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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Digital Tool Support for Co-Located Participatory Enterprise Modeling</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Anne Gutschmidt</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Til Jeschkowski</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Alica Reinke</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University of Rostock</institution>
          ,
          <addr-line>Albert-Einstein-Str. 22, 18059 Rostock</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2026</year>
      </pub-date>
      <abstract>
        <p>In participatory enterprise modeling (PEM), stakeholders actively contribute their domain knowledge while typically lacking modeling expertise. Therefore, method experts support the domain experts during the modeling sessions. PEM is best conducted in co-located settings, where pen, paper, and whiteboard are well-suited tools. However, the resulting models need to be digitized to be stored, shared, and refined more easily. To this end, we developed a prototypical tabletop modeling tool. We now complement previous studies about this tool by investigating how participants perceive the tool's usefulness and ease of use when provided with a predefined structure, particularly through alternating phases of card-writing and discussion. In a small evaluative study with two modeling groups, we found that many usability issues arise from limited workspace. To address this, we propose an extension of the tabletop setup with a complementary mobile phone application. The contribution of this extended prototype is that it addresses space constraints while, at the same time, considering the specific role distribution and social dynamics characteristic of co-located PEM sessions.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;participatory enterprise modeling</kwd>
        <kwd>modeling tools</kwd>
        <kwd>multi-device tool</kwd>
        <kwd>collaboration</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Enterprise modeling is a way of diagrammatically capturing an as-is or a to-be state of an organization.
There exist several kinds of enterprise models depicting diferent perspectives, such as processes, roles
and resources or goals and problems [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. While conventional methods of knowledge elicitation for
enterprise modeling mainly rely on activities of modeling experts, such as interviewing stakeholders,
analyzing documents, or observing work processes, participatory enterprise modeling (PEM) aims
at actively involving stakeholders in the creation of the models. PEM is a suitable approach when
consensus between the stakeholders is crucial. In PEM sessions, diferent domain experts share their
specific knowledge and exchange and discuss ideas. The domain experts, however, usually do not have
any modeling expertise. Consequently, method experts, who master modeling methods and notations,
support them [
        <xref ref-type="bibr" rid="ref2 ref3">2, 3</xref>
        ].
      </p>
      <p>
        Stirna and Persson [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] emphasize that participatory modeling sessions benefit from co-located settings,
as they foster focus and efective communication among participants. Often, traditional tools such as
pen, paper, whiteboard, or a plastic wall serve for knowledge elicitation and modeling in modeling
workshops [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. With this, however, a digitization of the models still remains to be done to be able to
store, share, and refine models. In the past, we have suggested a tabletop software for creating digital
models that has been shown to be equally suitable as a whiteboard for creating small goal models in
4EM notation [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ].
      </p>
      <p>In our previous studies with the tabletop software, the participants worked in a self-organized way
with only little intervention by the facilitator. We presume that providing more structure to a modeling
session, particularly by alternating phases of card-writing and discussion, results in larger models. We
wanted to explore how well the tabletop software would work for such a working mode, and especially
for larger models in order to find out where the tool must be further improved. Therefore, we conducted
a further user study where we let two groups consisting of three and four participants, respectively,
create models with the tabletop software. We obtained insights through observations, questionnaires,
and group interviews.</p>
      <p>In this paper, we will concentrate on the following research questions:
1. How do domain experts appraise the usefulness and ease of use of the tabletop software when
provided with a structure for the modeling session? Which problems do occur in the tool
interaction?
2. How can the software prototype be improved while taking into consideration the specific
characteristics of PEM?</p>
      <p>Section 2 will give a brief introduction to PEM. As PEM is highly collaborative, we will also give
some insight into the psychological aspects of group work in Section 2.2. Moreover, we will present
some existing approaches to tool support for co-located PEM in Section 2.3, describing in particular
our self-developed tabletop solution. In Section 3, we present the aforementioned user study, which
addresses the first research question concerning the appraisal and problems of the tool when providing
the participants with a certain work structure. The study underlined a basic issue that we observed in
previous studies, which is the limited workspace of the tabletop. Our findings led us to a list of ideas on
how to improve the prototype, as formulated in the second research question. We have implemented a
part of these ideas, i.e. in Section 4, we suggest a multi-device prototype that combines the use of a
tabletop software with an app for mobile devices. Although similar multi-device settings have already
been proposed, our approach not only addresses the problem of limited workspace but also considers
the specific characteristics of PEM, supporting the diferent roles with distinctive software features. As
this paper describes a work in progress, the prototype cannot meet all requirements, but it represents a
ifrst approach. Section 5 concludes our paper.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Participatory Enterpise Modeling</title>
      <sec id="sec-2-1">
        <title>2.1. What Characterizes PEM?</title>
        <p>
          Sandkuhl and Seigerroth define PEM as a special form of collaborative modeling [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ]. They distinguish
PEM from conventional modeling based on whether stakeholders are involved in the modeling and
whether more than one modeler is present. The stakeholders provide their domain knowledge and
collaboratively create the models, supported by method experts who master modeling methods, notations
and tools [
          <xref ref-type="bibr" rid="ref1 ref3">1, 3</xref>
          ]. According to Sandkuhl and Seigerroth, the goal of such a participatory approach is to
“avoid conceptual deviations (misalignment) between strategic plans and models on diferent levels” [5, p. 3].
Consequently, models that were created in a participatory way are expected to be of better quality and
to reach broader acceptance among the stakeholders since diferent perspectives have been considered,
and the models are a result of a joint discussion [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ].
        </p>
        <p>
          As mentioned above, in PEM, we distinguish between domain experts and method experts. For
method experts, a further distinction of roles can be made. The facilitator leads the discussion but is
not to interfere with the content. A tool operator may support the facilitator and the domain experts
in handling the modeling tool. A minute-taker may additionally take care of the practicalities and
document the process [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ].
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2. PEM as a Form of Group Work</title>
        <p>
          PEM is highly collaborative, i.e., the domain experts interact with the method experts, but above
all, they must collaborate with each other. That is why it is important to take into consideration
certain phenomena that take place in group work. PEM is a prime example of a task where we expect
a performance gain through the collaboration of several people. For example, as more people are
involved, we expect more ideas and accurate information to be gathered as a result of the group
discussion. In collaboration, there may, however, also occur performance losses, caused by issues related
to coordination or motivation [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ].
        </p>
        <p>
          Production blocking is a phenomenon that is said to cause a coordination-based performance loss. It
occurs in situations where group members cannot voice their ideas straight away but must wait for
their turn [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ]. The presence of other people can also inhibit individual performance, e.g., because of the
apprehension to be evaluated [
          <xref ref-type="bibr" rid="ref8">8, 9</xref>
          ].
        </p>
        <p>
          For PEM, Stirna and Persson suggest phases of individual card-writing alternating with phases of
group discussion and collaborative modeling [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ]. This approach is likely to avoid the above-mentioned
negative efects of collaborative work. In the card-writing phases, the domain experts have the
opportunity to think for themselves in private. Later, in the discussion phases, the participants can present
their ideas to the others. This way, not only the louder and more powerful participants have their say.
        </p>
        <p>
          Performance losses due to motivational issues may also be caused by phenomena like free-riding and
social loafing [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ]. A countermeasure against this is to make individual contributions identifiable [
          <xref ref-type="bibr" rid="ref6">6, 10</xref>
          ]
as was suggested in [11] in the context of a PEM software for tabletops. Furthermore, social loafing
can be reduced when group members are able to recognize that their contribution is essential for the
overall result [10, 12], and when they can compare their performance to that of their teammates [10].
        </p>
      </sec>
      <sec id="sec-2-3">
        <title>2.3. Tool Support for PEM</title>
        <p>
          According to Stirna and Persson [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ], participatory modeling sessions should take place in a co-located
way to ensure that everyone focuses their attention on only the given task and that communication
functions optimally. During the Covid pandemic, however, we had to move to virtual modeling sessions.
In a study about PEM with collaborative online tools in combination with a video conference software,
the participants found this way of communication insuficient, saying that “seeing faces and hearing
voices is not enough, that more nonverbal communication is needed, or that doing the session in person
would have been nicer” [13, p. 6]. Consequently, we prioritize modeling tools allowing co-located
collaboration.
        </p>
        <p>
          Usually, for PEM, a plastic wall in combination with cards and pens is recommended [
          <xref ref-type="bibr" rid="ref1 ref3">3, 1</xref>
          ]. The
disadvantage of this tool set is that the model can be modified only to a limited extent and must be
digitized before it can be shared.
        </p>
        <p>
          Tabletops have been studied as a tool for collaborative modeling, e.g., in the context of software
design with UML [14] or process modeling [15, 16]. In former studies, we have introduced and used a
self-developed tabletop software for participatory goal and problem modeling, e.g., in [13]. The goal and
problem model is part the 4EM notation, whereas the 4EM modeling method promotes especially the
PEM approach [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ]. In [11], we suggested a selection of HCI patterns for PEM on a tabletop and checked
our tabletop software for these patterns. We additionally examined the software for shortcomings
based on the analysis of videos of participatory modeling sessions. Most problematic were accidental
interactions due to the limited workspace, e.g., menus were opened or buttons triggered accidentally.
The study also identified the editing of model elements as the most frequently performed task. This
included several interactions with the software, e.g., besides the actual editing, opening and closing the
editing mode. Thus, we concluded that this task should be supported in particular, as we also consider
this to be the most important task performed by the domain experts. For the editing of the element
descriptions, the software ofers on-screen keyboards where a new instance is attached to each model
element as soon as its editing mode is opened. This, however, again takes away space. Moreover, typing
on the tabletop has been found to be more cumbersome for some users [14], which we can confirm
from our studies.
        </p>
        <p>To mitigate these issues, we suggested providing private workspaces such that modelers do not get
into spacial conflicts, which may be implemented by embedding further electronic devices [ 13]. Similarly,
Nolte et al. suggested a multi-device approach for process modeling [17]. They suggest the combination
of large display walls, tabletops and mobile devices for diferent collaboration formats. Especially one
of their suggested collaboration formats corresponds to the one described above, alternating individual
idea generation and joint modeling. For the former, the authors suggest using personal mobile phones;
for the latter, they recommend using a large display wall. The possibility of working in parallel on a
personal device is basically seen as a means to save time. Changing or deleting elements is possible
only on the shared large display to maintain the collaborative character. The authors also mention
the facilitators’ importance in terms of coordinating the work, but they do not mention any specific
functionalities in the software supporting the facilitator.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. User Study</title>
      <sec id="sec-3-1">
        <title>3.1. Method</title>
        <p>
          In previous studies, e.g., [
          <xref ref-type="bibr" rid="ref4">4, 18, 11</xref>
          ], we used the tabletop software and already identified possibilities of
improving it. In these studies, however, we let groups work on our tabletop software in a self-organized
way with only a few interventions by the facilitator. To strengthen our knowledge base for refining the
software, we wanted to explore in another study how well the tool would work for small groups that
followed a strict procedure of alternating phases of individual card-writing and discussion as suggested
by [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ]. We presumed that the diferent work mode might help us in uncovering new usability issues or,
at least, further underpin previous findings.
        </p>
        <p>
          We had two groups of students, most of them with a background in business information systems and
modeling, collaboratively create a goal and problem model on how to improve students’ mental health
at the university, in 4EM notation [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ]. One group consisted of three members, the other consisted of
four members. First, the participants were asked to individually create goals in parallel with the tabletop
software, adding a text description to each goal. After this card-writing phase, the goals were discussed
and clustered, and possible relations identified. This procedure was repeated for the problems of the
4EM goal and problem model. Due to time limitations, we set time constraints for the card-writing
phases of ten minutes. Moreover, we did not explicitly ask the participants to consider further 4EM
goal model elements such as cause or opportunity [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ].
        </p>
        <p>Each modeling session was facilitated by two of the authors of this paper, who also observed the
participants’ interactions with the tabletop and documented problems. After the modeling session, the
participants were asked to fill out a questionnaire where we assessed the perceived usefulness and
perceived ease of use of the table, using translated and adapted scales by [19]. For both constructs, the
participants had to rate several items (statements).1 We calculated the average value of the respective
items to obtain a score for perceived usefulness and ease of use for each person, respectively. After the
participants had filled out the questionnaire, we asked them for 1) positive and 2) negative perceptions
of the tool, and for 3) ideas for improvements. Here, we let the participants write their answers on
cards. The cards were subsequently put on a whiteboard and further elaborated in a joint discussion.</p>
        <p>Figure 1 shows the two goal and problem models that the participants created in the respective
sessions. In session 1, 33 elements were created; in session 2, 40 elements were created.</p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Results</title>
        <p>Based on the questionnaire data, we calculated mean value, standard deviation, minimum, and
maximum value for perceived usefulness and perceived ease of use, given that the individual score
for each of the two constructs could take a value from 1 (low rating) to 5 (high rating). For perceived
usefulness, the average value in Session 1 was 4.0 (SD = 1.3), while in Session 2 it was slightly lower at
3.8 (SD = 0.9). When both sessions are considered together, the overall mean amounts to 3.9 (SD = 1.1).
Reported scores ranged from 2.2 to 5.0 in Session 1 and from 2.8 to 4.7 in Session 2.</p>
        <p>For perceived ease of use (PEU), Session 1 participants reported an average score of 4.0 (SD = 0.3),
while Session 2 reached a slightly higher mean value of 4.1 (SD = 0.5). Across both sessions, the
combined average was 4.1 (SD = 0.4). The observed values ranged between 3.7 and 4.3 in Session 1 and
between 3.8 and 4.7 in Session 2.
1Items used in the study are available in German and English on https://doi.org/10.5281/zenodo.17322054
(a) Session 1 with four persons.
(b) Session 2 with three persons.</p>
        <p>During the sessions, we observed several noteworthy situations in which participants struggled
with the tabletop software. We noticed issues with the text input on the virtual keyboards (some
participants became less and less “gentle” with the interface while typing). We observed dificulties
in drawing relations several times, especially when trying to connect to the right target element. In
both groups, we observed situations in which menus or elements were covered by others and therefore
not accessible. We also noticed that participants standing at the short sides of the tabletop had to lean
forward considerably or rotate elements to properly see and edit them. Eventually, these participants
moved to the long side of the table to have a better view.</p>
        <p>According to the group discussion, using the tabletop tool was perceived as enjoyable. The
participants praised the intuitive and well-structured user interface. Some participants particularly
acknowledged the possibility of working collaboratively and in parallel.</p>
        <p>In both groups, several problems were reported. As the model size increased, the workspace became
cluttered, which made it dificult to draw relations accurately, confirming our observations as mentioned
above. Elements were positioned so closely that the software sometimes failed to detect the intended
target of a relation. The participants also mentioned that menus and elements were sometimes covered
by other elements, making it hard to access them, or menus were opened unintentionally. Participants
also stated that they could not control the layering of elements (foreground and background), which
prevented them from accessing menus covered by other objects. Furthermore, some participants
experienced dificulties using the virtual keyboards integrated into the tabletop application.</p>
        <p>As a consequence, the participants suggested a feature for controlling the layering of the elements
and menus. Moreover, they desired a zoom function or the possibility to extend and scroll the workspace.
They also asked for a feature for clustering or grouping elements and made several suggestions to
improve the handling of relations. One participant also suggested a feature to integrate the created
model with other models.</p>
      </sec>
      <sec id="sec-3-3">
        <title>3.3. Discussion</title>
        <p>With this small user study, we addressed our first research question: How do domain experts appraise
the usefulness and ease of use of the tabletop software when provided with a structure for the modeling
session, and which problems do occur in the tool interaction? The working mode gave more room for
individual ideation, resulting in a greater number of model elements and a more cluttered workspace
compared to previous studies. The participants’ ratings of perceived usefulness and perceived ease of
use were quite high with 4.0 and 3.9 of 5 as a maximum, but hinted on room for improvement. Although
the participants stated that the tabletop software was generally intuitive and enjoyable to use, they
encountered diferent dificulties. In particular, with the growing number of model elements, these
elements were positioned increasingly close to each other, resulting in undesired side-efects such as
elements covering other elements or malfunctions when drawing relations, which we had already
observed in previous studies [11].</p>
        <p>Based on this insight, we gathered several ideas to improve our modeling prototype, addressing the
second research question: How can the software prototype be improved while taking into consideration
the specific characteristics of PEM? As a consequence of our findings, we see the necessity to come up
with a concept for a feature to control the layering of model elements and menus in terms of moving
forward or backward. Moreover, the desire for a zoom feature was most prominent. Zooming might
appear as a good solution; however, in collaborative settings, especially when the whole workspace
should be zoomed, such actions require coordination [20]. Zooming might even disturb or interrupt
other participants, in particular, when they are in a mode of individual work [21]. For individual
zooming, in a personal workspace or with a personal lens on the table, the available workspace can
run out quickly as the number of participants increases. An extension of the workspace by additional
(personal) devices, e.g., mobile phones or tablets, seems a plausible solution to this (see e.g. [17] or [22]).</p>
        <p>An additional benefit of such devices is that they allow for easier text input compared to typing on
the tabletop. Moreover, it is not only the space on the tabletop that is limited, but also around it, with a
growing number of participants. In larger teams, there would not be enough space for everyone around
the table, making activities such as individual card-writing even impossible.</p>
        <p>That is why we prioritized the development of a workspace extension by additional devices as a first
improvement. The personal devices would also provide a private space, potentially alleviating negative
phenomena in collaborative settings. In the next sections, we will describe the developed prototype that
will not only help in tackling the challenge of limited workspace, but also takes special requirements
into consideration that are characteristic in PEM.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. A Multi-Device Prototype for PEM</title>
      <p>
        In this section, we will give a brief introduction to the preliminary prototype solution we have developed.
The prototype is based on the tabletop software that we have used in several studies for modeling goals
and problems according to the 4EM notation, e.g.,[13]. The 4EM goal and problem model comprises
only a few element types, such as goals to be achieved and problems that might hinder these goals.
Each element must be described with a comprehensive text. Diferent relation types are used to connect
the diferent elements [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. A detailed description of the software can be found in [11]. We have now
complemented this tabletop solution with an app that can be used on mobile phones, as can be seen
in Figure 2 (left). We will describe the new prototype in the following, including the adaptations in
the tabletop software to align it with the app. As a basis, we will, however, first summarize general
requirements that have to be taken into consideration when designing a modeling tool for co-located
PEM. We derived the requirements from the background on PEM, group work, and existing tool support
for co-located collaborative modeling as presented in Section 2.
      </p>
      <sec id="sec-4-1">
        <title>4.1. Requirements For PEM Tool Support</title>
        <p>
          Examining the fundamental characteristics of PEM, we consider it a basic requirement that a modeling
tool for PEM should incorporate its typical role concept. Stirna and Persson [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ] recommend that in
PEM, simple modeling languages should be used, so the domain experts can really participate. Simplicity
should also be considered when choosing or designing the modeling tool. Thus, domain experts should
be provided with a minimum and intuitive set of functionality for creating and editing contributions to
the model. They should not be overwhelmed by too many or complex functions, but should still be
able to actively participate in the modeling process. We do not want to burden domain experts with
editing the overall model on their own, but they should be able to create elements that can be added to
the model. From Method experts, we can expect an expertise in modeling notations, methods and tools
[
          <xref ref-type="bibr" rid="ref1 ref3">3, 1</xref>
          ]. It is their task to structure and create some workflow in the modeling session. Consequently,
they should be provided with more sophisticated functions that support them in this task. Facilitators
should have the possibility to coordinate the work, while it should be possible for a tool operator to
support both the domain experts and the facilitator.
        </p>
        <p>When looking at PEM as group work that might raise negative psychological issues, such as
production blocking or evaluation apprehension, the PEM tool should allow individual card-writing in a
private workspace, besides collaborative modeling in a joint workspace. Moreover, some groups might
benefit from making individual contributions visible to ensure balanced collaboration, e.g., by personal
colors or icons. If, however, a modeling project strongly aims for consensus, such markings could be
counterproductive. We therefore recommend that the tool should have an additional mode without
indications of authorship to underline that the model reflects a common agreement.</p>
        <p>Previous studies, complemented by the latest study where we considered a working mode typical
of PEM, showed that our current self-developed tabletop software required functions that allow for
more space, in particular private space, which can be realized by embedding additional electronic
devices such as mobile phones. These could, moreover, enable domain experts to more easily input their
contributions. Enabling parallel interactions on a tabletop by multiple users increases the number of
steps to accomplish certain goals, e.g., to create a model element. This is partly because single actions
on the user interface cannot be reliably traced back to a specific user when relying only on finger touch.
On a personal device such as a mobile phone, users could create model elements with fewer steps.
Moreover, text input is more convenient than on a tabletop, which is a basic usability issue observed in
several studies [14, 11].</p>
        <p>With the additional devices, we, however, do not intend to enable distributed model creation. The
overall model should be created on a joint workspace, encouraging the collaborative character of a
modeling session as suggested by [17].</p>
        <p>Based on these general requirements, we have come up with an extended prototype version whose
features we will describe in the following.</p>
      </sec>
      <sec id="sec-4-2">
        <title>4.2. Basic Features</title>
        <sec id="sec-4-2-1">
          <title>4.2.1. Private versus Shared Workspace</title>
          <p>The mobile app represents a private workspace where the domain experts can capture their ideas in
the form of model elements and comments. The elements can be exported to the shared workspace
on the tabletop, where the participants can discuss each contribution. They can edit the model and
add relations between the suggested elements. To link the input of the domain experts to the model
they are working on on the tabletop, we needed to add a project administration function to the system.
We use passwords for the method experts and access codes to establish and maintain this link, for all
participants who want to join the project with their mobile phone.</p>
        </sec>
        <sec id="sec-4-2-2">
          <title>4.2.2. The Role Concept</title>
          <p>The software system provides for three diferent roles, i.e., the domain expert, the facilitator, and the
tool operator. In the tabletop software, there is no explicit distinction of the roles, i.e., all functions
are available to all users. Changing views for diferent roles on the tabletop would not make sense, as
it is a joint workspace. Furthermore, we expect the facilitator and the tool operator to be mainly in
charge of the tabletop software. Compared to the former version of the tabletop software, we have
added functions for project administration and coordination. In the mobile app, the user has to initially
choose a role, as can be seen in Figure 2 (right), which will give access to the corresponding functions.
Both the tool operator and the facilitator have to enter a password to get this access.</p>
        </sec>
        <sec id="sec-4-2-3">
          <title>4.2.3. The Domain Expert’s Functions</title>
          <p>On the tabletop, domain experts are able to create, delete, and edit elements of a goal model as well as
relations between the elements. The creation of elements can, however, also be done on a personal mobile
phone. The domain experts can add a new element, choose the element type, and add a description (see
Figure 3). Compared to the tabletop, the users no longer need to open a menu to create an element, and
they do not need to open and close an editing mode for each element. Moreover, they can input text on
their personal phone in a manner they are used to.</p>
          <p>We decided not to provide a function for creating relations due to the small display of the mobile
phone. Moreover, we wanted to provide a digital analogy to the typical colored paper cards that are
traditionally used in PEM workshops. Nevertheless, the domain experts can add comments to their
element to document ideas about possible relations to other elements. Domain experts can export their
own elements only if the facilitator has enabled this function. While the elements have not yet been
sent to the tabletop, they can only be seen by the respective author and by the method experts. Thus,
each domain expert has their private workspace that can be used e.g. for individual idea generation.
Due to the limited display, we also provide a text search and search filter for the diferent element types.</p>
        </sec>
        <sec id="sec-4-2-4">
          <title>4.2.4. The Facilitator’s Functions</title>
          <p>The facilitator is provided with a special set of functions in the mobile app as shown in Figure 4. The
facilitator can generate a time-based access code with which participants can join a project. The access
code can also be generated from the tabletop software as the facilitator will need an access token for
joining the project on the app him-/herself. Furthermore, the app provides the facilitator with some
functions for coordination: the administration of participants, the export of elements, and project
settings. The project settings comprise the enabling or disabling of user identification and element
exports by domain experts.</p>
        </sec>
        <sec id="sec-4-2-5">
          <title>4.2.5. The Tool Operator’s Functions</title>
          <p>In the mobile app, the tool operator has access to the complete list of elements that have already been
exported to the joint workspace on the tabletop. If the group decides that an exported element should be
refined, the tool operator is able to “send” the element back to the app to be edited there. While domain
experts can concentrate on content modeling, the tool operator takes on coordinating tasks such as the
targeted distribution of work content. On the other hand, the centralized redistribution avoids potential
conflicts and ensures the consistency of the process. In addition, communication via the tool operator
enables a structured feedback loop, which underlines the iterative nature of participatory modeling.</p>
          <p>The tool operator also has access to the domain experts’ comments that have been exported to the
tabletop. Domain experts may document hints on the possible relations between specific elements and
other additional information in the comments that the tool operator can use and add to the overall
model.</p>
        </sec>
        <sec id="sec-4-2-6">
          <title>4.2.6. User Identification</title>
          <p>Depending on the character of the modeling project, e.g., whether there is a strong demand for agreement,
the facilitator can enable or disable a mode where each domain expert’s contribution will be identifiable.
If the mode is enabled, the facilitator will have to assign a color to each participant. When an element
is exported to the tabletop, it is annotated with a colored mark indicating the specific authorship, as
can be seen in Figure 5.</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Conclusion</title>
      <p>PEM is a strong approach in the context of enterprise modeling, promising gains in the acceptance and
the quality of the resulting models. As digital tools make saving and sharing models a lot easier, it is
worth exploring the possibilities of such tool support for PEM. In this paper, we presented a prototypical
extension of a tabletop software we had developed for collaboratively creating 4EM goal and problem
models in a co-located setting. The concept of the prototype is based on general requirements we derived
from literature on PEM, group work, and existing tool support for PEM on the one hand. On the other
hand, we relied on our previous investigations, complemented and underpinned by an additional user
study of our own tabletop software, presented in this paper. In this study, we followed a recommended
work scenario of alternating phases of individual card-writing and joint discussion, causing the models
to grow quickly in a short period of time. The results helped us answer our first research question:
How do domain experts appraise the use and ease of use of the tabletop software when provided with a
structure for the modeling session, and which problems do occur in the tool interaction? Although the
participants’ appraisal was good, it left room for improvement. Moreover, the structured work mode
seemed to exacerbate issues that we were already partially aware of, e.g., the limited workspace, and
also brought up new ones, e.g., the need of a function for grouping elements. Thus, these insights led
us to a collection of ideas on how to improve the tool, as expressed in the second research question.</p>
      <p>In particular, we found that the limited workspace caused several usability issues. We decided to
extend the workspace by using additional mobile devices. Using mobile phones seemed most reasonable,
as most people are usually equipped with one. Moreover, mobile phones appeared suficient for providing
users with basic functionalities like creating elements. They could be used especially in phases when
individual work seems appropriate. We did not intend to let users work on the entire model (which
would have required larger displays) in a distributed way, so as not to undermine the collaborative and
co-located character of the modeling session. Thus, the purpose of our tool is not to enable distributed
collaborative modeling, which would have involved several further requirements, such as managing
model consistency and conflicts.</p>
      <p>The tool extension should, however, not only alleviate the above-mentioned issue of limited workspace
but also consider the special requirements in the context of PEM. The fundamental characteristics of
PEM and possible pitfalls of group work led us to a list of requirements. Based on the corresponding
background and former elaboration and developments of tools for co-located and collaborative modeling,
including our own prototypical tabletop software, we have gathered a collection of general requirements
that we partly implemented in a multi-device modeling tool. On the whole, we combined the use of a</p>
    </sec>
    <sec id="sec-6">
      <title>Declaration on Generative AI</title>
      <p>During the preparation of this work, the authors used ChatGPT and Grammarly for grammar and spell
checking, rewording, and linguistic improvements. After using these tools, the authors reviewed and
edited the content as needed and take full responsibility for the publication’s content.
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