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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>B. Wang, S. J. Hu, L. Sun, T. Freiheit, Intelligent welding system technologies: State-of-the-art
review and perspectives, Journal Manuf. Syst.</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.1016/j.jclepro.2023.138259</article-id>
      <title-group>
        <article-title>VR simulator for the training and manufacturing process at sewing enterprises⋆</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Oleg Voichur</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Anastasiia Shcherbakova</string-name>
          <email>shcherbakova@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Oksana Zakharkevich</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Yurii Voichur</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Miroslav Kvassay</string-name>
          <email>miroslav.kvassay@fri.uniza.sk</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Khmelnytskyi National University</institution>
          ,
          <addr-line>Institutska str., 11, Khmelnytskyi, 29016</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Zilina University</institution>
          ,
          <addr-line>Univerzitná 8215, 010 26 Žilina</addr-line>
          ,
          <country country="SK">Slovakia</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2021</year>
      </pub-date>
      <volume>56</volume>
      <issue>2020</issue>
      <fpage>373</fpage>
      <lpage>391</lpage>
      <abstract>
        <p>The creation of a VR simulator for the training and manufacturing process at sewing enterprises is a relevant area that contributes to improving the quality of training and the competitiveness of enterprises in the labor market. This study is aimed at designing and developing a VR simulator for the training and manufacturing process at sewing enterprises, in particular, designing and developing a VR simulation of the structure of a sewing machine with realistic 3D modeling and accurate programming of the kinematics of its mechanisms. The designed VR simulator for the training and manufacturing process at sewing enterprises ensures an increase in the efficiency of professional training of specialists in the sewing industry (sewing production technologists, mechanics, and masters of sewing products), by automating (for the sake of simplicity and safety) the process of studying complex structures through the conversion of technical 2D drawings into a high-precision 3D model, ready for interactive interaction in a VR environment. The proposed VR simulator automates (for the purpose of simplification and visualization) the process of studying the complex technical structure of a sewing machine, allowing skills to be practiced in a virtual 3D model on a 1:1 scale, and also forms the basis for objective testing and assessment of the knowledge gained without the risk of damaging real equipment. The developed VR simulator is an innovative, immersive, and cost-effective information product that transforms traditional technical drawings into an interactive space for in-depth study of the design and operating principles of a sewing machine, providing high-quality training for specialists in the sewing industry and mechanical engineering.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Virtual reality (VR)</kwd>
        <kwd>VR simulator</kwd>
        <kwd>3D modeling</kwd>
        <kwd>sewing machine structure</kwd>
        <kwd>interactive simulation</kwd>
        <kwd>1</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Light industry, and in particular the sewing industry, is an important component of Ukraine's
economy. In 2021, the volume of sales of textile, clothing, and leather products amounted to over
UAH 29 billion. The sewing industry is one of the sectors of light industry that is developing
dynamically and requires highly qualified specialists capable of working effectively in conditions of
rapid technological change. In the current context of digitalization of production, the sewing
industry is increasingly integrating intelligent control systems, robotic complexes, and automated
assembly lines [
        <xref ref-type="bibr" rid="ref1 ref2">1, 2</xref>
        ]. Modern production is based on the use of automated equipment,
computeraided design (CAD/CAM) systems, and digital management technologies. Such technological
solutions ensure high precision, reduced production costs, and increased labor productivity [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
      </p>
      <p>
        Despite its dynamic development, the sewing industry faces a significant shortage of personnel.
The low attractiveness of the profession among young people, as well as the gap between
traditional vocational education and the needs of modern production, complicate the training of the
necessary number of qualified personnel [
        <xref ref-type="bibr" rid="ref4 ref5">4, 5</xref>
        ].
      </p>
      <p>
        At the same time, the digital transition in sewing factories necessitates the training of specialists
who not only possess traditional technological skills but also have competencies in IT, automation,
and production process analytics. In other words, the digital transition requires employees to have
not only professional skills and manual labor skills but also an understanding of the principles of
innovative technological processes. In general, further automation of production is expected
worldwide by 2030, which will require workers to have not only sewing skills but also a deep
understanding of how complex equipment works [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
      </p>
      <p>
        Modern sewing factory workers must understand the principles of computerized machine
control systems, be able to work with digital product models, optimize technological operations
using software, and quickly adapt to new technical solutions. The level of these competencies
determines the efficiency of production, the quality of finished products, and the ability of the
enterprise to compete in the global market [
        <xref ref-type="bibr" rid="ref7">7-9</xref>
        ].
      </p>
      <p>Therefore, one of the key tasks of educational institutions is to modernize the educational
process through the introduction of digital and virtual technologies that reproduce the conditions
of modern production. This allows us to train a new generation of specialists who are versatile,
technologically literate, and ready to work in the conditions of Industry 4.0 [10]. Currently, a
digital educational space is being created around the world, which consists of the development of
simulators and virtual trainers, the release of interactive 3D manuals, and the use of augmented
(AR) and virtual (VR) reality for training specialists.</p>
      <p>At the same time, the vocational training system in many educational institutions faces a
number of challenges, such as limited access to modern production equipment and high costs of
training materials. In such conditions, traditional teaching methods do not always allow for the full
development of the necessary competencies of future specialists in the sewing industry [11, 12].</p>
      <p>The use of virtual reality (VR) in the educational and production process opens up new
opportunities for solving these problems [13]. In conditions of complete immersion, the human
brain is able to assimilate complex spatial and mechanical information more quickly, so virtual
simulators created using 3D modeling and VR interaction technologies will allow students to “see”
the workings of internal components of a mechanism (e.g., a sewing machine) and disassemble and
reassemble it in a safe environment. Accurate simulation of the physics of objects and step-by-step
equipment maintenance scenarios when creating a VR simulator can effectively and intuitively
convey practical skills that are not available when studying flat diagrams.</p>
      <p>VR simulators provide modeling of real production situations, allow you to practice
technological operations in a safe environment without wasting material resources, which
contributes to the formation of professional skills, the development of spatial thinking, and
increased motivation to learn. VR simulators provide a standardized approach to practicing key
operations (from threading an overlock machine (edge binding machine) to programming
automatic machines), ensuring that each trainee receives the same high-quality practical
experience. VR simulators reduce the adaptation period for new employees by 30-50% and
minimize material costs, allow skills to be practiced to a high level without the risk of damaging
raw materials, and enable employees to be safely trained in complex and potentially dangerous
operations that can be expensive to repeat or carry a high risk of injury in real production.
Gamification elements in the VR environment increase the motivation of applicants and make the
learning process more attractive to the younger generation. Virtual reality and augmented reality
(AR) technologies allow you to create a realistic, highly detailed environment that perfectly
simulates the operation of modern industrial sewing equipment. The VR simulator allows you to
conduct training remotely, regardless of the physical location of the equipment, which is especially
relevant in today's conditions. Thanks to VR simulators, companies can ensure continuous
professional development of their employees and rapid retraining of personnel during the
introduction of new technologies or changes in the product range, which is critical for production
flexibility in a competitive market environment. Thus, the introduction of VR simulators is in line
with current trends in the digital transformation of education, the principles of Industry 4.0, and
the concept of Smart Manufacturing, ensuring a closer connection between the educational process
and the real needs of sewing manufacturers [14-16].</p>
      <p>That is why the development of a VR simulator for the training and production process of
garment factories is not just an innovation, but a strategic necessity to ensure the competitiveness
of the entire light industry of Ukraine [17]. So, the creation of a VR simulator for the training and
manufacturing process at sewing enterprises is a relevant area that contributes to improving the
quality of training and the competitiveness of enterprises in the labor market..</p>
    </sec>
    <sec id="sec-2">
      <title>2. Literature review</title>
      <p>Let's conduct a survey of known methods and tools for using VR simulators in the training and
manufacturing process in industry.</p>
      <p>A study [18] dedicated to a virtual training system for horizontal directional drilling rigs offers
a design scheme based on Unity3D to overcome equipment shortages and hidden dangers in
traditional training. The program uses model building in Solidworks and 3dsMax, virtual animation
development in Unity3D, 3D trajectory algorithm output based on the Rodriguez rotation matrix,
and software and hardware communication through data collection. Experiments have proven that
the system is viable, demonstrates good controllability and true immersion, and is more
convenient, cheaper, and safer than traditional methods, which increases the effectiveness of
training.</p>
      <p>Article [19] addresses the problem of training oil depot personnel, where traditional systems
have a theoretical bias. The authors develop an interactive virtual training system for oil depots on
the Unity3D platform, using C# as the language for interactive scripts and SQL Server for data
management. The system implements the functions of equipment attribute queries, interactive
control, and simulation of important technological processes in the form of first-person roaming. It
is claimed that the system has a very realistic three-dimensional effect and interaction function,
which enhances the training effect.</p>
      <p>A study [20] on teaching high school students programming through video game development
confirmed that game development provides high motivation and engagement. The authors used the
Unity Game Development Environment, a professional tool with a built-in physics engine. The
results of the first iteration confirmed the hypothesis about the engaging nature of the process. The
key conclusions were that the successful use of professional tools in secondary education requires a
systematic approach to the complexity of the environment, effective time management, and high
teacher competence.</p>
      <p>The main goal of the proposed project [21] was to improve the quality of teaching for technical
program specialists (Applied and Automotive Mechatronics) by using the latest ICT, virtual and
mixed reality to visualize modeling and control processes of complex mechatronic systems. It is
expected that visualization will give students a better understanding of the material being studied
compared to conventional methods.</p>
      <p>Project [22], prompted by the COVID-19 pandemic, focused on developing an immersive virtual
reality application as a training method for interacting with a vertical milling machine. The project
used Solidworks and Blender software to configure the machine assembly, as well as Unity to
develop the VR application. This system allows users to recognize the parts and functions of the
machine and simulate real interactions, which can be implemented in various educational
institutions for dynamic teaching of mechanical engineering.</p>
      <p>Article [23] explores the issue of intensive training of machine operators to prevent equipment
damage. The authors compared the effectiveness of training using a virtual full-size simulator with
real walking and traditional instructions on a real machine. The results of an objective assessment
(task completion time and number of errors) conducted a week later showed that the group trained
virtually slightly outperformed the group trained in reality. This confirms the potential of virtual
models for learning basic operating principles.</p>
      <p>Paper [24], devoted to the development of a networked virtual environment using VR headsets
for industrial applications, notes that current VR applications for industry often have limited
interaction and teamwork capabilities. The virtual environment is a simplified copy of a real
factory and supports up to 20 users connected via the Internet. The developed system allows users
to see and hear each other, as well as interact with objects that require joint participation.
Simplified instructions and interaction capabilities with a lathe were developed.</p>
      <p>Research [25] aims to design an innovation in virtual simulation training based on augmented
reality in the form of a sawing machine to improve the special skills of vocational school students
during the COVID-19 pandemic. The research uses a development and refinement method that
includes design, product testing, and expert evaluation. Among the key conclusions is that the
developed innovation is viable and effective in improving the special skills of students.</p>
      <p>The aim of the thesis [26] is to develop and implement a construction training simulation using
Unity software. The objective was to create an interactive and immersive learning environment for
learning construction skills in a virtual world. The thesis describes in detail the process of creating
an effective VR application, including coverage of the main tools such as the Unity engine and
Blender software. The result is a fully functional VR simulation that has been proven by company
feedback to have the potential to increase training efficiency, reduce costs and improve safety
measures in the construction industry.</p>
      <p>The paper [27] analyzes the effectiveness of virtual safety training using VR helmets compared
to flat screens among novice tower crane operators. The study found that VR headsets increase
efficiency due to greater immersion, realism and depth perception, increasing the accuracy of
identifying critical hazards such as electrical cables.</p>
      <p>The paper [28] is devoted to the application of VR technologies to create virtual training
simulations for assembly or maintenance tasks in industry. The authors propose a structured
methodology to create an interactive virtual space where operators can perform tasks in a realistic
way while receiving specialized instructions (learn-by-doing). The methodology was successfully
applied to an industrial case study concerning the assembly phases of a tractor and confirmed that
the new learning process is faster and more intuitive.</p>
      <p>Research [29] explores the benefits of using Virtual Reality (VR) to visualize architectural
models with increased detail compared to traditional drawings. The use of the Unity engine allows
multiple architects and clients to seamlessly collaborate on a detailed VR model of a building, while
VR technology allows for immediate identification and correction of errors. This highlights the
significant benefits of VR in modern architectural practice.</p>
      <p>Existing simulators of the training and manufacturing process of sewing enterprises are very
limited, although there are some attempts to introduce applicants to digital technologies. For
example, some companies offer 2D simulators of the sewing process, where the student learns to
sew a straight line on a computer screen [30]. There are also video tutorials [31, 32] and 3D
animations on YouTube [33] that demonstrate the operation of a sewing machine. However, these
solutions are not interactive. A student cannot “take” a virtual unit, “disassemble” the mechanism,
and see the consequences of his actions in real time.</p>
      <p>So, currently in Ukraine and in the world as a whole, VR simulators for the training and
manufacturing process of sewing enterprises, in particular, VR simulations of the structure of a
sewing machine, are practically unavailable, although the wider use of an immersive approach
makes technical education safe and accessible to everyone.</p>
      <p>Therefore, this study is aimed at designing and developing a VR simulator for the training and
manufacturing process at sewing enterprises, in particular, designing and developing a VR
simulation of the structure of a sewing machine with realistic 3D modeling and accurate
programming of the kinematics of its mechanisms..</p>
    </sec>
    <sec id="sec-3">
      <title>3. VR simulator for the training and manufacturing process at sewing enterprises</title>
      <p>Let's design a VR simulator for the training and manufacturing process at sewing enterprises, in
particular, let's create a VR environment in which you can safely and in detail familiarize yourself
with the functioning and structure of a sewing machine.</p>
      <p>The main source of information, and accordingly the primary information, in the virtual
simulator are the technical drawings of the sewing machine, as well as text descriptions and
instructions for its operation. To implement this idea, the Blender software was used, in which the
simplest sewing machine was modeled and built, in which the main mechanisms involved in its
operation were implemented. After all the necessary components were modeled, these parts were
exported to the Unity 3D game engine for further assembly of a functional model with a brief
description of the parts. In the Unity 3D game engine, the ability was implemented for the main
components of the sewing machine to be grabble for the user, that is, so that the user could
virtually “take” them, estimate their size and examine them from all sides. Also, each functional
mechanism was assigned a digital number that corresponded to a brief description of the part and
the principle of operation of this part, so that the user could familiarize himself with the purpose of
such a part.</p>
      <p>Using the software from Meta Quest, the developed VR simulator was loaded into the Meta
Quest 3 VR glasses, which made it possible to conveniently launch this simulator. The software
from Meta Quest also allows you to track and control the version of this simulator to make changes
depending on the version. So, the received technical information is processed — 3D modeling is
performed in Blender, segmentation into separate interactive parts, mesh optimization, as well as
programming of kinematics and interaction in Unity, as a result of which an information product is
formed — a VR application, which is an interactive 3D model ready for use on the Meta Quest
headset. In parallel, information is collected from the instructions regarding the names and
functions of the parts. An additional information product is being formed — interactive captions
and short descriptions of virtual parts, which are displayed in Unity during interaction. This
provides feedback to the applicant and the possibility of automatic testing of his knowledge in a
virtual environment. The process of creating a VR simulator for the training and manufacturing
process at sewing enterprises is presented in Fig. 1. The designed VR simulator for the training and
manufacturing process at sewing enterprises ensures an increase in the efficiency of professional
training of specialists in the sewing industry (sewing production technologists, mechanics, and
masters of sewing products), by automating (for the sake of simplicity and safety) the process of
studying complex structures through the conversion of technical 2D drawings into a high-precision
3D model, ready for interactive interaction in a VR environment. The proposed VR simulator
automates (for the purpose of simplification and visualization) the process of studying the complex
technical structure of a sewing machine, allowing skills to be practiced in a virtual 3D model on a
1:1 scale, and also forms the basis for objective testing and assessment of the knowledge gained
without the risk of damaging real equipment.</p>
    </sec>
    <sec id="sec-4">
      <title>4. Results &amp; discussion</title>
      <p>The designed VR simulator for the training and manufacturing process of sewing enterprises, in
particular, for the professional training of specialists in the sewing industry and understanding the
principle of operation of the main functional parts of a sewing machine, was implemented.</p>
      <p>Fig. 2 shows the numbering of functional parts with a brief description (in Ukrainian, because
this simulator is designed primarly for Ukrainian sewing enterprises) of their functioning and role
in the operation of the sewing machine. Fig. 3 shows a part that is interactive and has an individual
number tied to the description of the functional unit for understanding the principle of operation of
this unit. Fig. 4 shows two different functional units with individual numbering tied to the
description of these units.</p>
      <p>So, thanks to 3D modeling in Blender, the user can see and understand the operation of the
internal mechanisms of a sewing machine (for example, a shuttle mechanism), which are hidden on
real equipment. This allows you to form a deep engineering understanding, and not just a motor
skill. The ability to virtually "grab" individual functional units and examine them from all sides
allows you to feel their size and shape, which is critical for the assimilation of technical knowledge.</p>
      <p>The use of the powerful Meta Quest 3 platform provides high quality graphics and a realistic
immersion experience. The ability to track and control the version of the simulator (via the Meta
Quest software) allows you to quickly make changes and upgrade the functionality (for example,
add new machine models or task modules) centrally.</p>
      <p>Assigning digital numbers and short descriptions to functional mechanisms provides feedback
to the learner directly in the virtual environment. This turns dry technical drawings and
instructions into an interactive, context-sensitive training manual. The user does not just see the
part, but immediately learns its name, function and principle of operation, which accelerates the
formation of professional terminology.</p>
      <p>Training takes place without the use of real expensive equipment and materials. This
completely eliminates the risk of a sewing machine breakdown by an inexperienced user and
minimizes the cost of raw materials (fabric, thread).</p>
      <p>The user can practice complex operations, assemble and disassemble mechanisms an unlimited
number of times until they achieve perfection, without time or resource restrictions. Segmentation
into interactive parts and the presence of descriptions lays the foundation for automatic knowledge
testing, which increases the objectivity of the assessment.</p>
      <p>So, the developed VR simulator is an innovative, immersive, and cost-effective information
product that transforms traditional technical drawings into an interactive space for in-depth study
of the design and operating principles of a sewing machine, providing high-quality training for
specialists in the sewing industry and mechanical engineering.</p>
    </sec>
    <sec id="sec-5">
      <title>5. Conclusions</title>
      <p>The creation of a VR simulator for the training and manufacturing process at sewing enterprises is
a relevant area that contributes to improving the quality of training and the competitiveness of
enterprises in the labor market.</p>
      <p>This study is aimed at designing and developing a VR simulator for the training and manufacturing
process at sewing enterprises, in particular, designing and developing a VR simulation of the
structure of a sewing machine with realistic 3D modeling and accurate programming of the
kinematics of its mechanisms.</p>
      <p>The designed VR simulator for the training and manufacturing process at sewing enterprises
ensures an increase in the efficiency of professional training of specialists in the sewing industry
(sewing production technologists, mechanics, and masters of sewing products), by automating (for
the sake of simplicity and safety) the process of studying complex structures through the
conversion of technical 2D drawings into a high-precision 3D model, ready for interactive
interaction in a VR environment.</p>
      <p>The proposed VR simulator automates (for the purpose of simplification and visualization) the
process of studying the complex technical structure of a sewing machine, allowing skills to be
practiced in a virtual 3D model on a 1:1 scale, and also forms the basis for objective testing and
assessment of the knowledge gained without the risk of damaging real equipment.</p>
      <p>The developed VR simulator is an innovative, immersive, and cost-effective information product
that transforms traditional technical drawings into an interactive space for in-depth study of the
design and operating principles of a sewing machine, providing high-quality training for specialists
in the sewing industry and mechanical engineering.</p>
      <p>Further research should focus on expanding the functionality of the proposed VR simulator in
three key areas: practical skills training, fault diagnosis, and learning effectiveness analysis.</p>
      <p>For example, the implementation of a simulation of threading a sewing machine (including
winding the bobbin and installing the bobbin cap), adjusting thread tension (with a visual
demonstration of the consequences of incorrect settings), as well as practicing sewing operations
(feeding the fabric under the presser foot, emphasizing the necessary speed and coordination of the
hands to obtain an even seam) will transform the trainer into a full-fledged simulator of manual
labor.</p>
      <p>Programming of the most common malfunctions (e.g., thread breakage, skipped stitches, poor
looping, jamming), virtual user diagnosis algorithm (check the needle, thread, tension, shuttle), as
well as the implementation of virtual repair capabilities (needle replacement, cleaning the shuttle
mechanism from lint, lubrication) are critical for training specialists capable of maintaining
continuity of production.</p>
      <p>The introduction of accurate metrics for quantitative assessment of task performance (execution
time, number of errors, accuracy of movements, correctness of diagnostics), expansion of the
current database of descriptions into a full-fledged interactive library with technical specifications
and instructions in PDF format and 3D models of various types of sewing machines (sergers
(overlock machines), flat-seam machines, semi-automatic machines for sewing buttons and
looping), as well as allowing the teacher or master to connect to the applicant's VR session of the
applicant for remote monitoring, providing tips and demonstrating the correct actions in real time
will transform the simulator into a centralized educational hub, providing applicants with a
comprehensive understanding of various industrial equipment and immediate access to all
necessary technical documentation in an interactive VR environment.</p>
    </sec>
    <sec id="sec-6">
      <title>Declaration on Generative AI</title>
      <p>During the preparation of this work, the authors used Grammarly in order to: grammar and
spelling check; DeepL Translate in order to: some phrases translation into English. After using
these tools/services, the authors reviewed and edited the content as needed and take full
responsibility for the publication’s content.</p>
    </sec>
  </body>
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