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  <front>
    <journal-meta>
      <issn pub-type="ppub">1051-4651</issn>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.1145/3613904.3642847</article-id>
      <title-group>
        <article-title>Collaborative Tool for Graphic Pattern Design</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Joana Rovira Martins</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Pedro Martins</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ana Boavida</string-name>
          <email>aboavida@dei.uc.pt</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="editor">
          <string-name>Informatics Engineering.</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Creative Support, Human-computer Interaction</institution>
          ,
          <addr-line>Design Principles, Computational Design, Creative Process</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of Coimbra, CISUC/LASI - Centre for Informatics and Systems of the University of Coimbra, Department of</institution>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>University of Coimbra, Interdisciplinary Research Institute</institution>
          ,
          <addr-line>Computational Media Design</addr-line>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2015</year>
      </pub-date>
      <volume>1</volume>
      <issue>12</issue>
      <fpage>0000</fpage>
      <lpage>0003</lpage>
      <abstract>
        <p>This paper presents a co-creative system that starts from the exploration of pre-digital design work to create graphic patterns. The system uses design principles to guide its contributions. Promoting diferent types of creativity and levels of autonomy, the system adapts to users' needs and encourages reflection on the creative process. A study with 13 participants showed that the system efectively supports creativity, encouraging expressiveness, exploration, and improved visual literacy in Graphic Design.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        The digital age has simplified the technical aspects of design, but it has also made creative thinking
more complex [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. References play an important role in this context, as they help structure imagination
and, consequently, foster creativity [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. However, when used uncritically, references can also constrain
the creative process, leading to what is known as “design fixation” [
        <xref ref-type="bibr" rid="ref2 ref3 ref4">2, 3, 4</xref>
        ]. Research further shows
that setting constraints and goals can help overcome such limitations and enhance creativity [
        <xref ref-type="bibr" rid="ref5 ref6 ref7 ref8">5, 6, 7, 8</xref>
        ].
      </p>
      <p>
        At the same time, the growing role of digital tools in creative tasks has driven the development of
systems that stimulate human creativity more efectively. However, these systems still face challenges
related to the unpredictable nature of human creativity and the diversity of strategies used during the
creation process [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. Thus, the development of co-creative tools must consider not only the technical
aspects, but also the subjectivity and singularity of these processes [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ], especially in design, where
the balance between scientific rigour and creative practice is particularly complex [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. This issue
can be approached through the fundamental principles of Graphic Design, which provide a visual
vocabulary that helps organise ideas [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] and ofer a foundation for creating visually coherent and
efective outcomes [ 12]. Therefore, co-creative systems in this context should not only support users in
exploring diverse design solutions but also promote reflection on the design principles applied.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. Related</title>
    </sec>
    <sec id="sec-3">
      <title>Work</title>
      <p>
        Visual exploration and collaboration can be considered important aspects in fostering creativity, as they
promote the exploration of conceptual space and a change of perspective, avoiding design fixation [
        <xref ref-type="bibr" rid="ref3">3, 13</xref>
        ].
Human-computer co-creative systems support this process by enabling real-time interaction [
        <xref ref-type="bibr" rid="ref10 ref8">8, 14, 10</xref>
        ].
Some co-creative tools promote visual exploration with a common goal [15, 16, 14], but others act
provocatively to promote conceptual changes [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
      </p>
      <p>In the domain of graphic pattern design, digital tools can expand visual possibilities [17], with research
focusing on both pattern structure [18, 19] and generation [20, 21, 22, 23]. Pattern generation methods</p>
      <p>CEUR
Workshop</p>
      <p>ISSN1613-0073
vary from automated systems [24] to interactive models that let users iteratively evolve designs based
on objectives [23].</p>
    </sec>
    <sec id="sec-4">
      <title>3. PatternPursuit</title>
      <p>PatternPursuit is a collaborative ideation system that allows the creation of innovative graphic
patterns through a co-creative process between human and computer [23]. Through the conceptual and
visual exploration of pre-digital references, in this case by Sebastião Rodrigues, a Portuguese Graphic
Designer [25], the system allows references to be explored to obtain additional layers of information
(see Figure 1). This exploration, accompanied by the development and creation phase of the pattern,
aims to reflect all phases of graphic design: research, experimentation, and creation of artefacts [ 23].
These phases are translated into five system modules: (i) text processing, (ii) image selection, (iii) image
decomposition, (iv) unit generation, and (v) pattern generation. The system’s modularity promotes
personalised and iterative collaboration, supporting divergent and convergent thinking [26].</p>
      <p>Our approach extends the work of Rovira Martins et al. [23] by exploring new approaches that mitigate
the limitations encountered in the pattern creation phases. To investigate how design principles can
inform and guide the contributions of the computational agent, we introduce a new approach to
the graphic patterns design process (see Figure 2). The system is based on six fundamental design
principles—motion, scale, transparency, concentration, colour value, and space—which are used as a
basis for communication between the user and the computational partner to develop and refine design
solutions throughout the creative process.</p>
    </sec>
    <sec id="sec-5">
      <title>4. Conclusions</title>
      <p>After testing the developed system with 13 participants, it was possible to conclude that integrating
design principles efectively improves the creative process, enabling the generation of innovative
patterns and encouraging deeper reflection on visual decisions, considering six diferent design principles
(see Figure 3). Beyond producing finalised graphic patterns (see Figure 4), the system proved useful in
real-world contexts for exploring ideas and references. By supporting diferent types of creativity and
levels of autonomy, it adapts to diferent user profiles, from those who need more guidance to those who
prefer an autonomous experience. Overall, the findings demonstrate both the system’s efectiveness
and the importance of advancing co-creative solutions that balance the technical, collaborative, and
creative dimensions of design practice.</p>
    </sec>
    <sec id="sec-6">
      <title>Acknowledgments</title>
      <p>We would like to thank João M. Cunha for their valuable guidance and feedback throughout the
development of this work.</p>
    </sec>
    <sec id="sec-7">
      <title>Declaration on Generative AI</title>
      <p>The authors acknowledge the use of AI-assisted language tools, including Grammarly and Google’s
Gemini, for supporting the proofreading and grammatical refinement of this manuscript.</p>
    </sec>
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