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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Challenge on Human Behavior Analysis for Emotion Understanding (MiGA) 2025: From Recognition to Emotion Understanding</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Haoyu Chen</string-name>
          <email>chen.haoyu@oulu.fi</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Björn W. Schuller</string-name>
          <email>bjoern.schuller@imperial.ac.uk</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ehsan Adeli</string-name>
          <email>eadeli@stanford.edu</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Guoying Zhao</string-name>
          <email>guoying.zhao@oulu.fi</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="editor">
          <string-name>Afective Computing, Micro-Gesture Analysis, Multimodal Emotion Understanding, Emotion Reasoning, Human</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>CMVS, University of Oulu</institution>
          ,
          <country country="FI">Finland</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>GLAM, Imperial College London</institution>
          ,
          <country country="UK">United Kingdom</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Stanford University</institution>
          ,
          <country country="US">USA</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2026</year>
      </pub-date>
      <fpage>2</fpage>
      <lpage>8</lpage>
      <abstract>
        <p>This paper presents a summary of the 3rd Challenge on Human Behavior Analysis for Emotion Understanding (MiGA) 2025, held in conjunction with IJCAI 2025 in Guangzhou, China. As a continuation of the MiGA workshop series inaugurated in 2023 and 2024, this year's edition advances the field from recognition to emotion understanding, marking an important step toward cognitively grounded emotion understanding through subtle body behaviors. The 2025 challenge consists of three independent tracks: (1) multi-modal micro-gesture classification from pre-segmented clips, (2) online micro-gesture recognition in continuous sequences, and the newly opened track (3) gesture-based emotion reasoning for predicting hidden afective states from real-world interviews. Two large-scale datasets-iMiGUE and SMG-were released with additional emotion annotations. The competition attracted over 80 registered entrants from 17 research institutions worldwide and was hosted on the Kaggle platform. Results indicate continuous improvements over previous years: the top team achieved 73.1% accuracy in Track 1 and 0.275 F1 score in Track 2, while the new emotion recognition track achieved an average accuracy of above 0.60. Analyses reveal growing trends in hybrid Transformer-Mamba architectures, CLIP-guided semantic alignment, and large language model-based multi-modal fusion for emotion reasoning. MiGA 2025 highlights the shift in afective computing research from perceptual recognition to inferential understanding-bridging human behavior, cognition, and artificial intelligence. The series continues to serve as a global benchmark for emotion understanding through human behavior analysis.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>Understanding</p>
    </sec>
    <sec id="sec-2">
      <title>1. Introduction</title>
      <p>
        Understanding subtle human behaviors is a long-standing challenge in afective computing and
humancentered AI [
        <xref ref-type="bibr" rid="ref1 ref2 ref3 ref4 ref5 ref6">1, 2, 3, 4, 5, 6</xref>
        ]. Among various non-verbal cues, micro-gestures—brief, involuntary, and
low-amplitude movements of hands, face, or upper body—play a crucial role in revealing suppressed
or implicit emotional states. Unlike conventional actions or expressive gestures, micro-gestures are
sparse in time, localized in space, and highly context-dependent, making them dificult to annotate and
recognize automatically [
        <xref ref-type="bibr" rid="ref7 ref8 ref9">7, 8, 9</xref>
        ].
      </p>
      <p>
        The Micro-Gesture Analysis for Hidden Emotion Understanding (MiGA) challenge series was
established to systematically advance this research direction, continuously hosted on the IJCAI conference
every year since 2023 [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. In 2023 and 2024, MiGA organized the first
1 and second challenges 2,
attracting more than 100 participants in total. The challenges are on two public MG datasets (iMiGUE
      </p>
      <p>CEUR
Workshop</p>
      <p>
        ISSN1613-0073
and SMG) [
        <xref ref-type="bibr" rid="ref7 ref8 ref9">8, 7, 9</xref>
        ] with the tasks of MG classification and online recognition. With more research
interests gained in the recognition of micro-gestures [
        <xref ref-type="bibr" rid="ref11 ref12 ref13 ref14">11, 12, 13, 14, 15</xref>
        ], we chose to continuously host
the MiGA competition this year. Building upon previous editions, MiGA-IJCAI 2025 3 further expands
the scope by integrating micro-gesture classification, online detection, and behavior-based emotion
understanding.
      </p>
      <p>This article provides a comprehensive overview of the MiGA-IJCAI 2025 workshop and challenge,
summarizing the tasks, dominant methodological trends, representative solutions, and emerging
research directions revealed through participating works.</p>
    </sec>
    <sec id="sec-3">
      <title>2. Competition Tracks and Datasets</title>
      <p>MiGA 2025 consists of multiple tracks addressing complementary aspects of micro-gesture
understanding: 1. Micro-Gesture Classification : fine-grained recognition of short gesture clips into predefined
categories on the iMiGUE dataset; 2. Online Micro-Gesture Recognition: temporal localization and
classification of micro-gestures in long, untrimmed videos on the SMG dataset; and a new introduced
track 3. Behavior-based Emotion Understanding: inferring emotional states from non-verbal
behavioral cues on the iMiGUE dataset, where the goal is to predict wether professional tennis players
win or lose their match based on their post-match press interview.</p>
      <p>
        All tracks are developed based on the iMiGUE dataset [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] and the SMG dataset [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ], both of which
consist of identity-anonymized interview recordings of professional tennis players. These datasets
provide fine-grained annotations of micro-gesture categories together with emotion-related labels.
Notably, they pose substantial challenges for afective behavior modeling, such as pronounced class
imbalance, high semantic similarity across categories, and extremely subtle motion patterns, making
them well aligned with real-world afective analysis scenarios.
      </p>
    </sec>
    <sec id="sec-4">
      <title>3. Competition Tracks and Datasets</title>
      <p>MiGA 2025 consists of multiple tracks addressing complementary aspects of micro-gesture
understanding: 1. Micro-Gesture Classification : fine-grained recognition of short gesture clips into predefined
categories on the iMiGUE dataset; 2. Online Micro-Gesture Recognition: temporal localization and
classification of micro-gestures in long, untrimmed videos on the SMG dataset; and a new introduced
track 3. Behavior-based Emotion Understanding: inferring emotional states from non-verbal
behavioral cues on the iMiGUE dataset, where the goal is to predict wether professional tennis players
win or lose their match based on their post-match press interview.</p>
      <p>
        All tracks are developed based on the iMiGUE dataset [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] and the SMG dataset [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ], both of which
consist of identity-anonymized interview recordings of professional tennis players. These datasets
provide fine-grained annotations of micro-gesture categories together with emotion-related labels.
Notably, they pose substantial challenges for afective behavior modeling, such as pronounced class
imbalance, high semantic similarity across categories, and extremely subtle motion patterns, making
them well aligned with real-world afective analysis scenarios.
      </p>
    </sec>
    <sec id="sec-5">
      <title>4. Competition Itinerary</title>
      <p>This section encompasses both the competition schedule and relevant participant details.</p>
      <sec id="sec-5-1">
        <title>4.1. Competition agenda</title>
      </sec>
      <sec id="sec-5-2">
        <title>4.2. Participants</title>
        <p>The competition has been conducted using Kaggle, a commonly recognized challenge open-source
platform. We created a diferent competition for each track, having separate information and leaderboards
(see the Kaggle platform links). A total of 82 entrants have been registered on the Kaggle platform, 35
for track 1, 17 for track 2, and 30 for track 3.</p>
        <p>All these users were able to access the data for the developing stage and submit their predictions for
this stage. For the final evaluation stage, team registration was mandatory, and a total of 38 participants
were successfully registered: 16 for track 1, and 6 for track 2, and 16 for track 3. During the challenge
period, a total of 428 submissions were made, with 152 for track 1, 55 for track 2, and 221 for track 3.</p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>5. Challenge Results and Methods</title>
      <p>In this section, we present the winning methods on all three tasks. For all three tracks, we verify their
validation of the methods by asking the top three teams to submit their source code and predictions for
the test sets. Below, we introduce the ranking of each track.</p>
      <sec id="sec-6-1">
        <title>5.1. Track 1: Multi-modal MG classification</title>
        <p>
          Table 1 summarizes the methods of the top three teams on the test set of track 1. The top three solutions in
the MiGA 2025 Track 1 micro-gesture recognition challenge represent three distinct yet complementary
technical paradigms. The first-place method, MM-Gesture [ 16], follows a large-scale multimodal fusion
strategy, integrating skeletal information (joint and limb) with multiple visual modalities, including RGB,
Taylor-series temporal videos, optical flow, and depth. It employs PoseConv3D [ 17] and Video Swin
Transformer backbones for modality-specific spatiotemporal modeling, enhanced by transfer learning on
the MA-52 dataset [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ] and a weighted ensemble scheme to fully exploit cross-modal complementarity.
The second-place approach [18] focuses on eficient single-modality representation learning, proposing
a Global-Aware Importance Estimation (GAIE) module within a Video Vision Transformer to mitigate
background redundancy by estimating token-level global importance and adaptively aggregating less
informative background tokens into salient foreground regions, achieving strong performance using
RGB input alone. In contrast, the third-place method [19] adopts a skeleton-centric spatiotemporal
modeling pipeline based on PoseC3D, where 2D skeletal sequences are encoded as 3D heatmaps and
enhanced through topology-aware joint connectivity, structure-preserving temporal alignment, and
auxiliary semantic embedding supervision, emphasizing the role of structural priors and temporal
coherence in fine-grained micro-gesture recognition.
4https://www.kaggle.com/competitions/the-3rd-mi-ga-ijcai-challenge-track-1/
5https://www.kaggle.com/competitions/the-3rd-mi-ga-ijcai-challenge-track-2/
6https://www.kaggle.com/competitions/the-3rd-mi-ga-ijcai-challenge-track-3/
        </p>
      </sec>
      <sec id="sec-6-2">
        <title>5.2. Track 2: Multi-modal MG online recognition</title>
        <p>Table 3 summarizes the methods of the top two teams ranked on the test set of track 2. The MiGA
2025 Track 2 (Online Micro-Gesture Recognition) Top-2 solutions both follow a strong two-stage
paradigm built on pretrained video representations and temporal action detection, but difer in their key
enhancements, as shown in Table 3. Both of the methods surpass the baseline method [22, 23] (0.203)
by a large margin. The 1st-place method (HFUT-VUT) [20] is based on the DyFADet framework with
VideoMAEv2-g features, and introduces two major contributions: (i) a category-frequency adaptive data
augmentation strategy to address the severe class imbalance of spontaneous micro-gestures, and (ii) a
multi-scale spatial–temporal attention module inserted into the detection head to improve boundary
localization and fine-grained gesture discrimination. This design achieved the best performance with
an F1 score of 38.03, ranking first on the leaderboard. The 2nd-place method (Chutian Meng et al.) [ 21]
also adopts a two-stage pipeline, using the VideoMAE family of self-supervised video transformers
to extract expressive spatiotemporal RGB features, followed by the query-based DyFADet temporal
detector for dynamic duration modeling and precise online localization in long untrimmed videos.
Their approach highlights the efectiveness of combining powerful pretrained visual backbones with
query-based temporal detection, ultimately securing second place in Track 2.</p>
      </sec>
      <sec id="sec-6-3">
        <title>5.3. Track 3: MG-based emotion recognition</title>
        <p>Table 3 summarizes the methods of the top three teams ranked on track 3, MG-based emotion
recognition. Track 3 (Behavior-Based Hidden Emotion Understanding) in MiGA 2025 attracted three highly
competitive Top-3 solutions, each leveraging distinct strategies for inferring win/loss outcomes from
post-match interview videos under subtle emotion concealment and severe class imbalance. The
1stplace method (“backpacker”) [24] proposes a powerful weak-to-strong multimodal training paradigm:
YOLO11x + DINOv2 are used to extract dense portrait-level visual sequences, while Gemini 2.5 Pro
with Chain-of-Thought + Reflection prompting generates pseudo-labels and reasoning texts as weak
supervision. These pseudo-labeled samples are merged back into training, combined with OpenPose
keypoint streams and ultra-long Transformers for holistic temporal modeling, achieving the best
accuracy of 69.23%. The 2nd-place solution (ISPCAST) [25] adopts a dual-stream transformer fusion
framework that explicitly separates contextual and facial dynamics: MViTv2-S encodes global video
cues, SwinFace extracts face-specific embeddings, and an InterFusion gated fusion module iteratively
integrates both modalities, leading to robust multimodal emotion reasoning and securing second place
with 63.46%. The 3rd-place method (Haozhe Bu et al.) [26] emphasizes robustness under imbalance
through emotional priors and ensemble balancing: a DeepFace-based emotion prior module provides
semantic tendency scores, while dual-channel ResNet34 models jointly encode full-body behaviors and
facial expressions. Severe skew is mitigated via intra-class partitioning of the majority class, and final
predictions are produced by majority voting across multiple complementary classifiers, yielding 63.46%
accuracy and ranking third despite using only RGB data. Note that both the second and third schemes
obtained the same prediction accuracy: 63.46%, the 2nd-place solution uses fewer entries on the Kaggle
platform, thus has a higher ranking.</p>
      </sec>
    </sec>
    <sec id="sec-7">
      <title>6. Discussion</title>
      <p>This paper has described the main characteristics of the MiGA 2025 Challenge hosted at IJCAI 2025,
Guangzhou, China, which included tracks on (i) Multi-modal MG classification, (ii) Multi-modal MG
online recognition and (iii) MG-based emotion recognition. Two large datasets (the SMG and iMiGUE
datasets) were introduced and made available on the competition platform with corresponding toolkits
to the participants for a fair comparison of the performance results.</p>
      <p>Analyzing the methods introduced by the above participants, overall, MiGA 2025 demonstrates both
strong progress and clear limitations across the three tracks. Track 1–2 confirm that modern video
foundation backbones (e.g., VideoMAE) coupled with temporal detection frameworks (DyFADet) form
an efective paradigm for spotting and online recognizing micro-gestures in long videos, yet the best
Track 2 F1 remains only 0.38, highlighting persistent bottlenecks in subtle boundary localization,
extreme class imbalance, sparse event frequency, and limited multimodal exploitation. Track 3 achieves
higher top accuracy (0.69), but success relies heavily on holistic behavioral reasoning and external priors
such as VLM-based pseudo-labeling, while the sharp drop to 0.63 for lower-ranked methods indicates
weak generalization and the intrinsic dificulty of inferring concealed emotions from interviews alone.</p>
      <p>Aside from those winning schemes proposed for the MiGA competition 2025, some other interesting
research related to MG is also included in the MiGA 2025 workshop. For instance, Zhou et al. [27]
introduce an Unreal Engine 5 based synthetic data generator to augment scarce wearable motion
datasets and improve cross-person human behaviour recognition performance. Wang et al. [28]
propose GraphAU-Pain, a graph neural network that explicitly models facial Action Units and their
relations for interpretable pain intensity estimation, achieving strong gains on UNBC. Patapati et al.
further present CLIP-MG [29], a pose-guided semantic attention adaptation of CLIP that fuses skeleton
and RGB cues for micro-gesture recognition on iMiGUE.</p>
      <p>Future work will focus on scaling micro-gesture emotion understanding via self-supervised and
weakly supervised learning, enabling models to exploit vast unannotated behavioral data while reducing
reliance on costly manual labels. Another promising direction is to move beyond isolated recognition
toward cognitively grounded, temporally coherent behavior modeling that integrates long-term context,
causal reasoning, and multimodal priors for robust real-world emotion inference [30].</p>
    </sec>
    <sec id="sec-8">
      <title>Acknowledgments</title>
      <p>We wish to acknowledge all the 80 entrants who participated in MiGA 2025. We especially thank
Associate Professor Xiaobai Li for assisting in organizing the event, and Yueyi Yang and Fang Kang for
the technical support. We also wish to thank the platforms Kaggle for providing free sources for us to
organize the challenges of MiGA 2024 and 2025.</p>
      <p>This MiGA challenge and workshop was supported by the Academy of Finland for Academy Professor
project EmotionAI (grants 336116, 345122), the University of Oulu &amp; The Academy of Finland Profi 7
Hybrid Intelligence (grant 352788), and Research Fellow project (grant 371019), as well as the Ministry
of Education and Culture of Finland for AI forum project. We also wish to acknowledge the CSC – IT
Center for Science, Finland, for computational resources.</p>
    </sec>
    <sec id="sec-9">
      <title>Declaration on Generative AI</title>
      <p>During the preparation of this work, the authors used GPT-4 in order to: Grammar and spelling check.
After using this tool, the authors reviewed and edited the content as needed and take full responsibility
for the publication’s content.
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