierent resources of dierent stakeholders (e.g. energy, user
time, development time, cognitive resources, user actions, etc.).
      </p>
      <p>HCI is a complex and multifaceted eld, and while the interaction between users and
technology may seem easy, in reality there are many dierent aspects that make designing and
studying this human-technology interaction very dicult. Humans use their senses to get
information from the system and use their body to create inputs in order to make the system react
in a way that will help humans to achieve something. Humans can interact with many dierent
kinds of technologies, ranging from traditional computers to mobile devices, wearables, gaming
devices, physical devices, and many others. Furthermore, humans can interact with technology
through many dierent input/output modalities, such as through traditional display and computer
peripherals, touchscreen, voice, natural language, eye tracking, etc. Also, humans can interact with
technology for many dierent purposes, such as to process information, to solve problems, for fun,
etc. Furthermore, there complexity of the ICT systems can vary from the simplest mobile
application to complex computer games and information systems.</p>
      <p>Therefore, HCI is a complex problem by nature. Studying and understanding humans is dicult,
and the focus on HCI research and practice is oen on the technologies that these humans will be
using. However, the users don’t know about the technologies behind the user interface, and they
don’t really care about the technological side of the systems that they are using. For users, the user
interface that they are interacting with is the representation of the system, no matter what
technologies are used behind the scenes. It can also be argued that without the user the technology
would be meaningless, so HCI research and practice should focus on humans, technology, and their
interactions. However, humans are complex and unpredictable, having dierent requirements,
backgrounds, mental models and might not always act in rational or optimal ways. Because the
design and use of systems are separate, the designers do not know the users inherently. Therefore,
more oen than not, the HCI problems are found only when the design is used by real users for
real purposes in real contexts of use, when it is too late to do any meaningful redesign.</p>
      <p>
        The study of users is central to HCI. Technology itself is not as important as how users use
technology and how they perceive, process, and respond to information presented by technology.
Humans and computers/technology are systems that exchange information, using time and energy
to achieve something, which usually involves creating new information. The HCI also examines
cognitive workload, decision-making, and the adaptation of interfaces to support user needs and
contexts [
        <xref ref-type="bibr" rid="ref13">13, 19, 21</xref>
        ].
      </p>
      <p>Therefore, in theory HCI helps humans to augment their capabilities through technology, but in
practice designing the technology so that it will help the users rather than hinder them has always
been a challenge since the dawn of the computing age. Humans still waste time and energy trying
to achieve something using technological means but too oen they encounter badly designed
systems that are not suitable for their needs [37].</p>
      <p>
        Human-Computer Interaction (HCI) has evolved over time into a multi- and even
transdisciplinary discipline that examines the dynamics between users and technological systems
[36]. This fast-paced evolution has been driven by the need to enhance usability and accessibility,
ensuring that technology serves human capabilities and needs rather than being a barrier. HCI is
exible, iterative and exploratory, freely inuenced by and borrowing from other disciplines, such
as psychology, engineering, ergonomics, ethnography, and many others. Concepts, frameworks,
theoretical lenses, processes and other concepts are borrowed from other disciplines and adapted to
the requirements of HCI to t best into reality. This multidisciplinary, open, exible and
exploratory attitude, rather than focusing on the technology, has made it possible for HCI
researchers and practitioners to create more intuitive and eective user interfaces that can cater to
diverse user needs, no matter the technological advances and other complexities. As technology
and computing has become more integrated into daily lives, HCI research addresses not only the
technical aspects of interface design but also the cognitive, emotional, and social dimensions of
user experience [
        <xref ref-type="bibr" rid="ref1">1, 29, 32</xref>
        ].
      </p>
      <p>To address these complexities, HCI researchers have developed countless frameworks, models
and theoretical lenses, but oen these focus on individual contexts or problems, rather than having
a holistic approach. The engineering approach for these kind of problems would be to try to split
them into smaller, more manageable blocks. However, in HCI such smaller blocks or more siloed
perspectives, such as individual tasks, goals or user interface elements, do not make any sense
alone from the perspectives of users or designers. Beyond these individual elements, there are the
mental models, expectations, tasks and goals of the users. Furthermore, there are technological,
organizational, social, and physical contexts of use.</p>
      <p>
        The act of design is dened as choosing from possible future ways of how a user will interact
with the system. This act of choosing between possible alternatives puts the responsibility of the
result of this design act and its outcome rmly on the designer [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Therefore, designing
humantechnology interactions of socio-technical systems also involves ethical aspects [37]. The risks of
design activity and the ethical implications of research and the ethical and moral responsibility of
the designers and researchers have been highlighted in the literature (see, e.g. [31, 37]). The
literature also discusses the complexities of design and how the implications of new technologies
and designs should be discussed before their deployment, rather than aer their deployment [42].
      </p>
      <p>The designers of human-technology interactions in socio-technical context are professionally
and ethically responsible towards the users and other stakeholders, companies and other
organizations, society in general, and environment and sustainability. Such a complex and holistic
responsibility is very dicult to address from the disciplinary-oriented and problem-oriented
viewpoints of HCI practitioners and researchers.</p>
      <p>Further complicating the ethical dimension in HCI is the rapid emergence of dark designs in our
everyday life. These developments show that HCI cannot focus only on optimization of individual
aspects of human-technology interaction, but must also address ethics of design, designer
responsibility and dark design [37]. In order to address these complex issues that require breaking
the boundaries of disciplines, HCI must adopt approaches, theories, concepts and methods from
other disciplines, such as from ethics and philosophy [37].</p>
      <p>Therefore, the HCI as a whole is a collection of many parts and aspects that are interconnected
to each other in a complex way where the whole is greater than the sum of its parts. As ICT
systems themselves have become more complex and interconnected, utilizing new input/output
modalities, and new technologies (e.g. AI) and design issues (e.g. ethics of design, raise of dark
design) have emerged, there is a need to adopt a more holistic and systemic approach for
understanding and designing human-technology interactions. One such more holistic and systemic
approach could be systems thinking. Therefore, we next outline the concept of system and systems
thinking.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Systems thinking</title>
      <p>A system is a set of interacting units with relationships among them [24, 27]. The boundary of the
system separates the system inside the boundary from everything that is outside this boundary and
this system [27]. Interdisciplinary systems thinking sees the environment as a composite of
interrelated systems [27]. The borders of dierent disciplines are crossed to make more creative
and eective research work, while still valuing the conventional disciplinary research work [27].</p>
      <p>
        Feedback control is one of the key concepts of systems [27]. A simple example of feedback
control system is a thermostat that controls the temperature of a heater [28]. A more complex
example of a feedback loop in a system is driving a car [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. The drivers observe the environment
outside the car and the dials inside the car with their senses and control the car with their hands
and feet using dierent controls in the car [27]. Learning to drive a car takes some time and eort,
because of all these complexities. Over time, the driver gains experience and learns to react to
dierent kinds of feedback even without thinking, having developed a semi-automatic feedback
loop for driving.
      </p>
      <p>
        Systems thinking is a form of philosophical thinking that is a product of the last century [
        <xref ref-type="bibr" rid="ref18">18, 27,
38</xref>
        ]. It emerged as a result of the identied fragmentation of the science as a natural result for the
need to have a narrow focus on the research due to ever increasing amount of scientic literature
that was needed to be learned to be able to conduct research on a specic eld [27]. Systems
thinking focuses on solving complex problems that are beyond the scope of traditional scientic
disciplines that are oen siloed. Systems thinking has been applied to dierent disciplines and
elds. For example, there have been studies that have advocated systems thinking as means for a
more holistic approach in the context of dierent disciplines, such as in science education [30].
      </p>
      <p>Systems thinking produces system archetypes and one of the most important archetypes is
feedback through positive and negative feedback loops, as well as control loops [27]. They govern
how systems behave, adapt, and self-regulate, and they enable systems to respond to changes
inside and outside of their systems and to maintain stability, depending on the type of feedback
[25, 43]. Positive feedback loops amplify changes within a system, leading to exponential growth or
decline [25]. Negative feedback loops counteract changes and promote stability and equilibrium
[25]. Systems and their behavior can be designed, observed, and theorized through these feedback
loops. Next, we outline the dierent forms of feedback loops that are inherent in HCI. By
examining these feedback loops, we can assess the extent to which this particular system archetype
exists in HCI at dierent levels.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Human-in-the-loop: Systems thinking in HCI</title>
      <p>
        There have been some recent research using a form of systems-theoretical perspective in HCI to
highlight the importance of feedback and to foster designs that accommodate both humans and
technological agents [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. This research identies the systems-theoretical perspective as useful for
applications in autonomous robotics, human-in-the-loop decision making, and hybrid intelligence
systems. Human autonomy and integration of humans and technological agents is crucial for
eective collaboration and emergent behavior [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
      </p>
      <p>
        Other papers that have addressed the feedback loops in HCI in some way have identied the
feedback loop between user and technology as the basis of computer-human interaction,
identifying this interaction as a self-correcting feedback loop and a cybernetic system [
        <xref ref-type="bibr" rid="ref12">12, 35</xref>
        ] or
applied the optimal feedback control theory in the HCI context, modeling human and computer as
a single dynamical system with feedback-driven adaptation [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]. Conceptualizing usability through
cybernetics perspective and as a feedback loop on the conceptual level has been identied as a
potential answer to the calls for new, contemporary and open perspectives [35].
      </p>
      <p>However, while HCI research has identied some potential feedback loops in HCI at dierent
levels, as well as possible benets of exploring them further and using them in HCI research and
practice, these feedback loops in HCI have not been outlined or systematically studied so far from
the systems thinking perspective.</p>
      <p>
        The largest feedback loop in HCI consists of the whole HCI as a discipline., which has been
continually evolving to address new challenges, including technological advances, ethical
considerations, accessibility, and the impact of computing on society, aiming to create interactive
systems that are eective, inclusive, and responsive to the complexities of human life [
        <xref ref-type="bibr" rid="ref10">10, 29, 41</xref>
        ].
This constant evolution of HCI as a discipline through changes in technology, use of technology,
society, scientic paradigms and needs of the ICT industry, where the research and practice are in
constant interaction to produce and test new paradigms, concepts and methods, has been identied
as a cybernetic feedback loop [35]. This is the largest feedback loop in HCI, encompassing the
whole discipline and its evolutionary development.
      </p>
      <p>
        There is also a dedicated feedback loop identied between HCI research and practice [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. In
this feedback loop, the ideas and theories emerging in the research are in constant interaction with
results from practice where these ideas and theories have been tried in practice [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. In HCI, these
feedback loops encompassing the HCI as a eld and the HCI research and practice leads to the
survival of the most t design solutions, theories, concepts, methods, etc. For example, HCI
methods that have been found useful, such as usability testing, have become widespread in both
research in practice, while less useful methods and concepts have disappeared into obscurity.
      </p>
      <p>Mental models of the users is one form of feedback loop that exists in HCI on individual level.
Humans develop and use mental models as internal representations of the external world, in order
to save cognitive resources. These mental models are a cognitive structure that forms the basis of
reasoning, decision making, and behavior, and provide a mechanism through which we lter and
store new information. Mental models are constructed by individuals based on their personal
experiences, perceptions, and understanding of the world around them. The concept of schema by
Piaget is similar to mental models and oen considered to be the precursor to them. Piaget denes
schema as a unit of understanding in the context of learning, where organized patterns of behavior,
planned action or thought are formed based on previous experiences. Schemas adopt new ideas or
concepts through assimilation. Mental models are oen dicult to change, so sudden changes in
user interfaces and input/output modalities can result diculties for users, when they try to update
their mental models.</p>
      <p>
        Usability testing is another form of feedback loop that exists in HCI on a practical level. It refers
to the process of intentionally observing potential users as they interact with a systems prototype
before it is fully developed and launched [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. These observations feed into design, and the
resulting redesign is then further tested with potential users. Ideally, this iterative and incremental
loop will continue until the design of the system meets the requirements of the users, and the users
can use this system with eectiveness, eciency, and satisfaction. Usability testing emerged and
gained popularity when the theoretical models of user-computer interaction failed to provide
practical design guidelines for HCI practitioners.
      </p>
      <p>Another practical level feedback loop in HCI is found in the dierent levels of user-technology
interaction [37]. In this feedback loop, user interface design, usability design, user experience
design and service design form a hierarchical, incremental and iterative framework, where the
design decisions made in one level introduce changes to the design in other levels [37]. Oen the
HCI researchers and practitioners focus on just one level of user-technology interaction.</p>
      <p>
        Organization-Information System feedback loop is an organizational level feedback loop in HCI.
In this feedback loop, an organizational information system is in constant input/output loop with
organization and its needs, as well as with the competitive, economical and legislative environment
of the organization, as well as with dierent stakeholders [20]. Information systems (IS) design,
Scandinavian information systems tradition and participatory design have had a great impact on
HCI. Scandinavian IS tradition emphasizes progressive IS evolution, user participation, anti
positivism, action-oriented research approaches and innovative theoretical foundations for IS [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ].
Participatory design highlights the importance of addressing the social and technological needs of
the users when creating IS and speaks for user participation and agency during IS design and
development [26]. While personal and entertainment computing have become dominant in the ICT
sector, IS design is still the backbone of organizations on local, national and global levels.
      </p>
      <p>Next, we outline how taking into account the systems thinking in general and these feedback
loops in particular could help to the HCI researchers and practitioners to better theorize, design
and observe the human-technology interactions.</p>
    </sec>
    <sec id="sec-4">
      <title>4. Potential benefits of Systems Thinking in HCI</title>
      <p>As outlined above, HCI has inherent feedback loops on many levels: in HCI as a discipline, in HCI
research and practice, in organizational level, between dierent user-technology interaction levels,
in user-technology interaction, in mental models. Therefore, HCI as a discipline has already
manifestations of one of the archetypes from systems thinking and it can be argued that more
explicit focus on systems thinking could help HCI research and practice in many ways. Further
theoretical and empirical research is of course needed, but there are some potential benets that
systems thinking could bring to HCI.</p>
      <p>Systems thinking, with its emphasis on interconnections, interdependencies, and feedback
loops, could oer a more holistic framework for addressing the challenges and opportunities in the
HCI in the evolving socio-technical landscape of the future. By applying systems thinking more
explicitly, researchers and designers of human-technology systems could be able more easily move
beyond the optimization of individual human-computer interaction components to consider the
broader context and dynamic behaviors of interactive systems in the wider socio-technical
landscape.</p>
      <p>Furthermore, systems thinking could be useful for helping to design new technologies with
interaction opportunities that are usable, resilient, adaptive, and aligned with human values, ethics,
and goals. Building upon this systems thinking approach, HCI researchers could better explore the
dierent HCI concepts and their interconnections, such as for example user cognition, interface
aesthetics, and technological capabilities. By mapping these relationships through systems
thinking, researchers could better understand the bigger picture of HCI as a eld and create better
theories, framework and methods to support the HCI practitioners. This holistic perspective could
also allow the consideration of contextual factors, such as cultural inuences, ethical and
environmental issues, which may have large eects on how users interact with technology, how
designers design these technologies and how the HCI research study the design and use of these
technologies.</p>
      <p>
        The application of systems thinking in HCI could facilitate the development of more resilient
and adaptive interfaces. By understanding the system as a whole, designers could anticipate
potential issues and create interfaces that are able to handle unexpected user inputs, changing user
requirements or emerging societal needs. This holistic approach could also eventually evolve into
the integration of further feedback mechanisms in ICT systems that would allow the system to
learn and evolve based on user interactions, therefore leading to systems and interfaces that would
become increasingly intuitive and personalized over time. There have been calls for adaptive user
interfaces and personalized systems to better support individual users (see, e.g. [
        <xref ref-type="bibr" rid="ref6">6, 33</xref>
        ]).
      </p>
      <p>
        Systems thinking could oer a holistic lens for understanding, researching, designing and
evaluating Human-Computer Interaction (HCI) by viewing interactions as part of complex,
dynamic systems rather than isolated user-interface events. As technology evolves, HCI must keep
pace with technological evolution. For example, adopting a systems-theoretical perspective could
better support the integration of autonomous and collaborative systems into everyday life,
supporting both structured cooperation and emergent behaviors in interactive environments [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
This could help HCI research to better address the future challenges presented by the growing
complexity and adaptability of modern interactive technologies [
        <xref ref-type="bibr" rid="ref3">3, 40</xref>
        ].
      </p>
      <p>Understanding and optimizing the complex relationships between humans, computers, and their
environments is a challenge in HCI research and practice, where systems thinking could help
future HCI research and practice. By considering entire systems and feedback loops within systems
and between systems, rather than focusing on isolated components in interaction, HCI researchers
could help HCI practitioners to create more adaptive, eective, and user-centered interactive
systems.</p>
      <p>
        Systems thinking could help HCI practitioners to identify easier the optimal level of automation
and human involvement [22, 23]. Ideally, humans and computers should act as collaborating
partners, rather than being locked in rigid roles and ghting for agency. Furthermore, applying
systems thinking might support the design of human-in-the-loop interactions, especially in
complex or unstructured environments, such as humans interacting with AI. Systems thinking
might also help to ensure that technology leverages human strengths while providing appropriate
support through the strengths of technology [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]. This might result in more natural, error-free,
understandable, ecient and eective collaborations between humans and cutting-edge
technologies.
      </p>
      <p>
        While it is relatively easy to address individual goals when designing humen-technology
interactions, these individual goals might be contradictory or conicting. Systems thinking could
encourage the HCI researchers and practitioners to identify and directly address potentially
conicting goals, such as maximizing the usability while minimizing the security concerns by
conceptualizing and reecting on the broader impacts of design choices. This could lead to more
usable, satisfying, and adaptable interactive systems [
        <xref ref-type="bibr" rid="ref16">16, 23</xref>
        ].
      </p>
      <p>
        Systems thinking could help the HCI researchers and practitioners to study, theorize, design and
evaluate next-generation technologies, for example Human-AI interaction and sustainable, ethical
sociotechnical systems (see, e.g. [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]). It could help with the integration of user-centered,
participatory, and ethical design practices and ensure that interactive systems are adaptable,
transparent, and aligned with human values, universal ethics and organizational goals (see, e.g. [
        <xref ref-type="bibr" rid="ref8">8,
39, 41</xref>
        ]).
      </p>
      <p>
        By adopting systems thinking, HCI research and design could better address the increasing
complexities of modern information systems, such as those found in decision support, command
and control, and other kinds of intelligent systems [
        <xref ref-type="bibr" rid="ref13">13, 21, 44</xref>
        ]. Systems thinking might also help to
integrate dierent emergent cognitive, organizational, and technological factors that have been
complex and challenging for HCI research and practice (see, e.g. [
        <xref ref-type="bibr" rid="ref13">13, 21, 40</xref>
        ]).
      </p>
      <p>
        By recognizing interdependencies within and between dierent systems in HCI, systems
thinking could allow user centered design to better address how changes in one part of the system
(e.g., on user interface, usability, user experience or service design level) can have an eect on
other interactions levels and other aspects of the human-technology interaction (e.g., learnability,
user motivation, organizational workow). This approach might help the HCI researchers and
practitioners to overcome common boundaries and obstacles in the complexity of HCI that can
limit the eectiveness of traditional user-centered models and methods [
        <xref ref-type="bibr" rid="ref14">14, 45</xref>
        ].
      </p>
      <p>
        Furthermore, systems thinking could help the HCI practitioners to identify the key points in
design, namely the areas in the human-technology interface where design changes can have the
greatest positive impact on usability and user experience [
        <xref ref-type="bibr" rid="ref14 ref2">2, 14</xref>
        ]. It could also help the designers to
better balance user needs with broader goals of the ICT system and organization using it, such as
eciency, scalability, and security.
      </p>
    </sec>
    <sec id="sec-5">
      <title>5. Conclusions</title>
      <p>This position paper has explored the systemic challenges in HCI research and practice, the extent
that HCI as a discipline has already one form of archetype from systems thinking, namely feedback
loops at dierent levels, and the possible benets of further integrating systems thinking in HCI.
This position paper argues that by embracing a systems perspective, HCI researchers and
practitioners could better address the complexities of modern technology use, from individual user
experiences to societal impacts, ethics and prevention of dark designs.</p>
      <p>However, this position paper is just one small step, and further theoretical and empirical
research is denitely needed. For example, there are also other archetypes in systems thinking and
also these should be explored, adapted and used in HCI context, if possible. Other archetypes in
systems thinking include hierarchy and modularity, optimization and decision-making, and degree
of centralization [27]. System theories and archetypes are the grammar of system thinkers [27].
Therefore, by exploring the existing system theories and archetypes in HCI, adapting them to HCI
context and building on them, HCI researchers and practitioners could create a more holistic
understanding of HCI as a discipline. Furthermore, HCI researchers could create better theories,
frameworks, concepts and methods based on this holistic understanding. Therefore, it can be
argued that HCI could benet from exploring, adapting and using the grammar of system thinkers.</p>
      <p>One of the limitations of this position paper is that there might be additional feedback loops in
HCI that have not yet been identied. However, the numerous inherent feedback loops that have
been identied in HCI so far should make applying systems thinking in HCI research and practice
easier than in other, more siloed and rigid scientic disciplines.</p>
      <p>Hopefully this position paper will further invigorate the discussion and research of the role and
possibilities of systems thinking in HCI and in the design of socio-technical systems.</p>
    </sec>
    <sec id="sec-6">
      <title>Declaration on Generative AI</title>
      <p>The author(s) have not employed any Generative AI tools.
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