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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>First Workshop on Computational Design and Computer-aided Creativity</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Generative AI in Audiovisual Arts: Creative Practices and Hybrid Authorship</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Ricardo Palmieri</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Noisetupi Audiovisual Productions</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Santo André</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Brazil</string-name>
        </contrib>
      </contrib-group>
      <pub-date>
        <year>2025</year>
      </pub-date>
      <volume>23</volume>
      <fpage>0000</fpage>
      <lpage>0001</lpage>
      <abstract>
        <p>This article investigates the impact of artifcial intelligence on contemporary audiovisual creation through three emblematic case studies. It demonstrates how generative systems reconfgure creative processes without compromising artistic authenticity, establishing a dialogue between advanced computational techniques and poetic expression. The analysis reveals that algorithmic curation, when guided by rigorous aesthetic principles, enhances the emergence of hybrid languages in immersive narratives. The results point to a paradigm of expanded authorship, where human-machine collaboration transcends mere technological instrumentalization to constitute a new feld of aesthetic and epistemological experimentation.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Computational creativity</kwd>
        <kwd>Digital poetics</kwd>
        <kwd>Generative artifcial intelligence</kwd>
        <kwd>Adaptive narratives</kwd>
        <kwd>Hybrid authorship 1</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>The technological revolution of recent years has radically redefned artistic practices in the
audiovisual feld. The ability of artifcial intelligence systems to generate original content – from
synthetic images to algorithmic musical compositions – raises fundamental questions about
authorship, creativity, and the very status of artwork in the digital era. This study adopts an
interdisciplinary perspective, articulating contributions from computer science, media studies, and
critical theory to examine how generative models are transforming not only production tools but
also the epistemological foundations of artistic creation.</p>
      <p>
        The emergence of Generative Artifcial Intelligence (GAI) systems has caused signifcant
tensions in cultural practices developed in contexts where computational devices assume tasks
traditionally associated with human creativity. As Santaella [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] observes, when artistic production
allies with technology, questions about the nature of creativity come to a boil, especially
considering the ability of these systems to write, speak, and produce images similar to human
output. This phenomenon is not restricted to a simple transfer of technical capabilities but implies
a profound reconfguration of the ways of conceiving, producing, and experiencing audiovisual
works.
      </p>
      <p>The present study enters this debate by analyzing three audiovisual projects that employ
computational intelligence systems at diferent levels of their creative processes. More than isolated
examples, these cases constitute paradigmatic manifestations of a broader movement that is
redefning the boundaries between human creation and algorithmic processing. The central
hypothesis guiding this investigation is that, far from representing a threat to artistic authenticity,
generative systems can enhance poetic expression when subjected to rigorous aesthetic curation.</p>
      <p>Rather than adopting a deterministic stance - either utopian or dystopian - we follow a
constructivist view of authorship, recognizing the role of both human intentionality and
algorithmic agency (Di Dio et al., 2023). In this paradigm, collaboration between humans and
computational systems is not reduced to mere technological instrumentalization but constitutes a
fertile feld for aesthetic and epistemological experimentations that challenge traditional categories
of artistic thought.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Computational Creativity in Audiovisual Arts</title>
      <p>
        The feld of computational creativity, as defned by Wiggins [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], has reached sufcient maturity to
transcend the mere reproduction of preexisting aesthetic patterns. In contemporary audiovisual
production, we observe a complex synergy between human intentionality and algorithmic
autonomy. Generative adversarial networks (GANs), initially proposed by Goodfellow et al. [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ],
demonstrate a surprising capacity to synthesize visual and sonic content that challenge traditional
categories of artistic originality. This phenomenon is not limited to the technical sphere: as Boden
[
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] argues, true innovation lies in the ability of these systems to reconfgure the cognitive processes
underlying artistic creation.
      </p>
      <p>
        Computational creativity in the contemporary audiovisual context signifcantly transcends the
limits of automation and reproduction of preexisting aesthetic patterns. Cheng [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] argues that AI
technologies are dynamically transforming the creative space, contributing to various artistic areas
and challenging traditional conceptions of creativity.
      </p>
      <p>
        The Schema theory, as applied by Cheng [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] ofers a valuable empirical framework for
understanding public attitudes toward art based on the artist's identity. According to this
perspective, mental schemas that include assumptions about AI and creativity signifcantly
infuence the reception of works, ofen leading to biased evaluations when the algorithmic origin of
a creation is known. This phenomenon reveals how cultural perceptions of creativity are still
deeply anchored in human-centric notions, even when the objective performance of AI systems
approaches or exceeds human parameters in certain contexts.
      </p>
      <p>
        Technical advances in generative algorithms have been fundamental to this evolution.
Generative Adversarial Networks (GANs), proposed by Goodfellow et al. [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], revolutionized the
ability of computational systems to generate original visual content. More recently, Creative
Adversarial Networks (CANs), derived from GANs, incorporate specifc components that allow the
generator to function "creatively," not just reproducing learned styles but producing deliberate
deviations that expand the potential originality of the resulting works.
      </p>
      <p>
        This technical evolution, however, should not be understood merely in terms of instrumental
capabilities. As Santaella [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] argues, the true transformation occurs at the epistemological level,
where generative systems reconfgure, the cognitive processes underlying artistic creation. Stable
Difusion models, for example, do not just generate image variations but allow systematic
exploration of the latent space of creative possibilities, establishing a productive dialectic between
human control and algorithmic emergence.
      </p>
      <p>
        In the specifc context of audiovisual production, this dialectic manifests in the growing
integration between traditional narratives and adaptive systems. Rodrigues et al. [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] highlights
how digital storytelling methodologies have proven to be efective mechanisms for fostering new
forms of communicative expression, allowing transcendence of personal structures and adoption of
broader perspectives. When enhanced by generative AI systems, these methodologies pave the way
for narrative experiences that respond dynamically to audience interactions, creating a continuum
between human authorship and algorithmic processing.
      </p>
      <p>
        The question of authorship in AI-mediated creative environments has been the subject of
intense academic debate. Prass et al. [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] proposes the concept of "hybrid authorship" to characterize
narratives originating from generative AI systems, arguing that this condition should be explicitly
communicated to readers and other actors in the cultural feld. This perspective recognizes both the
contribution of algorithmic systems and the human curation that guides, selects, and contextualizes
computational outputs, establishing a new paradigm of collaborative creation that challenges
traditional categories of originality and artistic expression.
      </p>
      <p>This new paradigm does not, however, imply a complete dissolution of human agency in the
creative process. On the contrary, as we will demonstrate in the following case studies, successful
integration between generative systems and artistic expression fundamentally depends on rigorous
aesthetic curation, where poetic and conceptual principles established by the human artist guide
the algorithmic exploration of creative possibilities. It is in this productive tension between
computational autonomy and human intentionality that the most innovative forms of
contemporary audiovisual creation emerge.</p>
      <sec id="sec-2-1">
        <title>3. Analysis of Empirical Cases</title>
        <p>The selection of these three cases—spanning experimental flmmaking, interactive simulation, and
generative projection—was guided by their methodological diversity and their relevance to the
central hypothesis of this paper. Each project exemplifes a unique mode of integrating generative
AI systems into the creative process, allowing for a comparative exploration of hybrid authorship
across media formats</p>
        <sec id="sec-2-1-1">
          <title>3.1. SOMOS: A Criação de Ybirá-Ubuntu</title>
          <p>The "SOMOS: A Criação de Ybirá-Ubuntu" project exemplifes the integration between traditional
aesthetic principles and advanced generative techniques. The use of ComfyUI Stable Difusion
workfow for visual generation allowed an unprecedented approach to nature representation,
where deep learning algorithms were employed not as mere reality simulators, but as mediators of
a new visual language. The creative process involved meticulous curation of latent spaces, ensuring
that the stochastic properties of the model served the narrative without dominating it.</p>
          <p>
            The work represents a paradigmatic case of how generative artifcial intelligence can be
employed to transcend the limitations of conventional representational approaches. Rather than
simply reproducing photorealistic images of nature, the project explored the capabilities of
difusion models to create a visual language that captures the interconnected essence of forest
ecosystems. As Santaella [
            <xref ref-type="bibr" rid="ref1">1</xref>
            ] observes, when artistic production allies with technology, new
expressive possibilities emerge that would not be achievable through purely analog or conventional
digital means.
          </p>
          <p>
            The workfow implemented in ComfyUI using Stable Difusion, allowed a systematic
exploration of the latent space of visual possibilities, where each iteration represented not just an
aesthetic variation, but a conceptual reconfguration of the relationship between natural elements.
This approach directly dialogues with the concept of "transformational creativity" proposed by
Wiggins [
            <xref ref-type="bibr" rid="ref5">5</xref>
            ], where computational systems not only explore an existing conceptual space but
actively participate in redefning that space.
          </p>
          <p>While the visual aesthetic may resemble common outputs from Stable Difusion, what
distinguishes these frames is the recursive compositional strategy informed by a feedback loop
between textual prompts and visual outputs. The fnal selections were further validated through
dialogues with guest artists and curators, who highlighted the coherence between narrative intent
and generative form.</p>
          <p>
            A particularly innovative aspect of the project was the implementation of a feedback system
between the generated visual outputs and subsequent textual prompts, creating a hermeneutic
cycle where each new image informed the direction of subsequent explorations. This iterative
process exemplifes what Colton and Wiggins [
            <xref ref-type="bibr" rid="ref6">6</xref>
            ] describes as a form of "emergent creativity,"
where the result is predetermined neither by the human artist nor by the algorithm but emerges
from the dynamic interaction between both.
          </p>
          <p>
            The conceptual dimension of "SOMOS: A Criação de Ybirá-Ubuntu" also deserves highlighting,
as it establishes a dialogue between Brazilian indigenous cosmovisions and African philosophies,
mediated by cutting-edge technologies. This juxtaposition of diverse cultural references, processed
through AI systems, raises considerations about cultural representation that, while not the focus of
this article, remain important aspects of AI-mediated creative work. As Prass et al. [
            <xref ref-type="bibr" rid="ref3">3</xref>
            ] argues, it is
essential to recognize the hybrid nature of these creations.
3.2. “O Desafio de Carbonia”
This educational online simulator developed in JavaScript and Three.js represents a milestone in
the application of multi-agent systems for pedagogical purposes. The implementation of
decisionmaking mechanisms based on evolutionary game theory transformed the virtual environment into
a dynamic laboratory for exploring ecological dilemmas. The project demonstrates how artifcial
intelligence can transcend its instrumental role to become an active participant in the knowledge
construction process.
          </p>
          <p>
            "O Desafo de Carbonia" exemplifes the convergence between adaptive narratives and complex
simulation systems, creating a learning environment that responds dynamically to user
interactions. The system architecture, based on autonomous agents with emergent behaviors,
allows each game session to develop unique trajectories, making the educational experience
simultaneously structured and unpredictable. This approach directly enacts the adaptive narrative
logic described by Rodrigues et al. [
            <xref ref-type="bibr" rid="ref11">11</xref>
            ], where system responsiveness becomes a central artistic
device, rather than a functional add-on.
          </p>
          <p>
            A particularly innovative aspect of the project was the implementation of a feedback system
that translates abstract concepts of sustainability and circular economy into tangible game
mechanics. The reinforcement learning algorithms implemented in virtual agents not only simulate
realistic ecological behaviors but also adapt their responses to players' decisions, creating a virtual
ecosystem that evolves over time. This capacity for dynamic adaptation exemplifes Prass et al. [
            <xref ref-type="bibr" rid="ref3">3</xref>
            ]
defnition of hybrid authorship, in which generative systems are not merely tools but co-authors
shaping the project’s internal logic
          </p>
          <p>The pedagogical dimension of "O Desafo de Carbonia" deserves special attention, as it
demonstrates how AI systems can be employed not only as tools for artistic creation but as
mediators of complex educational processes. The simulation allows abstract concepts such as
environmental externalities, tragedy of the commons, and sustainable development to be
experienced in a concrete and interactive way, facilitating the understanding of systemic dynamics
that are difcult to apprehend through traditional pedagogical methods.</p>
          <p>
            The integration between narrative, game mechanics, and scientifc models in "O Desafo de
Carbonia" exemplifes what Goodfellow et al. [
            <xref ref-type="bibr" rid="ref8">8</xref>
            ] describes as "intentionality in generative art,"
where robust conceptual frameworks guide technical implementation. The simulation algorithms
were developed not only to create a visually convincing environment but to materialize specifc
theoretical principles of ecology and environmental economics, transforming abstract concepts into
concrete interactive experiences.
          </p>
          <p>In order to represent the socio-political and cultural aspects of Carbonia, we created a fctional
universe composed of eight nations, each with its own characteristics. The visual representation of
these nations was developed using ComfyUI with Flux.1-Schnell1, allowing for an aesthetic that
aligns with the thematic diversity of the project. This combination of procedural content
generation and cultural representation refects the creative potential of generative AI in
commercial applications.</p>
        </sec>
        <sec id="sec-2-1-2">
          <title>3.3. PindorAIm</title>
          <p>The "PindorAIm" installation presented at the 2025 Virada Cultural constitutes perhaps the most
complete expression of the fusion between technology and cultural tradition. Through the
generative mapping of visual patterns on the facade of the Pateo do Colégio, in São Paulo, the work
established a profound dialogue between collective memory and technical innovation. The use of
ComfyUI – a node-based interface for managing AI models such as Stable Difusion, allowed for
the rapid development of creative ideas by detecting the physical characteristics of the
architectural design. This system was able to recreate textures and topologies using image guiding
lines as a reference. By leveraging this process, we were able to generate dozens of possible
scenarios to transform the reality of the facade through mapped projection.</p>
          <p>
            "PindorAIm" represents an exploration of generative videomapping that transcends traditional
limitations by dynamically adapting visual compositions to the architectural context. The work
establishes a dialogue between the historical heritage of the Pateo do Colégio, in São Paulo, and
cutting-edge technologies, creating an immersive experience that simultaneously activates
collective memories and individual perceptions. As Santaella [
            <xref ref-type="bibr" rid="ref1">1</xref>
            ] observes, when diferent sensory
modalities are integrated into generative systems, expressive possibilities emerge that challenge
conventional artistic categorizations.
          </p>
          <p>
            A particularly innovative aspect of the project was the implementation of a system capable of
interpreting the architectural features of the building's facade, dynamically generating visual
patterns that respect the structure's historical and physical characteristics. This architectural
responsiveness exemplifes what Colton and Wiggins [
            <xref ref-type="bibr" rid="ref6">6</xref>
            ] describes as creative systems that not
only generate content but establish dialogical relationships with their presentation contexts,
creating works that are simultaneously autonomous and situated.
          </p>
          <p>The historical and cultural dimension of the installation deserves special attention, as it
demonstrates how generative technologies can be employed not only to create innovative aesthetic
experiences but also to reactivate and recontextualize collective memories. By mapping generative
projections onto the historical architecture of the Pateo do Colégio, the work establishes a temporal
continuum that invites participants to refect on urban and cultural transformations.</p>
          <p>
            The integration between digital generative systems and architectural heritage in "PindorAIm"
exemplifes what Prass et al. [
            <xref ref-type="bibr" rid="ref3">3</xref>
            ] and Boden [
            <xref ref-type="bibr" rid="ref2">2</xref>
            ] describes as works of "hybrid authorship," where
diferent technological systems, cultural references, and human interventions converge to create
experiences that could not be attributed to a single creative source. This multiplicity of creative
agencies does not diminish the coherence of the work but enriches it, creating layers of meaning
that can be accessed and interpreted in diferent ways by participants.
1FLUX.1-schnell is a distilled image generation model, producing high quality images at fast speeds by Black Forest Labs
(source: https://huggingface.co/black-forest-labs/FLUX.1-schnell)
          </p>
        </sec>
      </sec>
      <sec id="sec-2-2">
        <title>4. Critical Discussion</title>
        <p>
          The comparative analysis of the three cases presented reveals signifcant patterns in the
integration between generative systems and human artistic expression. In all projects, it is
observed that the aesthetic and conceptual coherence of the works arises not from algorithmic
autonomy alone, but from iterative calibration guided by human curatorship and theoretical intent,
as defned in Jordanous [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ] framework of creative system evaluation. Also, as Santaella [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ] argues,
this dialectic between artistic intentionality and algorithmic processing constitutes a new creative
paradigm that transcends simplistic dichotomies between human and machine.
        </p>
        <p>A particularly relevant aspect that emerges from the analysis is the importance of algorithmic
curation as a contemporary artistic practice. In "SOMOS," the careful selection of parameters and
deliberate navigation through the latent space of the difusion model constituted fundamental
elements of the creative process. Similarly, in "O Desafo de Carbonia," the calibration of
multiagent systems to balance emergent complexity and narrative coherence demanded an iterative
process of adjustments and evaluations. In "PindorAIm," the integration between responsive
systems and pre-existing architectural elements required constant mediation between technological
possibilities and cultural context.</p>
        <p>
          This centrality of algorithmic curation directly dialogues with the concept of "hybrid
authorship" proposed by Boden [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ] also concepts of “valued” and “processuality” dimensions by
Jordanous [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ], providing empirical support to the notion of hybrid authorship as collaborative
construction rather than mere delegation. Far from representing a threat to artistic authenticity,
generative systems expand the repertoire of expressive possibilities available to contemporary
creators, provided they are employed within robust conceptual frameworks. As Colton and
Wiggins [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ] observe, the artistic value of these works does not reside in the origin of their
constituent elements (human or algorithmic), but in the coherence and potency of the dialogue
established between diferent creative modalities.
        </p>
        <p>The analyzed cases also reveal signifcant ethical challenges that emerge from the use of
generative systems in artistic contexts. A particularly sensitive aspect concerns algorithmic raises
concerns regarding algorithmic cultural appropriation, particularly when models trained on
datasets with Euro-American and Asian dominance are used to generate content inspired by
Indigenous and African cosmovisions, demanding ethical vigilance. In "SOMOS," for example, the
juxtaposition between Brazilian indigenous cosmovisions and AI technologies trained on global
datasets raises important questions about representation and cultural authenticity.</p>
        <p>
          Another relevant ethical challenge concerns transparency about the generative processes
employed in the works. As Boden [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ] argue, it is essential that the audience be informed about the
hybrid nature of these creations, allowing conscious appreciation of the diferent agencies involved
in the creative process. This transparency does not diminish the artistic value of the works but
contextualizes their reception within a broader technological and cultural panorama.
        </p>
        <p>
          The systematic evaluation of creative systems, as proposed by Jordanous [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ], ofers valuable
metrics for addressing these ethical and aesthetic challenges. By considering dimensions such as
originality, value, processuality, and autonomy, this approach allows a nuanced analysis of the
specifc contributions of generative systems to the artistic feld, avoiding both uncritical
technooptimism and dogmatic skepticism regarding the expressive possibilities of AI.
        </p>
      </sec>
      <sec id="sec-2-3">
        <title>5. Final Considerations</title>
        <p>The analysis of the three empirical cases presented in this study reveals that the integration
between generative artifcial intelligence systems and audiovisual artistic practices is producing a
paradigm of generative co-creation that challenges traditional divisions of author, tool, and
medium, fostering polyphonic artistic ecologies. As demonstrated in "SOMOS," "O Desafo de
Carbonia," and " PindorAIm" generative systems do not function merely as tools serving a
preexisting artistic vision, but as active agents in a dialogical process that reconfgures both the
expressive possibilities and the conceptual foundations of audiovisual creation.</p>
        <p>
          A particularly signifcant aspect that emerges from this investigation is the centrality of
algorithmic curation as a contemporary artistic practice. In all analyzed cases, it was observed that
the aesthetic and conceptual efectiveness of the works did not derive from the absolute autonomy
of the algorithms, but from a generative dialectic between intentional composition and emergent
behavior, where authorship becomes a negotiated space. This dialectic between artistic
intentionality and algorithmic processing, as Santaella [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ] argues, constitutes a new creative
paradigm that challenges simplistic dichotomies between human and machine.
        </p>
        <p>
          The concept of "hybrid authorship," as proposed by Boden [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ], proves particularly valuable for
understanding the collaborative nature of these creations. By recognizing the specifc contributions
of both algorithmic systems and human curation, this concept allows a more nuanced appreciation
of works generated in contexts of human-machine collaboration, avoiding both
technodeterminism and naive anthropocentrism in the evaluation of their aesthetic and conceptual
qualities.
        </p>
        <p>
          The ethical challenges identifed in this study, particularly concerning algorithmic cultural
appropriation and transparency about generative processes, demand the elaboration of specifc
protocols for responsible creation. McCormack et al. [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ] proposal for systematic evaluation of
creative systems ofers valuable metrics for balancing technical innovation with artistic integrity,
allowing a critical analysis of the specifc contributions of generative systems to the artistic feld.
        </p>
        <p>
          The implications of this transformation extend beyond the strict feld of artistic production,
suggesting the need for new theoretical models that account for the complexity of these
humanmachine interactions. As Colton and Wiggins [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ] observes, we are witnessing not just an evolution
in creation tools, but a fundamental reconfguration of the cognitive and cultural processes
underlying artistic expression. This reconfguration demands interdisciplinary approaches that
integrate contributions from computer science, media studies, philosophy of art, and critical theory.
        </p>
        <p>Ultimately, the fndings of this study indicate that the future of audiovisual creation will not be
defned by the replacement of human creativity with autonomous systems, but by the emergence of
complex creative ecologies where diferent forms of agency – human, algorithmic, cultural,
material – interact in dynamic and unpredictable ways. In this scenario, the challenge for artists,
researchers, and cultural institutions is not to resist the integration of generative systems into
creative practices, but to develop critical and refexive approaches that allow exploring their
expressive potential in ethical and culturally signifcant ways.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Acknowledgements</title>
      <p>The authors would like to thank Noisetupi Audiovisual Productions for supporting the
development of the projects discussed in this study. Special thanks are extended to the
collaborators and technical teams who contributed to the realization ofSOMOS: A criação de</p>
      <sec id="sec-3-1">
        <title>Ybirá-Ubuntu, O desafio de Carbonia, and PindorAIm. We also acknowledge the insightful</title>
        <p>feedback from colleagues at various academic and artistic institutions, which helped refne the
conceptual and technical aspects of this work.</p>
      </sec>
      <sec id="sec-3-2">
        <title>The project SOMOS: A criação de Ybirá-Ubuntu was funded by theLei Paulo Gustavo</title>
        <p>through the Secretaria de Cultura de Santo André. This support was fundamental in realizing the
interdisciplinary and creative aspects of the project.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Declaration on Generative AI</title>
      <p>The author employed ChatGPT-4 for grammar refnement and textual fuency
improvements. No content was generated autonomously by LLMs. Conceptual
development and critical framing were entirely authored by the researcher. Additionally,
the following AI tools were used for generating visual content:</p>
      <sec id="sec-4-1">
        <title>SOMOS: A criação de Ybirá-Ubuntu: ComfyUI with Stable Difusion</title>
        <p>O desafio de Carbonia and PindorAIm: ComfyUI with Flux.1-Schnell by Black Forest
Labs.</p>
      </sec>
    </sec>
  </body>
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