{"version.version":"0.0.7","version.cm_url":"https://github.com/ceurws/ceur-spt","spt.html_url":"/Vol-4138/paper3.html","spt.description":null,"spt.id":"Vol-4138/paper3","spt.wikidataid":null,"spt.title":"Introducing the Competence Imitation Game: A Research and Teaching Tool for Context-Specific AI Literacy","spt.pdfUrl":"https://ceur-ws.org/Vol-4138/paper3.pdf","spt.volume":{"number":4138,"acronym":"AISEER 2025","wikidataid":null,"title":"Proceedings of the 2nd International Workshop on AI in Society, Education and Educational Research (AISEER 2025)","description":null,"url":null,"date":"2025-12-18","dblp":null,"k10plus":null,"urn":null},"spt.session":null,"cvb.id":"Vol-4138/paper3","cvb.title":"Introducing the Competence Imitation Game: A Research and Teaching Tool for Context-Specific AI Literacy","cvb.type":null,"cvb.position":null,"cvb.pagesFrom":null,"cvb.pagesTo":null,"cvb.authors":"Otto Segersven,Linda Mannila","cvb.vol_number":"4138","cvb.pdf_name":"paper3.pdf","cvb.pages":"21-28","cvb.fail":null}