{"labels":{"en":"The history of software engineering as the basis for computer games in the visual novel genre"},"descriptions":{"en":"scientific paper published in CEUR-WS Volume 4260"},"claims":{"P31":"Q13442814","P1433":"Q141603320","P1476":{"text":"The history of software engineering as the basis for computer games in the visual novel genre","language":"en"},"P407":"Q1860","P953":"https://ceur-ws.org/Vol-4260/paper37.pdf","P50":[],"P2093":[{"value":"Yehor Yu. Brilov","qualifiers":{"P1545":"1"}},{"value":"Andrii M. Striuk","qualifiers":{"P1545":"2"}}]}}