<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Integrating Digital Wellbeing into Enterprise Modeling</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Paraskevi-Chrysovalantou Zangogianni</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Evangelia Kavakli</string-name>
          <email>kavakli@aegean.gr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Gkiorgki Georgiou</string-name>
          <email>g.georgiou@aegean.gr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Despoina Kaviri</string-name>
          <email>d_kaviri@hotmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Cultural Technology and Communication, University of the Aegean</institution>
          ,
          <addr-line>Mytilene 811 00</addr-line>
          ,
          <country country="GR">Greece</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2026</year>
      </pub-date>
      <abstract>
        <p>Contemporary society is characterised by the widespread adoption and rapid integration of technologies aiming to improve the capacity and productivity through the restoration or extension of human physical, intellectual and social capabilities. In this context, digital wellbeing has emerged as a novel concept that gives expression to the delicate balance between benefits and drawbacks that people experience in an ever increasing digital world. We posit that the digital transformation of society and the new modes of collaboration it enables requires a more thorough investigation of our conceptual understanding of wellbeing. Our research supports that digital wellbeing extends beyond the individual and encompass the collective dynamics of organisations, where human, technological and structural elements are deeply interdependent. This calls for approaches that capture the socio-technical complexity of organisational life. Enterprise modeling provides such a lens, ofering methods to represent and analyse how socio-technical elements interact to shape both organisational behaviour and wellbeing. By embedding digital wellbeing considerations into enterprise models, organisations can move from reactive management of technological impacts to proactive design of healthier, more resilient digital ecosystems.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;digital wellbeing</kwd>
        <kwd>capability approach</kwd>
        <kwd>enterprise modeling</kwd>
        <kwd>sociomateriality</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>The rapid expansion of digital technologies has fundamentally transformed the ways in which people
work, communicate, learn, and interact. From social networking platforms to health applications, and
from artificial intelligence systems to the infrastructures of the internet, digital technologies have never
been merely tools, but structural elements of everyday life and experience.</p>
      <p>
        This new reality also brings forth new challenges concerning the notion of wellbeing. Traditional
approaches, such as the distinction between hedonic and eudaimonic wellbeing [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], have provided
important theoretical foundations; however, they are limited in capturing the dynamics of wellbeing
as it is increasingly intertwined with technological mediation. The term digital wellbeing has been
introduced to address this challenge and is defined as the impact of digital technologies on what it
means to live a good life in the information society [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. What constitutes a good life is itself being
reshaped alongside the digital transformation of society “when the boundaries between online and
ofline life collapse, when we are constantly connected with one another and surrounded by smart
things that respond to us, when we all become embedded within an infosphere” [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
      </p>
      <p>Across disciplines, however, dominant approaches to digital wellbeing remain largely
individualcentred. In psychology and communication sciences, emphasis has been placed on indicators such as
screen time or notions of “healthy use”, while in engineering and computer science discussions often
focus on issues of security, privacy, or usability. These perspectives tend to conceptualise digital
wellbeing as an individual trait or as the outcome of individual behaviour. By adopting such individualised
framings, they overlook sociomaterial perspectives that understand human experience as emerging
through relations between people, technologies, and social contexts. Crucially, this also obscures
ongoing shifts in agency within digitally mediated environments, where advanced digital technologies,
such as machine learning algorithms, decision-support systems, AR interfaces, and hybrid cyberphysical
infrastructures, actively participate in shaping action, decision-making, and experience. Autonomy
and self-determination, central dimensions of psychological wellbeing, are therefore continuously
constituted and negotiated within complex socio-technical networks.</p>
      <p>
        The focus thus shifts from the digital era, primarily characterised by technological expansion and
widespread adoption, toward what can be understood as a digital wellbeing era, in which the
philosophical question of how to live well with technology becomes central [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. This shift foregrounds the quality
of human–technology relations and their implications for wellbeing, raising fundamental questions
about how wellbeing and agency are constituted and negotiated in digitally mediated societies. Building
on these concerns, our study was guided by the following research questions:
• RQ1: How is digital wellbeing defined and experienced in the digital era?
• RQ2: How is the notion of agency transformed in the age of digitalisation?
      </p>
      <p>This paper approaches digital wellbeing from a sociomaterial perspective, in which the social and
the material are not treated as separate dimensions but as inherently entangled. Adopting a hybrid
methodology that combines literature review, cultural analysis, and empirical investigations, we propose
a new definition of digital wellbeing as an emergent and relational phenomenon. In what follows,
we outline the theoretical framework and methodological orientation that support this definition and
subsequently introduce a conceptual model that articulates its dynamics while opening a focused
discussion on how digital wellbeing may be meaningfully integrated within enterprise modeling.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Methodology</title>
      <p>
        Our methodological orientation builds on constructivist grounded theory [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] while being informed by
difractive reading practices [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], situating our approach within a postqualitative paradigm. We began
by examining the empirical material, guided by the principles of constructivist grounded theory. As the
analysis unfolded, extensive readings in philosophy of technology and posthuman studies progressively
shaped our analytical lens, leading us toward a difractive approach—that is, an orientation that enabled
us to read insights from diferent disciplines and perspectives through one another by examining how
they interact, overlap, or disrupt each other [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. Overall, our methodology positions knowledge as
emergent, relational, and co-produced through the intraaction of theoretical, cultural, and empirical
materials. Rather than following a linear sequence from literature review to data collection and analysis,
we treated these activities as mutually constitutive and difractively entangled moments within a single
iterative research process.
      </p>
      <sec id="sec-2-1">
        <title>2.1. Difractive research design</title>
        <p>To operationalize this difractive design, our inquiry unfolded across three entangled dimensions that
developed in parallel and continuously informed one another:
• Theoretical: We engaged with philosophical and social theories of wellbeing and human agency
throughout the research process. Rather than forming a preliminary, standalone literature review,
this theoretical engagement evolved iteratively, shaping and being shaped by our empirical and
cultural analyses.
• Cultural: In dialogue with our theoretical reflections and emerging empirical insights, we
examined representations of the digital condition in film, literature, and media discourse. These
cultural materials ofered additional textures for understanding how societal imaginaries of digital
wellbeing are constructed.
• Empirical: A total of 121 participants took part in two complementary qualitative investigations.</p>
        <p>All participants were situated subjects—Greek, white, European men and women, most of whom
lived on the island of Lesvos.</p>
        <p>Phase A involved intergenerational focus groups that encouraged open reflections on digital
wellbeing across diferent life stages and levels of digital literacy. Four groups were conducted between April
and December 2024, including people aged 15 and older from Generation Z, Millennials, Generation
X, Baby Boomers and the Silent Generation. Diferences in age, gender, occupation, digital skills, and
place of residence helped us explore how everyday technological experiences intersect with social roles
and routines. Insights from these discussions informed our ongoing theoretical and cultural reflections.</p>
        <p>Phase B expanded the study through a conversational AI survey, conducted from 19 January to 19
February 2025. Participants from various age groups, educational backgrounds, and locations engaged
in semi-structured dialogues with a chatbot, sharing personal definitions, emotions, challenges, and
aspirations related to digital wellbeing. This approach enabled wider participation while remaining
qualitative and exploratory, and it also functioned as a meta-investigation into the role of nonhuman
agents in producing data.</p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2. Findings: a difractive synthesis</title>
        <p>The synthesis of the literature review, cultural analysis, and empirical findings clearly indicated that
existing definitions of digital wellbeing remain limited. Most approaches focus either on mitigating the
negative consequences of technology use (e.g., addiction, stress, excessive screen time) or on enhancing
specific functional aspects (e.g., productivity, work–life balance). While these dimensions are important,
they fail to capture the complexity of lived experiences within digital ecosystems.</p>
        <p>Our research revealed that digital wellbeing:
• is not static but continuously evolving, as goals and practices are reshaped by the very
technologies people use.
• is not individual but relational, emerging through interactions and intra-actions among people,
technologies, and social contexts; and
• is not one-dimensional but multifaceted, encompassing cognitive, emotional, social, and
ecological components.</p>
        <sec id="sec-2-2-1">
          <title>2.2.1. The Capability Approach</title>
          <p>
            Read difractively alongside our empirical material, the Capability Approach does not merely frame our
participants’ views but emerges through them, revealing how digital wellbeing is lived and negotiated
within evolving human–technology relations. The Capability Approach is one of the most influential
theoretical perspectives in contemporary wellbeing studies. Initially, developed by Amartya Sen [
            <xref ref-type="bibr" rid="ref9">9</xref>
            ],
[
            <xref ref-type="bibr" rid="ref10">10</xref>
            ] and further expanded by Martha Nussbaum [
            <xref ref-type="bibr" rid="ref11">11</xref>
            ], [
            <xref ref-type="bibr" rid="ref12">12</xref>
            ], this approach conceptualises human life as
a set of “doings and beings” that people are able to realize and “relates the evaluation of the quality of
life to the assessment of the capability to function” [
            <xref ref-type="bibr" rid="ref10">10</xref>
            ]. Within this perspective, quality of life can be
assessed not simply by possessions, but by people’s capability to achieve functionings that they have
reason to value. Nussbaum [
            <xref ref-type="bibr" rid="ref12">12</xref>
            ] explains that “instead of asking about people’s satisfactions, or how
much in the way of resources they are able to command, we ask, instead, about what they are actually
able to do or to be”. This approach recognizes that even when two individuals have access to similar
goods, their capacity to convert these into valued outcomes may vary significantly due to variations
in personal, social, or/and environmental conversion factors [
            <xref ref-type="bibr" rid="ref13">13</xref>
            ]. Wellbeing depends not only on the
resources available to a person or the outcomes they achieve, but primarily on the real capabilities they
possess to live the kind of life they value.
          </p>
          <p>
            Nussbaum [
            <xref ref-type="bibr" rid="ref11">11</xref>
            ] proposed a list of central human capabilities, including life, bodily health, bodily
integrity, senses, imagination and thought, emotions, practical reason, afiliation, concern for other
species, play, and control over one’s environment. Within this framework, wellbeing is not a
onedimensional state but a set of capabilities that should be available to all individuals, regardless of social
or cultural background. Through this list Nussbaum introduces the idea of a threshold level, a minimum
standard of capability necessary for a life of dignity. In our study, participants—situated subjects who
are Greek-speaking and residing in Greece—described the “good life” in ways that aligned with several
of Nussbaum’s ten capabilities. This alignment does not validate the universalism of Nussbaum’s list;
rather, it indicates that, within the cultural context in which they live and think, references to values
historically associated with classical humanism appear in how they describe what constitutes a “good
life”.
          </p>
          <p>
            Although Sen and Nussbaum do not explicitly theorize the role of technology within the Capability
Approach, this connection has been further developed by later scholars [
            <xref ref-type="bibr" rid="ref14">14</xref>
            ], [
            <xref ref-type="bibr" rid="ref15">15</xref>
            ]. As Coeckelbergh
[16] argues, information and communication technologies should not be evaluated merely as technical
tools or resources, but in terms of the capabilities they enable or constrain. Our participants’
experiences similarly highlighted how digital technologies can simultaneously expand and restrict valued
opportunities, depending on the sociotechnical conditions through which they are enacted.
          </p>
          <p>The Capability Approach thus provides a strong conceptual foundation for understanding digital
wellbeing. It invites us to examine how digital technologies contribute to or hinder the realization of
essential human capabilities, ofering a relational understanding of what it means to live well with
technology.</p>
        </sec>
        <sec id="sec-2-2-2">
          <title>2.2.2. Towards a sociomaterial and posthuman view of digital wellbeing</title>
          <p>Our empirical material also made visible the ontological limits of the Capability Approach: participants’
experiences showed that capabilities are not merely influenced by technology but materially enacted
through human–technology intra-actions; that is, capabilities are neither a human attribute nor a
technological function, but something realized within the sociomaterial relations through which humans
and technologies co-constitute one another. This difractive insight invites a shift towards a sociomaterial
and posthuman perspective, one that explicitly challenges the human–technology dualisms embedded in
traditional accounts of wellbeing. Rather than treating humans as subjects and technologies as external
tools, this view understands digital wellbeing as an emergent efect of the entangled intra-actions
through which both are continually constituted.</p>
          <p>From a sociomaterial standpoint [17], [18], [19], technology can be neither a standalone input
nor an external conversion factor. Instead, human capabilities are co-constituted within networks
of human and non-human actors, institutions, and material arrangements. Technology is always
already sociotechnical: it does not merely add to human capabilities but simultaneously constitute
and is constituted by them. Following Orlikowski’s [20], [21] seminal articulation of sociomateriality,
we understand digital wellbeing as enacted through the inseparable entanglement of the social and
the material. This perspective explicitly unsettles the dualistic assumption that humans act while
technologies simply serve as passive tools or mediators, foregrounding instead their ongoing mutual
constitution within everyday practices.</p>
          <p>
            This perspective draws on Karen Barad’s agential realism [
            <xref ref-type="bibr" rid="ref8">8</xref>
            ], a posthuman theoretical stance that
provides a radical ontological account of how relations materialise. From a posthuman standpoint,
Barad challenges anthropocentric notions of agency, arguing that entities and actions do not pre-exist
their relations but emerge through intra-actions, that is the dynamic processes that simultaneously
produce humans, technologies, and meanings. In this view, agency is distributed, not possessed; it is
enacted through the entanglement of material and discursive forces.
          </p>
          <p>Such an understanding ofers a powerful foundation for analysing digital wellbeing as a relational
and emergent condition. The user and the technology are mutually constituted through their ongoing
intra-actions, while wellbeing itself is not a stable property of the individual but a dynamic state of
becoming within sociomaterial assemblages.</p>
        </sec>
      </sec>
      <sec id="sec-2-3">
        <title>2.3. Synthesizing the findings towards a relational definition</title>
        <p>Building on the Capability Approach and extending it through a sociomaterial and posthuman viewpoint
our difractive synthesis leads us to the following definition:</p>
        <p>Digital wellbeing can be understood as the meta-capability of sociotechnical ecosystems to
dynamically realize their capabilities into functionings and continuously reconfigure them.</p>
        <p>This definition shifts the focus:
• From an anthropocentric to a systemic and ecosystemic perspective.
• From a static property to a dynamic meta-capability, emphasizing ongoing adaptation and
transformation.</p>
        <p>• From individual outcomes to relational processes and interactions.</p>
        <p>In this view, digital wellbeing is not a state to be achieved or maintained but a continually evolving
capacity for co-existence and co-creation within sociomaterial assemblages.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. The proposed Capability-Oriented metamodel</title>
      <p>From the previous discussion it becomes evident that wellbeing is dynamic, relational, and
multidimensional: it is constituted within networks of relations among humans, technologies, and organisational
contexts, and it continuously evolves. As such, it cannot be adequately captured by traditional
goaloriented or service-oriented enterprise modeling approaches [22], as these methods are inherently
static and thus ill-suited to representing a phenomenon that continually evolves. Capability-oriented
modeling emerges as a more appropriate framework because it focuses on what can be done rather
than merely what exists, captures possibilities that emerge and reconfigure dynamically, and bridges
the strategic and operational levels of analysis. Moreover, it aligns with a sociomaterial perspective,
according to which capabilities do not belong to individual actors but are constituted through relations
and interactions/intraactions.</p>
      <p>The proposed metamodel draws on research work in the field of capability-oriented enterprise
modeling, included approaches such as CODEK [22], eCore [23], COMPASS and KYKLOS [24]. These
approaches have highlighted the importance of capabilities as strategic units of analysis, providing
methodologies for representing organisational potential in terms of adaptability and resilience. Our
efort extends this line of thought by integrating the concepts of emerging capabilities and entangled
choices (explained further in Section 3.1), as well as sociomaterial and posthuman perspectives. Rather
than replacing existing methodologies, it complements them by ofering a perspective particularly well
suited to conceptualising and modeling digital wellbeing.</p>
      <sec id="sec-3-1">
        <title>3.1. From concept to model: operationalizing Digital Wellbeing</title>
        <p>To operationalise our conceptualisation of digital wellbeing, we developed a capabilityoriented
metamodel (Figure 1) that depicts how digital wellbeing emerges from the dynamic interplay of agents,
artifacts, and sociomaterial practices within sociotechnical assemblages. The metamodel shows how
emerging capabilities, their materialisation in functionings, and their alignment shape the level of
digital wellbeing produced in a given ecosystem. In Table 1, we provide an overview of the key concepts
of the Digital Wellbeing metamodel, accompanied by brief descriptions and examples drawn from the
university-based AImediated collaborative writing scenario that will be presented in detail below.</p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Concepts and instances of the Digital Wellbeing metamodel</title>
        <p>An assemblage is a sociotechnical configuration constituted through the intra-actions of agents, artifacts,
and sociomaterial practices. Agents can be human or nonhuman actors—such as individuals, institutions,
or ecosystems—that enact intentionality. This intentionality may stem from human goals, adaptive
behaviours, or organisational purposes. An artifact is a material or symbolic resource (e.g., tools, data,
platforms). Sociomaterial practices refer to patterned ways of doing, the actions and routines through
which artifacts are engaged and meanings are produced (e.g., data-sharing routines, the implementation
of institutional policies). Agency is not an attribute of either humans or nonhumans; rather, it emerges
through the ongoing reconfiguration of these relations. Artifacts actively participate in shaping the
conditions of action, while sociomaterial practices pattern and stabilize the ways in which meaning,
identity, and material efects are produced [25].</p>
        <p>For example, in a university course, the assemblage consists of students and the instructor (agents),
the LMS and the integrated AI writing tool (artifacts), and the ways they work together—co-editing,
giving feedback, prompting the AI, and applying assessment rules (sociomaterial practices). As they use
the LMS to draft, revise, and evaluate written work, these elements become entangled. The platform
does not simply store assignments; it shapes what it means to “collaborate,” to “contribute,” and to “be
assessed.” In this way, the assemblage itself generates the possibilities for who can do what, when, and
with what consequences.</p>
        <p>Assemblages always take shape within and operate within a broader context, understood here as the
macro-level institutional, cultural, and technological conditions that configure how their elements can
interact. Contexts can be enabling or constraining, shaping which capabilities can emerge and how they
can be enacted. In the university example, the wider context of higher education in Greece—including
national regulations on assessment, institutional policies on AI use, cultural norms of collaboration, and
available digital infrastructures—conditions how the LMS and AI tool can be used, how sociomaterial
practices unfold, and ultimately which forms of teaching and learning become possible in practice.</p>
        <p>Assemblages possess emerging capabilities—capacities for action that arise not from any single
element but from the relational configuration of agents, artifacts, and sociomaterial practices. These
capabilities orient themselves toward a goal, which has a dual status: an initial purpose may enable
the assemblage to form, yet the assemblage also produces and reshapes its own goals through its
sociomaterial dynamics. In the university example, the assemblage may produce and sustain goals such
as efective teaching, fair assessment, or collaborative learning, while an emerging capability might be
the ability to enable peer collaboration or the ability to support AI-mediated knowledge construction.
In this sense, the assemblage simultaneously generates its goals and the capacities through which those
goals can be pursued.</p>
        <p>
          Following the Capability Approach [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ], [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ], [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ], [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ] we distinguish between emerging capabilities
and functionings. Emerging capabilities refer to what an assemblage is able to do—its potential
for action. Functionings refer to the concrete enactments of these capabilities in situated practice.
Thus, emerging capabilities denote possibilities, while functionings denote the actualization of these
possibilities under specific contextual conditions. For instance, in the university assemblage, the
emerging ability to enable peer collaboration becomes a functioning when students actually co-edit
texts, exchange feedback, or use the AI tool transparently within the institutional and technological
conditions that make such practices possible.
        </p>
        <p>A capability’s materialisation through specific functionings depends on the assemblage’s entangled
choices—that is, the distributed adjustments and decisions that emerge across its agents, artifacts,
sociomaterial practices, and the broader contextual conditions within which they operate. An entangled
choice is not a decision made solely by humans; rather, it is an outcome arising from the ongoing
intra-actions among the assemblage constituents. It reflects how the assemblage itself nudges,
constrains, or enables what becomes possible, preferable, or even thinkable. In other words, an entangled
choice emerges from the distributed adjustments, afordances, and micro-decisions produced across the
assemblage rather than from isolated individual intentions.</p>
        <p>In the university example, the same emerging capability—such as the ability to enable peer
collaboration—may materialise in diferent functionings depending on the assemblage’s entangled
choices. In one trajectory, students work together in a shared LMS document, engage in visible
co-editing, and use the AI tool transparently to refine ideas. These practices arise from the LMS’s
collaborative afordances, classroom norms that support openness, and instructor prompts encouraging
reflective AI use. Here, the capability materialises in the functioning to collaboratively develop a shared
written assignment with AI-mediated co-editing. In a second trajectory, students rely on the AI
tool to generate individual paragraphs, avoid shared editing spaces, and exchange only final drafts.
This pattern emerges from broader conditions such as the absence of a strong collaboration culture,
the exam-oriented and competitive character of the educational system, and students’ preference for
working privately. It is also reinforced by limited confidence in peers’ contributions, dificulties in
coordinating time, and the perception that using the AI tool individually is faster and more suficient
than engaging in shared editing. In this case, the capability does not materialise in the functioning to
collaboratively develop a shared assignment. Across both trajectories, the “choice” is not simply
a student decision, but an outcome shaped by the entanglement of agents, artifacts, sociomaterial
practices, and broader contextual conditions.</p>
        <p>When a functioning is activated, it can also feed back into and shape/transform the broader
context. For example, when students consistently engage in co-editing texts in real time or integrate AI
feedback transparently (functionings), these practices can gradually reshape the wider context of higher
education—such as institutional norms of collaboration, expectations around AI-supported learning, or
policies regulating digital assessment—thereby influencing how future assemblages can form and what
capabilities can emerge within them.</p>
        <p>Moreover, evaluating a functioning, whether it fails, exceeds expectations, or opens new possibilities,
may lead to a reconsideration or adaptation of the assemblage’s goals. This, in turn, can require
reconfiguring the assemblage itself. For example, if the functioning to collaboratively develop a
shared written assignment with AI-mediated co-editing results in low-quality student work, this may
prompt the introduction of a new goal, such as developing more advanced collaborative problem-solving
ability. Such a shift would then influence and reshape practices within the assemblage—for instance,
by adjusting LMS settings to support guided co-editing, revising AI-use policies, or integrating more
structured reflective activities.</p>
        <p>This example highlights that the same technology can produce diferent functionings depending
on the context and the entangled choices made within the assemblage. It also shows how the model can
be operationalised: digital wellbeing becomes observable in the extent to which emerging capabilities
materialise into functionings and stay dynamically aligned over time. We can describe high digital
wellbeing as situations where the assemblage’s capabilities are efectively realised in practice, and
low digital wellbeing as situations where capabilities fail to materialise. However, these assumptions
about “high” and “low” wellbeing need to be explored and validated through additional empirical and
theoretical work.</p>
        <p>Human or nonhuman actors—such as
individuals, institutions, or AI
systems—that enact intentionality.</p>
        <p>Material or symbolic resources (e.g.,
tools, platforms, data, policies) that
actively shape conditions for action.</p>
        <p>Patterned ways of doing routines and
actions through which artifacts are
engaged and meanings are produced.</p>
        <p>A goal is both a starting purpose that
enables an assemblage while also being
produced and reshaped by the
assemblages sociomaterial dynamics.</p>
        <p>A broader context, understood here as
the macro-level institutional, cultural,
and technological conditions.</p>
        <p>Capacities for action that arise from
relational configurations—what the
assemblage is able to do, not
necessarily what it is doing.</p>
        <p>An outcome emerging from the
ongoing intra-actions among agents,
artifacts, practices, and contextual
conditions.</p>
        <p>Concrete enactments of capabilities in
situated practices; the actualization of
potentials under specific contextual
conditions.</p>
        <p>The ecosystem’s dynamic capacity to
translate capabilities into functionings,
adapt, and continually reconfigure
itself.</p>
        <p>Example
The students and the instructor (agents), the LMS
and the integrated AI writing tool (artifacts), and
the ways they work together—co-editing, giving
feedback, prompting the AI, and applying
assessment rules (sociomaterial practices).</p>
        <p>The students and the instructor.</p>
        <p>The LMS and the integrated AI writing-support
tool that enable text generation, commenting, and
co-editing.</p>
        <p>Co-editing a shared document, giving feedback,
AIassisted writing, and coordinating contributions.</p>
        <p>Collaborative learning, efective teaching, fair
assessment.</p>
        <p>The wider context of higher education in Greece,
including national regulations on assessment,
institutional policies on AI use, cultural norms of
collaboration, and available digital infrastructures.</p>
        <p>The ability to co-construct knowledge, coordinate
contributions, and generate ideas with AI support.</p>
        <p>Trajectory 1: Transparent, critical AI use.</p>
        <p>Trajectory 2: Individualized AI use.</p>
        <p>Trajectory 1: To collaboratively develop a shared
written assignment with AI-mediated coediting.</p>
        <p>Trajectory 2: To work alone on individual written
tasks using AI.</p>
        <p>Our hypotheses to validate: Low digital wellbeing
occurs when students rely on isolated AIgenerated
drafts and the course fails to adjust its practices.</p>
        <p>High digital wellbeing is evident when students
co-edit a shared assignment with transparent AI
support, and the course adapts when issues arise.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Conclusions and future research</title>
      <p>This paper proposed a new conceptualisation of digital wellbeing, grounded in sociomaterial perspectives
and embedded within the framework of capability-oriented enterprise modeling. It introduced the
notion of digital wellbeing as a meta-capability—the capacity of an ecosystem to support the emergence
and realization of capabilities under conditions of continuous change.</p>
      <p>Through the proposed metamodel, organized around the elements of assemblage, context, entangled
choices, emerging capabilities, and emerged functionings, we demonstrate how wellbeing is dynamically
and relationally constituted.</p>
      <p>Nevertheless, the study has certain limitations. The proposed metamodel is primarily conceptual
and requires further empirical validation. Its application across diferent domains and organisational
settings will also require contextual adaptation to reflect the specific characteristics and challenges of
each environment.</p>
    </sec>
    <sec id="sec-5">
      <title>5. Acknowledgements</title>
      <p>The work presented in this paper is implemented in the framework of H.F.R.I call “Basic research
Financing (Horizontal support of all Sciences)” under the National Recovery and Resilience Plan “Greece
2.0” funded by the European Union –NextGenerationEU (H.F.R.I. Project Number: 015640).</p>
    </sec>
    <sec id="sec-6">
      <title>6. Declaration on Generative AI</title>
      <p>During the preparation of this work, the authors used ChatGPT (OpenAI, GPT-5.1) solely for grammar,
spelling, and language editing. All revisions were reviewed and approved by the authors, who take full
responsibility for the final version of the manuscript.</p>
    </sec>
    <sec id="sec-7">
      <title>7. References</title>
      <p>16. M. Coeckelbergh, Human development or human enhancement? A methodological reflection on
capabilities and the evaluation of information technologies, Ethics Inf. Technol., vol. 13, no. 2, pp.
81–92, June 2011, doi: 10.1007/s10676-010-9231-9.
17. A. Bavdaz, Past and Recent Conceptualisations of Sociomateriality and its Features: Review,</p>
      <p>Athens J. Soc. Sci., vol. 5, no. 1, pp. 51–78, Dec. 2017, doi: 10.30958/ajss.5-1-3.
18. A. R. Elbanna, Doing Sociomateriality Research in Information Systems, ACM SIGMIS Database</p>
      <p>DATABASE Adv. Inf. Syst., vol. 47, no. 4, pp. 84–92, Dec. 2016, doi: 10.1145/3025099.3025108.
19. D. Cecez-Kecmanovic, R. D. Galliers, O. Henfridsson, S. Newell, and R. Vidgen, The
Sociomateriality of Information Systems: Current Status, Future Directions, MIS Q., vol. 38, no. 3, pp. 809–830,
Sept. 2014, doi: 10.25300/MISQ/2014/38:3.3.
20. W. J. Orlikowski, Sociomaterial Practices: Exploring Technology at Work, Organ. Stud., vol. 28,
no. 9, pp. 1435–1448, Sept. 2007, doi: 10.1177/0170840607081138.
21. W. J. Orlikowski and S. V. Scott, 10 Sociomateriality: Challenging the Separation of
Technology, Work and Organization, Acad. Manag. Ann., vol. 2, no. 1, pp. 433–474, Jan. 2008, doi:
10.5465/19416520802211644.
22. P. Loucopoulos and E. Kavakli, Capability Oriented Enterprise Knowledge Modeling: The CODEK
Approach, in Domain-Specific Conceptual Modeling, D. Karagiannis, H. C. Mayr, and J.
Mylopoulos, Eds, Cham: Springer International Publishing, 2016, pp. 197–215. doi:
10.1007/978-3-31939417-6_9.
23. P. Loucopoulos, E. Kavakli, and J. Mascolo, Requirements Engineering for Cyber Physical
Production Systems: The e-CORE approach and its application, Inf. Syst., vol. 104, p. 101677, Feb. 2022,
doi: 10.1016/j.is.2020.101677.
24. G. Koutsopoulos, A. Andersson, J. Stirna, and M. Henkel, Application and evaluation of interlinked
approaches for modeling changing capabilities, Softw. Syst. Model., vol. 23, no. 4, pp. 895–924,
Aug. 2024, doi: 10.1007/s10270-024-01181-1.
25. K. Barad, Posthumanist Performativity: Toward an Understanding of How Matter Comes to
Matter, Signs J. Women Cult. Soc., vol. 28, no. 3, pp. 801–831, Mar. 2003, doi: 10.1086/345321.</p>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          1.
          <string-name>
            <given-names>R. M.</given-names>
            <surname>Ryan</surname>
          </string-name>
          and
          <string-name>
            <given-names>E. L.</given-names>
            <surname>Deci</surname>
          </string-name>
          ,
          <article-title>On Happiness and Human Potentials: A Review of Research on Hedonic and Eudaimonic Well-Being, Annu</article-title>
          .
          <source>Rev. Psychol.</source>
          , vol.
          <volume>52</volume>
          , no.
          <issue>1</issue>
          , pp.
          <fpage>141</fpage>
          -
          <lpage>166</lpage>
          , Feb.
          <year>2001</year>
          , doi: 10.1146/annurev.psych.
          <volume>52</volume>
          .1.141.
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>
          2.
          <string-name>
            <given-names>C.</given-names>
            <surname>Burr</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M.</given-names>
            <surname>Taddeo</surname>
          </string-name>
          , and
          <string-name>
            <given-names>L.</given-names>
            <surname>Floridi</surname>
          </string-name>
          ,
          <article-title>The Ethics of Digital Well-Being: A Thematic Review</article-title>
          ,
          <source>Sci. Eng</source>
          . Ethics, vol.
          <volume>26</volume>
          , no.
          <issue>4</issue>
          , pp.
          <fpage>2313</fpage>
          -
          <lpage>2343</lpage>
          , Aug.
          <year>2020</year>
          , doi: 10.1007/s11948-020-00175-8.
        </mixed-citation>
      </ref>
      <ref id="ref3">
        <mixed-citation>
          3.
          <string-name>
            <given-names>L.</given-names>
            <surname>Floridi</surname>
          </string-name>
          ,
          <article-title>The 4th revolution: how the infosphere is reshaping human reality, First published in paperback</article-title>
          . Oxford: Oxford University Press,
          <year>2016</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref4">
        <mixed-citation>
          4.
          <string-name>
            <surname>P.-C. Zangogianni</surname>
            and
            <given-names>E.</given-names>
          </string-name>
          <string-name>
            <surname>Kavakli</surname>
          </string-name>
          ,
          <article-title>From Digital era to Digital Wellbeing era</article-title>
          ,
          <source>SHS Web Conf.</source>
          , vol.
          <volume>210</volume>
          , p.
          <fpage>03004</fpage>
          ,
          <year>2025</year>
          , doi: 10.1051/shsconf/202521003004.
        </mixed-citation>
      </ref>
      <ref id="ref5">
        <mixed-citation>
          5.
          <string-name>
            <given-names>K.</given-names>
            <surname>Charmaz</surname>
          </string-name>
          ,
          <article-title>Constructivist grounded theory</article-title>
          ,
          <source>J. Posit. Psychol.</source>
          , vol.
          <volume>12</volume>
          , no.
          <issue>3</issue>
          , pp.
          <fpage>299</fpage>
          -
          <lpage>300</lpage>
          , May
          <year>2017</year>
          , doi: 10.1080/17439760.
          <year>2016</year>
          .
          <volume>1262612</volume>
          .
        </mixed-citation>
      </ref>
      <ref id="ref6">
        <mixed-citation>
          6.
          <string-name>
            <given-names>K.</given-names>
            <surname>Murris</surname>
          </string-name>
          and
          <string-name>
            <given-names>V.</given-names>
            <surname>Bozalek</surname>
          </string-name>
          ,
          <article-title>Difracting difractive readings of texts as methodology: Some propositions</article-title>
          ,
          <source>Educ. Philos. Theory</source>
          , vol.
          <volume>51</volume>
          , no.
          <issue>14</issue>
          , pp.
          <fpage>1504</fpage>
          -
          <lpage>1517</lpage>
          , Dec.
          <year>2019</year>
          , doi:10.1080/00131857.
          <year>2019</year>
          .
          <volume>1570843</volume>
          .
        </mixed-citation>
      </ref>
      <ref id="ref7">
        <mixed-citation>
          7.
          <string-name>
            <given-names>C.</given-names>
            <surname>Bird</surname>
          </string-name>
          , Difraction, Creativity and
          <string-name>
            <surname>AI</surname>
          </string-name>
          :
          <article-title>Towards New Methods for Design Research</article-title>
          ,
          <source>in Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems</source>
          , Yokohama Japan: ACM, Apr.
          <year>2025</year>
          , pp.
          <fpage>1</fpage>
          -
          <lpage>6</lpage>
          . doi:
          <volume>10</volume>
          .1145/3706599.3721091.
        </mixed-citation>
      </ref>
      <ref id="ref8">
        <mixed-citation>
          8.
          <string-name>
            <given-names>K.</given-names>
            <surname>Barad</surname>
          </string-name>
          ,
          <article-title>Meeting the universe halfway: quantum physics and the entanglement of matter and meaning</article-title>
          . Durham London: Duke University Press,
          <year>2007</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref9">
        <mixed-citation>
          9.
          <string-name>
            <given-names>A.</given-names>
            <surname>Sen</surname>
          </string-name>
          , Development as Freedom. Oxford: Oxford University Press USA - OSO,
          <year>2001</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref10">
        <mixed-citation>
          10.
          <string-name>
            <given-names>A.</given-names>
            <surname>Sen</surname>
          </string-name>
          ,
          <article-title>Development as Capability Expansion, in Human Development and the International Development Strategy for the 1990s, K. Grifin</article-title>
          and J. Knight, Eds, London: Palgrave
          <string-name>
            <surname>Macmillan</surname>
            <given-names>UK</given-names>
          </string-name>
          ,
          <year>1990</year>
          , pp.
          <fpage>41</fpage>
          -
          <lpage>58</lpage>
          . doi:
          <volume>10</volume>
          .1007/978-1-
          <fpage>349</fpage>
          -21136-
          <issue>4</issue>
          _
          <fpage>3</fpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref11">
        <mixed-citation>
          11.
          <string-name>
            <surname>M. C. Nussbaum</surname>
          </string-name>
          ,
          <article-title>Creating capabilities: the human development approach</article-title>
          . Cambridge (Mass.): Belknap press of Harvard University press,
          <year>2011</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref12">
        <mixed-citation>
          12.
          <string-name>
            <surname>M. C.</surname>
          </string-name>
          <article-title>Nussbaum, Women and Human Development: The Capabilities Approach, 1st edn</article-title>
          . Cambridge University Press,
          <year>2000</year>
          . doi:
          <volume>10</volume>
          .1017/CBO9780511841286.
        </mixed-citation>
      </ref>
      <ref id="ref13">
        <mixed-citation>
          13. I.
          <article-title>Robeyns, The Capability Approach: a theoretical survey</article-title>
          ,
          <source>J. Hum. Dev.</source>
          , vol.
          <volume>6</volume>
          , no.
          <issue>1</issue>
          , pp.
          <fpage>93</fpage>
          -
          <lpage>117</lpage>
          , Mar.
          <year>2005</year>
          , doi: 10.1080/146498805200034266.
        </mixed-citation>
      </ref>
      <ref id="ref14">
        <mixed-citation>
          14. I. Oosterlaken and J. Van Den Hoven, Eds,
          <source>The Capability Approach, Technology and Design</source>
          , vol.
          <volume>5</volume>
          . in Philosophy of Engineering and Technology, vol.
          <volume>5</volume>
          . Dordrecht: Springer Netherlands,
          <year>2012</year>
          . doi:
          <volume>10</volume>
          .1007/
          <fpage>978</fpage>
          -94-007-3879-9.
        </mixed-citation>
      </ref>
      <ref id="ref15">
        <mixed-citation>
          15.
          <string-name>
            <surname>M. J. Haenssgen</surname>
            and
            <given-names>P.</given-names>
          </string-name>
          <string-name>
            <surname>Ariana</surname>
          </string-name>
          ,
          <article-title>The place of technology in the Capability Approach</article-title>
          , Oxf. Dev. Stud., vol.
          <volume>46</volume>
          , no.
          <issue>1</issue>
          , pp.
          <fpage>98</fpage>
          -
          <lpage>112</lpage>
          , Jan.
          <year>2018</year>
          , doi: 10.1080/13600818.
          <year>2017</year>
          .
          <volume>1325456</volume>
          .
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>