<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Catania, Italy
* Corresponding author.
$ cordula.baur@uni-wuerzburg.de (C. Baur); carolin.wienrich@uni-wuerzburg.de (C. Wienrich);
joern.hurtienne@uni-wuerzburg.de (J. Hurtienne)</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Image Schema Objects: Evaluating Tangible Image Schema Representations as Data Physicalisation Design Tool</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Cordula Baur</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Carolin Wienrich</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Jörn Hurtienne</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Julius-Maximilians-Universität Würzburg, Chair of Psychological Ergonomics</institution>
          ,
          <addr-line>Oswald-Külpe-Weg 82, 97074 Würzburg</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Julius-Maximilians-Universität Würzburg, Human-Technology-Systems</institution>
          ,
          <addr-line>Oswald-Külpe-Weg 82, 97074 Würzburg</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2025</year>
      </pub-date>
      <volume>000</volume>
      <fpage>0</fpage>
      <lpage>0002</lpage>
      <abstract>
        <p>Giving data a tangible form is promising to foster understanding and engagement. Nevertheless, analyses of current data physicalisations revealed that the majority do not use the potential of material and multimodality. We propose image schemas as a tool for facilitating the creation of data physicalisations, as these abstract mental representations of interactions with the world promise to advance design. In an earlier stage, we developed tangible instantiations of image schemas, so called Image Schema Objects to make image schema theory useable as design tool. In this work, we describe the tools' assessment: used by designers to envision concepts for data physicalisations. We gathered qualitative and quantitative data to assess the efect and use of the tools. Even no evidence for impact on the design process was found, participants and expert rater assessed the ideas to be more active and participants also as more innovative.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Data Physicalisation</kwd>
        <kwd>Image Schemas</kwd>
        <kwd>Design</kwd>
        <kwd>Design Research</kwd>
        <kwd>Evaluation</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Data physicalisations are artefacts that convey data through their material characteristics or shape [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
To engage the audience, produce a more meaningful representation of data, and for artistic expression [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ],
this form of data representation is promising. Nevertheless, the majority of actual data physicalisations
do not adhere the potential of the physical medium. They are generic depictions that make use
of arbitrary material selection [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] and abstract metaphors [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. They focus on vision [
        <xref ref-type="bibr" rid="ref3 ref4 ref5">5, 4, 3, 6, 7</xref>
        ]
and are passive [
        <xref ref-type="bibr" rid="ref3 ref4">4, 3</xref>
        ]. To address this, we propose image schemas to facilitate the design of data
physicalisations. Image schemas describe abstract mental representations of dynamic, recurring patterns
of body interactions [8]. They showed to support the design process of user interfaces: They provide
guidance and structure [9, 10, 11], inspire and facilitate the generation of ideas [12, 13, 9, 14, 15, 16, 11].
Designs influenced by image schemas showed to be more innovative [ 14, 17, 11, 18] and intuitive
[19, 20, 21, 22, 14, 17, 10, 15]. This makes image schemas also promising to foster the design of
data physicalisation. Furthermore, as image schemas are multimodal [23, 24, 9, 25, 26] and based on
interaction experiences with the world [23], and therefore might also have the potential to facilitate
more active, interactive, multimodal, and tangible designs. However, the application of image schemas
in the design phase requires additional efort and time [ 15, 14, 18]. To overcome this, a new way to
employ image schemas as easily applicable design tool is required. Previous research evidenced, that the
manner in which the image schemas are represented has an efect on the creative process [ 27, 28, 29].
On this background, we developed and compared visual and tangible image schema representations
[30, 31]. As next step, the assessment of the tangible representations within the design process of data
physicalisation is presented in this paper. To examine the efect on the design process and the resulting
design ideas, we gathered quantitative and qualitative data.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. Background</title>
      <sec id="sec-2-1">
        <title>2.1. Data Physicalisation</title>
        <p>
          A “physical artifact whose geometry or material properties encode data” [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ] (p. 3228) states the definition
of a data physicalisation. This type of data representation has the potential to facilitate exploration, data
communication and representation, engagement with data, as well as sense-making and comprehension
[
          <xref ref-type="bibr" rid="ref1">32, 33, 1, 34, 35</xref>
          ]. Research has been conducted on the physicalisations’ accessibility, perception,
and readability [
          <xref ref-type="bibr" rid="ref6">36, 37</xref>
          ], yet the design activity of data physicalisations remains relatively unexplored
[
          <xref ref-type="bibr" rid="ref7 ref8">38, 6, 7, 39</xref>
          ].
        </p>
        <p>
          The data physicalisation community has been engaged in analysing current data physicalisations and
developing theoretical frameworks [
          <xref ref-type="bibr" rid="ref10 ref11 ref12 ref13 ref14 ref15 ref16 ref17 ref18 ref3 ref4 ref9">40, 41, 4, 42, 3, 43, 44, 45, 46, 47, 48, 49, 50, 51</xref>
          ]. This methodology
ofers insight into the data physicalisation landscape and shows that the full potential of the medium is
not used. The utilisation of abstract metaphors often results in generic representations [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ] and only a
small number of data physicalisations employ material with a metaphorical relationship to the presented
data [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ]. Previous research has highlighted the eficacy to use (image-schematic) metaphors as well as
using material and its properties metaphorically to facilitate the comprehension of data [
          <xref ref-type="bibr" rid="ref12">43, 52</xref>
          ], but this
potential is only rarely used. Moreover, many physicalisations pertain to the visual sense [
          <xref ref-type="bibr" rid="ref3 ref4 ref5">5, 4, 3, 6, 7</xref>
          ]
and are passive [
          <xref ref-type="bibr" rid="ref3 ref4">4, 3</xref>
          ]. The theoretical frameworks generated by these analyses were criticised to be
complex and challenging to implement in the design process [53]. The necessity of easily applicable
design tools has been stated [54].
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2. Image Schemas</title>
        <p>In 1987, Lakof [ 55] and Johnson [23] presented image schemas in cognitive linguistics. Image schemas
were described as “recurring, dynamic pattern[s] of perceptual interactions and motor programs that
give coherence and structure to our experience” [23](p. xiv). They connect embodied sensations and
mental representations [23, 55], thereby organising human perception and experiences and advancing
our comprehension of the world [26, 8, 56, 57, 11]. For instance, the UP-DOWN image schema is
encountered in daily life (e.g., when we use an elevator to get to the upper floor, or when we place
objects on the floor or in a high shelf), but also in data representations (e.g., high and low columns in a
bar chart or a graph moving up or down).</p>
        <p>When a specific image schema is attributed to an abstract notion that lacks a physical equivalent, an
image-schematic metaphor develops [9, 28, 24, 11]. Mapping image schemas to abstract domains allows
to reason about these domains [23]. The image schema UP-DOWN is linked to a number of abstract
domains. For instance, it is connected with our experience of quantity, which forms the image-schematic
metaphor MORE IS UP – LESS IS DOWN. A high stack of books (UP) indicates a large number, similar
to a high column representing a big data value.</p>
      </sec>
      <sec id="sec-2-3">
        <title>2.3. Image Schemas for Design</title>
        <p>Using image schemas in interface design demonstrated to foster the development of more innovative
[14, 17, 11, 18] and intuitive [19, 20, 21, 22, 14, 17, 10, 15] designs. Furthermore, image schemas showed
to work as inspiration to promote idea generation [12, 13, 9, 14, 15, 16, 11] and structured the design
process [11]. However, applying image schemas in design requires additional time and efort [ 14, 15, 18].
It is recommended to utilise image schema lists to minimise this [25, 58, 18]. The Image Schema
CATalouge (ISCAT) [59] provides such a list. It presents a comprehensive collection of image schemas
and metaphors, but due to its amount of information and intricate structure it does not provide an easily
applicable design tool. Furthermore, research showed that image schemas’ understanding and their
efect on the design process is contingent upon their way of instantiation [ 27, 28, 29]. The utilisation of
tangible representations was found to enhance the development of more visual, haptic, and interactive
design concepts, whereas visual representations were easier to identify and showed to encourage the
generation of a greater number of ideas [60].</p>
      </sec>
      <sec id="sec-2-4">
        <title>2.4. Image Schemas to support Data Physicalisation Design</title>
        <p>Also in the context of data physicalisation, image schemas can enhance creativity [12, 13, 9, 14, 15, 16, 11].
Because of their abstractness, they aford the designer greater flexibility, what facilitates the generation
of more innovative solutions [24, 15]. Image schemas facilitate also the generation of more intuitive
designs [22, 10, 21, 19, 20, 15, 14, 17]. Design decisions influenced by image schemas, reflect humans’
mental models [15] whereas image-schematic metaphors provide links to abstract domains [23]. Image
schemas could assist in the selection and metaphorical use of materials related to the represented
data, as well as the selection of meaningful metaphors. Derived from interactive experiences with the
environment [23], image schemas can be classified as static or dynamic [ 26, 61]. This may foster the
creation of more interactive and active design concepts, while their multimodal nature [23, 24, 9, 25, 26]
could encourage the development of more multisensory designs. However, an easily applicable method
of expressing and incorporating image schemas as design tools is necessary to overcome the extra time
and efort required to use image schemas for design.</p>
        <p>In previous work, we created tangible design tools based on image schema theory [31]. For these
tangible Image Schema Objects (IS-Objects) we selected 14 image schemas, that were promising to
support data physicalisation design. They are made of clay and highlight in blue colour the key
characteristics of each image schema (Figure 1). The objects embody image schemas and provide abstract
tangible and material inspiration to the design process. They address diferent sensory modalities and
their re-arrangeable parts are intended to foster more active and interactive design ideas.</p>
        <p>In this work, we present the first evaluation of the tangible image schema instantiations as tool for
designing data physicalisations. We examined the efect of the objects on the design activity as well
as the resulting ideas. We expect the tools to create a more positive design process experience, like
a higher experience of flow and performance and less concern, lower task demand, mental demand,
efort and frustration. Regarding the efect on the design ideas, we expect the IS-Objects to foster more
innovative, intuitive, active, interactive, multimodal and tangible ideas.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Method</title>
      <sec id="sec-3-1">
        <title>3.1. Participants and Procedure</title>
        <p>The study involved twenty-two design experts and students. Participants’ mean age was 25.73 years
(SD = 3.87 years), while the mean experience in design was 6.75 years (SD = 6.29 years). The session
commenced with giving informed consent, the presentation of a brief video to introduce the concept of
Design Process
Design Process
Design Process
Design Process
Design Process
Design Process
Design Process
Design Process
Innovativeness
Intuitiveness
Activity
Interactivity
Multimodality
Tangibility</p>
        <p>Vari</p>
        <p>Questionnaire</p>
        <p>Scale
Flow Short Scale: Flow [62]
Flow Short Scale: Concern [62]
Flow Short Scale: Task Demand
[62]
NASA-TLX: Mental Demand [63]
NASA-TLX: Efort [63]
NASA-TLX: Frustration [63]
NASA-TLX: Performance [63]
Interview Questions
Observation
UEQ+: Novelty [64]
UEQ+: Intuitive Use [64]
Self-developed scale
Self-developed scale
Interview question
Self-developed scale
7-point Lickert scale, 1 = not at all to 4 = partly
to 7 = very much
7-point Lickert scale,1 = not at all to 4 = partly
to 7 = very much
9-point Lickert scale, 1 = too low to 5 = just right
to 7 = too high
20-point Lickert scale, 1 = Very Low to 20 = Very
High
20-point Lickert scale, 1 = Very Low to 20 = Very
High
20-point Lickert scale, 1 = Very Low to 20 = Very
High
20-point Lickert scale, 1 = Failure to 20 = Perfect
“Did you feel more positive about the idea
generation process from the first or second task?
Why?”
7-point Lickert scales, 1-7, dull-creative,
conventional-inventive, usual-leading edge,
conservative-innovative
7-point Lickert scales, 1-7, dificult-easy,
illogicallogical, not plausible-plausible,
inconclusiveconclusive
7-point Lickert Scale, 1 = passive to 7 = active
7-point Lickert Scale, 1 = not interactive to 7 =
interactive
“Which senses were addressed?”
7-point Lickert Scale, 1 = visual to 7 = physical
data physicalisation, and a questionnaire requesting demographic information and design experience.
The initial task, which lasted twenty minutes, started with providing written instructions and the dataset
(included as Supplementary Material A and B). The participants were required to devise and illustrate
design concepts to physicalise the provided dataset. During the design action, observations were made,
and videos were recorded. Subsequently, participants provided a brief interview in which they shared
their thoughts on the generated ideas and completed a series of questionnaires. A short break followed.
In the second part, participants were required to conduct the assignment once more, now using the
IS-Objects. The participants again completed the design assignment, interview, and questionnaires.
Additionally, we now asked participants in the interview to compare ideas and design processes. The
design task without IS-Objects which was conducted initial, and the subsequent design task applying
IS-Objects were conducted in a univariate within-subject design. This order was chosen to avoid the
IS-Objects influencing the without-tool-condition. The study was approved by the university’s ethics
board.</p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Data Collection and Analysis</title>
        <p>For collecting data regarding the dependent variables 1) design process experience and 2) rating of
design ideas, the questionnaires and scales listed in Table 1 were employed. The full questionnaires and
interview questions are provided as Supplementary Material C and D.</p>
        <p>The interview data was organised and analysed using Contextual Design as approach for data analysis
[65]. For analysing the quantitative data we used the statistics software JASP [66]. Additionally, using
the same questionnaires, an expert in data physicalisation design, who has been active in the field as
a researcher and designer since 2019, evaluated the design ideas. For this, the participant-produced
drawings were accompanied by bullet-point explanations excerpted from the interviews and provided
in randomised order to the expert.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Results</title>
      <p>Dependent t-Tests were employed to evaluate significant diferences across conditions. When data
was not normally distributed or when outliers appeared, we employed the Wilcoxon-Signed-Ranked
test. No data values were missing, and no outliers were excluded. We set the significance level at
alpha = .05. The Bonferoni-Holm p-values were employed to adjust the multivariate findings of the
participant self-assessment and the expert rater’s evaluation. To assess multimodality, the number
of sensory modalities which were addressed by the generated ideas were set in relation to the total
number of generated ideas. We diferentiated full ideas (count 1) and ideas that were added to or varied
from previous ideas (count 0.5). Table 2 presents the results of the questionnaires used to gauge the
participants’ experience of the design activity.</p>
      <sec id="sec-4-1">
        <title>4.1. Design Process</title>
        <p>Reviewing the observational data revealed that design processes were highly individualistic. We
identified four methods for interacting with the IS-Objects: a) No Physical Interaction, b) Occasional
Physical Interaction, c) Exploration Phase, and d) Exploration Phase &amp; Occasional Interaction.</p>
        <p>In the interviews participants indicated there was an excessive number of opportunities and
distractions provided by the IS-Objects, which they perceived as overwhelming. Therefore, participants
recommended to present less objects (P4, P2, P12, P21, P22, P5). Furthermore, it was perceived as
challenging to simultaneously study the objects and develop ideas (P21, P22, P2). Some participants
expressed that they were inspired by the artefacts (P5, P6, P7, P8, P9, P10, P11). Others indicated that the
Dependent variable Items</p>
        <p>Descriptive
Without
M = 5.10
SD = 0.90
M = 2.33
SD = 1.46
M = 4.86
SD = 0.83
M = 11.23
SD = 4.02
M = 10.14
SD = 3.90
M = 5.41
SD = 5.00
M = 6.55
SD = 3.64</p>
        <p>IS-Objects
M = 5.06
SD = 1.12
M = 2.49
SD = 1.52
M = 4.91
SD = 97
M = 10.09
SD = 4.66
M = 9.27
SD = 5.22
M = 5.14
SD = 4.70
M = 6.82
SD = 5.52</p>
        <p>Test results
t(21) = .138, p = .554, d = .029
z = .879, p = .819, r = .267
z = .296, p = .655, r = .111
t(21) = .946, p = .117, d = 202
t(21) = .800, p = .216, d = 171
z = .052, p = .490, r = .015
z = .000, p = .509, r = .000
Design process
Design process
Design process
Design process
Design process
Design process
Design process</p>
        <p>FSS: Flow
FSS: Concern
FSS: Task demand
NASA-TLX:
Mental demand
NASA-TLX:
Efort
NASA-TLX:
Frustration
NASA-TLX:</p>
        <p>Performance
objects encouraged them to explore unconventional ways of thought, to diferentiate their ideas from
the objects (P6, P8, P14). Furthermore, some participants (P6, P14, P16) expressed greater satisfaction
with the ideas informed by IS-Objects. While some participants (P10, P15, P20) perceived the image
schema names that accompanied the objects to be as or even more useful than the objects themselves,
other participants (P19, P4, P3) placed greater value on the objects due to the visual support and the
information, materiality, and properties, they provided. With regard to the dataset, the response of the
participants once again demonstrated a divergence of opinions. While some (P6, P16) perceived the
objects as facilitating their comprehension of the data, others (P5, P10, P13, P20) experienced dificulty
in establishing a connection between the objects and the abstract data.</p>
      </sec>
      <sec id="sec-4-2">
        <title>4.2. Design Outcome</title>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Discussion</title>
      <p>In a within-subject-design study we investigated if the utilisation of IS-Objects facilitates a less
demanding design activity and encourages to generate more innovative, intuitive, active, interactive,
multimodal, and tangible, design ideas.</p>
      <sec id="sec-5-1">
        <title>5.1. Design Process</title>
        <p>Previous studies showed that image schemas can be used in a variety of design methods [14], structure
[11], and guide the design process [9, 10]. In this work, image schemas were applied to the idea
generation process for data physicalisations and four strategies for utilising the tools were identified,
what proved the IS-Objects to be flexible and to adapt to individuals’ needs. Furthermore, our hypothesis
expected that the IS-Objects foster a less demanding design process, in comparison to a design process
without design tools. Lacking significant findings from the statistical analysis, the hypothesis cannot be
confirmed. Previous research showing image schemas’ inspirative power [ 12, 13, 9, 14, 15, 16, 11] is
supported by participants’ statements which revealed that IS-Objects provided inspiration and were
helpful as a catalyst for thinking in unconventional directions. Other participants felt overwhelmed
by the number and necessity to explore the objects or preferred the image schema names before the
tangible objects. These contradicting results might be caused by the heterogenous group including
design students as well as experienced designers. Perhaps participants with more design experience
Dependent
variable
benefited from the objects, while novice designers felt more overwhelmed by the task and the tools. To
investigate this further, an analysis how the tools integrate in designers’ workflows and thinking could
provide insights.</p>
      </sec>
      <sec id="sec-5-2">
        <title>5.2. Design Outcome</title>
        <p>Participants’ self-ratings of ideas’ innovativeness provided significant evidence. It confirms our
hypothesis that IS-Objects foster more innovative ideas compared to ideas generated without. Also, the
expert rater experienced ideas developed with IS-Objects to be more innovative, but without significant
evidence. Furthermore, participants stated in interviews that using IS-Objects enabled them to create
more creative ideas. This study confirms previous work which showed that user interfaces created with
image schemas are more innovative [14, 17, 11, 18] and shows that image schemas can also foster the
generation of more innovative ideas for data physicalisations.</p>
        <p>
          Our hypothesis expected IS-Objects to foster more intuitive ideas, cannot be verified. While some
participants found the objects helpful in identifying visualisation options for abstract data, other
participants found it dificult to make the connection. Also, statistical analysis provided no evidence.
According to previous studies, interfaces created by using image schemas as a design strategy are more
intuitive [19, 20, 21, 22, 14, 17, 10, 15]. This is not verified for the IS-Objects in the data physicalisation
domain. The lack of evidence might be explained as previous methods identified image schemas in spatial
location and motion [67] or retrieved them from analysing the context of use [9, 10] and then integrated
them into interactive system designs. Users’ mental models within specific domains of application were
identified and subsequently incorporated into the design. In contrast, in our study, image schemas were
selected because of their prospective value for supporting and addressing the underutilised possibilities
of data physicalisation design, but without considering the context of the dataset. As mentioned in
literature, using pre-existing selections, risks to ignore the afordances of a particular domain [ 25].
Furthermore, the way we introduced image schemas difered from previous approaches. There was
no introduction or instruction; only tangible representations and the names of the image schemas
were given. In previous research, image schema theory was deliberately introduced or training was
conducted [67, 9, 14, 10, 11]. Furthermore, we provided image schemas without their metaphorical
extensions. Nevertheless, the lack of intuitiveness could be an advantage for data physicalisation design.
Data physicalisations aim to provide a richer experience [34, 35], in contrast to information visualisation
that is frequently evaluated in terms of efectiveness and eficiency [
          <xref ref-type="bibr" rid="ref6">37</xref>
          ]. A more subtle approach of
data encoding and representation may encourage more extended and intentional interactions with the
data and its physicalisation, leading to a more enduring experience.
        </p>
        <p>
          The fact that data physicalisations are often passive and lack interactivity is one of their main design
challenges [
          <xref ref-type="bibr" rid="ref16 ref3 ref4 ref9">40, 4, 3, 47</xref>
          ]. Our hypothesis expected design ideas informed by IS-Objects to be more active
and interactive than those created without. Quantitative data confirms this with significant results:
Ideas informed by IS-Objects were rated to be more active by participants and experts. Additionally,
participants experienced their ideas to be more interactive, what is supported by their interview
comments. The expert rater may experienced the ideas lower in interactivity because the drawings and
explanations did not accurately display the intended interaction. However, it needs to be stated, that one
participant mentioned the interim questionnaire impacted the second design action. So, participants may
have become more aware of these aspects and focused more on in the second assignment and evaluation.
Therefore, the self-ratings might not be reliable. In future evaluations such possible confounding
variables need to be removed. Furthermore, the efect of animated or more interactive versions of
the objects, which might better capture the embodied and temporal nature of image schemas and
foster more interactive designs should be investigated. Our hypothesis proposed IS-Objects to support
more multimodal ideas. According to some participants, the objects encouraged more multimodal
ideas (P3, P14, P19,) but no statistical evidence was found, and the descriptive numbers even suggest
that ideas informed by image schemas appealed to less sensory modalities (self and expert-rating).
Probably the objects demanded too much attention, so participants became aware of, but were not able
to incorporate multimodality. Furthermore, the IS-Objects did not incorporate taste, smell or sound but
simply provided a visual and tactile experience. The objects may need to appeal to a greater variety of
sensory modalities to engage truly multimodal designs.
        </p>
        <p>The ideas developed with IS-Objects were perceived to be more tangible by the participants and
experts in descriptive numbers. Significant evidence supporting our hypothesis was only found in the
participants’ ratings. However, the questionnaires between conditions may have sensitised participants
also regarding tangibility and confounded this result. Numerous research showed the importance
of image schemas’ form of representation and its influence on the design process [ 27, 28, 29]. The
implementation of tangible image schema representations showed to enhance the development of more
interactive, visual and tangible design ideas [60]. However, in this study a few participants indicated
that the names of image schemas presented on little stands, were beneficial. It is challenging to discern
the efects of the tangible representation from those of the labels. However, in general image schemas
are promising to encourage a shift from visual towards tangible data representations. Here further
research is required.</p>
      </sec>
      <sec id="sec-5-3">
        <title>5.3. Limitations</title>
        <p>The administration of questionnaires in between the two design assignments might influenced the
subsequent design process. To assess innovativeness and intuitiveness the UEQ+ subscales
Innovativeness and Intuitive Use were applied, which each consist of four bipolar items. In contrast, tangibility,
activity, and interactivity were each assessed by a single-item-scale. These may had a more pronounced
influence on participants. Another constraint was that participants scored all their design ideas at
once. In contrast, the expert rater evaluated each idea on its own, what may enhanced expert’s ratings.
Contrary, as the expert was provided with the created sketches and succinct bullet point explanations,
it is possible that the activity, interactivity, and targeted sensory modalities of the concepts were not
represented adequately what could lead to lower expert ratings, compared to self-ratings.</p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>6. Conclusion</title>
      <p>To investigate the influence of IS-Objects on the data physicalisation design activity and the resulting
ideas, we conducted an evaluation study. Although the artefacts were perceived as inspirational, there
was no significant evidence to confirm their influence on the design process. This work showed that
participants perceived their concepts envisioned using IS-Objects to be more innovative. Experts and
participants evaluated the concepts as being more active. Overall, the objects received mixed responses.
A series of suggestions and insights with a view to applying the IS-Objects to the data physicalisation
design process were collected. In the next step, the IS-Objects are integrated into a toolkit.</p>
    </sec>
    <sec id="sec-7">
      <title>Acknowledgements</title>
      <p>We want to thank the universities and universities of applied sciences which provided the opportunity
to data collection. Furthermore, we want to thank Eric Hauke for his support in data collection and the
expert rater for rating the design ideas.</p>
    </sec>
    <sec id="sec-8">
      <title>Declaration of Generative AI</title>
      <sec id="sec-8-1">
        <title>The author(s) have not employed any Generative AI tools.</title>
        <p>[6] C. Lallemand, M. Oomen, The Candy Workshop: Supporting Rich Sensory Modalities in
Constructive Data Physicalization, in: S. Barbosa, C. Lampe, C. Appert, D. A. Shamma (Eds.),
CHI EA ’22: Extended Abstracts of the 2022 CHI Conference on Human Factors in
Computing Systems, Association for Computing Machinery, New Orelans LA USA, 2022, pp. 1–7. URL:
https://doi.org/10.1145/3491101.3519648. doi:Path10.1145/3491101.3519648, april 29-May 05, 2022,
New Orleans, Los Angeles, USA.
[7] R. Van Koningsbruggen, H. Waldschütz, E. Hornecker, What is Data? - Exploring the Meaning of
Data in Data Physicalisation Teaching, in: D. Saakes, J. Eune, A. Esteves, Y.-W. Park, A. Girouard
(Eds.), TEI ’22: Proceedings of the Sixteenth International Conference on Tangible, Embedded,
and Embodied Interaction, Association for Computing Machinery, Daejeon Republic of Korea,
2022, pp. 1–21. URL: https://doi.org/10.1145/3490149.3501319. doi:Path10.1145/3490149.3501319,
february 13-16, 2022, Daejeon, Republic of Korea.
[8] D. Bourou, M. Schorlemmer, E. Plaza, Image Schemas and Conceptual Blending in Diagrammatic
Reasoning: The Case of Hasse Diagrams, in: A. Basu, G. Stapelton, C. Legg, E. Manalo, P. Viana
(Eds.), Diagrammatic Representation and Inference, volume 12909 of Lecture Notes in Computer
Science LNCS, Springer, Cham, Switzerland, 2021, pp. 297–314.
doi:Path10.1007/978-3-030-86062231.
[9] J. Hurtienne, J. H. Israel, K. Weber, Cooking up real world business applications combining
physicality, digitality, and image schemas, in: A. Schmidt, H. Gellersen, E. v. d. van den Hoven,
A. Mazalek, P. Holleis, N. Villar (Eds.), TEI ’08: Proceedings of the 2nd international conference on
Tangible and embedded interaction, Association for Computing Machinery, Bonn Germany, 2008,
pp. 239–246. URL: https://doi.org/10.1145/1347390.1347443. doi:Path10.1145/1347390.1347443,
february 18-20, 2008, Bonn, Germany.
[10] J. Hurtienne, K. Weber, L. Blessing, Prior Experience and Intuitive Use: Image Schemas in User
Centred Design, in: P. Langdon, J. Clarkson, P. Robinson (Eds.), Designing Inclusive Futures, 1 ed.,
Springer, London, 2008, pp. 107–116. URL: https://doi.org/10.1007/978-1-84800-211-1_11.
[11] R. Tscharn, Design of Age-Inclusive Tangible User Interfaces Using Image-Schematic Metaphors,
in: M. Inakage, H. Ishii, E. Y.-L. Do, J. Steimle, O. Shaer, K. Kunze, R. Peiris (Eds.), TEI ’17:
Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied
Interaction, Association for Computing Machinery, Yokohama Japan, 2017, pp. 693–696. URL:
https://doi.org/10.1145/3024969.3025036. doi:Path10.1145/3024969.3025036, march 20-23, 2017,
Yokohama, Japan.
[12] J. Hurtienne, Image Schemas and Design for Intuitive Use, Doctoral dissertation, Technische</p>
        <p>Universität Berlin, Berlin, 2011. doi:Path10.14279/depositonce-2753.
[13] J. Hurtienne, J. H. Israel, Image schemas and their metaphorical extensions: intuitive patterns
for tangible interaction, in: B. Ullmer, A. Schmidt (Eds.), TEI ’07: Proceedings of the 1st
international conference on Tangible and embedded interaction, Association for Computing
Machinery, Baton Rouge Lousiana, 2007, pp. 127–134. URL: https://doi.org/10.1145/1226969.1226996.
doi:Path10.1145/1226969.1226996, february 15-17, 2007, Baton Rouge, LA, USA.
[14] J. Hurtienne, K. Klöckner, S. Diefenbach, C. Nass, A. Maier, Designing with Image Schemas:
Resolving the Tension Between Innovation, Inclusion and Intuitive Use, Interacting with Computers
27 (2015) 235–255. URL: https://doi.org/10.1093/iwc/iwu049. doi:Path10.1093/iwc/iwu049.
[15] D. Löfler, A. Hess, A. Maier, J. Hurtienne, H. Schmitt, Developing Intuitive User Interfaces
by Integrating Users’ Mental Models into Requirements Engineering, in: S. Love, K. Hone,
T. McEwan (Eds.), BCS-HCI ’13: Proceedings of the 27th International BCS Human
Computer Interaction Conference, BCS Learning &amp; Development Ltd., London, UK, 2013, pp. 1–10.
doi:Path10.14236/ewic/HCI2013.14, journal Abbreviation: HCI 2013 - 27th International British
Computer Society Human Computer Interaction Conference: The Internet of Things
Publication Title: HCI 2013 - 27th International British Computer Society Human Computer Interaction
Conference: The Internet of Things September 9-13, 2013, London, United Kingdom.
[16] D. Löfler, K. Lindner, J. Hurtienne, Mixing Languages’: image schema inspired designs for
rural Africa, in: M. Jones, P. Palanque, A. Schmidt, T. Grossman (Eds.), CHI EA ’14: CHI ’14
Extended Abstracts on Human Factors in Computing Systems, Association for Computing
Machinery, Toronto Ontario Canada, 2014, pp. 1999–2004. URL: https://doi.org/10.1145/2559206.2581356.
doi:Path10.1145/2559206.2581356, journal Abbreviation: Conference on Human Factors in
Computing Systems - Proceedings Publication Title: Conference on Human Factors in Computing
Systems - Proceedings April 26-May 1, 2014, Toronto, Ontario, Canada.
[17] J. Hurtienne, D. Reinhardt, Texture Metaphors and Tangible Interaction: No Smooth Relationship?,
in: M. Inakage, H. Ishii, E. Y.-L. Do, J. Steimle, O. Shear, K. Kunze, R. Peiris (Eds.), TEI ’17:
Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied
Interaction, Association for Computing Machinery, Yokohama Japan, 2007, pp. 79–87. URL: https://
doi.org/10.1145/3024969.3024986. doi:Path10.1145/3024969.3024986, march 20-23, 2017, Yokohama,
Japan.
[18] A. Winkler, K. Baumann, S. Huber, R. Tscharn, J. Hurtienne, Evaluation of an Application Based
on Conceptual Metaphors for Social Interaction Between Vehicles, in: M. Foth, W. Ju, R. Schroeter,
S. Viller (Eds.), DIS ’16: Proceedings of the 2016 ACM Conference on Designing Interactive
Systems, Association for Computing Machinery, Brisbane QLD Australia, 2016, pp. 1148–1159.
URL: https://doi.org/10.1145/2901790.2901876. doi:Path10.1145/2901790.2901876, june 04-08, 2016,
Brisbane, Queensland, Australia.
[19] A. N. Antle, G. Corness, S. Bakker, M. Droumeva, E. van den Hoven, A. Bevans, Designing to
Support Reasoned Imagination through Embodied Metaphor, in: N. Bryan-Kinns, M. D. Gross,
H. Johnson, J. Ox, R. Wakkary (Eds.), C&amp;C ’09: Proceedings of the seventh ACM conference on
Creativity and cognition, Association for Computing Machinery, Berkeley California USA, 2009, pp.
275–284. URL: https://doi.org/10.1145/1640233.1640275. doi:Path10.1145/1640233.1640275, october
26-30, 2009, Berkeley, California, USA.
[20] A. N. Antle, G. Corness, M. Droumeva, What the body knows: Exploring the benefits of embodied
metaphors in hybrid physical digital environments, Interacting with Computers 21 (2009) 66–75.
doi:Path10.1016/j.intcom.2008.10.005.
[21] A. N. Antle, M. Droumeva, G. Corness, Playing with the sound maker: do embodied metaphors
help children learn?, in: J. Cassell (Ed.), IDC ’08: Proceedings of the 7th international conference
on Interaction design and children, Association for Computing Machinery, Chicago Illinois, 2008,
pp. 178–185. URL: https://doi.org/10.1145/1463689.1463754. doi:Path10.1145/1463689.1463754, july
11-13, 2008, Chicago, IL, USA.
[22] Design for intuitive use - Testing Image Schema Theory for User Interface Design, ICED, Paris
France, ???? URL: https://www.designsociety.org/publication/27298/DS+42%3A+Proceedings+
of+ICED+2007%2C+the+16th+International+Conference+on+Engineebooktitle={{DS}42:
{Proceedings}of{ICED}2007,the16th{International}{Conference}on{Engineering}{Design}},
publisher={theDesignSociety},author={Hurtienne,JÃűrnandBlessing,Lucienne},editor={Bocquet,
J.-C.},month=jul,year={2007},note={July28-31,2007,Paris,France},pages={829--830},.
[23] M. Johnson, The body in the mind: The bodily basis of meaning, imagination, and reason.,</p>
        <p>University of Chicago Press, Chicago, Illinois, US, 1987.
[24] Image schemas: a new language for user interface design?,
FortschrittBerichte VDI: Mensch-Maschine-Systeme, Düsseldorf, Germany, ???? URL: https:
//www.researchgate.net/publication/277008326_Image_schemas_a_new_language_
for_user_interface_design/link/567d728308ae19758387number={21},booktitle=
{Prospektive{Gestaltung}von{Mensch}-{Technik}-{Interaktion}},publisher={VDIVerlag},
author={Hurtienne,JÃűrnandThuering,ManfredandBlessing,Lucienne},editor={RÃűtting,
MatthiasandWozny,GÃĳntherandKlostermann,AnneandHuss,JÃűrg},month=jan,year={2007},
pages={167--172},.
[25] J. Hurtienne, How Cognitive Linguistics Inspires HCI: Image Schemas and
ImageSchematic Metaphors, International Journal of Human-Computer Interaction 33 (2016) 1–20.
doi:Path10.1080/10447318.2016.1232227.
[26] T. R. Besold, M. M. Hedblom, O. Kutz, A narrative in three acts: Using combinations of image
schemas to model events, Biologically Inspired Cognitive Architectures 19 (2017) 10–20. URL:
https://doi.org/10.1016/j.bica.2016.11.001. doi:Pathhttps://doi.org/10.1016/j.bica.2016.11.001.
[27] J. Hurtienne, O. Meschke, Soft Pillows and the Near and Dear: Physical-to-Abstract Mappings
with Image-Schematic Metaphors, in: S. Bakker, C. Hummels, B. Ullmer, L. Geurts, B. Hengeveld,
D. Saakes, M. Broekhuijsen (Eds.), TEI ’16: Proceedings of the TEI ’16: Tenth International
Conference on Tangible, Embedded, and Embodied Interaction, Association for Computing
Machinery, Eindhoven Netherlands, 2016, pp. 324–331. URL: https://doi.org/10.1145/2839462.2839483.
doi:Path10.1145/2839462.2839483, february 14-17, 2016, Eindhoven, The Netherlands.
[28] J. Hurtienne, C. Stößel, K. Weber, Sad is heavy and happy is light: population stereotypes of tangible
object attributes, in: N. Villar, S. Izadi, M. Fraser, S. Benford (Eds.), TEI ’09: Proceedings of the
3rd International Conference on Tangible and Embedded Interaction, Association for Computing
Machinery, Cambridge United Kingdom, 2009, pp. 61–68. URL: https://doi.org/10.1145/1517664.
1517686. doi:Path10.1145/1517664.1517686, february 16-18, 2009, Cambridge, United Kingdom.
[29] A. Macaranas, A. N. Antle, B. E. Riecke, Bridging the gap: attribute and spatial metaphors for
tangible interface design, in: R. Vertegaal, S. N. Spencer, Y. Rernaeus, A. Girouard, S. Jordà (Eds.),
TEI ’12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied
Interaction, Association for Computing Machinery, Kingston Ontario Canada, 2012, pp. 161–168.
URL: https://doi.org/10.1145/2148131.2148166. doi:Path10.1145/2148131.2148166, february 19-22,
2012, Ontario, Canada.
[30] C. Baur, F. Stamm, C. Wienrich, J. Hurtienne, Multimodal meets Intuitive? Comparing Visual and
Tangible Image Schema Representations, in: Proceedings of The Eight Image Schema Day, CEUR
Workshop Proceedings (CEUR-WS.org), Bozen-Bolzano, Italy, 2024.
[31] C. Baur, C. Wienrich, J. Hurtienne, Form Follows Mental Models: Finding Instantiations of Image
Schemas Using a Design Research Approach, in: F. F. Mueller, S. Greuter, R. A. Khot, P. Sweester,
M. Obrist (Eds.), DIS ’22: Proceedings of the 2022 ACM Designing Interactive Systems Conference,
DIS ’22, Association for Computing Machinery, Virtual Event Australia, 2022, pp. 586–598. URL:
https://doi.org/10.1145/3532106.3533451. doi:Path10.1145/3532106.3533451, event-place: Virtual
Event, Australia.
[32] T. Hogan, U. Hinrichs, Y. Jansen, S. Huron, P. Gourlet, E. Hornecker, B. Nissen, Pedagogy &amp;
Physicalization: Designing Learning Activities around Physical Data Representations, in: O. Mival,
M. Smyth, P. Dalsgaard (Eds.), DIS ’17 Companion: Proceedings of the 2017 ACM Conference
Companion Publication on Designing Interactive Systems, Association for Computing Machinery,
Edinburgh United Kingdom, 2017, pp. 345–347. URL: https://doi.org/10.1145/3064857.3064859.
doi:Path10.1145/3064857.3064859, june 10-14, 2017, Edinburgh, United Kingdom.
[33] S. Huron, P. Gourlet, U. Hinrichs, T. Hogan, Y. Jansen, Let’s Get Physical: Promoting Data
Physicalization in Workshop Formats, in: O. Mival, M. Smyth, P. Dalsgaard (Eds.), DIS ’17:
Proceedings of the 2017 Conference on Designing Interactive Systems, Edinburgh United Kingdom,
2017, pp. 1409–1422. doi:Pathhttps://doi.org/10.1145/3064663.3064798, june 10-14, 2017, Edinburgh,
United Kingdom.
[34] S. Stusak, A. Aslan, Beyond physical bar charts: An exploration of designing physical
visualizations, in: M. Jones, P. Palanque, A. Schmidt, T. Grossman (Eds.), CHI EA ’14: CHI ’14
Extended Abstracts on Human Factors in Computing Systems, Association for Computing
Machinery, Toronto Ontario Canada, 2014, pp. 1381–1386. URL: https://doi.org/10.1145/2559206.2581311.
doi:Path10.1145/2559206.2581311, apr 26-May 01, 2014, Toronto, Ontario, Canada.
[35] A. Vande Moere, Beyond the Tyranny of the Pixel: Exploring the Physicality of Information
Visualization, in: E. Banissi (Ed.), IV ’08: Proceedings of the 2008 12th International Conference
Information Visualisation, IEEE Computer Society, New York, NY, USA, 2008, pp. 469–474. URL:
https://doi.ieeecomputersociety.org/10.1109/IV.2008.84. doi:Path10.1109/IV.2008.84, july 9-11, 2008,
London, United Kingdom.
[36] Y. Jansen, P. Dragicevic, J.-D. Fekete, Evaluating the Eficiency of Physical Visualizations, in: W. E.</p>
        <p>Mackay, S. Brewster, S. Bødker (Eds.), CHI ’13: Proceedings of the SIGCHI Conference on Human
Factors in Computing Systems, Association for Computing Machinery, Paris France, 2013, pp.
2593–2602. URL: https://doi.org/10.1145/2470654.2481359. doi:Path10.1145/2470654.2481359, april
USA.
[50] A. Vande Moere, S. Patel, The Physical Visualization of Information: Designing Data Sculptures
in an Educational Context, in: M. L. Huang, Q. V. Nguyen, K. Zhang (Eds.), Visual Information
Communication, 1 ed., Springer, New York, NY, USA, 2009, pp. 1–23. URL: https://doi.org/10.1007/
978-1-4419-0312-9_1.
[51] J. Zhao, A. Vande Moere, Embodiment in Data Sculpture: A Model of the Physical Visualization
of Information, in: S. Tsekeridou, A. D. Cheok, K. Giannakis, J. Karigiannis (Eds.), DIMEA ’08:
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and
Arts, DIMEA ’08, Association for Computing Machinery, Athens Greece, 2008, pp. 343–350. URL:
https://doi.org/10.1145/1413634.1413696. doi:Path10.1145/1413634.1413696, september 10-12, 2008,
Athens, Greece.
[52] R. Van Koningsbruggen, L. Haliburton, B. Rossmy, C. George, E. Hornecker, B. Hengeveld,
Metaphors and ‘Tacit’ Data: the Role of Metaphors in Data and Physical Data Representations, in:
L. Ciolfi, T. Hogan, T. Döring, T. Jenkins, J. van Dijk, S. Huron, Z. Li, D. Coyle, B. Signer (Eds.),
TEI ’24: Proceedings of the Eighteenth International Conference on Tangible, Embedded, and
Embodied Interaction, TEI ’24, Association for Computing Machinery, Cork Ireland, 2024, pp. 1–
17. URL: https://doi.org/10.1145/3623509.3633355. doi:Path10.1145/3623509.3633355, event-place:
&lt;conf-loc&gt;, &lt;city&gt;Cork&lt;/city&gt;, &lt;country&gt;Ireland&lt;/country&gt;, &lt;/conf-loc&gt;.
[53] E. Hornecker, Creative Idea Exploration within the Structure of a Guiding Framework: The
Card Brainstorming Game, in: M. Coelho, J. Zigelbaum, H. Ishii, R. J. Jacob, P. Maes, T.
Pederson, O. Shaer, R. Wakkary (Eds.), TEI ’10: Proceedings of the fourth international
conference on Tangible, embedded, and embodied interaction, Association for Computing Machinery,
Cambridge Massachusetts USA, 2010, pp. 101–108. URL: https://doi.org/10.1145/1709886.1709905.
doi:Path10.1145/1709886.1709905, january 25-27, 2010, Cambridge, Massachusetts, USA.
[54] J. Wijers, H. Brombacher, S. Houben, DataChest: a Constructive Data Physicalization Toolkit, in:
L. Ciolfi, T. Hogan, T. Döring, T. Jenkins, J. van Dijk, S. Huron, Z. Li, D. Coyle, B. Signer (Eds.),
TEI ’24: Proceedings of the Eighteenth International Conference on Tangible, Embedded, and
Embodied Interaction, TEI ’24, Association for Computing Machinery, Cork Ireland, 2024, pp.
1–7. URL: https://doi.org/10.1145/3623509.3635252. doi:Path10.1145/3623509.3635252, event-place:
&lt;conf-loc&gt;, &lt;city&gt;Cork&lt;/city&gt;, &lt;country&gt;Ireland&lt;/country&gt;, &lt;/conf-loc&gt;.
[55] G. Lakof, Women, Fire, and Dangerous Things: What Categories Reveal
about the Mind, University of Chicago Press, Chicago, Illinois, US, 1987.</p>
        <p>Https://press.uchicago.edu/ucp/books/book/chicago/W/bo3632089.html.
[56] R. W. Gibbs, H. L. Colston, The cognitive psychological reality of image schemas and their
transformations, Cognitive Linguistics 6 (1995) 347–378. URL: https://doi.org/10.1515/cogl.1995.6.
4.347. doi:Path10.1515/cogl.1995.6.4.347, veröfentlich von De Gruyter Mouton, 2009.
[57] G. Lakof, M. Johnson, Metaphors we live by, University of Chicago Press, Chicago, Illinois, US
and London, Great Britain, 1980.
[58] J. Hurtienne, C. Stößel, C. Sturm, A. Maus, M. Roetting, P. Langdon, J. Clarkson, Physical gestures
for abstract concepts: Inclusive design with primary metaphors, Interacting with Computers 22
(2010) 475–484. doi:Path10.1016/j.intcom.2010.08.009.
[59] J. Hurtienne, S. Huber, C. Baur, Supporting User Interface Design with Image Schemas: The
ISCAT Database as a Research Tool, in: M. M. Hedblom, O. Kutz (Eds.), Proceedings of the Sixth
Image Schema Day, CEUR Workshop Proceedings (CEUR-WS.org), Jönköping Sweden, 2022. URL:
https://ceur-ws.org/Vol-3140/paper4.pdf, march 24-25, 2022, Jönköping, Sweden.
[60] J. Hurtienne, K. Klöckner, S. Diefenbach, C. Nass, A. Maier, Designing with Image Schemas:
Resolving the Tension Between Innovation, Inclusion and Intuitive Use, Interacting with Computers
27 (2015) 235–255. URL: https://doi.org/10.1093/iwc/iwu049. doi:Path10.1093/iwc/iwu049.
[61] M. M. Hedblom, O. Kutz, F. Neuhaus, Choosing the Right Path: Image Schema Theory as a
Foundation for Concept Invention, Journal of Artificial General Intelligence 6 (2015) 21–54.
doi:Path10.1515/jagi-2015-0003, issue: Computational Creativity, Concept Invention, and General
Intelligence Issue.
[62] F. Rheinberg, Die Flow-Kurzskala (FKS) übersetzt in verschiedene Sprachen The Flow-Short-Scale
(FSS) translated into various languages, 2015. doi:Path10.13140/RG.2.1.4417.2243.
[63] S. G. Hart, L. E. Staveland, Development of NASA-TLX (Task Load Index): Results of Empirical
and Theoretical Research, Advances in psychology 52 (1988) 139–183. URL: https://doi.org/10.
1016/S0166-4115(08)62386-9. doi:Pathhttps://doi.org/10.1016/S0166-4115(08)62386-9.
[64] M. Schrepp, J. Thomaschewski, Eine modulare Erweiterung des User Experience Questionnaire,
in: F. Alt, A. Bulling, T. Döring (Eds.), Usability Professionals (UP19), Gesellschaft für Informatik
e.V. und German UPA e.V., 2019, pp. 148–156. doi:Path10.18420/muc2019-up-0108.
[65] K. Holtzblatt, H. Beyer, Contextual Design: Evolved, Morgan &amp; Claypool Publishers, 2014.
[66] JASP Team, JASP, 2024. URL: https://jasp-stats.org/.
[67] S. Bakker, A. N. Antle, E. van den Hoven, Identifying embodied metaphors in children’s
soundaction mappings, in: P. Paolini, F. Garzotto (Eds.), IDC ’09: Proceedings of the 8th International
Conference on Interaction Design and Children, Association for Computing Machinery, Como Italy,
2009, pp. 140–149. URL: https://doi.org/10.1145/1551788.1551812. doi:Path10.1145/1551788.1551812,
june, 3-5, 2009, Como, Italy.
A. Instructions
Task 1: Develop design ideas or concepts for data physicalisations that represent the provided dataset.
Develop as many ideas as possible. Sketch the ideas and feel free to add notes to the sketches. The
working time is 20 minutes. If you finish earlier, let the experimenter know.</p>
        <p>Task 2: Develop design ideas or concepts for data physicalisations that represent the provided dataset.
Use the available objects for inspiration. You may touch and interact with the objects. Develop as many
ideas as possible. Sketch the ideas and feel free to add notes to the sketches. The working time is 20
minutes. If you finish earlier, let the experimenter know.</p>
        <p>B. Datasets
C02 emissions worldwide by country 2020
CO2 emissions: countries by share of global CO2 emissions in 2020
• China 30.65 %
• U.S. 13.54 %
• India 7.02 %
• Russia 4.53 %
• Japan 2.96 %
• Germany 1.85 %
• Canada 1.54 %
• South Africa 1.30 %
• Australia 1.13 %</p>
      </sec>
      <sec id="sec-8-2">
        <title>Internet users by age group in Germany by 2021 Number of internet users by age group in Germany in the years 2003 to 2021 (in millions)</title>
        <p>• How old are you?
• Which subject are you studying?
• In which semester are you studying?
• What is your Major?
• Prior to your current studies, have you had any other design-related education/study/job? If yes,
which one?
• How much design experience do you have in years?
Now that you have completed the design task, please evaluate the design ideas and concepts you have
developed. Further, please evaluate how you experienced the ideation process you just went through.
UEQ+: Novelty
In my opinion, the idea/the design of the data physicalisations are:
• dull – creative
• conventional – inventive
• dificult – easy
• illogical – logical
• not plausible – plausible
• inconclusive – conclusive
Self Developed Scales
The data physicalisations are:
• passive – active
• not interactive – interactive
• visual – tangible
FSS Flow Shortscale
During the ideation process, I felt:</p>
        <p>Flow:
UEQ+: Intuitive Use
In my opinion, using the data physicalisations (reading the data or interacting with it) is
• I felt just the right amount of challenge.
• My thoughts/activities ran fluidly and smoothly.
• I didn’t notice time passing.
• I had no dificulty concentrating.
• My mind was completely clear.
• I was totally absorbed in what I was doing.
• The right thoughts/movements occurred of their own accord.
• I knew what I have to do each step of the way.
• I felt that I had everything under control.</p>
        <p>• I was completely lost in thought.</p>
        <p>For me the requirements were ... too low – just right – too high
NASA-TLX
Now indicate for each of the dimensions below how much stress you felt. Please mark on the following
scales to what extent you felt stressed or challenged by the task in the dimensions mentioned:
• How mentally demanding was the task? (low – high)
• How hard did you have to work to accomplish your level of performance? (low – high)
• How successful were you in accomplishing what you were asked to do? (failure – perfect)
• How insecure, discouraged, irritated, stressed, and annoyed were you? (low – high)
D. Interview Questions
After task 1 and 2:
After task 2:
• Have you sketched all your ideas or could you have thought of more ideas?
• If yes: How many more ideas could you have sketched?
• –Presenting Ideas–
• How would you rate the dificulty of the two datasets on scale of 1 (easy) to 7 (dificult)?
• How did the objects influence your idea generation?
• Would you rate your ideas from the first or second task as more creative? Why?
• Did you feel more positive about the idea generation process from the first or second task? Why?</p>
      </sec>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          [1]
          <string-name>
            <given-names>Y.</given-names>
            <surname>Jansen</surname>
          </string-name>
          ,
          <string-name>
            <given-names>P.</given-names>
            <surname>Dragicevic</surname>
          </string-name>
          ,
          <string-name>
            <given-names>P.</given-names>
            <surname>Isenberg</surname>
          </string-name>
          ,
          <string-name>
            <given-names>J.</given-names>
            <surname>Alexander</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Karnik</surname>
          </string-name>
          ,
          <string-name>
            <given-names>J.</given-names>
            <surname>Kildal</surname>
          </string-name>
          ,
          <string-name>
            <given-names>S.</given-names>
            <surname>Subramanian</surname>
          </string-name>
          ,
          <string-name>
            <given-names>K.</given-names>
            <surname>Hornbaek</surname>
          </string-name>
          ,
          <article-title>Opportunities and Challenges for Data Physicalization</article-title>
          , in: B.
          <string-name>
            <surname>Begole</surname>
            ,
            <given-names>J.</given-names>
          </string-name>
          <string-name>
            <surname>Kim</surname>
            ,
            <given-names>K.</given-names>
          </string-name>
          <string-name>
            <surname>Inkpen</surname>
          </string-name>
          , W. Woo (Eds.),
          <source>CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, Association for Computing Machinery</source>
          , Seoul Republic of Korea,
          <year>2015</year>
          , pp.
          <fpage>3227</fpage>
          -
          <lpage>3236</lpage>
          . URL: https://doi.org/10.1145/2702123.2702180. doi:Path10.1145/2702123.2702180, april 18-
          <fpage>23</fpage>
          ,
          <year>2015</year>
          , Seoul Republic of Korea.
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>
          [2]
          <string-name>
            <given-names>J.</given-names>
            <surname>Alexander</surname>
          </string-name>
          ,
          <string-name>
            <given-names>P.</given-names>
            <surname>Isenberg</surname>
          </string-name>
          ,
          <string-name>
            <given-names>Y.</given-names>
            <surname>Jansen</surname>
          </string-name>
          ,
          <string-name>
            <given-names>B. E.</given-names>
            <surname>Rogowitz</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Vande</surname>
          </string-name>
          <string-name>
            <surname>Moere</surname>
          </string-name>
          ,
          <source>Data Physicalization (Dagstuhl Seminar 18441)</source>
          ,
          <source>Dagstuhl Reports</source>
          <volume>8</volume>
          (
          <year>2019</year>
          )
          <fpage>127</fpage>
          -
          <lpage>147</lpage>
          . URL: http://drops.dagstuhl.de/opus/volltexte/ 2019/10351/. doi:Path10.4230/DagRep.8.10.127, artwork Size: 21 pages
          <string-name>
            <surname>Medium</surname>
          </string-name>
          <article-title>: application/pdf Publisher: Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik GmbH</article-title>
          , Wadern/Saarbruecken, Germany Version Number:
          <volume>1</volume>
          .0.
        </mixed-citation>
      </ref>
      <ref id="ref3">
        <mixed-citation>
          [3]
          <string-name>
            <given-names>T.</given-names>
            <surname>Hogan</surname>
          </string-name>
          , E. Hornecker,
          <article-title>Towards a Design Space for Multisensory Data Representation</article-title>
          ,
          <source>Interacting with Computers</source>
          <volume>29</volume>
          (
          <year>2017</year>
          )
          <fpage>147</fpage>
          -
          <lpage>167</lpage>
          . URL: https://doi.org/10.1093/iwc/iww015. doi:Path10.1093/iwc/iww015.
        </mixed-citation>
      </ref>
      <ref id="ref4">
        <mixed-citation>
          [4]
          <string-name>
            <surname>Dumičić</surname>
            ,
            <given-names>K.</given-names>
          </string-name>
          <string-name>
            <surname>Thoring</surname>
            ,
            <given-names>H. W.</given-names>
          </string-name>
          <string-name>
            <surname>Klöckner</surname>
          </string-name>
          , G. Joost,
          <article-title>Design elements in data physicalization: A systematic literature review</article-title>
          , in: D.
          <string-name>
            <surname>Lockton</surname>
            ,
            <given-names>S.</given-names>
          </string-name>
          <string-name>
            <surname>Lenzi</surname>
            ,
            <given-names>P.</given-names>
          </string-name>
          <string-name>
            <surname>Hekkert</surname>
            ,
            <given-names>A.</given-names>
          </string-name>
          <string-name>
            <surname>Oak</surname>
            ,
            <given-names>J.</given-names>
          </string-name>
          <string-name>
            <surname>Sábada</surname>
          </string-name>
          , P. Lloyd (Eds.), DRS2022, Design Research Society, Bilbao Spain,
          <year>2022</year>
          , pp.
          <fpage>1</fpage>
          -
          <lpage>31</lpage>
          . URL: https://dl.designresearchsociety.org/ drs-conference-papers/drs2022/researchpapers/234/. doi:Path10.21606/drs.
          <year>2022</year>
          .
          <volume>660</volume>
          , june 25-July 3,
          <year>2022</year>
          , Bilbao, Spain.
        </mixed-citation>
      </ref>
      <ref id="ref5">
        <mixed-citation>
          [5]
          <string-name>
            <given-names>P.</given-names>
            <surname>Dragicevic</surname>
          </string-name>
          ,
          <string-name>
            <given-names>Y.</given-names>
            <surname>Jansen</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Vande</surname>
          </string-name>
          <string-name>
            <given-names>Moere</given-names>
            , Data Physicalization, in: J.
            <surname>Vanderdonckt</surname>
          </string-name>
          ,
          <string-name>
            <given-names>P.</given-names>
            <surname>Palanque</surname>
          </string-name>
          , M. Winckler (Eds.), Springer Handbook of Human Computer Interaction, 1 ed., Springer, Cham, Switzerland,
          <year>2021</year>
          , pp.
          <fpage>1</fpage>
          -
          <lpage>51</lpage>
          .
          <fpage>27</fpage>
          -May 2,
          <year>2013</year>
          , Paris, France.
        </mixed-citation>
      </ref>
      <ref id="ref6">
        <mixed-citation>
          [37]
          <string-name>
            <given-names>Y.</given-names>
            <surname>Wang</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Segal</surname>
          </string-name>
          ,
          <string-name>
            <given-names>R.</given-names>
            <surname>Klatzky</surname>
          </string-name>
          ,
          <string-name>
            <given-names>D. F.</given-names>
            <surname>Keefe</surname>
          </string-name>
          ,
          <string-name>
            <given-names>P.</given-names>
            <surname>Isenberg</surname>
          </string-name>
          ,
          <string-name>
            <given-names>J.</given-names>
            <surname>Hurtienne</surname>
          </string-name>
          , E. Hornecker,
          <string-name>
            <given-names>T.</given-names>
            <surname>Dwyer</surname>
          </string-name>
          ,
          <string-name>
            <given-names>S.</given-names>
            <surname>Barrass</surname>
          </string-name>
          ,
          <article-title>An Emotional Response to the Value of Visualization</article-title>
          ,
          <source>IEEE Computer Graphics and Applications</source>
          <volume>39</volume>
          (
          <year>2019</year>
          )
          <fpage>8</fpage>
          -
          <lpage>17</lpage>
          . doi:Path10.1109/
          <string-name>
            <surname>MCG</surname>
          </string-name>
          .
          <year>2019</year>
          .
          <volume>2923483</volume>
          .
        </mixed-citation>
      </ref>
      <ref id="ref7">
        <mixed-citation>
          [38]
          <string-name>
            <given-names>R. A.</given-names>
            <surname>Khot</surname>
          </string-name>
          ,
          <string-name>
            <given-names>L.</given-names>
            <surname>Hjorth</surname>
          </string-name>
          ,
          <string-name>
            <given-names>F.</given-names>
            <surname>Mueller</surname>
          </string-name>
          ,
          <article-title>Shelfie: A Framework for Designing Material Representations of Physical Activity Data</article-title>
          ,
          <source>ACM Transactions on Computer-Human Interaction</source>
          <volume>27</volume>
          (
          <year>2020</year>
          )
          <fpage>1</fpage>
          -
          <lpage>52</lpage>
          . URL: https://doi.org/10.1145/3379539. doi:Path10.1145/3379539, place: New York, NY, USA.
        </mixed-citation>
      </ref>
      <ref id="ref8">
        <mixed-citation>
          [39]
          <string-name>
            <given-names>H.</given-names>
            <surname>Waldschütz</surname>
          </string-name>
          ,
          <string-name>
            <surname>E. Hornecker,</surname>
          </string-name>
          <article-title>The Importance of Data Curation for Data Physicalization</article-title>
          , in: R.
          <string-name>
            <surname>Wakkary</surname>
            ,
            <given-names>K.</given-names>
          </string-name>
          <string-name>
            <surname>Andersen</surname>
            ,
            <given-names>W.</given-names>
          </string-name>
          <string-name>
            <surname>Odom</surname>
            ,
            <given-names>A.</given-names>
          </string-name>
          <string-name>
            <surname>Desjardins</surname>
          </string-name>
          , M. G. Petersen (Eds.),
          <source>DIS' 20 Companion: Companion Publication of the 2020 ACM Designing Interactive Systems Conference, Association for Computing Machinery, Eindhoven Netherlands</source>
          ,
          <year>2020</year>
          , pp.
          <fpage>293</fpage>
          -
          <lpage>297</lpage>
          . URL: https://doi.org/10.1145/ 3393914.3395892. doi:Path10.1145/3393914.3395892,
          <string-name>
            <surname>july</surname>
          </string-name>
          06-
          <fpage>10</fpage>
          ,
          <year>2020</year>
          , Eindhoven, Netherlands.
        </mixed-citation>
      </ref>
      <ref id="ref9">
        <mixed-citation>
          [40]
          <string-name>
            <given-names>S. S.</given-names>
            <surname>Bae</surname>
          </string-name>
          ,
          <string-name>
            <given-names>C.</given-names>
            <surname>Zheng</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M. E.</given-names>
            <surname>West</surname>
          </string-name>
          , E. Y.
          <string-name>
            <surname>-L. Do</surname>
            ,
            <given-names>S.</given-names>
          </string-name>
          <string-name>
            <surname>Huron</surname>
            ,
            <given-names>D. A.</given-names>
          </string-name>
          <string-name>
            <surname>Szafir</surname>
          </string-name>
          ,
          <article-title>Making Data Tangible: A Cross-Disciplinary Design Space for Data Physicalization</article-title>
          , in: S. Barbosa,
          <string-name>
            <given-names>C.</given-names>
            <surname>Lampe</surname>
          </string-name>
          ,
          <string-name>
            <given-names>C.</given-names>
            <surname>Appert</surname>
          </string-name>
          ,
          <string-name>
            <given-names>D. A.</given-names>
            <surname>Shamma</surname>
          </string-name>
          ,
          <string-name>
            <given-names>S.</given-names>
            <surname>Drucker</surname>
          </string-name>
          ,
          <string-name>
            <given-names>J.</given-names>
            <surname>Williamson</surname>
          </string-name>
          ,
          <string-name>
            <surname>K.</surname>
          </string-name>
          Yatani (Eds.),
          <source>CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery, New Orleans LA USA</source>
          ,
          <year>2022</year>
          , pp.
          <fpage>1</fpage>
          -
          <lpage>18</lpage>
          . URL: https://doi.org/10.1145/3491102.3501939. doi:Path10.1145/3491102.3501939, april 29-May 5,
          <year>2022</year>
          , New Orleans, LA, USA.
        </mixed-citation>
      </ref>
      <ref id="ref10">
        <mixed-citation>
          [41]
          <string-name>
            <given-names>H.</given-names>
            <surname>Djavaherpour</surname>
          </string-name>
          ,
          <string-name>
            <given-names>F.</given-names>
            <surname>Samavati</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Mahdavi-Amiri</surname>
          </string-name>
          ,
          <string-name>
            <given-names>F.</given-names>
            <surname>Yazdanbakhsh</surname>
          </string-name>
          ,
          <string-name>
            <given-names>S.</given-names>
            <surname>Huron</surname>
          </string-name>
          ,
          <string-name>
            <given-names>R.</given-names>
            <surname>Levy</surname>
          </string-name>
          ,
          <string-name>
            <given-names>Y.</given-names>
            <surname>Jansen</surname>
          </string-name>
          ,
          <string-name>
            <given-names>L.</given-names>
            <surname>Oehlberg</surname>
          </string-name>
          ,
          <article-title>Data to Physicalization: A Survey of the Physical Rendering Process</article-title>
          ,
          <source>Computer Graphics Forum</source>
          <volume>40</volume>
          (
          <year>2021</year>
          )
          <fpage>569</fpage>
          -
          <lpage>598</lpage>
          . URL: https://onlinelibrary.wiley.com/doi/full/10.1111/cgf.14330. doi:Path10.1111/cgf.14330.
        </mixed-citation>
      </ref>
      <ref id="ref11">
        <mixed-citation>
          [42]
          <string-name>
            <given-names>S.</given-names>
            <surname>Haesler</surname>
          </string-name>
          ,
          <string-name>
            <given-names>J.</given-names>
            <surname>Hurtienne</surname>
          </string-name>
          ,
          <string-name>
            <given-names>F.</given-names>
            <surname>Ertle</surname>
          </string-name>
          ,
          <string-name>
            <given-names>P.</given-names>
            <surname>Theile</surname>
          </string-name>
          ,
          <article-title>A Classification Schema for Data Physicalizations and a Carbon Footprint Physicalization</article-title>
          , in: Position Paper at the IEEE VIS 2018 Workshop:
          <article-title>Towards a Design Language for Data Physicalization</article-title>
          , Berlin Germany,
          <year>2018</year>
          . URL: http://dataphys.org/ workshops/vis18/wp-content/uploads/sites/6/2018/10/CarbonFootprint_Camera-ready_jh.pdf,
          <source>october 21-26</source>
          ,
          <year>2018</year>
          , Berlin, Germany.
        </mixed-citation>
      </ref>
      <ref id="ref12">
        <mixed-citation>
          [43]
          <string-name>
            <given-names>E.</given-names>
            <surname>Hornecker</surname>
          </string-name>
          ,
          <string-name>
            <given-names>T.</given-names>
            <surname>Hogan</surname>
          </string-name>
          , U. Hinrichs,
          <string-name>
            <given-names>R. Van</given-names>
            <surname>Koningsbruggen</surname>
          </string-name>
          ,
          <article-title>A Design Vocabulary for Data Physicalization</article-title>
          ,
          <source>ACM Trans. Comput.-Hum. Interact</source>
          .
          <volume>31</volume>
          (
          <year>2023</year>
          ). URL: https://doi.org/10.1145/ 3617366. doi:Path10.1145/3617366, place: New York, NY, USA.
        </mixed-citation>
      </ref>
      <ref id="ref13">
        <mixed-citation>
          [44]
          <string-name>
            <given-names>Y.</given-names>
            <surname>Jansen</surname>
          </string-name>
          ,
          <string-name>
            <given-names>P.</given-names>
            <surname>Dragicevic</surname>
          </string-name>
          ,
          <article-title>An Interaction Model for Visualizations Beyond The Desktop</article-title>
          ,
          <source>IEEE Transactions on Visualization and Computer Graphics</source>
          <volume>19</volume>
          (
          <year>2013</year>
          )
          <fpage>2396</fpage>
          -
          <lpage>2405</lpage>
          . doi:Path10.1109/TVCG.
          <year>2013</year>
          .
          <volume>134</volume>
          .
        </mixed-citation>
      </ref>
      <ref id="ref14">
        <mixed-citation>
          [45]
          <string-name>
            <given-names>D.</given-names>
            <surname>Ofenhuber</surname>
          </string-name>
          ,
          <source>What We Talk About When We Talk About Data Physicality, IEEE Computer Graphics and Applications</source>
          <volume>40</volume>
          (
          <year>2020</year>
          )
          <fpage>25</fpage>
          -
          <lpage>37</lpage>
          . doi:Path10.1109/
          <string-name>
            <surname>MCG</surname>
          </string-name>
          .
          <year>2020</year>
          .
          <volume>3024146</volume>
          .
        </mixed-citation>
      </ref>
      <ref id="ref15">
        <mixed-citation>
          [46]
          <string-name>
            <given-names>C.</given-names>
            <surname>Ranasinghe</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Degbelo</surname>
          </string-name>
          , Encoding Variables,
          <article-title>Evaluation Criteria, and Evaluation Methods for Data Physicalisations: A Review, Multimodal Technologies and Interaction 7 (</article-title>
          <year>2023</year>
          )
          <fpage>1</fpage>
          -
          <lpage>32</lpage>
          . doi:Path10.3390/mti7070073.
        </mixed-citation>
      </ref>
      <ref id="ref16">
        <mixed-citation>
          [47]
          <string-name>
            <given-names>K.</given-names>
            <surname>Sauvé</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M.</given-names>
            <surname>Sturdee</surname>
          </string-name>
          ,
          <string-name>
            <given-names>S.</given-names>
            <surname>Houben</surname>
          </string-name>
          ,
          <article-title>Physecology: A Conceptual Framework to Describe Data Physicalizations in Their Real-World Context</article-title>
          ,
          <source>ACM Transactions on Computer-Human Interaction</source>
          <volume>29</volume>
          (
          <year>2022</year>
          )
          <fpage>1</fpage>
          -
          <lpage>33</lpage>
          . URL: https://doi.org/10.1145/3505590. doi:Path10.1145/3505590, place: New York, NY, USA.
        </mixed-citation>
      </ref>
      <ref id="ref17">
        <mixed-citation>
          [48]
          <string-name>
            <given-names>B.</given-names>
            <surname>Signer</surname>
          </string-name>
          ,
          <string-name>
            <given-names>P.</given-names>
            <surname>Ebrahimi</surname>
          </string-name>
          ,
          <string-name>
            <given-names>T. J.</given-names>
            <surname>Curtin</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A. K.</given-names>
            <surname>Abdullah</surname>
          </string-name>
          ,
          <article-title>Towards a Framework for Dynamic Data Physicalisation</article-title>
          , in: Position Paper at the IEEE VIS 2018 Workshop:
          <article-title>Toward a Design Language for Data Physicalization</article-title>
          , Berlin Germany,
          <year>2018</year>
          . URL: https://beatsigner.com/publications/ towards
          <article-title>-a-framework-for-dynamic-data-physicalisation</article-title>
          .
          <source>pdf, october 21-26</source>
          ,
          <year>2018</year>
          , Berlin, Germany.
        </mixed-citation>
      </ref>
      <ref id="ref18">
        <mixed-citation>
          [49]
          <string-name>
            <given-names>M.</given-names>
            <surname>Swackhamer</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A. J.</given-names>
            <surname>Johnson</surname>
          </string-name>
          ,
          <string-name>
            <given-names>D.</given-names>
            <surname>Keefe</surname>
          </string-name>
          , S. Johnson,
          <string-name>
            <given-names>R.</given-names>
            <surname>Altheimer</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Wittkamper</surname>
          </string-name>
          , Weather Report:
          <article-title>Structuring Data Experience in the Built Environment</article-title>
          , in: R.
          <string-name>
            <surname>Smith</surname>
            ,
            <given-names>K.</given-names>
          </string-name>
          <string-name>
            <surname>Diaz Moore</surname>
            ,
            <given-names>W.</given-names>
          </string-name>
          <source>Zhao (Eds.)</source>
          ,
          <source>2017 Proceedings, Architectural Research Centers Consortium, Salt Lake City Utah USA</source>
          ,
          <year>2017</year>
          , pp.
          <fpage>102</fpage>
          -
          <lpage>111</lpage>
          . URL: https://www.brikbase.org/sites/default/files/ARCC2017_Session3A_Swackhamer_ Johnson_Keefe_Johnson_Altheimer_Wittkamper_0.pdf, june 14-17,
          <year>2017</year>
          , Salt Lake City, Utah,
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>