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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Interlinking Multimedia - Principles and Requirements</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Tobias B u¨rger</string-name>
          <email>tobias.buerger@sti2.at</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Michael Hausenblas</string-name>
          <email>michael.hausenblas@joanneum.at</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Institute of Information Systems &amp; Information Management, JOANNEUM RESEARCH</institution>
          ,
          <addr-line>8010 Graz</addr-line>
          ,
          <country country="AT">Austria</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Semantic Technology Institute, STI Innsbruck, University of Innsbruck</institution>
          ,
          <addr-line>6020 Innsbruck</addr-line>
          ,
          <country country="AT">Austria</country>
        </aff>
      </contrib-group>
      <fpage>31</fpage>
      <lpage>36</lpage>
      <abstract>
        <p>The linked data principles have gained a huge momentum by providing means to interlink datasets and by that contributing to a rich user experience on the Web. Methods to interlink data however still do not cover multimedia content in a sufficient way, as Interlinking Multimedia requires more than just putting resources globally in relation to each other. In order to close this gap, we propose a set of principles and requirements for interlinking multimedia content on the Web. As one major source we have identified user interaction to establish static or dynamic links between (parts of) multimedia resources.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>In early 2007, the W3C launched the Linking Open Data (LOD) community project3
whose goal is to bootstrap the Semantic Web by publishing datasets using RDF and
to publish and interlink open data on the Semantic Web. This is either done by using
already existing sets of open data or by creating new linked datasets. The LOD project
currently includes over 30 different datasets: From one billion triples and 250k links in
mid-2007 the LOD dataset has grown to over two billion triples and 3 million links in
early 2008, representing a steadily growing, open implementation of the Linked Data
principles4.</p>
      <p>
        Several approaches exist for semantically linking data: RDF links can either be set
manually or generated by automated linking algorithms for large datasets [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Advanced
approaches such as those described in [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] make use of extended literal lookups or graph
matching algorithms which are used to disambiguate similar matches.
      </p>
      <p>
        Recent development in the linked data community is well documented by the
proceedings of the Linked Data on the Web workshop (LDOW2008) [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ], and submissions
received by the Triplification challenge 5 including a proposal for “User Contributed
Interlinking” [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] (UCI) of multimedia content [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ].
      </p>
      <p>
        What however can be observed is, that recent approaches for linking data mainly
focused on the automated integration of textual resources and the interlinking of resources
as a whole. However, referring to Sir Tim Berners-Lee the next generation Web should
not be based on the false assumption that text is predominant [...] The Web is a
multimedia environment, which makes for complex semantics [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. This fact has to be taken into
account when we think about future directions for linked data. The envisioned situation
is a Interlinked Multimedia Web in which objects or sequences in multimedia resources
are linked to each other based on their semantic relationships.
      </p>
      <p>Only recently Web 2.0 based applications emerged, in which image metadata is
augmented by user generated tags. However, the possibility to set typed links between
resources, or objects that are part of these resources, is still immature. YouTube launched
a first facility 6 to annotate parts of videos spatio-temporally and to link to particular
time points in videos7 which is a promising start. However typed links between
fragments can not be established.</p>
      <p>The contribution of this paper is an analysis of the envisioned situation and a
proposal of a set of requirements for Interlinking Multimedia which has only recently been
discussed in the linked data community8. Furthermore we propose a set of principles
based on the semantics of multimedia content and the interaction with multimedia
content that can be used to interlink multimedia resources on a semantic level (section 2).
We especially identify intended and monitored user interaction as a source for high
quality links (section 3).</p>
    </sec>
    <sec id="sec-2">
      <title>2 Interlinking Multimedia – Principles and Requirements</title>
      <p>
        The interlinking of resources and parts of it, shares similarities with Hypermedia
research: A hypermedia document such as defined in [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] refers to a collection of
information units including information about synchronization between these units and about
references between them. Typically temporal and a spatial dimensions are included,
whereas references can be made between parts in both dimensions. Interlinking
Multimedia is not an attempt to resurrect hypermedia but rather a light-weight, bottom-up
approach to interlink multimedia content on the Web.
      </p>
      <p>
        As only recently demonstrated by the BBC9, interlinking of music related
information, which may be publicly available on the Web or in closed archives, can significantly
contribute to an enhanced end user experience. Moreover, as summarized in [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], there
is a demand in several other communities for annotation tools to specify links between
whole objects or segments within these objects and the typing of these links or
relationships: Not only media researchers that want to relate and annotate segments between
books, or screenplays and different films or film versions demand for facilities to
interrelate rich content [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. In order to realise the envisioned situation in which multimedia
resources are semantically interlinked on a fine-granular level, one should take the
following principles and requirements into account:
6 http://youtube.com/watch?v=UxnopxbOdic
7 http://www.techcrunch.com/2008/10/25/youtube-enables-deep-linking-within-videos/
8 http://community.linkeddata.org/MediaWiki/index.php?InterlinkingMultimedia
9 http://www.bbc.co.uk/music/beta
1. In order to be become part of the LOD cloud, Interlinking Multimedia must follow
the linked data principles [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]:
(a) All items should be identified using URIs;
(b) All URIs should be dereferenceable and it should be possible to lookup the
identified items using HTTP;
(c) When looking up an URI, that is, an RDF property is interpreted as a hyperlink,
it leads to more data;
(d) Links to other URIs should be included in order to enable the discovery of
more data.
2. Solutions should take into account the characteristics of multimedia whose
semantics – when watched by a user – are typically derived based on the experiences and
background of a human being. Thus solutions should consider provenance
information; who says what and when is an important contextual aspect to represent the
semantics of content (even if statements or references were created by machines).
3. Metadata descriptions have to be interoperable in order to reference and
integrate parts of the described resources. This issues are discussed in [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], addressed
by recent proposals like ramm.x10 and by the W3C Media Annotations Working
Group11.
4. As discussed in [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] recently, localizing and identifying fragments is essential in
order to link parts of resources with each other. It is essential to provide means
to mark up spatial or temporal fragments, then to provide a mechanism to specify
URIs for those fragments and finally to draw links between those fragments. This
issue is particularily researched in the recently started W3C Fragments Working
Group12.
5. Furthermore Interlinking Methods, which we discuss in section 3, are essential in
order to manually or (semi-) automatically interlink multimedia resources.
      </p>
    </sec>
    <sec id="sec-3">
      <title>3 Interlinking Methods</title>
      <p>
        Due to the inherent characteristics of multimedia content, the implementation of
interlinking methods is far from being trivial. This is mainly due to the Semantic Gap, i.e.
the large gulf between the low-level semantics which are derivable by machines and
the high level semantics a user is typically interested in. This gap significantly hinders
automation in the establishment of high quality links. As only little work is available at
time of writing, we propose a set of interlinking methods that could close this gap:
Automatic Interlinking (AI) can be applied in situations in which quality metadata
information is available that can be used to identify objects and their semantics. While AI
methods13 have demonstrated to yield fair results for global, textual resources [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ], for
fine-grained interlinking of multimedia content we doubt that this is the preferred path
to follow.
10 http://sw.joanneum.at/rammx/
11 http://www.w3.org/2008/WebVideo/Annotations/
12 http://www.w3.org/2008/WebVideo/Fragments/
13 http://esw.w3.org/topic/TaskForces/CommunityProjects/LinkingOpenData/EquivalenceMining
      </p>
      <p>
        Emergent Interlinking (EI) can be based on the principles of Emergent Semantics
whose underlying principle is to discover semantics through observing how multimedia
information is used [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. This can be essentially accomplished by putting multimedia
resources in context-rich environments being able to monitor the user and his behavior.
In these environments, two different types of context are present: (i) static or structural
context, which is derived from the way how the content is placed in the environment
(e.g. a Web page) and (ii) dynamic context, which is derived from the interactions of
the user in the environment (e.g. his browsing behavior, which links he follows, or on
which object he zooms). As stated in [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ], in appropriate environments, the browsing
path of a user is semantically coherent and thus allows to derive links between objects
which are semantically close to each other.
      </p>
      <p>
        User Contributed Interlinking (UCI) – a term which has been coined in [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] – is an
approach for manually creating high-quality interlinks. The advantage of the application
of UCI for the interlinking of multimedia is that it is based on end users as sources of
qualitative information. First steps have already been made for UCI-based interlinking
methods, such as available in the still image concept demonstrator CaMiCatzee [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] or
in Henry14 (for interlinking temporal audio fragments).
      </p>
      <p>
        Game Based Interlinking (GBI) can be based on the principles set forward by Louis van
Ahn with his games with a purpose15 [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. By that, interlinking of resources or parts of
these resources could be hidden behind games. This is related to UCI but with the main
difference that the user is not aware of him contributing links, e.g. his task is hidden
behind a game. GBI seems to be a promising direction for multimedia interlinking. The
most interesting examples to build on are Louis van Ahn’s ESP Game in which users
are asked to describe images or Squigl16 in which users are asked to trace objects in
pictures. Another interesting approach is followed by OntoGame [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ] whose general aim
is to find shared conceptualizations of a domain. During the game, players are asked to
describe images, audio or video files. Users are awarded if they describe content in the
same way. These approaches together with appropriate browsing interfaces for
multimedia objects could be a promising starting point to let users draw meaningful relations
between objects and parts thereof.
      </p>
      <p>The methods can be arranged in a three-dimensional matrix with the dimensions
time, quality and amount of annotations as depicted in Figure 1: While UCI might reach
the highest quality and needs the highest amount of time from an end user perspective,
automatic interlinking might produce the greatest amount of annotation and thus links
with the least amount of time and manual effort needed.
4</p>
    </sec>
    <sec id="sec-4">
      <title>Conclusion and Further Challenges</title>
      <p>In this paper we discussed a future direction for linked data and pointed out to
several issues with respect to Interlinking Multimedia. Besides the requirements that we
14 http://dbtune.org/henry/
15 http://www.gwap.com/
16 http://www.gwap.com/gwap/gamesPreview/squigl/
formulated in section 2, a few other challenges have to be faced. These include
generally applicable challenges for LOD like Discovery &amp; Usage which has recently been
addressed with voiD, the vocabulary of interlinked datasets17, Performance &amp;
Scalability or Privacy &amp; Trust which is addressed in another position paper for this workshop.
We particularly identify user interaction is an essential ingredient to address a fourth
challenge: Quality of links.</p>
      <p>We believe that with the realization of the Interlinking Multimedia – principles a
further step can be taken to a truly rich experience on the Web of Data.
Acknowledgements: The research leading to this paper was partially supported by the
European Commission under contract IST-FP6-027122 “SALERO”.
17 http://community.linkeddata.org/MediaWiki/index.php?VoiD</p>
    </sec>
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