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      <title-group>
        <article-title>Designing, Developing, Evaluating the Invisible? - Usability Evaluation and Software Development in Ubiquitous Computing Tom Gross Faculty of Media Bauhaus-University Weimar Bauhausstr. 11, 99423 Weimar, Germany +49 3643 58-3710</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Software Development</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Usability Evaluation</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ubiquitous Computing.</string-name>
        </contrib>
      </contrib-group>
      <abstract>
        <p>This position paper for the 2nd International Workshop on the Interplay between Usability Evaluation and Software Development (I-USED 2009) introduces some strengths of Ubiquitous Computing as well as some challenges it entails for the software development and usability evaluation; i n particular it presents a user-centred design process for ubiquitous computing. Human Factors.</p>
      </abstract>
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  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>H.5.2 [Information Interfaces and P r e s e n t a t i o n ] :
User Interfaces – Evaluation/Methodology; Prototyping;
UserCentred Design.</p>
    </sec>
    <sec id="sec-2">
      <title>General Terms</title>
    </sec>
    <sec id="sec-3">
      <title>1. INTRODUCTION</title>
      <p>
        Ubiquitous Computing (UbiComp) provides new opportunities
and poses new challenges to software development and the
usability evaluation. According to Mark Weiser who coined
this term, UbiComp ‘enhances computer use by making many
computers available throughout the physical environment,
while making them effectively invisible to the user’ [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ].
Instead of explicit input from devices such as a keyboard or a
mouse, UbiComp systems typically get implicit input from
users’ interaction with their physical environment through
everyday objects. Besides the advantages of the resulting
invisibility and unobtrusiveness for the users, UbiComp
entails a variety of challenges for their software development
and usability evaluation.
      </p>
    </sec>
    <sec id="sec-4">
      <title>2. CHALLENGES</title>
      <p>
        The challenges that are mentioned in the literature include both
the general unobtrusiveness [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ], but also the complex
interactions that make use of natural input technologies [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]
with a great number of interaction partners [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] and through
distributed devices [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] in a large physical space [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. The fact
that UbiComp is often seen as everyday computing, which i s
‘characterised by continuously present, integrative, and
unobtrusive interaction’ [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] induces further challenges such as
highly mobile users [
        <xref ref-type="bibr" rid="ref3 ref5">3, 5</xref>
        ], interaction on small devices [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ],
timing difficulties through concurring interactions [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ], and
environmental factors that cannot be controlled [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
      </p>
    </sec>
    <sec id="sec-5">
      <title>3. SOLUTIONS</title>
      <p>
        Methods from Human-Computer Interaction (HCI) have already
been integrated into software development life cycles, but the
process of finding and integrating designated methods into the
UbiComp development life cycle is still in its early stages. In
HCI, for instance, Jokela [
        <xref ref-type="bibr" rid="ref8 ref9">8, 9</xref>
        ] has extended the ISO 13407
standard ‘ISO 13407: 1999 - Human-Centred Design Processes
for Interactive Systems’ [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. This ISO 13407 regulates the
design processes of the four phases: understanding and
specifying the context of use, specifying the requirements,
producing design results, and evaluating the design against the
requirements in a loop from the first phase to the last, and then
restarting with the first phase in an iterative cycle. We have
extended and adapted this life cycle to fit to the specific needs
of UbiComp (cf. Figure 1).
      </p>
      <p>A general challenge in integrating methods into the design and
development life cycle for UbiComp is to find or define natural
and unobtrusive methods that reflect the nature and
characteristics of UbiComp and everyday computing. In this
2nd International Workshop on the Interplay between
Usability Evaluation and Software Development (I-USED 2009)
workshop I would be particularly interested in discussing new
approaches for the integration of usability concepts and
methods into the software development processes—including
traditional single-user systems, cooperative systems as well as
particularly UbiComp systems.</p>
    </sec>
    <sec id="sec-6">
      <title>4. CONCLUSIONS</title>
    </sec>
    <sec id="sec-7">
      <title>ACKNOWLEDGEMENTS</title>
      <p>Thanks to the members of the Cooperative Media
Lab—especially to Christoph Beckmann and Maximilian
Schirmer.</p>
    </sec>
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