<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>October</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Artificial Intelligence for High School Girls</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Luana Cruz</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Maristela Holanda</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Aleteia Araujo</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Maria Emilia Walter</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Computer Science, Universidade de Brasilia</institution>
          ,
          <country country="BR">Brazil</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2025</year>
      </pub-date>
      <volume>2</volume>
      <fpage>7</fpage>
      <lpage>30</lpage>
      <abstract>
        <p>Artificial intelligence (AI) is changing the world, particularly in teaching and learning processes, work models, and communication. AI tools are typically developed by specialists in the fields of computing and engineering, which, as is widely known, are predominantly male. At the University of Brasília, for example, only 10% of the students in the computer science major are women. Furthermore, for the development and programming of AI tools, the participation of women is fundamental, ensuring that algorithms and models are created more inclusively and diversely, without gender bias. In this context, this paper describes a project aimed at attracting female high school students of a school at Santa Maria, a region of the Federal District, Brazil, to pursue studies in Computing through the lens of AI. To this end, female students and professors from the University of Brasília developed educational materials focused on high school students to introduce key AI concepts. This material and its application in the classroom aim to inspire and encourage women to enter STEM (Science, Technology, Engineering, and Mathematics) fields, especially in computing. This activity is part of the Meninas.comp project, which has been promoting events, workshops, and school projects to develop technical skills, increase interest in technology, and strengthen the confidence necessary for participants to act professionally and become protagonists in these fields.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Women in computing</kwd>
        <kwd>Women in STEM</kwd>
        <kwd>Girls</kwd>
        <kwd>High School</kwd>
        <kwd>Artificial Intelligence (AI)</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        The fields of computing and engineering exhibit low gender diversity and are predominantly
maledominated. To change this reality, national and international initiatives have been established to discuss
and address this challenge [
        <xref ref-type="bibr" rid="ref1 ref2">1, 2</xref>
        ]. Among these actions, a notable example is IEEE Women in Engineering
(WIE), from the Institute of Electrical and Electronics Engineers (IEEE), in the United States, which
specifically addresses this issue. In Brazil, the Brazilian Computer Society (SBC) created the Meninas
Digitais (Digital Girls) program [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], which aims to encourage greater female participation in computing.
      </p>
      <p>
        On the other hand, the field of Artificial Intelligence (AI) is deeply transforming the world and has
changed several areas of knowledge, such as education, health, law, and communication, in addition to
society in general. Specifically, AI has gained relevance in high school education [
        <xref ref-type="bibr" rid="ref4 ref5">4, 5</xref>
        ]. In this context,
a project was created at the University of Brasília to discuss AI with female high school students from a
school in Santa Maria, a region of the Federal District, Brazil, from a perspective that values gender
diversity.
      </p>
      <p>The development of AI requires professionals with solid computing training. Therefore, introducing
AI discussions to high school girls is an important initiative to promote inclusion and diversity in a
rapidly growing field in the world. By introducing young women to AI concepts and practices early on,
their opportunities to participate in a field that is shaping the future of society are expanded. This efort
not only reduces gender disparities in STEM fields (Science, Technology, Engineering and Mathematics)
— especially in technology and computing — but also fosters creativity and innovation, as diverse
perspectives are essential to solve complex problems. In addition, by empowering high school girls
with technical skills and knowledge, pathways are created for them to become protagonists in the
development of solutions that positively impact their communities and inspire future generations to
pursue careers in science and technology.</p>
      <p>In this context, this paper presents the teaching project developed by University of Brasília female
students and professors, to discuss AI with high school girls. The material, developed by the AI team of
the Meninas.comp project, aims to popularize this topic in high school, with the goal of attracting girls
to computing and engineering majors. ‘AI for high school girls’ is linked to the Meninas.comp project,
created in 2010, which is dedicated to promoting gender diversity in computing, targeting students of
basic education in the Brazil region.</p>
      <p>This paper is divided into seven sections. Section 2 presents concepts related to the use of AI in high
school. Section 3 shows related work found in the literature. Sections 4 and 5 present the lesson plan
and its application in a high school, respectively. In Section 6, the results obtained are discussed. Finally,
in Section 7, the paper is concluded and future work is proposed.</p>
    </sec>
    <sec id="sec-2">
      <title>2. AI in High School</title>
      <p>
        AI is a field dedicated to the development of systems that simulate human cognitive abilities, such
as learning, logical reasoning, and decision-making. In computer science, various AI methods and
tools are proposed and implemented, which are applied across multiple domains of knowledge. In the
ifeld of education, this technology has transformed the way knowledge is delivered and acquired. One
example is the use of intelligent tutors, which ofer personalized support by identifying learning gaps
and providing specific content tailored to each student’s needs. Adaptive learning platforms also play
an important role by automatically adjusting the pace and dificulty level of activities to promote a
more individualized learning experience [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
      </p>
      <p>
        In addition, predictive analytics enables educators to anticipate learning challenges based on collected
data, helping to develop targeted strategies to improve results [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. For inclusion and accessibility, tools
such as educational chatbots and automated feedback systems facilitate interaction between students
and teachers. These technologies promote greater autonomy, reduce administrative workload, and
allow educators to focus more on the teaching and learning process [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
      </p>
      <p>
        AI also ofers new possibilities for student engagement by incorporating interactive simulations
and gamification into the learning process. These resources increase student motivation and create
opportunities for them to explore hypothetical scenarios and develop practical skills in safe virtual
environments [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. Related Work</title>
      <p>This section presents studies found in the literature that examine initiatives focused on discussing
AI in high school and strategies to encourage female participation in computing. In fact, AI in high
school has been explored in various ways, taking advantage of its benefits both within the educational
process itself and as a tool to attract girls to computing majors, thereby contributing to increasing
female representation in STEM fields.</p>
      <p>
        One of the main challenges in introducing AI into high school is the development of accessible and
engaging teaching approaches. Freitas et al. [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] reported on the experience of an introductory course
aimed at high school students, in which active methodologies were used to bring AI concepts closer
to the daily reality of the students. The results indicated a significant increase in the interest of the
participants in the field, highlighting the importance of practical and interactive approaches.
      </p>
      <p>
        The inclusion of girls in AI education has also been the focus of recent research. Alvarez et al. [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]
proposed an AI curriculum specifically designed for high school girls stressing socially relevant
applications. It was demonstrated that a learning environment tailored to address students’ real-life concerns
can increase their motivation and engagement in computing. Andrade et al. [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] presented a case
study from the Lovelace Court (Corte de Lovelace) project, which promoted interactive workshops to
introduce computational thinking and AI concepts to girls. The study underscored the value of practical
and contextualized activities to make AI more accessible to this audience.
      </p>
      <p>
        In addition to gender inclusion initiatives, some studies focus on implementing AI education through
school laboratories. For example, Bressler [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] described the creation of well-equipped spaces to teach
robotics, home automation, and AI in an integrated manner. The experience demonstrated that adequate
infrastructure and consistent curricular planning are key factors for the successful adoption of these
technologies in high schools.
      </p>
      <p>
        Another approach is the use of inquiry-based methodologies to teach AI. Andrade et al.[
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] explored
the use of inquiry-based learning in the STEM context, showing that this strategy can enhance students’
interest and understanding of AI. Similarly, Webber et al. [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] reported experiences with new
computational methodologies in high school, emphasizing the importance of adapting content to students’ prior
knowledge.
      </p>
      <p>
        These studies highlight the need to propose structured initiatives for discussing AI in high school, as
well as the importance of eforts aimed at promoting female inclusion in computing. Our paper shares
with those initiatives in the literature the concern of making AI more accessible and relevant to high
school students, especially girls. Like Freitas et al. [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ], we sought a practical and interactive approach to
increase participant interest, using visually appealing resources and activities with accessible platforms.
Alvarez et al. [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] and Andrade et al. [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] also highlight the importance of content connection to
students’ daily lives, which we intend to reflect by discussing real-world AI applications during the
lesson. The learning proposal based on the research by Andrade et al. [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] and the focus on STEM are
in line with our intention to promote critical and interdisciplinary engagement. Unlike Bressler [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ],
who emphasizes the need for advanced infrastructure, our paper prioritized free and accessible tools,
enabling replication in lower-resource contexts. Lastly, as in Webber et al. [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ], we started from the
principle of adapting the content to the students’ prior knowledge, which proved fundamental to the
success of the activity.
      </p>
    </sec>
    <sec id="sec-4">
      <title>4. Lesson Plan on AI for Schools</title>
      <p>By ofering young students the opportunity to learn AI in a welcoming and inclusive environment,
the Meninas.comp project plays a key role in deconstructing gender stereotypes, strengthening the
confidence of female students in their technical skills, and inspiring them to pursue careers in computing.
In the long term, this approach contributes to building a more diverse and innovative workforce. By
empowering young women with AI knowledge and tools, the project sows the seeds of a more equitable
future where technology is developed and shaped by a broad diversity of voices and perspectives. Thus,
this section presents the methodology for creating teaching material, specially developed for high
school girls. The goal is to clarify concepts in the field and foster interest in computing, promoting a
transformative learning experience.</p>
      <sec id="sec-4-1">
        <title>4.1. Analysis and Study of Basic Concepts</title>
        <p>Initially, a survey of relevant publications and tools of AI was carried out, focusing on topics such as
Machine Learning (ML), Natural Language Processing (NLP), chatbots, and ethics. After, topics were
identified and selected to be adapted for high school girls, ensuring accessibility and appropriateness
for the target audience. In this step, “Capture the Power of Generative AI” by Intel1 and “AI Programs
for Middle School Students” by Inspirit AI2 stood out.</p>
        <p>Next, each team member was responsible for deepening the selected topics and preparing them for
presentation in the classroom. This step aimed to promote knowledge sharing among team members
and produce a detailed report that would serve as the basis for the development of the didactic material.
1https://intel.com.br/content/www/br/pt/artificial-intelligence/generative-ai.html
2https://inspiritai.com/ai-program-middle-school</p>
      </sec>
      <sec id="sec-4-2">
        <title>4.2. Development of Teaching Materials</title>
        <p>After the initial steps, the concepts were adapted to a language accessible to high school students, aiming
to simplify learning and considering students’ lack of knowledge in the area. The reports previously
produced served as a basis for a presentation of theoretical content, organized into slides created on the
Canva platform3.</p>
        <p>To facilitate the understanding of the concepts, the team adopted a pedagogical approach using
analogies and simplifications. A highlight was the metaphor of the “curious child” to explain AI as
a system that learns from examples, such as images, texts, and voices. Distinctions were also made
between AI and ML, presenting the former as a broad field that simulates human reasoning, and the
latter as the training of machines with data for specific tasks. NLP was explained through practical
steps such as tokenization and word normalization. Algorithmic bias was addressed as the reproduction
of prejudices in data, with suggestions such as data diversification and human review.</p>
        <p>During this process, ChatGPT-44 was used to support the definition of the structure of theoretical
presentation, as well as to suggest content and teaching approaches. ChatGPT-4, an advanced version of
the OpenAI language model, is capable of generating texts, proposing ideas, and creative solutions based
on text input. Its efectiveness in planning and organizing was important to creating more dynamic
and interactive teaching materials. The choice of ChatGPT-4 reinforces the aim of the project, using AI
itself to help create teaching materials on AI.</p>
        <p>For the development of the practical class material, the team focused on ML demonstrations. Platforms
Machine Learning for Kids5 and Scratch 36 were selected. Machine Learning for Kids is an educational
tool that introduces ML concepts through interactive projects, while Scratch 3 is a visual programming
environment that facilitates the creation of games and animations. Both platforms were chosen for
their accessibility and ability to make complex concepts more understandable. Finally, the manuals
have been translated and adapted for use in the classroom, with the aim of ensuring more inclusive and
easier learning.</p>
        <p>To make the content more attractive and accessible to the students, the teaching material was designed
with a fun and thematic aesthetic, reminiscent of pixelated games and super-heroines. The slides used
in the theoretical class present a visual language that seeks to engage the target audience and make
learning lighter and more interesting (Figure 1).</p>
        <p>The practical ML manual (Figure 2) has been designed with an illustrated step-by-step guide,
explaining in detail how to use Machine Learning for Kids together with Scratch, including images of the
blocks used and clear instructions for building the projects.
3https://canva.com/
4https://chatgpt.com/
5https://machinelearningforkids.co.uk/
6https://scratch.mit.edu/</p>
      </sec>
      <sec id="sec-4-3">
        <title>4.3. Class Structure and Dynamic Assessment</title>
        <p>The class was structured in four main parts. Before starting the actual content, the first part included
applying an initial questionnaire to assess students’ prior knowledge about AI (Table 1). Then, AI
concepts were introduced through the presentation of the teaching material. The content covered the
following topics: the history of AI, chatbots, NLP, ML, and ethics in AI.</p>
        <p>The second part consisted of a practical demonstration using the tools Machine Learning for
Kids and Scratch 3 to teach supervised ML concepts in a simplified way. The activity involved image
recognition, with the active participation of students in training a model using the game Rock, Paper,
Scissors played with hand gestures. During the activity, the computer had to be trained with images
captured by the webcam, which were processed in the Machine Learning for Kids tool to create an ML
model. Throughout the process, the computer learned to identify patterns of colors and shapes in the
collected images, enabling it to later recognize new photos.</p>
        <p>After training, the model was integrated into a pre-configured game on the Scratch 3 platform. At
this stage, the webcam was used to capture images of students’ hands, and the trained model interpreted
these images, identifying whether they represented rock, paper, or scissors. This interaction allowed
students to visualize, in a practical and interactive way, the results of the training and to understand how
image recognition works. This hands-on experience facilitated the comprehension of how recognition
systems operate, highlighting the importance of the quality and quantity of examples used.</p>
        <p>In the third part, after completing the practical demonstration, the class concluded with a dynamic
learning assessment. An interactive quiz with 10 questions based on the content presented was applied
to verify students’ understanding. The three participants with the best scores received special prizes as
a form of recognition.</p>
        <p>In the fourth part, the instructors applied a perception and feedback questionnaire about the AI
class (Table 2). This instrument allowed students to evaluate the class both overall and by topic, as well
as provide suggestions for future projects. The questionnaire serves both as an assessment tool and as
input for research and the improvement of future activities.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Lesson Implementation</title>
      <p>The lesson was held at the Centro Educacional 310 de Santa Maria in Federal District, Brazil, with the
participation of 15 high school students, the majority of whom were female. The predominant age
group of the participants was between 16 and 18 years old. The activity was held in a computer lab, with
notebooks available for all participants. The students could choose whether they preferred to complete
the activities individually or in groups of up to four people, forming pairs, trios, or quartets according
to their preference.</p>
      <sec id="sec-5-1">
        <title>5.1. Initial Questionnaire Results</title>
        <p>As described in the previous section, to assess students prior knowledge and interest in AI, an initial
questionnaire was applied (Table 1), with the objective of gathering perceptions, verifying familiarity
with the topic, and understanding student expectations regarding the activity. The majority of students
(93.3%) reported having heard of AI. Only one student answered negatively, indicating prior familiarity
with the term, although not always with a clear definition.</p>
        <sec id="sec-5-1-1">
          <title>Perceptions about AI</title>
          <p>Answers to the open question “What do you think Artificial Intelligence is?” indicated that students
broadly understand AI, mainly associating it with robots, technological tools, and systems that mimic
human thinking. An example from a 16-years-old student was: “Artificial Intelligence is a set of
technologies that enable computers to perform advanced functions”. Some responses indicated uncertainty or
poor conceptual grasp, as shown in Table 3.</p>
        </sec>
        <sec id="sec-5-1-2">
          <title>Experience with Chatbots</title>
          <p>The results showed that 86.7% of the students had interacted with chatbots, such as virtual assistants, or
tools as ChatGPT. The experience was mostly positive, with emphasis on using it to study. An example
response from a 17-years-old student was: “Really cool, I like to use it to study because they create
questions related to what we are studying”.</p>
        </sec>
        <sec id="sec-5-1-3">
          <title>Familiarity with AI Concepts</title>
          <p>The questions about NLP and ML showed low familiarity. As shown in Figure 3, the majority of students
reported not knowing, or not being able to explain these concepts. A common response to the question
“What do you think NLP does?” during the lesson was: “I don’t know what that is”.
The majority of students (80%) had already thought about the impacts of AI on society. Many open
responses expressed ethical, social, and educational concerns, for example: “Yes, like fake people to
scam others!” and “Yes, an example is the new ChatGPT feature, the Ghibli style, which steals the
studio’s art to create poorly made and soulless images”.</p>
        </sec>
        <sec id="sec-5-1-4">
          <title>Students’ Topics of Interest in AI</title>
        </sec>
      </sec>
      <sec id="sec-5-2">
        <title>5.2. Performance and Engagement in the Practical Activity</title>
        <p>The practical activity — training a ML model to play “Rock, Paper, Scissors” — was one of the most
engaging moments. With the support of the instructional team, the students followed the manual
and actively participated in the process, using the webcam to capture images of their hands and feed
the model on the Machine Learning for Kids platform. Success was evident when they integrated
their models into Scratch 3 and observed the system correctly recognizing the gestures. All students
completed the task successfully, without significant dificulties.</p>
      </sec>
      <sec id="sec-5-3">
        <title>5.3. Results from the Perception and Feedback Questionnaire on the AI Class</title>
        <p>After the theoretical presentation and practical demonstration, following the structure presented in
Section 4.3, the final questionnaire (Table 2) was analyzed in order to assess the students’ understanding
and engagement. A significant improvement was observed regarding concepts such as chatbots, NLP,
and ML.</p>
        <sec id="sec-5-3-1">
          <title>General Understanding and Interest</title>
          <p>The results indicated that the class promoted an understanding of the concepts. No student reported
not understanding anything, which is already a significant achievement. The sum of students who
said they understood well or completely is 73.3%, as shown in Figure 4a. Interest in learning more was
high: 93.4% of students answered “Yes” or “Maybe” to the question about learning more about AI, as
shown in Figure 4b. In open responses, they expressed curiosity about how AI works and its history,
ML, applications, and the mechanisms behind the technology. One example from a 17-year-old student:
“I would like to learn how the AI mechanism works".</p>
        </sec>
        <sec id="sec-5-3-2">
          <title>Evaluation of Covered Topics and Interesting Aspects</title>
          <p>Students evaluated each topic in the class on a scale from 1 (didn’t like/didn’t understand) to 5 (liked a
lot/fully understood). In Figure 5, the most frequent rating is 3 for all topics. The topic History of AI
had ratings mostly around 3, while topics such as AI and Ethics and NLP showed more variability in
responses.</p>
          <p>Open responses showed students were excited about the way contents were presented, especially the
ML demonstration. Many said “everything was interesting” or mentioned specific activities, such as
using AI to play Rock, Paper, Scissor, and the discussion about AI Ethics. A 16-years-old student said:
“Using machine learning to play Rock, Paper, Scissor game.</p>
        </sec>
        <sec id="sec-5-3-3">
          <title>Definitions and Conceptual Understanding</title>
          <p>Answers about the presented concepts were varied. Some demonstrated an understanding, while
others still had doubts. Regarding AI, highlights include: “A set of technologies that allow computers
to perform advanced functions” (18-years-old student), and “It is good but can be harmful if used
excessively” (17-years-old student). Regarding NLP, students wrote: “It’s a way for technology to
understand, interpret, and communicate in a more human-like manner” (17-years-old), and “It combines
computational linguistics, machine learning, and deep learning models” (18-years-old). Finally, on ML,
some comments were: “A way that allows computers to learn and improve autonomously” (18-years-old),
and “A branch of AI that learns patterns from data” (18-years-old).</p>
        </sec>
        <sec id="sec-5-3-4">
          <title>Reflections on Ethics in AI</title>
          <p>By the end of the class, 33.3% of the students said they started reflecting more about the risks of AI,
while 53.3% (Figure 6) already had this perception and maintained their opinion.
The majority of students stated that the activity was important to them. In Figure 7a, 73.3% said it was
“very important”, and the remaining 26.7% said it was “important”. In addition, after the class, 66.7%
said they were “interested” or “very interested” in continuing to study areas related to AI (Figure 7b).</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>6. Discussion</title>
      <p>The developed teaching content was essential to achieving the objectives of the project. The theoretical
class was structured in slides with accessible language and visually appealing design, using graphic
elements inspired by pixelated games and super-heroines (Figure 1), which helped to generate greater
engagement among the students. The content introduced fundamental AI concepts, with a focus on
ML and NLP, connecting these topics to practical everyday examples. The hands-on part was carried
on using the Machine Learning for Kids and Scratch platforms, which allowed students to apply the
acquired knowledge by building an interactive project. This combination of theory and practice, with
materials adapted to the high school level, proved efective in both the understanding of the topics and
in stimulating the participants’ interest in AI.</p>
      <p>From the initial questionnaire (Table 1), applied before the class, we were able to gather important
information about the students’ knowledge and perceptions of AI. Most of them (93.3%) had already
heard of AI, and 86.7% reported having interacted with chatbots, indicating an initial familiarity with
the technology. However, 93.4% of the students were unfamiliar with or did not know about NLP, and
60% had no knowledge of the term ML. The interest in learning more about AI was evident, with the
majority of the students saying they wanted to understand how it works, how it is used, and how to
create with it. In addition, students’ concerns focused on ethical and safety issues, the inappropriate
use of AI in schools, and problems such as deepfakes.</p>
      <p>From the final questionnaire (Table 2), we obtained an overview of the students’ understanding of
the topics, their interest in deepening their knowledge of AI, and the impact of the class. About 73.3%
of the students said they understood the topics well or completely. Interest in continuing to learn about
AI was mentioned by 46.7% of students, while another 46.7% demonstrated more cautious interest.
Regarding familiarity with chatbots, 33.3% of the participants stated they understood the concept well,
while 66.7% considered their understanding more superficial. Concerning careers in the AI field, 66.7%
of the students expressed interest or strong interest. The importance of activities like this was widely
acknowledged, and 100% of the participants considered it “important” or “very important”. Furthermore,
86.6% reflected on the ethical risks and issues involved in AI, stressing previously expressed concerns.
Suggestions for future topics included areas such as robotics, ML, and how AI works.</p>
      <p>The results obtained after applying the teaching content in the classroom showed that the project
fulfilled its role of arousing interest and broadening students’ understanding of the main AI concepts.
Although many had already come into contact with AI-based technologies, such as chatbots, most
showed little familiarity with technical concepts such as ML and NLP prior to the class. After the
activity, more than 70% of the students stated they understood the content well, which reinforces the
potential of well-structured educational actions to make complex topics more accessible.</p>
      <p>This impact is even more relevant when contextualized within the broader goal of the Meninas.comp
project, which is to promote greater participation of girls in a field historically marked by low female
representation. The fact that 66.7% of the participants showed interest in careers related to AI, and
100% recognized the importance of the project, demonstrates that initiatives like this not only expand
access to technological knowledge but also serve as tools for empowerment. In addition, the ethical
reflections raised during the lesson suggest the emergence of critical engagement, which is fundamental
for building a more inclusive and diverse technology.</p>
      <p>An important distinguishing feature of the project is its high potential for replicability, thanks to
the methodological choice of using free and accessible tools. The platforms Machine Learning for
Kids and Scratch 3, used in the practical activity, are web-based, require no paid licenses, and run on
simple computers. The teaching material, developed on the Canva platform, is also free and widely
accessible. This low-cost approach allows schools with limited resources to adopt the proposal, making
the workshop model both feasible and scalable. The material is publicly available on the Meninas.comp
project website7, facilitating its adoption by educators in other regions.</p>
      <p>
        Our project, like others in the literature, seeks to make AI accessible and relevant to high school
girls. As Freitas et al. [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] emphasize, we aimed for a practical and interactive approach to increase
participants’ interest, using attractive visual resources and activities with accessible platforms. Alvarez
et al. [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] and Andrade et al. [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] also highlight the importance of connecting content to the students’
everyday lives, which we tried to reflect by discussing real-world applications of AI during the class.
The inquiry-based learning approach proposed by Andrade et al. [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] and the STEM focus align with our
intent to promote critical and interdisciplinary engagement. In contrast to Bressler [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ], who emphasizes
the need for advanced infrastructure, our project prioritized free and accessible tools, allowing for
replication in low-resource contexts. Finally, as Webber et al. [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] suggest, adapting content to students’
prior knowledge proved fundamental to the success of the activity.
      </p>
    </sec>
    <sec id="sec-7">
      <title>7. Conclusions</title>
      <p>The Meninas.comp project is an initiative aimed at introducing AI concepts to high school girls, with
the aim of arousing their interest and encouraging them to pursue a professional career in computing.
AI is one of the most transformative areas of contemporary science and technology, with a growing
impact on the job market, industry, and everyday life. Introducing young students to these concepts
not only broadens their understanding of emerging technologies but also prepares them for the future,
equipping them with the skills needed to thrive in an increasingly digital world. Furthermore, the
project plays a fundamental role in reducing the gender gap in computer science, a field historically
marked by low female representation in STEM. By providing an inclusive and welcoming environment
for learning AI, the initiative helps dismantle gender stereotypes, strengthens students’ confidence in
their technical abilities, and encourages them to consider careers in computing. Ultimately, projects like
this not only benefit the students directly involved, but also generate a positive impact on the broader
community, promoting a more inclusive view of science and technology.</p>
      <p>For future work, we plan to adapt the lessons based on the observed class dificulties and participants’
feedback, improving the teaching approach used. Additionally, we aim to advance the content covered,
exploring more complex and current topics in the AI field. Another goal is to develop more complete
and accessible teaching materials that can be independently used by teachers and students in schools,
without relying on the continuous presence of members of the Meninas.comp project to lead the
workshops.</p>
      <p>An important next step is to expand the project to schools in diferent regions, broadening its reach
to a more diverse audience. Furthermore, we plan to follow up with the participants over time to
investigate whether the experience has influenced their academic and professional choices, especially
in computing and STEM fields. The continuation of this initiative aims to serve as an inspiring and
replicable model for other educational actions focused on increasing women’s inclusion in computer
science in Latin America. With this, we hope to build a solid path for more girls to feel represented,
empowered, and become protagonists in the development of future technologies.</p>
    </sec>
    <sec id="sec-8">
      <title>Declaration on Generative AI</title>
      <p>AI is used to translate texts and reformulate sentences and improve clarity.</p>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          [1]
          <string-name>
            <given-names>J. M.</given-names>
            <surname>Cohoon</surname>
          </string-name>
          ,
          <article-title>Recruiting and retaining women in undergraduate computing majors</article-title>
          ,
          <source>SIGCSE Bulletin 34</source>
          (
          <year>2002</year>
          )
          <fpage>48</fpage>
          -
          <lpage>52</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>
          [2]
          <string-name>
            <given-names>A.</given-names>
            <surname>Tapalova</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Zhiyenbayeva</surname>
          </string-name>
          ,
          <article-title>Artificial intelligence in education: AIEd for personalized learning and assessment</article-title>
          ,
          <source>Journal of Emerging Technologies in Learning 17</source>
          (
          <year>2022</year>
          )
          <fpage>54</fpage>
          -
          <lpage>63</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref3">
        <mixed-citation>
          [3]
          <string-name>
            <given-names>C.</given-names>
            <surname>Maciel</surname>
          </string-name>
          ,
          <string-name>
            <given-names>S. A.</given-names>
            <surname>Bim</surname>
          </string-name>
          ,
          <article-title>Programa meninas digitais-ações para divulgar a computação para meninas do ensino médio, Anais do Computer on the Beach 7 (</article-title>
          <year>2016</year>
          )
          <fpage>327</fpage>
          -
          <lpage>336</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref4">
        <mixed-citation>
          [4]
          <string-name>
            <given-names>M.</given-names>
            <surname>Yue</surname>
          </string-name>
          , M. S.-Y. Jong, Y. Dai,
          <article-title>Pedagogical design of K-12 artificial intelligence education: A systematic review</article-title>
          ,
          <source>Sustainability</source>
          <volume>14</volume>
          (
          <year>2022</year>
          )
          <fpage>15620</fpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref5">
        <mixed-citation>
          [5]
          <string-name>
            <given-names>J.</given-names>
            <surname>Su</surname>
          </string-name>
          ,
          <string-name>
            <given-names>K.</given-names>
            <surname>Guo</surname>
          </string-name>
          ,
          <string-name>
            <given-names>X.</given-names>
            <surname>Xen</surname>
          </string-name>
          ,
          <string-name>
            <given-names>S. K. W.</given-names>
            <surname>Chu</surname>
          </string-name>
          ,
          <article-title>Teaching artificial intelligence in K-12 classrooms: a scoping review</article-title>
          ,
          <source>Interactive Learning Environments</source>
          <volume>32</volume>
          (
          <year>2023</year>
          )
          <fpage>5207</fpage>
          -
          <lpage>5226</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref6">
        <mixed-citation>
          [6]
          <string-name>
            <given-names>S.</given-names>
            <surname>Ahmad</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M. A.</given-names>
            <surname>Rahmat</surname>
          </string-name>
          ,
          <article-title>Artificial intelligence and its role in education: A comprehensive review</article-title>
          ,
          <source>International Journal of Innovative Technology and Exploring Engineering</source>
          <volume>10</volume>
          (
          <year>2021</year>
          )
          <fpage>67</fpage>
          -
          <lpage>74</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref7">
        <mixed-citation>
          [7]
          <string-name>
            <given-names>E.</given-names>
            <surname>Fernandes</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M.</given-names>
            <surname>Holanda</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M.</given-names>
            <surname>Victorino</surname>
          </string-name>
          ,
          <string-name>
            <given-names>V.</given-names>
            <surname>Borges</surname>
          </string-name>
          ,
          <string-name>
            <given-names>R.</given-names>
            <surname>Carvalho</surname>
          </string-name>
          ,
          <string-name>
            <surname>G. Van Erven</surname>
          </string-name>
          ,
          <article-title>Educational data mining: Predictive analysis of academic performance of public school students in the capital of Brazil</article-title>
          ,
          <source>Journal of business research 94</source>
          (
          <year>2019</year>
          )
          <fpage>335</fpage>
          -
          <lpage>343</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref8">
        <mixed-citation>
          [8]
          <string-name>
            <given-names>W.</given-names>
            <surname>Chen</surname>
          </string-name>
          ,
          <string-name>
            <given-names>J.</given-names>
            <surname>Chen</surname>
          </string-name>
          ,
          <article-title>Artificial intelligence in education: A review</article-title>
          ,
          <source>Journal of Educational Technology &amp; Society</source>
          <volume>23</volume>
          (
          <year>2020</year>
          )
          <fpage>1</fpage>
          -
          <lpage>11</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref9">
        <mixed-citation>
          [9]
          <string-name>
            <given-names>K.</given-names>
            <surname>Freitas</surname>
          </string-name>
          , I. Batista,
          <string-name>
            <given-names>W.</given-names>
            <surname>Lima</surname>
          </string-name>
          ,
          <string-name>
            <given-names>P.</given-names>
            <surname>Silva</surname>
          </string-name>
          ,
          <string-name>
            <given-names>R.</given-names>
            <surname>Ribeiro</surname>
          </string-name>
          ,
          <article-title>Apresentando inteligência artificial para jovens do ensino médio: um relato de experiência</article-title>
          ,
          <source>Workshop sobre Educação em Informática (WEI)</source>
          (
          <year>2022</year>
          ). URL: https://sol.sbc.org.br/index.php/wei/article/view/20830.
        </mixed-citation>
      </ref>
      <ref id="ref10">
        <mixed-citation>
          [10]
          <string-name>
            <given-names>L.</given-names>
            <surname>Alvarez</surname>
          </string-name>
          ,
          <string-name>
            <given-names>I.</given-names>
            <surname>Gransbury</surname>
          </string-name>
          ,
          <string-name>
            <given-names>V.</given-names>
            <surname>Catété</surname>
          </string-name>
          ,
          <string-name>
            <given-names>T.</given-names>
            <surname>Barnes</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Lédeczi</surname>
          </string-name>
          ,
          <string-name>
            <given-names>S.</given-names>
            <surname>Grover</surname>
          </string-name>
          ,
          <article-title>A socially relevant focused ai curriculum designed for female high school students</article-title>
          , in: International Computing Education Research Conference,
          <year>2022</year>
          , pp.
          <fpage>12698</fpage>
          -
          <lpage>12705</lpage>
          . URL: https://www.semanticscholar. org/paper/A-
          <string-name>
            <surname>Socially-Relevant-Focused-AI-Curriculum-Designed-</surname>
          </string-name>
          Alvarez-Gransbury/
          <year>5a268f959d071cbd852a266626d6cdd90fa4f5f</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref11">
        <mixed-citation>
          [11]
          <string-name>
            <given-names>J.</given-names>
            <surname>Andrade</surname>
          </string-name>
          ,
          <string-name>
            <given-names>R.</given-names>
            <surname>Muñoz</surname>
          </string-name>
          , G. Pancione,
          <string-name>
            <given-names>M.</given-names>
            <surname>Oliveira</surname>
          </string-name>
          , Oficina de pensamento para Inteligência Artificial:
          <article-title>Um relato do projeto Corte de Lovelace, in: Simpósio Brasileiro de Informática na Educação (SBIE)</article-title>
          ,
          <source>SBC</source>
          ,
          <year>2024</year>
          , pp.
          <fpage>3117</fpage>
          -
          <lpage>3126</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref12">
        <mixed-citation>
          [12]
          <string-name>
            <given-names>J.</given-names>
            <surname>Bressler</surname>
          </string-name>
          ,
          <article-title>School laboratories to teach robotics, smart home and artificial intelligence: From theory to practice</article-title>
          ,
          <source>in: International Conference on Telematics and Computing</source>
          ,
          <year>2017</year>
          . URL: https://www.semanticscholar.org/paper/School-Laboratories-to-teach-Robotics-%
          <string-name>
            <surname>2C-Smart-</surname>
          </string-name>
          Home-Telematics/
          <year>d638502a6be8dd3eaac153b92267852b4b40e9f3</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref13">
        <mixed-citation>
          [13]
          <string-name>
            <given-names>J.</given-names>
            <surname>Andrade</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M.</given-names>
            <surname>Oliveira</surname>
          </string-name>
          ,
          <string-name>
            <given-names>V.</given-names>
            <surname>Battetin</surname>
          </string-name>
          ,
          <article-title>Pensamento computacional e educação em inteligência artificial na educação STEAM: Explorando o ensino por investigação</article-title>
          , in: Congresso Brasileiro de
          <article-title>Informática na Educação (CBIE)</article-title>
          ,
          <source>SBC</source>
          ,
          <year>2024</year>
          , pp.
          <fpage>295</fpage>
          -
          <lpage>301</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref14">
        <mixed-citation>
          [14]
          <string-name>
            <given-names>C.</given-names>
            <surname>Webber</surname>
          </string-name>
          ,
          <string-name>
            <given-names>D.</given-names>
            <surname>Flores</surname>
          </string-name>
          ,
          <string-name>
            <given-names>D.</given-names>
            <surname>Fracasso</surname>
          </string-name>
          ,
          <article-title>Inteligência Artificial na escola: rumo às novas experiências computacionais</article-title>
          ,
          <source>Revista Scientia cum Industria</source>
          (
          <year>2021</year>
          ).
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>