<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>END-USER INVOLVEMENT IN ASSISTIVE TECHNOLOGY DESIGN FOR THE DEAF - ARE ARTIFICIAL FORMS OF SIGN LANGUAGE MEETING THE NEEDS OF THE TARGET AUDIENCE?</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>S. Naqvi</string-name>
          <email>s.naqvi@gold.ac.uk</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Computing, Goldsmiths College, Goldsmiths Collge, University of London</institution>
          ,
          <addr-line>New Cross, London, SE14 6NW</addr-line>
          ,
          <country>United Kingdom (UK) Tel:</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2007</year>
      </pub-date>
      <abstract>
        <p>A challenge facing individuals/organisations working with the Deaf community, is how to ensure that information is accessible to a community that has specialist language needs. Technologists have developed artificial digital representations of sign language that aim to communicate information to the Deaf community, such as video, animation and sign language notation systems. However these systems have received very mixed reviews and some are often rejected by the Deaf community. So what is it that makes one system more appropriate than another? In this paper we aim to use a novel approach to develop our understanding of how these systems are perceived, by comparing different well established digital sign language systems. This can highlight strengths and weaknesses for such systems to have a higher chance of success in the Deaf community. The paper will present the background and motivation, the experimental design, results and conclusions.</p>
      </abstract>
      <kwd-group>
        <kwd>Accessibility</kwd>
        <kwd>Artificial Sign Language Systems</kwd>
        <kwd>Digital Sign Language Systems</kwd>
        <kwd>Assistive Technology</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        With an increase in demand to facilitate the Deaf (big D and little d deaf are different communites, big
D is culturally Deaf and very proud, whereas lower case d deaf are not heavily associated with the
Deaf community and culture, for this research we are focusing on big D Deaf community) and hard of
hearing in the often preferred language of British Sign Language (BSL). Several different systems
have been made in order to facilitate this need. This has bought about the development of several
different artificial forms of sign language which are based on sign languages themselves. The aim of
such systems is to be closer to the natural language of the Deaf, use an efficient and transferable
format and ease of reproduction. These systems will be referred to as Digital Representations of Sign
Language (DRSL). In this research conducted these systems have been categorised as follows;
notation (symbolic depictions of sign language
        <xref ref-type="bibr" rid="ref6">(Sutton, V. 2007)</xref>
        ), animation (artificial characters that
can sign
        <xref ref-type="bibr" rid="ref5">(Stories in the Air 2007)</xref>
        ) and streaming video systems (filmed and edited sequences of sign
language
        <xref ref-type="bibr" rid="ref2">(Inclusive Learning Scotland 2007,)</xref>
        ). Developing DRSL to assist in the distribution of deaf
friendly information via the digital domain has created a variety of communication systems
        <xref ref-type="bibr" rid="ref1 ref3 ref4">(Cox, S. et
al 2002, J. Ohene-Djan, et al. 2003, J. Ohene-Djan, et al. 2004)</xref>
        . Some systems are widely used
while others receive very mixed reviews and are being compared to older systems thus there is no real
effective transition to new and more advanced and effective technologies in terms of DRSL systems.
The major criticisms arising around the systems lack of understanding of sign language and their
inability to communicate affectively in a visual style (S. Naqvi, 2006).
Researchers have postulated over what parts of these systems are unsuccessful and continue to
redesign and generate new systems. However little to no research (to the authors knowledge) has
been done in order to compare newer DRSLs to older ones, which could help identify the strengths
and weaknesses in both and to move forward in development and design.
The research presented in this paper provides a novel approach to a comparative study of these
systems against each other, in order to identify which linguistic components of BSL (the sign language
used by the British Deaf community) are missing in these systems.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. Background and Motivation</title>
      <p>Traditionally video systems have been used to document and distribute information in sign language,
this is a very expensive process in terms of time, expertise and facilities needed. We can record
sequences that do not need to be filmed again such as manual instructions etc, however with more
dynamic data such as weather reports, traffic updates and news flashes, how can we present the
information in sign language if an interpreter is not available? One possible way is to put several
different signs together in order to form new sequences of information. This can be done but
proposes a new set of problems, different sequences concantenated together can loose the natural
flow of signing and appear awkward. Also if the signer is dressed differently this can make the
sequences visually confusing and discrepancies in different sequences will form.</p>
      <p>In order to assist with Deaf accessible material notation systems are being used widely. They
document signs and their movement, thus drawing a written version of sign vocabulary, and by putting
these notations together one can write out sequences. This eliminates the problem of dissimilar video
sequences and how they cannot be concatenated together, also providing a very flexible and
transferable format, which will be technically viable to recreate and you can have the same notation
style of writing in several systems, whereas with video you would need to have the same signer in the
same clothes with the same look all the time. However the question arises can sign languages be
drawn? By drawing sign languages the natural three-dimensional flow and movement, has been
made flat in a written depiction of the language. This alphabet needs to be learnt in order to decode
the drawing. Another possible solution for a dynamic system is Animation, this allows for the
manipulation of an avatar (artificial human) to be puppeteered into signing whatever is programmed in.
The clothing, look, age, appearance, and styling are more superficial layers which can be
manipulated. This will allow for several different signs to be programmed and joint together with
greater technical ease and also providing the basis for more dynamic creation of sign languages.
However do these artificial people compare well enough to real people signing?
These systems are different in their approaches to communication, however they are used and
receive a variety of different opinions from the Deaf community. So the following questions are
posed? For the static and dynamic creation of artificial sign language sequences which systems are
more acceptable by the Deaf community, and what characteristics must be present in order to ensure
the success of a system. The following research has attempted to understand how the Deaf
community perceives these three systems, in the context of static and real-time information delivery.
Each system demonstrates it’s skill in all these contexts and were evaluated against each other. The
static and dynamic sequences were evaluated against each other in terms of their linguistic ability.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Experimental Design</title>
      <p>Four pilot studies were completed before this final approach was taken, in this paper we will only show
the final design.</p>
      <p>The type of digital representation of sign language (i.e. avatar, video and notation systems) used in
different information contexts (i.e. static, real-time) will determine higher acceptance rates of the
systems and ultimately the efficiency and effectiveness of the information delivery. We aim to test the
hypothesis that there is a difference in the perception of a DRSL in different information delivery
contexts.</p>
      <sec id="sec-3-1">
        <title>3.1 Hypothesis</title>
      </sec>
      <sec id="sec-3-2">
        <title>3.2 Methodology</title>
      </sec>
      <sec id="sec-3-3">
        <title>3.3 Materials</title>
        <p>The participants were given a form to complete, which gathered information about their levels of
signing proficiency. Participants were then shown presentations that were samples of real-time and
static productions of DRSL’s. The DRSL’s showed two different sets of information in order to avoid
learning affects.</p>
        <p>The user was presented with two information categories of presentations, which were, “static”: which is
information that is not changed often, such as a user manual or regular train times, and “real-time”:
this type of information is subject to change, such as venue changes for meetings to the reporting of
changing weather conditions. In these two information categories the following sequences were
shown
•
•</p>
        <p>Static:
o Avatar: Pre-recorded sequence, which played an avatar clip
o Video: Pre-recorded sequence, which played a streaming video clip
o Notation: Pre-recorded sequence, which displayed pre-arranged notation graphics
Real-time
o Avatar: which played from the software
o Video: which was a series of video clips concantenated together
o Notation: a set of graphics that were presented on demand</p>
      </sec>
      <sec id="sec-3-4">
        <title>3.4 Procedure</title>
        <p>The procedure taken in the experimental conditions were:
• Introduction: The participants were called in one at a time and given general information,
including clarifiation that the experiment was not a test, respondents should not worry about
organisations involved, and that this is an independent study using dfferent technologies. They
were also informed that they may stop the experiment at any time and they can remain
anonymous. Before the participants could proceed they were asked their age, gender and
contact information.
• Familiarization: The experiment was explained to the participants before the sample
sequences were shown.
• Presentation: Participants were shown three presentations that were part of the two
information categories (static and real-time). Each information category showed the three
DRSLs (video, avatar, and notation). Each DRSL sequence was shown as many times as
needed, until the participant was happy and ready to evaluate the presentation. The
presentation was shown in different orders, to avoid primacy effects.
• Information gathering: Each participant was asked questions regarding the presentations they
saw. They were asked if they understood what was said, and how they rated the
presentation. Participants were also asked to fill in another questionnaire which examined
personality types, and if this had an affect on the perception of such systems.</p>
        <p>• Questions and answers were at the end of the session</p>
      </sec>
      <sec id="sec-3-5">
        <title>3.5 Data Collection Method Used</title>
        <p>The data was collected through questionnaires, and video filming which was later analysed.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Results</title>
      <p>Static and real-time presentations were tested against each other and questions were asked about
how the presentations were perceived. The categories of assessment in terms of BSL linguistics
were: hand shape, morphology, distance of the arm from the body, lip movement, facial expression,
correct sentence BSL structure, correct placement and correct signing context.</p>
      <sec id="sec-4-1">
        <title>4.1 Data collection method used</title>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Overall Results of Systems</title>
      <p>Animation Linguistics
Notation Linguistics
Video Linguistics
Valid N (listwise)</p>
      <p>N
20
19
20
20
NB: the scale was 1 = Excellent to 5 = Poor.</p>
      <p>NB: a participant refused to rate the notation system in terms of linguistics as they strongly felt it was
not in keep with sign language.
Animation</p>
      <p>Notation</p>
      <p>Video</p>
      <p>Digital Sign Language Representations</p>
      <sec id="sec-5-1">
        <title>4.2 Inferential statistics</title>
        <p>Further inferential analysis was conducted by a series of T-tests. We noted that the only result that
showed statistical significance was in the animation digital representation of sign language, under the
linguistic category of hand shape. It was noted that the overall means were statistically significant; the
mean for the static presentation of animation was 3.2 and the mean for the real-time presentation was
3.8, t(19) = 2.11, p&lt;0.05. This was on a scale where 1 was rated excellent and 5 was rated as poor.
It can be suggested by the means that the static presentation was rated better than the real-time
presentation.</p>
        <p>The results have been listed in the table below, as you can see from the average means the systems
were rated quite poorly on the scale, where 1 was excellent and 5 was poor:</p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>Presentation Mode</title>
      <p>Animation
Animation
Animation
Animation
Animation
Notation
Notation
Notation
Notation
Notation
Notation
Notation</p>
    </sec>
    <sec id="sec-7">
      <title>Category</title>
      <p>Morphology
Lip Movement
Facial Expression
Correct sentence BSL
structure
Linguistics
Handshape
Morphology
Distance of the arm from
the body
Lip movement
Facial Expression
Correct sentence BSL
structure
Linguistics
r
.611
.583
.384
.436
.601
.606
.732
.430
.692
.704
.466
.699
NB: correlations are between static and real-time presentations of DRSLs for the respective variables
shown in the table. Means are shown in order to indicate that the high correlations and are not
withstanding the variables which were generally high (high ratings indicates poor ratings)
It was observed that although the digital representations of sign language were different in static or
real-time mode, they had significantly high correlations. In the digital representation of animation,
when static and real-time presentations were shown, the following categories had significant
correlations, likeability r = .75, usability r = .67, linguistics r = .60, under linguistics the following were
observed; morphology r= .61, lip movement r = .59, facial expression r = .39, correct sentence BSL
structure r = .44. In the digital representation of Notation the following correlations were noted,
likeability r = .75, acceptability r = .72, comprehension r = .817, linguistics r = .70, under linguistics the
following were observed hand shape r = .61, morphology r = .73, distance of the body from the arm r =
.43, lip movement r = .70, facial expression r = .70, correct sentence BSL structure r = .47.
There were several high correlations between the variables used in the paired sample t-tests between
static and real-time presentations of each digital representation of sign language. The main significant
differences and correlations were found only in animation and notation, video did not show any
statistically significance in terms of difference or correlation.</p>
    </sec>
    <sec id="sec-8">
      <title>5. Conclusions</title>
      <p>From the results we can see that video is still the most popular DRSL, and there are particular
characteristics of BSL linguistics that appear to be missing from animation and notation systems. The
correlations between static and real-time presentations in both animation and notation systems were:
morphology, lip movement, facial expression, corrext sentence BSL structure, in particularly with
notation systems was the distance of the arm from the body. It was also noted that throughout the
experiment participants remarked on the systems lack of “emotion” and that is why they could not
understand what was being communicated in Animation and Notation systems. It was also notable
that in one particular notation image there was a face drawn into the notated sign, and participants
often remarked when seeing this image that it “made sense”. But with the other notations without
faces drawn in participants simply said “this is not clear” and “I cannot understand what this word
means”. It was also interesting to note that although the video sequence for real-time generation of
BSL was a series of concantenated signs (where the signer raised his hands, signed a word and
droped his hands back down) had better ratings than the avatar that produced smooth flowing signing
without dropping hands. So although the animation provided a more fluid form of signing and a more
“technically appropriate” solution for real-time sign language generation, the smooth flow of
handshapes and body movement was not enough and the biggest thing that participants relied upon
for communication was the face. This suggests that the hypothesis tested was not true, and that
particular components of BSL need to be present in order to improve the systems acceptance and use
by the Deaf community.
Acknowledgements: I would like to thank, Dr. James Ohen-Djan, Dr. Herbert Blumberg, Valerie
Sutton, Royal National Institue for the Deaf in particular Dr. Mary Sheard and Antony Rabin. Edward J
Richards, Penny Beschizza and all the students of Southwark College, Herbert Klein, Shahab Reza
and Deafax in the support and evaluation of this work.</p>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          <string-name>
            <surname>Cox</surname>
            ,
            <given-names>S.</given-names>
          </string-name>
          , et al (
          <year>2002</year>
          ),
          <article-title>Tessa, a system to aid communication with deaf people</article-title>
          ,
          <source>In Proc. Assets '02</source>
          , ACM Press, New York - USA,
          <year>2002</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>
          <string-name>
            <surname>Inclusive Learning Scotland</surname>
          </string-name>
          (
          <year>2007</year>
          ), Science Signs, http://www.ltscotland.org.uk/inclusiveeducation/findresources/bslsciencesigns/BSLinteractive/bslsci ence.asp
        </mixed-citation>
      </ref>
      <ref id="ref3">
        <mixed-citation>
          <string-name>
            <surname>Ohene-Djan</surname>
            ,
            <given-names>J.</given-names>
          </string-name>
          et al. (
          <year>2003</year>
          ),
          <article-title>A Personalisable Electronic Book for Video-based Sign Language Education</article-title>
          ,
          <source>In Proc IFETS, IEEE</source>
          , pp.
          <fpage>86</fpage>
          -
          <lpage>99</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref4">
        <mixed-citation>
          <string-name>
            <surname>Ohene-Djan</surname>
            ,
            <given-names>J.</given-names>
          </string-name>
          et al. (
          <year>2004</year>
          ),
          <article-title>Mak-Messenger and Finger-Chat, communications technologies to assist in teaching of signed languages to the deaf and hearing</article-title>
          ,
          <source>In Proc. ICALT</source>
          , IEEE, Nigata-Japan, pp.
          <fpage>744</fpage>
          -
          <lpage>746</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref5">
        <mixed-citation>
          <article-title>Stories in the Air (</article-title>
          <year>2007</year>
          ).
          <article-title>British Sign Language Dictionary Online</article-title>
          , http://www.learnbsl.org/ S. Naqvi, (
          <year>2006</year>
          ).
          <article-title>Experimental research design for the Deaf: approaches for obtaining accurate enduser feedback</article-title>
          ,
          <source>In Proc.CVHI</source>
          , pp. CD
          <article-title>- ROM, euro-Assist-CVHI-4</article-title>
          .
        </mixed-citation>
      </ref>
      <ref id="ref6">
        <mixed-citation>
          <string-name>
            <surname>Sutton. V.</surname>
          </string-name>
          (
          <year>2007</year>
          ). SignWriting, http://www.signwriting.org/
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>