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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>AxF - Soft standardization of appearance in the supply chain</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Gero Müller</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Christopher Schwartz</string-name>
          <email>ChristopherSchwartz@xrite.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Max Hermann</string-name>
          <email>MaxHermann@xrite.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Alexander Gress</string-name>
          <email>AGress@xrite.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>X-Rite Inc.</institution>
          ,
          <addr-line>4300 44th Street SE, Grand Rapids, MI 49512</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2025</year>
      </pub-date>
      <abstract>
        <p>Over the last ten years, X-Rite's Appearance Exchange Format (AxF) has been increasingly adopted across various industries for sharing digitized material appearances among departments, suppliers, and customers. Although not an oficial standard, AxF's neutrality (with regard to rendering applications) and the absence of a suitable industry standard have led many rendering applications to include support for the format. In particular, the AxF ecosystem supports the creation of truly trustworthy digital twins of real world materials by combining a well-defined and documented set of physically based material shading models with validation procedures to verify the shading models against calibrated measurement data. It also connects to existing and well-proven workflows based on established standards like color appearance models or gloss units.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Appearance modeling</kwd>
        <kwd>Digital twin</kwd>
        <kwd>Standardization</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>B2B</p>
      <sec id="sec-1-1">
        <title>Marketing</title>
        <p>B2C</p>
      </sec>
      <sec id="sec-1-2">
        <title>Marketing Pre</title>
      </sec>
      <sec id="sec-1-3">
        <title>Production</title>
      </sec>
      <sec id="sec-1-4">
        <title>Production</title>
      </sec>
      <sec id="sec-1-5">
        <title>Inspiration</title>
      </sec>
      <sec id="sec-1-6">
        <title>Product</title>
      </sec>
      <sec id="sec-1-7">
        <title>Design Pre</title>
      </sec>
      <sec id="sec-1-8">
        <title>Production</title>
      </sec>
      <sec id="sec-1-9">
        <title>Production</title>
      </sec>
      <sec id="sec-1-10">
        <title>Consumer</title>
        <p>Material Supplier Manufacturer/Brand</p>
      </sec>
      <sec id="sec-1-11">
        <title>Reduce number of iterations by improving B2B communication with visual digital twin – faster &amp; less errors</title>
        <p>Point of Sale</p>
      </sec>
      <sec id="sec-1-12">
        <title>Improve communication between design and production by visual digital twin used as digital production standard.</title>
        <sec id="sec-1-12-1">
          <title>1.1. Supply Chain Optimization and Digital Twins</title>
          <p>
            The pressures of a globalized economy are manifold: increased competition, shorter product life cycles,
supply chain disruptions, and regulatory compliance requirements, to name a few. Equally numerous
are the promises of digitalization: waste and cost reduction, increased eficiency, faster response times,
quality improvements, etc. Consequently, more and more industries are introducing digital twins into
their product development and production processes. The concept of the digital twin was first formally
introduced by Michael Grieves (e.g., [
            <xref ref-type="bibr" rid="ref1">1</xref>
            ]), and has since become foundational alongside megatrends like
digital manufacturing, Industry 4.0 and beyond. In this short paper, we focus on visual digital twins,
which are digital representations of physical materials that can be used in design, simulation and quality
control to benefit the entire supply chain by allowing eficient supply chain optimization (e.g., [
            <xref ref-type="bibr" rid="ref2">2</xref>
            ]) with
regard to the communication of material appearance as illustrated in Figure 1.
          </p>
        </sec>
        <sec id="sec-1-12-2">
          <title>1.2. Challenges in Digital Material Appearance Communication</title>
          <p>The complexity and diversity of color and material appearances poses significant challenges in achieving
a consistent and accurate digital representation of material appearance. This is especially true for
industries such as automotive, consumer goods, fashion and architecture, where the visual quality and
consistency of material appearance plays a crucial role in product design and customer satisfaction.
Additionally, suppliers are located in diferent regions of the world, and the materials used often exhibit
fundamentally diferent appearance characteristics.</p>
          <p>
            Consequently, there currently exists a plethora of diferent approaches and tools tailored to the
specific demands of each industry. We argue that many of these existing approaches fall short of
facilitating the eficient communication of material appearance and can lead to misunderstandings and
misinterpretations, which might result in costly mistakes and delays. Typical examples include the
following:
• Physical sample swatches - are still the most common way to communicate material appearance,
but they need to be produced, shipped and stored, which is time consuming and costly. Trying
to imagine from a small swatch how the material will appear on the actual product is another
challenge that can lead to unexpected outcomes. Furthermore, the samples are subject to aging
and degradation, which can result in inconsistencies over time.
• "Magic" numbers - like SKUs, RGB values or gloss levels. This approach is widely used in industries
where a huge number of material variations, like colorways for example, is ofered and producing
physical sample swatches for all variations is simply not feasible. However, single numbers are
not suficient to communicate the full appearance of a material. In practice, a lot of expertise
is required to interpret the numbers correctly, and comparing "number systems" from diferent
suppliers or manufacturers is often not possible.
• Metaphorical language - like "an earthy brown in the spirit of dried clay" is mainly used in design
departments, but is highly subjective and can lead to misunderstandings and misinterpretations.
• Uncalibrated images or videos - can easily be misinterpreted and in general do not provide a true
representation of the material’s color and appearance.
• Proprietary and artistic PBR material shaders - most of the material models used in 3D rendering
and visualization software packages are still crafted using uncalibrated methods like flatbed
scanning and artistic ("by eye") tuning of appearance parameters like gloss, transparency or
anisotropy. Despite recent initatives like OpenPBR [
            <xref ref-type="bibr" rid="ref3">3</xref>
            ] or glTF [
            <xref ref-type="bibr" rid="ref4">4</xref>
            ], these shaders cannot easily
be shared and used in other applications because every 3D application still comes with its own
proprietary PBR material shading model.
          </p>
        </sec>
        <sec id="sec-1-12-3">
          <title>1.3. A Visual, Verifyable and Vendor-Neutral Digital Twin</title>
          <p>We argue that many of the aforementioned problems can be mitigated by a verifyable and
vendorneutral visual digital twin. It needs to be visual to facilitate intuitive communication - number codes
only understood by experts are not acceptable. Verification is necessary to build trust. Otherwise,
decisions wouldn’t be reliable and stakeholders would fallback to physical samples immediately. Last
but not least, vendor-neutrality based on standardized data formats and protocols, is required to ensure
interoperability and ease of use across diferent platforms and applications.</p>
          <p>While to our knowledge there is no global standard for digital twins of material appearance, we
would argue in the following that the Appearance Exchange Format (AxF) is a promising candidate,
which fulfills many of the requirements for a visual digital twin. As a result, we see an increasing
adoption of AxF in the industry, which could be understood as soft standardization.</p>
          <p>One strength of AxF is that it builds on decades of experience gained in the management, measurement
and communication of color, which is one of the most important visual properties of customer-facing
materials.</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-2">
      <title>2. Digital Color Communication</title>
      <p>
        In certain industries, the appearance of the final product is dominated and identified by color. An
example is the printing industry, where the color of the printed material is usually its most important
appearance aspect. Over the years, the industry developed a strong set of standards, devices, tools and
protocols to facilitate the digital handling of colors and specify an almost complete visual digital twin
of color:
• Color naming systems like RAL or Pantone provide a standardized way to identify and communicate
colors and while originally based on physical samples, they are now also available digitally [
        <xref ref-type="bibr" rid="ref5 ref6">5, 6</xref>
        ].
• Spectral color measurements using spectrophotometers can be used to capture a highly accurate
digital representation of colors, which can be stored in...
• ...Standardized formats like CxF [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] which allow for the exchange of color data between diferent
applications.
• Color appearance models like CIELAB76 [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] and its successors provide a way to describe how
color spectra are perceived by the human visual system under diferent viewing and lighting
conditions. Maybe even more important, the Euclidean distance between two CIELAB76 colors
(*1, *1, *1) and (*2, *2, *2) can be interpreted as perceptual diference between two colors:
∆ 76 =
√︁
(*2 −  *1)2 + (*2 −  *1)2 + (*2 −  *1)2
(1)
Perceptual color appearance metrics like ∆ 76 (and its variants and successors) are essential for
quality control and form the basis of...
• ...Color management systems (CMS) specify device profiles and color transformations between
devices such that colors are reproduced correctly on diferent devices (like displays) and under
diferent viewing conditions. A widely used standard are ICC profiles [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ], which describe the
color space of display devices and printers.
      </p>
      <p>Based on these components, as illustrated in Figure 2, a comprehensive digital representation of color
can be achieved, enabling seamless communication and collaboration across diferent stages of the
product lifecycle.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Beyond Digital Colors</title>
      <p>We sketched in the previous section that in some areas, like printing for example, a single dimension
of appearance (like color) can be managed independently of others. Gloss, which can be measured by
gloss meters and represented by perceptual gloss units, is another example where a set of standards and
best practices does exist. However, only very few materials can faithfully be represented by a single
appearance dimension like color or gloss.</p>
      <p>
        In general, visual appearance emerges from the complex interaction between light and matter, and
its diferent dimensions are highly interdependent. In fact, looking at gloss and color alone reveals
that the perception of each dimension is highly dependent on the other (e.g. [
        <xref ref-type="bibr" rid="ref10 ref11">10, 11</xref>
        ]). Adding also
spatial variation (texture) and transparency easily leads to the well known curse of dimensionality
where capturing the variation along all dimensions quickly becomes impractical. Therefore, existing
approaches developed for single appearance dimensions, such as color or gloss, are dificult to generalize
and the development of a holistic yet practical representation of appearance remains a daunting challenge.
As a result, there is a lack of practical solutions:
• Lack of measurement devices - while spectrophotometers or gloss meters are widely used for
independent measurement of color and gloss, there exist only very few devices designed for
measuring more than a single other aspect of material appearance.
• Lack of standardization - while there are some standards for color communication, like CxF,
there are no widely accepted standards for most other aspects of material appearance. As a
result, exchanging and comparing appearance data across diferent applications and devices is
challenging.
      </p>
      <p>
        While the lack of holistic and practical representations for appearance indicates that there is still a lot
of fundamental research needed, the industry is pressured today and the need for the digitalization of
the appearance supply chain is real. We therefore propose the Appearance Exchange Format (AxF) [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]
which combines practical and proven experience in the communication of single appearance dimensions
like color and gloss with the holistic appearance representations developed in the field of rendering and
computer graphics.
      </p>
    </sec>
    <sec id="sec-4">
      <title>4. Appearance Exchange Format (AxF)</title>
      <p>In order to address the complexity of digital material appearance communication, the AxF formant
has been designed to represent diferent aspects of material appearance at diferent levels of detail as
illustrated in Figure 3.</p>
      <p>K+S
a
t
a
d
a
t
e
M</p>
      <p>Recipes
Appearance
Traits, Keys,
“Factors”, …
Appearance Rendering</p>
      <p>Model Parameters
Calibrated Measurements</p>
      <p>Dense/Sparse/Spot
•Production Parameters
•Formulation (Pigment concentration, Assortment,
…)
•Albedo (diffuse reflection factor), Gloss Unit,
Roughness Factor, TextureScales, K+S, etc.
•Computed from Measurements/Appearance
Models via Data Analysis
•E.g., use for Quality Control
•Optimized for Visualization
•May contain data loosely connected
to semantic (Roughness, Diffuse, …)
•Overlap with rendering applications
•Dense: TAC7
measurements
•Sparse: MA-T12
•Spot: Ci7, MetaVue etc.</p>
      <p>Calib Data</p>
      <p>Raw Measurement Device Readings
e
c
n
a
v
e
l
e
R
s
s
e
n
i
s
u
B
/
n
o
it
c
a
r
t
s
b
A
Legend:
already implemented
not implemented
abc software component
interlevel transformation</p>
      <p>Formula on</p>
      <p>Predic on</p>
      <p>Data Analysis
Fi ng</p>
      <p>Rendering</p>
      <p>Decoding</p>
      <p>Calibra on</p>
      <p>Normaliza on</p>
      <sec id="sec-4-1">
        <title>4.1. Measurement Data</title>
        <p>The foundation of the AxF data pyramid represents accurate appearance measurement data. Storing
measurement data in AxF is essential to enable the verification of the visual digital twin for trust
building.</p>
        <p>Please note, that the lowest level is not yet implemented and used in practice. As of now, the
calibration and normalization of raw sensor readings is usually done on the measurement device and
only the resulting calibrated measurement data is stored in AxF. However, since data storage and
transmission costs are continuously decreasing, it is expected that in the future raw measurement and
calibration data will also be stored in AxF to allow full traceability.</p>
        <p>In general the pyramid’s foundation can be understood as an extended version of CxF, which cannot
only represent colors and spectra but also images and other sensor readings like surface (height) profiles.</p>
      </sec>
      <sec id="sec-4-2">
        <title>4.2. Appearance Representations and Shading Models</title>
        <p>Spatially Varying Reflectance Distribution Functions (SVBRDF)
Dielectric &amp; Metallic Highlights Transparency
Anisotropy Colored Transmission
Gloss Colored Clear Coat
Normal map Orange Peel
Height map Sheen
Car paint
Color Table
Flake BTF
Clear Coat
Orange Peel</p>
        <p>Volumetric
Scattering
Absorption
IOR
Normal map</p>
        <p>
          As mentioned in Section 3 the interaction of light and matter is a multi-dimensional process which
can generally be modeled by a radiative transfer equation, with the classical rendering equation [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ] as
a special case:
(x, ) = (x, ) +
        </p>
        <p>
          (x, , )(x, )( · n)  
Ω
where  is the outgoing radiance at point x in direction ,  is the emitted radiance,  is the
incoming radiance from direction , n is the surface normal, and  is the spatially varying bidirectional
reflectance distribution function (SVBRDF) [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ], which basically describes how the material reflects
light.
        </p>
        <p>
          Figure 4 summarizes the material appearance models specified in AxF. The majority are so-called
(SV-)BRDF models like [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ] and [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ], which have been developed in the field of Computer Graphics
to represent the appearance of spatially varying materials. These models can accurately represent
dielectric and metallic materials with diferent types of gloss, transparency and also special appearance
properties almost unique to fabrics, like the so-called Sheen efect resulting from the fabric’s fibres
[
          <xref ref-type="bibr" rid="ref17">17</xref>
          ]. Specific variants have been designed to represent metallic paints which exhibit efects like angular
dependent color change or stochasticly glittering flakes (e.g., [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ]).
        </p>
        <p>Last but not least, AxF also provides models for homogenous volumetric materials like plastic that
can be described by (spectral) scattering and absorption coeficients.
(2)</p>
      </sec>
      <sec id="sec-4-3">
        <title>4.3. Appearance Traits and Abstractions</title>
        <p>In order to facilitate the communication of material appearance on a higher level of abstraction, AxF also
provides means to store appearance traits which are high-level abstractions of the material’s appearance,
such as a dominant color, gloss units, or profile roughness parameters. These traits allow to connect to
workflows which still communicate based on single colors or gloss units. These traits can be derived
from the appearance measurements and the shading model parameters using data analysis, but they
can also be specified manually by a material expert or determined with devices like gloss meters or
specialized laboratory equipment.</p>
      </sec>
      <sec id="sec-4-4">
        <title>4.4. Recipes</title>
        <p>The tip of the AxF pyramid is reserved for recipes, which are high-level descriptions of how to actually
produce a material with a specific appearance. Recipes can include information about the material’s
composition, manufacturing process, and other relevant details. While not yet fully implemented, the
connection with, e.g., paint formulation software is natural and enables the creation of a complete
digital twin of the material, including its production process.</p>
      </sec>
      <sec id="sec-4-5">
        <title>4.5. Metadata</title>
        <p>Last but not least, AxF allows to store customizable metadata along all levels of detail.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. AxF as Visual Digital Twin of Product Appearance</title>
      <p>Deriving the parameters of the (SV-)BRDF models introduced in Section 4.2 from appearance
measurements is a complex machine learning task, known as data fitting. The inverse process, which
evaluates the model for a given set of parameters, is called rendering and allows to create a visual
digital twin of the material’s appearance. Given an accurate model of the original measurement device,
this process can also be used for verification, i.e., to verify that the rendered appearance matches the
original measurement data. The diference between the simulated and the measured appearance shall be
quantified using perceptual appearance metrics that extend the well-known colour metrics introduced
in Section 2. In many practical applications, though, this verification is still done by visual inspection,
e.g., by comparing the rendered appearance with the original sample in a calibrated viewing booth as
shown in Figure 5 (left).</p>
      <p>Rendering
(real-time)</p>
      <p>Real Object</p>
      <sec id="sec-5-1">
        <title>5.1. Spectral Rendering</title>
        <p>
          It is long known that tri-chromatic rendering is not suficient to accurately simulate colors lit by
spectrally diferent light sources (e.g. [
          <xref ref-type="bibr" rid="ref19">19</xref>
          ]). As illustrated in Figure 6, this is especially true for materials
with volumetric scattering, which exhibits a strongly non-linear behavior with respect to the incident
light spectrum and the material’s scattering properties. Nonetheless, spectral rendering is still not
widely used in practice, but AxF provides a solid foundation for spectral rendering by allowing to
specify colors spectrally. It can be expected that spectral rendering will become more common in the
future, especially in industries where accurate color reproduction is critical.
        </p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>6. Conclusion and Outlook</title>
      <p>We have laid out that the Appearance Exchange Format (AxF) provides a solid foundation for the digital
representation of material appearance, which can be used to create visual digital twins of materials.
While AxF is not an oficial standard yet, its increasing adoption in diverse industries and at diferent
parts of the supply chain (e.g., raw material suppliers, material suppliers, brands etc.) can be seen as
a form of soft standardization. The adoption is mainly driven by the real need for the supply chain
optimizations potential ofered by visual digital twins. By combining accurate appearance measurements,
physically based rendering models, and customizable metadata, AxF enables the creation of trustworthy
digital twins that can be used across diferent applications and platforms.</p>
      <p>From our experience one of the main missing ingredients required for the future progress of visual
digital twins and their integration into the supply chain is a perceptual appearance metric which
generalizes color metrics like ∆ 76 (cf. Equation 1) to holistic appearance. Such a metric would allow
to quantify the diference between an appearance standard and its rendered and physical versions for
more eficient product development and manufacturing.</p>
    </sec>
    <sec id="sec-7">
      <title>7. Declaration on Generative AI</title>
      <p>During the preparation of this work, the author(s) used Github Copilot in order to: Drafting content
and Grammar and spelling check. After using these tool(s)/service(s), the author(s) reviewed and edited
the content as needed and take(s) full responsibility for the publication’s content.</p>
    </sec>
  </body>
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