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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Fighting apps with apps: Analyzing tools for digital minimalism</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Lisa Schned</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Manuel Wiesche</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>TU Dortmund University</institution>
          ,
          <addr-line>Otto-Hahn-Straße 4, Dortmund, 44227</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2026</year>
      </pub-date>
      <abstract>
        <p>Many people are dissatisfied with their technology usage and software tools have been created to help them. Most of these tools block apps and websites and promise more productivity. We qualitatively analyze the self-promotion material of such tools to investigate their positioning in terms of whether they want users to assist in long-term change towards healthy technology usage or merely act as short-term digital detox support. Furthermore, we explore how they handle their position as apps used in reaction to other apps. We aim to contribute to research on behavior change through technology, on the role of software businesses in an attention economy, and on digital detox.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;digital minimalism</kwd>
        <kwd>digital detox</kwd>
        <kwd>productivity software</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>not fundamentally opposed to using IT. Since digital tools are typically flexible, they have the potential
for customization, making them ideal for tailoring them exactly to a user’s needs in line with digital
minimalism. Thus, software tools could be a good choice to support digital minimalism.</p>
      <p>However, there is the inherent tension of using the poison as the cure, fighting apps with apps. It
seems counterintuitive to use more tools to use less tools. For users showing habitual or even addictive
behaviour, it might be counterproductive to use one digital tool to reduce the use of others. For instance,
the habit could simply transfer from one tool to another. I aim to start exploring this paradoxical
situation in this project.</p>
      <p>We look at software tools for digital minimalism to investigate how they are presented and motivated,
similar to how Stark and Gregg analyzed productivity tools [15]. We want to answer the following
questions: How do tools for digital minimalism present themselves? What use cases and results are
implied?</p>
      <p>In order to gather a sample of tools, we identified a set of eight listicles recommending tools for
digital minimalism. All listicles are presented in Table 1. We considered all listed tools (62 in total) and
excluded those that were not geared towards reducing or improving time spent with technology (24).
The improvement claimed had to go beyond being a more productive tool. Among those excluded were
meditation apps, password managers, and note-taking apps for example. Two more apps were excluded
since they have been retired. We then gathered self-promotion material from app or extension stores
and websites for the remaining sample of 36 tools. We analyzed the texts through open coding of the
material [16] with QualCoder [17]. An overview of the tools can be found in Table 2.</p>
      <p>Preliminary results are presented in Table 3. They show a large focus on app or website blocking
intended to avoid distraction and time waste, and improve focus and productivity. Other smaller
categories are email management, file management, reader apps, or phone launchers. Apart from
“No Distractions” for YouTube, Clean Twitter, News Feed
Eradicator, Unhook
Instapaper, Inoreader</p>
    </sec>
    <sec id="sec-2">
      <title>Cleanfox, Spark Mail, Unroll.Me, SaneBox</title>
      <p>DropIt, Everything, File Juggler, Flow Launcher
Flipd
Daywise</p>
    </sec>
    <sec id="sec-3">
      <title>Apple Screen Time, BePresent, ClearSpace, Forest, Freedom, Google Digital Wellbeing, one sec, Opal, RescueTime, Roots, Superhappy, Zario, FocusGuard, Cold Turkey</title>
      <p>Smartphone Launchers and
Home Screen Customizers</p>
      <p>Before Launcher, Letters icon pack, Minimalist Launcher,
minimalist phone, Olauncher
Web Browsers</p>
      <p>Zen Browser
productivity, notable hopes connected with the use of these tools are balance, gaining control, better
mental health, and more mindfulness.</p>
      <p>Many apps use gamification and social accountability to be more efective, other design features are
minimalist design, special audio or visual design (such as lo-fi music or nature scenes), goal setting,
monetary stakes, and delays. To convince users, the providers employ testimonials and praise the
efectiveness by referencing the success other users had. Few tools use environmentalism, which is a
notable motivation for many lifestyle minimalists [13, 18]. Some providers claim their apps are based
on research and one provider references a scientific paper studying their app [19].</p>
      <p>When motivating their tools, providers tend to emphasize the lost time while scrolling and speak
of the addictive design of many apps. Only few actively acknowledge the positives of technology use,
positioning their app as an enabler of positive use cases and disabler of negative ones. Some more speak
of more healthy technology usage and balance, indirectly acknowledging that a lot of technology usage
is immensely useful.</p>
      <p>Overall, many tools position themselves as mere enforcers of digital detox, while some see themselves
as tools assisting in long-term change processes. These tools often claim to change or disrupt technology
use habits. Habits are automatic responses to triggers that result from repeated performance of a behavior
with the reward of achieving a goal [12, 8, 10]. The tools disrupt these habits by either removing the
trigger (for example, no icons on the screen) or inhibiting the reward or goal achievement (for example,
immediate opening of an app).</p>
      <p>While habits are not necessarily harmful [10]—indeed the tools’ providers speak of establishing better
habits—the habitual use of technology is often a factor in people’s feeling of not-being-in-control [11].
This is due to the automatic nature of habit execution, which makes them dificult to control, even
when they conflict with intentions [10].</p>
      <p>Others mention how they want to keep users motivated through gamification or other other design
features mentioned above. Lastly, some providers contrast their tools with others and claim they can
ifnally solve users’ problems by tackling them at their root, compared to approaches that only combat
the symptoms.</p>
      <p>
        However, none of the tools explicitly align themselves with digital minimalism, they only allude to
uses gamification (16), social accountability (
        <xref ref-type="bibr" rid="ref11">11</xref>
        ), clean design
(
        <xref ref-type="bibr" rid="ref7">7</xref>
        ), minimalist design (
        <xref ref-type="bibr" rid="ref7">7</xref>
        ), uses goal setting (
        <xref ref-type="bibr" rid="ref6">6</xref>
        ), special audio (
        <xref ref-type="bibr" rid="ref5">5</xref>
        ),
using delay (
        <xref ref-type="bibr" rid="ref5">5</xref>
        ), cooperation with other firms (
        <xref ref-type="bibr" rid="ref3">3</xref>
        ), special visual
(
        <xref ref-type="bibr" rid="ref3">3</xref>
        ), uses monetary stakes (
        <xref ref-type="bibr" rid="ref2">2</xref>
        )
block apps or notifications (23), schedule blocks (21), monitor
screen time (14), set time limits (14), customizable design (
        <xref ref-type="bibr" rid="ref12">12</xref>
        ),
AI (
        <xref ref-type="bibr" rid="ref10">10</xref>
        ), block website or app elements (
        <xref ref-type="bibr" rid="ref8">8</xref>
        ), email management
(
        <xref ref-type="bibr" rid="ref8">8</xref>
        ), time logging (
        <xref ref-type="bibr" rid="ref8">8</xref>
        ), set exceptions (
        <xref ref-type="bibr" rid="ref6">6</xref>
        ), filter notifications (
        <xref ref-type="bibr" rid="ref5">5</xref>
        ), file
management (
        <xref ref-type="bibr" rid="ref4">4</xref>
        ), inhibit scrolling (
        <xref ref-type="bibr" rid="ref4">4</xref>
        ), reader (
        <xref ref-type="bibr" rid="ref4">4</xref>
        ), block mails (
        <xref ref-type="bibr" rid="ref3">3</xref>
        ),
hide apps (
        <xref ref-type="bibr" rid="ref3">3</xref>
        ), monitor notifications (
        <xref ref-type="bibr" rid="ref2">2</xref>
        ), intended for long-term
use (
        <xref ref-type="bibr" rid="ref1">1</xref>
        ), monitor physical phone use (
        <xref ref-type="bibr" rid="ref1">1</xref>
        ), schedule notifications (
        <xref ref-type="bibr" rid="ref1">1</xref>
        )
gain back focus (47), productivity (37), gain back time (36),
avoiding distraction (33), change habits (21), mindfulness
(19), reduce screen time (19), mental health (14), control over
usage (
        <xref ref-type="bibr" rid="ref13">13</xref>
        ), intentionality (
        <xref ref-type="bibr" rid="ref11">11</xref>
        ), balance (
        <xref ref-type="bibr" rid="ref10">10</xref>
        ), healthy technology
usage (
        <xref ref-type="bibr" rid="ref10">10</xref>
        ), alignment with oneself (
        <xref ref-type="bibr" rid="ref9">9</xref>
        ), change relationship
with technology (
        <xref ref-type="bibr" rid="ref7">7</xref>
        ), control over technology (
        <xref ref-type="bibr" rid="ref7">7</xref>
        ), health (
        <xref ref-type="bibr" rid="ref6">6</xref>
        ),
being organized (
        <xref ref-type="bibr" rid="ref4">4</xref>
        ), change life (
        <xref ref-type="bibr" rid="ref3">3</xref>
        ), change lifestyle (
        <xref ref-type="bibr" rid="ref3">3</xref>
        ), reduce
information overload (
        <xref ref-type="bibr" rid="ref3">3</xref>
        ), attention (
        <xref ref-type="bibr" rid="ref2">2</xref>
        ), less spending (
        <xref ref-type="bibr" rid="ref2">2</xref>
        ), change
technology (
        <xref ref-type="bibr" rid="ref1">1</xref>
        ), control over habits (
        <xref ref-type="bibr" rid="ref1">1</xref>
        ), gain back creativity (
        <xref ref-type="bibr" rid="ref1">1</xref>
        )
“what’s important” (14), metaphor home environment (
        <xref ref-type="bibr" rid="ref12">12</xref>
        ),
metaphor sound (
        <xref ref-type="bibr" rid="ref6">6</xref>
        ), metaphor detox (
        <xref ref-type="bibr" rid="ref5">5</xref>
        ), therapy speak (
        <xref ref-type="bibr" rid="ref2">2</xref>
        ),
digital minimalism (
        <xref ref-type="bibr" rid="ref1">1</xref>
        ), metaphor diet (
        <xref ref-type="bibr" rid="ref1">1</xref>
        )
testimonials (32), abstract testimonials (27), adressing privacy
concerns (19), contrast with other approaches (
        <xref ref-type="bibr" rid="ref12">12</xref>
        ),
environmentalism (
        <xref ref-type="bibr" rid="ref9">9</xref>
        ), research mentioned (
        <xref ref-type="bibr" rid="ref7">7</xref>
        ), being part of a movement
(
        <xref ref-type="bibr" rid="ref6">6</xref>
        ), research done (
        <xref ref-type="bibr" rid="ref4">4</xref>
        )
addictive design (16), lost time (
        <xref ref-type="bibr" rid="ref11">11</xref>
        ), dopamine (
        <xref ref-type="bibr" rid="ref9">9</xref>
        ), ambivalence
of technology (
        <xref ref-type="bibr" rid="ref7">7</xref>
        ), designers to blame (
        <xref ref-type="bibr" rid="ref7">7</xref>
        ), being sucked into tech
(
        <xref ref-type="bibr" rid="ref5">5</xref>
        ), acknowledging positives of phone use (
        <xref ref-type="bibr" rid="ref4">4</xref>
        ), being pushed
around (
        <xref ref-type="bibr" rid="ref4">4</xref>
        ), lost connection (
        <xref ref-type="bibr" rid="ref4">4</xref>
        ), controlled by technology (
        <xref ref-type="bibr" rid="ref3">3</xref>
        ),
other users to blame (
        <xref ref-type="bibr" rid="ref1">1</xref>
        ), overstimulation (
        <xref ref-type="bibr" rid="ref1">1</xref>
        ), strong feelings
towards phone (
        <xref ref-type="bibr" rid="ref1">1</xref>
        )
a focus on or time for "what really matters" without really assisting users in digital decluttering and
provide only limited assistance for building a digital environment that is aligned with users’ values.
      </p>
      <p>We plan to do a second round of coding, focusing more on the short-term vs. long-term distinction
and notions of control. Whether these tools fulfil their claims or lead to diferent efects when users
apply them, or whether users apply them diferently [ 20], needs more investigation. Future steps
could be to analyse online user responses in app store reviews and forum posts, analyse whether these
tools follow strategies supporting behaviour change [21], interview existing users, and finally analyse
interventions using such tools. We also plan to gather monetization data to investigate possible conflicts
of interest. These would arise if providers claim to want long-term change for users while ofering
subscriptions, where providers would have an interest in users feeling no improvement.</p>
      <p>Further extensions could be to look at non-software tools for digital minimalism such as smartphone
safes or dumb phones, which I excluded in my analysis to focus on the possible conflict between tools
operating on the same level (only software).</p>
      <p>We hope to be able to contribute to research on behavior change through technology [22], to the role
of software businesses in an attention economy, and research on digital detox [4, 5]. Understanding
existing tools for digital minimalism might help us understand how satisfactory use of IT might look
like and help us create tools (software or otherwise) that assist users in shaping a better relationship
with technology long-term.</p>
      <p>Declaration on Generative AI
The authors have not employed any Generative AI tools.
[14] A. V. Wilson, S. Bellezza, Consumer minimalism, Journal of Consumer Research 48 (2021) 796–816.</p>
      <p>URL: https://doi.org/10.1093/jcr/ucab038. doi:10.1093/jcr/ucab038.
[15] M. Gregg, Counterproductive, Duke University Press, 2018.
[16] B. Glaser, Theoretical Sensitivity: Advances in the Methodology of Grounded Theory, Sociology</p>
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