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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>On the Incentive Compatible Core of a Procurement Network Formation Game with Incomplete Information</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Chandrashekar T S</string-name>
          <email>chandrashekar.ts@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Narahari Y</string-name>
          <email>hari@csa.iisc.ernet.in</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>A. Interim Incentive Compatible Fine Core</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>B. Contributions of the paper</institution>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Institute of Science</institution>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2009</year>
      </pub-date>
      <abstract>
        <p>-In this paper we present a model of the multiple unit, single item procurement network formation problem in environments with incomplete information (MPNFI). For this we first develop the structure of the procurement network formation problem within Myerson's framework for cooperative games with incomplete information [1]. Using this framework we then investigate the non-emptiness of the incentive compatible core, an extension of the notion of the core for complete information settings based on Myerson's framework, and show that it is indeed non-empty for the class of MPNFI games.</p>
      </abstract>
      <kwd-group>
        <kwd>Cooperative Games</kwd>
        <kwd>Incomplete Information</kwd>
        <kwd>Procurement Networks</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>I. INTRODUCTION</title>
      <p>T lowing: We have a buyer who is interested in buying</p>
      <p>HE problem that we consider in this paper is the
folmultiple units of a single item. He associates a certain value
for each unit of the item. The item goes through many stages
of value addition through a linear supply chain. For each stage
of value addition, there is at least one supplier. Each supplier
has his own cost of value addition in each of the stages that
he is present and also has a limited amount of capacity. The
buyer’s valuation and the suppliers’ costs are assumed to be
private information. The buyer and the suppliers can enter into
a negotiation to finalize an outcome that indicates the number
of units that would be produced, the suppliers who would
be engaged in the value addition process, and a division of
the surplus that accrues from the transaction. In a situation
where information is not privately held a division of surplus
could be done such that the allocations are in the core of
the induced cooperative game. In the incomplete information
situation however, this notion of the core needs to be extended
appropriately. In doing this there are three basic issues to be
considered as to how the agents’ information may be used.
1) First, in evaluating whether a coalition can make all
its members better off, we must be sure about when
the agents’ welfare should be evaluated. There are
three stages - ex-ante, interim and ex-post, when this
evaluation may be carried out. The appropriate stage to
evaluate the welfare of agents in the MPNFI problem
is the interim stage when each agent has learnt his own
private type information but not that of the other agents.</p>
      <p>Our specific contributions in this paper are twofold and are
as follows:
• We believe that this is the first attempt to model the
procurement network formation problem as a cooperative
game within the context of an incomplete information
environment.
• We develop the structure of the game based on Myerson’s
approach [1] and focus on the incentive compatible fine
core as a relevant solution concept to be used for this
game. Our main result is to show that the incentive
compatible fine core of MPNFI game is non-empty.</p>
    </sec>
    <sec id="sec-2">
      <title>II. THE MPNFI PROBLEM</title>
      <p>For the scenario introduced in Section I, we would expect
the buyer and the suppliers to enter into negotiations to find
the best way of forming the procurement network. The notion
of best here includes (a) an efficiency criterion - selecting a
set of suppliers and a quantity to be procured that maximizes
the surplus and (b) an equity criterion - sharing the surplus
such that the procurement network that is formed remains
stable. Clearly the agents would like to negotiate a contract
that achieves these objectives. Such a contract would be a
state dependent contract. Our problem in this paper is to know
whether such a contract exists.</p>
      <sec id="sec-2-1">
        <title>A. Formulation of the MPNFI problem</title>
        <p>We let the feasible network for forming the multiple unit
single item procurement network be a directed graph G =
(V, E) with V as the set of vertices, two special nodes vo
(origin vertex) and vt (terminal vertex), and E ⊆ V × V as
the set of edges. With each of the edges e ∈ E we associate the
numbers c(e), l(e), and u(e). c(e) represents the cost, l(e) the
lower bound on the capacity of the edge, and u(e) the upper
bound on the capacity of the edge, respectively. Now, assume
that each of the edges is owned by an agent i ∈ N where N
is a finite set of agents N = {1, . . . , n, n + 1}. The agents
{1, 2, . . . , n} own edges in the network and agent (n + 1) is
the buyer. That is, we let ψ : E → N such that ψ(e) = i
implies that agent i owns (possesses) edge e. We let I(j) and
O(j) represent the set of all incoming and outgoing edges at
vertex j ∈ V .</p>
        <p>We let ES represent the set of edges owned by agents in S.
We also designate FS as the flow in the network between the
two special nodes vo and vt using only the edges ES that are
owned by agents in S. For any flow FS , we denote the set of
owners of the edges that facilitate the flow FS as ψ(FS ). We
assume that if multiple units of the item are available to the
buyer by using the flow FS , then it costs c(FS ) and the buyer is
willing to compensate the edge owners with a value bFS where
b is the value that the buyer attaches to a single unit of the
item. The surplus from such a transaction is bFS − c(FS ). We
now follow the structure presented in [5] to model the MPNFI
scenario as a cooperative game with incomplete information.</p>
        <p>1) Agents and their Resources: For simplicity of
exposition, we assume here that each agent owns one edge in the
network. The analysis however can be extended to scenarios
where each agent owns multiple edges. We treat the edges and
the money that is owned by agents as resources that are to
be traded. Each agent i ∈ N has an initial resource vector
ri0 ∈ ℜn++1 where ri0,j ∈ {0, 1}, ∀ j ∈ {1, 2, . . . , n} and
0
ri,(n+1) ∈ ℜ+. This implies that when agent i owns the edge
j ∈ E then ri0j = 1 and is otherwise 0. Having assumed that
there is a one-to-one correspondence between the edges and
0 0
the agents, we have ri,i = 1 and ri,j = 0, ∀ j 6= i. In addition
the (n + 1)th entry in the endowment vector ri0 indicates the
amount of money that agent i has.</p>
        <p>2) Type Information of Agents: We now specify the private
information (costs and valuations) of the agents through the
notion of types as introduced in [6]. For any agent i ∈ N
we let Ti denote the set of possible types. For the MPNFI
problem we assume that the type refers to one of two pieces
of information. The type ti ∈ Ti for all edge owning agents
i ∈ N \{(n + 1)} is a description of the cost that is incurred
when an edge is used for an unit amount of flow and for
buying agent (n + 1) it describes the valuation for a single
unit of the item.</p>
        <p>With N = {1, 2, . . ., n, n + 1} as the finite set of agents,
we let T = TN = ×i∈N Ti be the set of all type profiles of all
the agents in the game. An information state of the MPNFI
scenario is given by t ∈ T and also written as t = (t−i, ti)
where the notation −i denotes N \{i}. Similarly, (t−i, bti)
denotes the vector t where t−i = (t1, . . . , ti−1, ti+1, . . . , tn+1)
and the ith component ti is changed to bti ∈ Ti. Similarly,
T−i = ×j6=iTj , and for any coalition S, a non-empty subset
of N , we let TS = ×i∈S Ti so that any tS ∈ TS denotes a
combination of types (ti)i∈S . We also let C denote the set of
all possible coalitions or non empty subsets of N , that is, C
= {S|S ⊆ N, S 6= ∅}.</p>
        <p>Now, for each possible type ti ∈ Ti, we let qi(ti) denote
the probability that agent i is of type ti and we assume that
there is probability that the agent is of any one of the types in
Ti is positive. That is qi(ti) &gt; 0, ∀ ti ∈ Ti. We assume that
the agents’ types are independent random variables and hence
we can write the following:
• q(tS ) = ×i∈S qi(ti), ∀ S ⊆ N, ∀ tS ∈ TS .
• q(t−i) = ×j∈N−i qj (tj), ∀ i ∈ N, ∀ t ∈ T .
• q(t) = ×j∈N qj(tj ), ∀ t ∈ T .</p>
        <p>3) Outcome Sets: Now, for any subset S ∈ C, which
includes the agent (n + 1), we define a set of market
transactions. Note that without the buying agent being a part of the
coalition, no transaction is possible. The market transaction
follows from a surplus maximizing flow computation using
the network flow model described earlier in the section.
This computation is carried out when the types ti ∈ Ti
are declared by the agents i ∈ S. We call this set of
market transactions as the set of possible outcomes XS (tS ),
such that XS (tS ) = {(ri)i∈S |ri ∈ ℜn++1 and Pi∈S rij ≤
Pi∈S ri0j, ∀ j ∈ {1, 2, . . . , n, n + 1}}, where ri is the
outcome vector of agent i after the transaction is carried out.
The outcome set specifies that the reallocation of resources and
money is such that there is no infusion of additional resources
into the system. We also define the set XS and the set X as the
sets that include the outcomes for all possible type declarations
tS ∈ TS and all possible coalitions S ∈ C respectively. So,
XS = StS∈TS XS (tS ) and X = SS∈C XS .</p>
        <p>The reallocation of resources, i.e., the edges and the money,
is carried out as follows: Given the set of edges owned by
the agents in S, the capacities on these edges, the edge costs
declared by them and the valuation declared by the buyer,
a surplus maximising network flow computation identifies
the set of edges and edge capacities whose ownership is
to be transferred to the buying agent. Following this, each
edge agent whose edge is transferred to the buying agent
is compensated according to the declared cost. The entire
surplus, defined as the difference between the buyer’s valuation
for the entire flow and the cost incurred by the edge agents in
maintaining this flow, that results from the transaction is then
given to either the buying agent or to one of the agents who
plays an active role in providing the surplus maximising flow.</p>
        <p>4) Utility Functions: Now, for any outcome x ∈ X and
any t ∈ T , we let the utility for an agent i ∈ N be ui(x, t).
For any agent i and outcome x, the final outcome vector ri
reflects the edges that it currently owns and the money that it
has after the transfers have been carried out. That is ri,i can
be either 0 or 1 and ri,(n+1) ∈ ℜ.</p>
        <p>
          So, the utility that an agent i = N \{(n + 1)} receives from
outcome x when his type is ti is given by:
ui(x, t) = ri,(n+1) + (ri,i − ri0,i)ti.
(
          <xref ref-type="bibr" rid="ref1">1</xref>
          )
        </p>
        <p>
          The payoff that the buying agent (n + 1) gets from an
outcome x, when xvt is the number of units of the item that
he gets, and his type is t(n+1), is given by:
0
u(n+1)(x, t) = xvt t(n+1) + r(n+1),(n+1) − r(n+1),(n+1). (
          <xref ref-type="bibr" rid="ref2">2</xref>
          )
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>5) Representation of the MPNFI Game: The MPNFI</title>
        <p>scenario can now be described by the structure Γ =
(X, x∗, (Ti)i∈N , (ui)i∈N , (qi)i∈N ).</p>
        <p>Here, X refers to the set of all outcomes for all coalitions
S ∈ C that could be formed; x∗ is a default outcome that
results when the agents are unable to come to an agreement
over the solution. In the context of the MPNFI problem, the
default outcome is a null transaction whose utility for all types
of all agents is 0. Ti, ui, and qi are as defined earlier. This
structure Γ of the game is assumed to be known to all agents.
In addition we assume that each agent knows his own type
before the start of negotiations. We now need to develop a
solution to this cooperative game.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>III. STATE CONTINGENT CONTRACTS</title>
      <p>We assume here that the state contingent contract will be
implemented by an external trustworthy mediator who can
make side-payments to the agents. A state contingent contract
is now defined as follows.</p>
      <p>Definition 3.1: A state contingent contract is represented by
a pair of functions (μ : T → Δ(X), χ : T → ℜ|N|) where
μ(x|t) represents the probability of choosing the outcome
x ∈ X when the agents’ types are t and χ(t) denotes the
net monetary side-payments that the mediator makes to agent
i when the agents’ types are t.</p>
      <p>If a mediator proposes to implement such a state contingent
contract (μ, χ), then the agents must evaluate how they would
fare if they agreed to its implementation. This evaluation
is carried out by the agents at the interim stage and hence
the correct measure of evaluation is conditionally expected
utilities, conditioned on their private information.</p>
      <sec id="sec-3-1">
        <title>A. Conditionally Expected Utilities</title>
        <p>The conditionally expected utility of agent i if he were
to agree to participate in the state contingent contract (μ, χ)
proposed by a trustworthy mediator is given by:
x∈X</p>
        <p>X</p>
        <p>
          q(t−i)[χi(t) + X μ(x|t)ui(x, t)] (
          <xref ref-type="bibr" rid="ref3">3</xref>
          )
        </p>
        <p>
          Now, if agent i is of type ti but pretends to be of type tbi
when he reports his type to the mediator who is implementing
the state contingent contract (μ, χ), then his expected utility
is given by:
(
          <xref ref-type="bibr" rid="ref4">4</xref>
          )
(
          <xref ref-type="bibr" rid="ref6">6</xref>
          )
Ui(μ, χ, bti|ti) =
        </p>
        <p>X
q(t−i)[χi(t−i, bti) + X μ(x|t−i, bti)ui(x, t)]</p>
        <p>If a trustworthy mediator were to implement the state
contingent contract (μ, χ) by asking all the agents to reveal
their types confidentially to him, then each of the agents would
find it in their best interest to report their types honestly if
and only if the contract (μ, χ) was incentive compatible. That
is, conditionally expected utilities of the agents satisfy the
following inequality:</p>
        <p>
          Ui(μ, χ|ti) ≥ Ui(μ, χ, bti|ti), ∀ ti ∈ Ti, ∀ bti ∈ Ti, ∀ i ∈ N
(
          <xref ref-type="bibr" rid="ref5">5</xref>
          )
        </p>
        <p>Since we have assumed that the mediator makes
sidepayments to the agents, the expected utility for the mediator
from implementing the incentive compatible contract (μ, χ) is
− Pt∈T q(t) Pi∈N χi(t). So, if we want a state contingent
contract that is implementable, we should then look for one
that is (a) incentive compatible and (b) gives the mediator
nonnegative utility so that he does not lose from implementing the
mechanism.</p>
        <p>The utility that the mediator gets from
implementing the state contingent contract (μ, χ) is equal to
− Pt∈T q(t) Pi∈N χi(t). So we want the following inequality
to be satisfied.</p>
        <p>X q(t) X χi(t) ≤ 0
t∈T</p>
        <p>i∈N</p>
        <p>Formally, we call such state contingent contracts as
incentive feasible contracts and we define these as follows.</p>
        <p>Definition 3.2: We say that a state contingent contract is
incentive feasible if and only if it is incentive compatible and
yields a non-negative expected payoff to the mediator. That is,
it satisfies the inequalities 5 and 6.</p>
        <p>In general, we know that there are a number of such
incentive feasible state contingent contracts. The mediator’s
problem is to pick one such state contingent contract to
implement. It would therefore be useful if he could be guided by
the same criteria of efficiency and equity, but with appropriate
extensions, in evaluating the incentive feasible state contingent
contract to implement.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>IV. THE EFFICIENCY PRINCIPLE</title>
      <p>We have seen that in cooperative games with incomplete
information, the appropriate object over which negotiations
are carried out is the interim incentive compatible state
contingent contract. And since conditionally expected utility is the
appropriate measure of welfare evaluation of the agents, the
mediator would be well placed in selecting a state contingent
contract that maximizes the sum of conditionally expected
utilities of the agents in the MPNFI game. We call such a
contract an incentive-efficient contract. Formally, it is defined
as follows:</p>
      <p>Definition 4.1: A state contingent contract (μ, χ) is weakly
incentive-efficient if and only if it is incentive feasible and no
other feasible state contingent contract yields higher expected
utilities for all types of all agents.</p>
      <p>
        So, we are interested in choosing a state contingent contract
(μ, χ) that maximizes the conditionally expected utilities of all
agents from among all contracts that obey inequalities (
        <xref ref-type="bibr" rid="ref5">5</xref>
        ) and
(
        <xref ref-type="bibr" rid="ref6">6</xref>
        ). It is easy to see that the incentive constraints specified by
(
        <xref ref-type="bibr" rid="ref5">5</xref>
        ) are convex. So, from convexity of the incentive constraints
and linear programming theory, we can say that a feasible state
contingent contract (μb, χb) is incentive efficient if and only
if there exists some vector λ = (λi(ti))ti∈Ti,i∈N such that
λi(ti) ≥ 0, ∀ ti ∈ Ti, ∀ i ∈ N with at least one strict
inequality and (μb, χb) maximizes Pi∈N Pti∈Ti λi(ti)Ui(μ, χ|ti) over
all feasible state contingent contracts (μ, χ) (See [5]). This is
a linear programming problem in (μ, χ).
      </p>
    </sec>
    <sec id="sec-5">
      <title>Maximize s.t.</title>
      <p>Ui(μ, χ|ti) ≥
X q(t) X χi(t) ≤ 0
t∈T</p>
      <p>Ui(μ, χ, bti|ti), ∀ ti, bti ∈ Ti, ∀ i ∈ N
λi(ti) ≥ 0,
∀ ti ∈ Ti, ∀ i ∈ N,</p>
      <p>
        For this linear program we can construct a Lagrangean
function. We let α(bti|ti) be the Lagrange multiplier for the
constraint that says that type ti should not hope to gain
by reporting type tbi to the state contingent contract being
implemented by the mediator. With this we can write the
Lagrangean of the linear programming problem as follows:
L(μ, χ, λ, α) = X X Ui(μ, χ|ti)
+ X αi(bti|ti)(Ui(μ, χ|ti) − Ui(μ, χ, bti|ti))
(
        <xref ref-type="bibr" rid="ref8">8</xref>
        )
s.t.
      </p>
      <p>We now introduce an important notion that was first
developed by Myerson in [5]. This is the notion of virtual utility
which is defined by a formula that takes incentive constraints
into account. For any outcome x ∈ X, type profile t ∈ T ,
and any given vectors λ and α we define the virtual utility
vi(x, t, λ, α) for agent i as follows:
vi(x, t, λ, α) =</p>
      <p>(λi(ti) + X αi(bti|ti))ui(x, t)
1
qi(ti)
</p>
      <p>
        Notice in equation (
        <xref ref-type="bibr" rid="ref9">9</xref>
        ) above that the Lagrange multiplier
αi(bti|ti) is the dual variable corresponding to the incentive
constraint which says an agent i of type ti should not gain
by misrepresenting his type as bti. From linear programming
theory, we know that this dual variable αi(bti|ti) will be
nonzero when the corresponding constraint is tight. In the context
of the MPNFI problem, if the constraint corresponding to the
dual variable αi(bti|ti) is non-zero, then we can infer that agent
i is tempted to misrepresent his type as bti when his actual
type is ti because he gets the same expected utility. From an
inspection of equation (
        <xref ref-type="bibr" rid="ref9">9</xref>
        ), we can conclude that the virtual
utility of agent i for an outcome x ∈ X when the type profile
is t magnifies the difference between the utilities of his true
type ti and the type bti that would tempt him to misrepresent.
      </p>
      <p>
        Now, we can rewrite the Lagrangean in equation (
        <xref ref-type="bibr" rid="ref8">8</xref>
        ) by
using equations (
        <xref ref-type="bibr" rid="ref3">3</xref>
        ), (
        <xref ref-type="bibr" rid="ref4">4</xref>
        ) and (
        <xref ref-type="bibr" rid="ref9">9</xref>
        ) as follows:
      </p>
      <p>L(μ, χ, λ, α) =
+
−</p>
      <p>X q(t) X
x∈X
μ(x|t) X vi(x, t, λ, α)</p>
      <p>i∈N
1 X q(t) X
qi(ti) t∈T i∈N
X αi(ti|bti) + λi(ti)</p>
      <p>
        
χi(t)  X

bti∈Ti
αi(bti|ti)
(
        <xref ref-type="bibr" rid="ref10">10</xref>
        )
      </p>
      <p>
        So, the linear programming problem given by equation (
        <xref ref-type="bibr" rid="ref7">7</xref>
        )
(
        <xref ref-type="bibr" rid="ref7">7</xref>
        ) can be rewritten in terms of virtual utilities as follows:
bti∈Ti
x∈X
Max
      </p>
      <p>X q(t) X
t∈T

1
qi(ti) 
μ(x|t) X vi(x, t, λ, α) +
i∈N

Xq(t) X χi(t)  X αi(bti|ti) +
t∈T
i∈N
bti∈Ti</p>
      <p>
− X αi(ti|bti) + λi(ti)</p>
      <p>
        From this reformulation of the optimization problem, it is
easy to note that the mediator must pick a state contingent
contract that maximizes the sum of the virtual utilities of all
types of all agents. Now, the Lagrangean in equation (
        <xref ref-type="bibr" rid="ref10">10</xref>
        ) can
be maximized only if the coefficients of χi(t) are constant
over all i and t. Such a constant can be set to 1 without loss
of generality. A standard Lagrangean analysis now allows us
to record the following proposition:
      </p>
      <p>
        Proposition 4.2: A feasible state contingent contract (μ, χ)
is incentive efficient if and only if there exist vectors λ and α
such that:
(
        <xref ref-type="bibr" rid="ref11">11</xref>
        )
(12)
λi(ti) ≥ 0 and αi(bti|ti) ≥ 0, ∀ ti ∈ Ti, ∀ bti ∈ Ti, ∀ i ∈ N.
(14)
the state contingent contract that is to be implemented. This
means that we need to formalize the blocking procedure and
the blocking state contingent contacts.
λi(ti) + X αi(bti|ti) − X αi(ti|bti) = qi(ti).
(15)
      </p>
      <sec id="sec-5-1">
        <title>A. Blocking Coalitions and Blocking State Contingent Contracts</title>
        <p>The blocking procedure that we follow includes a blocking
mediator. We assume that the blocking mediator may invite
αi(bti|ti) Ui(μ, χ|ti) − Ui(μ, χ, bti|ti) = 0, ∀ ti, bti ∈ Ti, ∀ i ∈ Nd.ifferent coalitions according to some known randomized plan.
(16) The plan includes a specification of the probability of any
coalition being chosen to implement a specific outcome that
μ(x|t) &gt; 0 =⇒ x ∈ argmaxy∈X X vi(y, t, λ, α), ∀ t ∈ T, ∀ x ∈ X. is feasible for that coalition. The outcome should of course
i∈N depend on the information available to the coalition since it</p>
        <p>(17) is unreasonable to allow blocking by a coalition to depend on</p>
        <p>Equation (14) comes from (a) our choice of the λ vector information of agents outside the coalition.
tttbdvhhhaueeaerfittinatαchbiiotselieevofcsecnfiochccmtaooioresrprenerlentecnssmooprtnooeor-fnennstdmeaχpigrnoiaya(gnxttdiis)tvmlsoaetic.totzkohEeneuqLentuishaniastgectyirec.oanoennEtxnigpdvq(e1eeiuatc5aincto)teoinodcmnsonsumtcurlo(ttae1iirislpr6nielt)tfiissreep,oirssoswmnanhodnsoiriecdntthhdgtiiu(nbnbtaogyg)l saeauliltjbS.hoseoienr,ttiwlnSyveiafatebesaosasuuilbmtlloteehfetSohiruattttocyaojpombeilsneoactxnhkSdei n,b∈gbloamXcseekSddiniaoogtrnociortnhacvelaiiinttrieoraennsskotpoaocninomysaelprislat,einommdnoeunmasttt
the incentive constraints of the original linear programming Such a blocking procedure may be characterized as follows:
problem. Finally, equation (17) comes from the fact that the For any outcome xS ∈ XS and any type profile tS ∈ TS of the
mediator is maximizing the sum of the virtual utilities of all agents in S, we let νS(xS |tS ) represent the probability that
the agents when he chooses the state contingent contract. coalition S would be invited to block and implement the jointly
feasible outcome xS ∈ XS if the agents in S report a type
profile tS . Also, since we allowed the established mediator
V. THE EQUITY PRINCIPLE to make side-payments, we must also allow the blocking
mediator to make side-payments. We do this by allowing the
blocking mediator to specify the expected side-payment for
each possible type of each agent. So, for each type ti of each
agent i, we let ξi(ti) be the blocking mediator’s expected
sidepayment to agent i if i would be willing to block and report
type ti to the blocking mediator. With this we can define a
blocking state contingent contract (ν, ξ) as follows:</p>
        <p>Definition 5.1: A blocking state contingent contract by a
blocking mediator is a pair of vectors (ν, ξ) such that:</p>
        <p>In the theory of the core for games with complete
information, we are interested in establishing an allocation of surplus
that inhibits agents from deviating and joining a coalition that
can offer an alternative allocation of surplus which blocks the
former. That is, we compare alternative contracts (allocations
of surplus) with an established one. In extending this idea to
the incomplete information case, we should think in terms of
an established mediator who implements a state contingent
contract that inhibits agents from deviating to cooperate with
another blocking mediator who has a blocking state contingent
contract to offer.</p>
        <p>In addition, in the complete information case, we allow
agents to compare an alternative contract with an established
contract with the assumption that any agent who rejects the
alternative will still get his allocation as specified by the
established contract. For such an assumption to be workable,
we then require that if any one agent rejects the alternative
then all agents must continue to adhere to the established
contract. That is, there can be no blocking without unanimity
among all agents that are invited to block. In the incomplete
information case, we must recognize the fact that some agents
may be willing to block when they are of a certain type
and not otherwise. So, an agent who agreed to block but
was returned to the original contract would have now learnt
new information which he could possibly use profitably in
the established contract. So, to maintain the assumption that
agents allocations as specified in the established contract are
guaranteed, we will have to think about the blocking question
being raised after the agents have sent in their type information
to the established mediator, but before they are committed to
1) ν = (νS )S⊆N ,
2) νS(xS |tS ) ≥ 0, ∀ x ∈ XS , ∀ tS ∈ TS ,
3) PS⊆N PtS∈TS PxS∈XS νS (xS |tS) ≤ 1, and
4) ξi(ti) ∈ ℜ, ∀ ti ∈ Ti, ∀ i ∈ N .</p>
        <p>In definition (5.1) above, the blocking state contingent
contract is a pair of vectors where the probability of any
coalition S being picked to implement an outcome xS ∈ XS
when its type profile is tS is always non-negative; and the
probability of any such coalition being chosen by the blocking
mediator is never greater than unity. With this definition of a
blocking state contingent contract, we can now specify the
blocking procedure.</p>
        <p>1) The Blocking Procedure: We can describe the blocking
procedure with this series of steps:
• First, according to the probability distribution specified by
ν = (νS)S⊆N , the blocking mediator chooses a random
coalition S ⊆ N , a random profile of types tS ∈ TS and
a random outcome xS ∈ XS .
• The mediator then asks each of the agents in S whether
he is willing to block and, if so, what his type is.
• If the agents in S all agree to block and their type profiles
coincide exactly with tS then the blocking mediator
forms the coalition S and implements the jointly feasible
outcome xS .
• But if anyone of the agents does not agree to block or
if the type profile does not match with tS then he asks
all the agents in S to continue with the state contingent
contract from the established mediator.
• Now, when the blocking coalition does form, the planned
monetary side-payments from the blocking mediator to
the agents could depend on the blocking coalition S,
the type profile tS , and the jointly feasible outcome xS
that they implement. We let this be described by any
function ξb(xS , tS ) such that:
P</p>
        <p>P</p>
        <p>PxS∈XS νS (xS |tS)ξbi(xS , tS ) =</p>
        <p>S∋{i} tS\{i}∈TS\{i}
ξi(ti)</p>
        <p>Now that we have formalized the notions of a blocking
state contingent contract and the blocking procedure, to
operationalize the idea of equity in selecting an implementable state
contingent contract we would need to compare the utilities that
such blocking state contingent contracts provide to agents in
a blocking vis-a-vis the utilities that they derive by continuing
to remain in the state contingent contract that an established
mediator seeks to implement. We do this next.</p>
        <p>2) Tenable Blocking State Contingent Contracts: For the
purpose of comparing the welfare that agents get by either
going along with a blocking mediator or staying with an
established mediator, we let ωi(t) denote the utility allocation
from a state contingent contract of the established mediator
that an agent i would lose when the type profile was t and he
decided to join a blocking mediator. Let ω = (ωi(t))i∈N,t∈T
be a vector of such utility allocations. Given this vector of
utility allocations, any blocking state contingent contract that
a blocking mediator proposes must be such that it gives the
agents more than what they can get in the established plan. We
call such a state contingent contract a tenable state contingent
contract and define it formally below:</p>
        <p>Definition 5.2: A blocking state contingent contract (ν, ξ) is
tenable against an established state contingent contract (μ, χ)
which gives utility allocations ω = (ωi(t))t∈T,i∈N if and only
if it satisfies the conditions in equations 18 to 20:</p>
        <p>Equation (18) states the fact that agents in a blocking
coalition must not lose when they deviate from the established
mediator; equation (19) is simply the incentive compatibility
condition that says that agents must find it beneficial to report
their true types to the blocking mediator when they have
deviated from the established mediator; finally equation (20)
simply says that the blocking mediator must get a non-negative
payoff from forming a blocking coalition and implementing
the blocking contract.</p>
        <p>With this definition of a blocking state contingent contract,
we can now sharpen our focus on isolating those contracts that
are both efficient and equitable that an established mediator
can hope to implement. Such contracts can be said to be
inhibitive since they inhibit agents from cooperating with
a blocking mediator and forming a blocking coalition that
implements a blocking state contingent contract. We define
such contracts next.</p>
      </sec>
      <sec id="sec-5-2">
        <title>B. Inhibitive State Contingent Contracts and Allocations</title>
        <p>Recall from our discussion on the efficiency criterion in
selecting a state contingent contract by an established
mediator, we were able to define an optimization problem whose
objective was to maximize the sum of virtual utilities of all
the agents. That is, in selecting a state contingent contract to
implement, the mediator would have to assume that the agents
were behaving in a manner to maximize their virtual utilities
and not their actual utilities. So, in order to operationalize the
equity criteria in the selection of a contract, we would have
to carry out the comparisons between contracts offered by an
established mediator and a blocking mediator in virtual utility
terms.</p>
        <p>
          Recall now our utility allocation vector ω = (ωi(t))i∈N,t∈T .
Such a utility allocation vector is said to be inhibitive if and
only if there does not exist any blocking state contingent
contract (ν, ψ) that is tenable against it. Since the Lagrangean
function (
          <xref ref-type="bibr" rid="ref11">11</xref>
          ) that we are maximizing is specified in terms of
virtual utilities, we would need to make these comparisons
between the utility allocation vector ω and those from a
blocking state contingent contract in virtual utility terms.
        </p>
      </sec>
      <sec id="sec-5-3">
        <title>1) A Virtual Utility Transformation of Inhibitive Alloca</title>
        <p>
          tions: We let Vi(ω, t, λ, α) be the transformation of agent i’s
utility allocations in ω into virtual utility in state t, according
to the equation (
          <xref ref-type="bibr" rid="ref9">9</xref>
          ) with parameters λ and α. We therefore
have the following relation:
Vi(ω, t, λ, α)
=
−


1
qi(ti) (λi(ti) +
        </p>
        <p>1
qi(ti) </p>
        <p>X
bti∈Ti</p>
        <p>
X αi(bti|ti))ωi(t)
bti∈Ti</p>
        <p>
αi(ti|bti)ωi(t−i, bti)
(21)</p>
        <p>With this relation in place, we can now redefine an inhibitive
allocation vector in terms of its virtual utilities. That is, we
say that the utility allocation vector ω coming from a state
contingent contract (μ, χ) is inhibitive if and only if there
exist parameters λ and α such that, for any coalition S, the
sum of virtual utilities that the members of S can expect
with any outcome that is feasible for them, given all their
information, is not more than the virtual-utility transformation
of what they expect from the inhibitive utility allocation vector
ω. We record this as a theorem below.</p>
        <p>theorem 5.3: An allocation vector ω from a state contingent
contract (μ, χ) offered for implementation by an established
mediator is inhibitive if and only if there exist vectors λ and
α such that:
1) λi(ti) + Pti∈Ti αi(bti|ti) − Pbti∈Ti αi(ti|bti) =
qi(ti), ∀ ti ∈ Tbi, ∀ i ∈ N ,
2) PPtN\S∈TN\S q(tN\S ) Pi∈S Vi(ω, t, λ, α) ≥</p>
        <p>tN\S∈TN\S q(tN\S ) Pi∈S vi(xS , t, λ, α), ∀ S ⊆</p>
        <p>N, ∀ xS ∈ XS , ∀ tS ∈ TS ,
3) λi(ti) ≥ 0 and αi(bti|ti) ≥ 0, ∀ ti ∈ Ti, ∀ tbi ∈ Ti, ∀ i ∈
N .
q(t−i) X</p>
        <p>X νS (xS |tS)(ui(xS , t) − ωi(t)) ≥ 0, ∀ ti ∈ Ti, ∀ i ∈ N.
(18)
(19)
(20)
ξi(ti) +</p>
        <p>X νS (xS |tS−i, bti)(ui(xS , t) − ωi(t)), ∀ ti ∈ Ti, ∀ tbi ∈ Ti, ∀ i ∈ N.
− X X qi(ti)ξi(ti) ≥ 0.
Proof: The proof for this theorem is along the lines of the
proof in Theorem 1 in [1] and hence is omitted here.</p>
        <p>The theorem basically says that the utility allocation vector
is inhibitive if and only if there exist parameters λ and α such
that, for any coalition S, the sum of all virtual utilities that
the members of S can expect is not more than the sum of the
virtual utility transformations of what they can expect from
the ω given all their type information.</p>
        <p>With this understanding of inhibitive allocations, we are
ready to define the notion of the core as extended to
cooperative games with incomplete information.</p>
        <p>VI. THE INTERIM INCENTIVE COMPATIBLE FINE CORE OF</p>
        <p>THE MPNFI GAME</p>
        <p>Recall from our preliminary discussion on the core for the
MPNFI game in Section I that we assumed the mediator can
make severance payments to agents who deviate from the
established mediator to a blocking mediator. This assumption
at first glance may seem surprising because such severance
payments in the complete information case can never be
beneficial. But in the incomplete information case they are
serve an essential technical purpose in deriving the proof of
existence of the core [1].</p>
      </sec>
      <sec id="sec-5-4">
        <title>A. Balancedness and Balanced Games</title>
        <p>For now, we let ǫi(t) denote the severance payment that
agent i would get from the established mediator if he joined
a blocking coalition after the type profile t was reported to
the established mediator. We can now define the notion of an
utility allocation vector that is achievable by a state contingent
contract (μ, χ).</p>
        <p>Definition 6.1: A utility allocation vector ω =
(ωi(t))t∈T,i∈N is achievable by a state contingent contract
(μ, χ) if and only if (μ, χ) is feasible (as defined in Definition
3.2) and there exists a promised vector of severance payments
ǫ = (ǫi(t))t∈T,i∈N such that:
1) ǫi(t) ≥ 0, and
2) ωi(t) = χi(t) + Px∈X μ(x|t)ui(x, t) − ǫi(t), ∀ t ∈</p>
        <p>T, ∀ i ∈ N .</p>
        <p>It is easy to see that ωi(t) is the residual stake that an
agent i has in the established plan which he stands to lose if
he deviates to blocking coalition in state t. With this, we are
ready to define the interim incentive compatible fine core of
the MPNFI game and then examine its non-emptiness.</p>
      </sec>
      <sec id="sec-5-5">
        <title>1) The Incentive Compatible Fine Core:</title>
        <p>Definition 6.2: A utility allocation vector ω is said to be
in the incentive compatible fine core if and only if ω is
inhibitive and achievable by some feasible state contingent
contract (μ, χ).</p>
        <p>In general, we have seen in the case of complete information
games that (a) the non-emptiness of the core is not guaranteed
and (b) to show non-emptiness of the core a balancedness
condition should be satisfied. Our main result is to show that
the incentive compatible fine core of the MPNFI game is
nonempty. To show this we use the extension of the balancedness
condition to incomplete information settings as introduced in
[1].</p>
      </sec>
      <sec id="sec-5-6">
        <title>2) Balancedness and Balancing Weights:</title>
        <p>Definition 6.3: We let a vector of weights θ =
(θS,xS )xS∈XS ,S⊆N be a balanced collection of weights if and
only if the following conditions are satisfied:
1) θS,xS ≥ 0 ∀ xS ∈ XS , ∀ S ⊆ N
2) PS⊇{i} PxS∈XS θS,xS = 1, ∀ i ∈ N .</p>
      </sec>
      <sec id="sec-5-7">
        <title>3) Balanced Games:</title>
        <p>Definition 6.4: We say that a game is balanced if for
any balanced collection of weights θ = (θS,xS )xS∈XS,S⊆N ,
there is some randomized strategy σ ∈ Δ(X) such that the
following condition is satisfied.</p>
        <p>Myerson [1] has shown that if the game is balanced then the
core is non-empty. We record this as a theorem below which
we use to show the non-emptiness of the incentive compatible
fine core of the MPNFI game.</p>
        <p>theorem 6.5: If a cooperative game with incomplete
information is balanced then the incentive compatible fine core is
non-empty.</p>
      </sec>
      <sec id="sec-5-8">
        <title>B. Non-Emptiness of the Incentive Compatible Fine Core of the MPNFI Game</title>
        <p>theorem 6.6: The incentive compatible fine core of the
MPNFI game is non-empty.</p>
        <p>Proof: To show that this theorem holds, we simply need to
show that the MPNFI game is balanced. That is, we need
C(n+1) and C−(n+1) respectively. Now consider the RHS of
the balancedness condition given in equation 23:</p>
        <p>Equation (26) can be rewritten by taking the summation
over all coalitions in Sj,xji ∈ C(n+1) and Sj,xji ∈ C−(n+1).
θS,xS ui(xS , t), ∀ t ∈ T, ∀ i ∈ N
(26)
X</p>
        <p>X
S∈C(n+1) ,S⊇{i} xS∈XS</p>
        <p>X X
S∈C−(n+1) ,S⊇{i} xS∈XS
∀ t ∈ T, ∀ i ∈ N
θS,xS ui(xS , t) +
θS,xS ui(xS , t),
to show that there is some randomization over the set of
outcomes (σ ∈ Δ(X)) such that the condition given by
equation (23) is satisfied for any balanced collection of weights
θ = (θS,xS )xS∈XS ,S⊆N , for the class of MPNFI games.
Case 1: Consider the collection of singleton subsets of N .
With such a collection of subsets of N , it is easy to see
that the only outcome possible for each subset is the no-trade
outcome and we know that the utility that an agent gets from
the no-trade outcome is zero. So, for any agent i ∈ N and
for any singleton coalition S = {i}, the set of outcomes is a
singleton kXS k = 1 and the utility of this outcome xS ∈ XS
is ui(xS , t) = 0, ∀ t ∈ T . Such a collection of subsets can
be a balanced collection if we associate the weights θ{i} = 1.
Notice that we have dropped the subscript associated with the
outcome since the the set of outcomes is a singleton. With
this set of balancing weights and utilities associated with the
outcomes, it is easy to see that the LHS of equation (23) is
always zero.</p>
        <p>Now, looking at the RHS of equation (23), it is clear that we
can always pick a randomization σ over the set of outcomes
X such that the probability associated with the outcome which
gives no agent any of the surplus is always 1. Such an outcome
can be trivially constructed by giving all the surplus to the
mediator. So, the RHS of (23) is also zero and we have a
randomization over the set of outcomes such that the condition
in equation (23) is satisfied.</p>
        <p>Case 2: We now consider a balancing vector θ such that
θN,x = 1 for some xb ∈ X and θS,xS = 0 for all other
(S,bxS ) 6= (N, x).</p>
        <p>b</p>
        <p>This can be easily proved and hence for reasons of
consevring space is omitted.</p>
        <p>The General Case: We now consider the case of an arbitrarily
balanced collection, say
C = {S1,x11, S1,x12 , . . . , S1,x1k, S2,x21 , . . . , Sj,xj1 , . . . , Sl,x1m }
where an element Sj,xj1 of the set C refers to the fact that
coalition Sj ⊆ N forms and implements the outcome
xj1 ∈ Xj . Given the above balanced collection C, from the
definition of balancedness, we have the following relations.
θS,xS ≥ 0, ∀ xS ∈ XS , ∀ S ∈ C</p>
        <p>For this balanced collection, consider a partition of the set
C into two such that one of them includes all the elements
Sj,xji where the buying agent (n + 1) ∈ S and another where
the buying agent is not included. We denote these sets as
(27)
(29)
(30)
(31)
(32)</p>
        <p>From the structure of the MPNFI problem, it is clear that
the only outcome possible for any coalition S that does not
contain the buying agent is the no-trade outcome. The utility
of the no-trade outcome is zero for all agents in a coalition S
that does not contain the buying agent (n+1). This means that
in equation (27) above, we have ui(xS , t) = 0, ∀ i ∈ S, S ∈
C−(n+1), ∀ t ∈ T . So, equation (27) can be written as
RHS =</p>
        <p>X</p>
        <p>X</p>
        <p>X
S∈C(n+1) S⊇{i} xS∈XS
(28)</p>
        <p>Now, from the condition of the balanced collection of sets,
we have:</p>
        <p>θS,xS ui(xS , t), ∀ t ∈ T, ∀ i ∈ N
θS,xS ≥ 0, ∀ S ∈ C(n+1)</p>
        <p>X</p>
        <p>X
S∈C(n+1) xS∈XS
θS,xS = 1</p>
        <p>Equation (29) follows from equation (24). Equation (30)
follows from the fact that the C(n+1) contains all those sets
which include the buying agent (n + 1) and sum of the
weights associated with these sets and their outcomes must
sum to unity given the fact that we are considering a balanced
collection of weights.</p>
        <p>This immediately implies the following:</p>
        <p>X</p>
        <p>X
S∈C(n+1) ;S∋i xS∈XS
S∈C(n+1) ;S∋i xS∈XS</p>
        <p>X
X
θS,xS = 1, if i = (n + 1)
θS,xS ≤ 1, if i 6= (n + 1)</p>
        <p>So, the vector of balancing weights (θS,xS )xS∈XS,S∈C(n+1)
is akin to a probability distribution over the set of all
possible outcomes (XS )S∈C(n+1) . Since any outcome that can
be achieved by a coalition S ⊂ N where S ∋ {(n + 1)}
can also be achieved by the grand coalition N , we can
construct a randomization σ over the set of outcomes X such
that the randomization simply assigns the same weight as
the corresponding balancing weight to a particular outcome
(S, xS ).</p>
        <p>With this, it is clear that given an arbitrary set of balancing
weights, a randomization over the set of outcomes X is always
possible such that the condition in Equation (23) always holds.
This proves that the MPNFI game is balanced. And from
Theorem 6.5 we can infer that the MPNFI game has a
nonempty incentive compatible fine core.</p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>VII. DISCUSSION AND CONCLUSION</title>
      <p>In studying the procurement network formation problem
when informational asymmetries exist, we have borrowed
the conceptual apparatus from the stream of literature that
extends the core to incomplete information settings [7], [8],
[9], [10], [11]. Our result on the non-emptiness of the interim
incentive compatible fine core of the multiple unit, single item
procurement network formation problem shows clearly that
a mediator, possibly a web based market maker can always
come up with a mechanism to form the procurement network.
The mechanism here is simply an implementation of the state
contingent contract. However, before we can operationalize
this there are several open issues that need to be addressed.
1) Our result on the non-emptiness of the incentive
compatible fine core is a non-constructive existence result.
We still need to develop an algorithmic procedure to
identify a state contingent contract that is in the core of
the game.
2) The interim incentive compatible core is an axiomatic
exogenously imposed solution concept. If agents were
to engage in endogenous non-cooperative play to agree
upon a state contingent contract, then designing an
extensive form game to reconcile the endogenous and
exogenous viewpoints is an interesting question. Such
games have been designed for the complete information
setting, but we are not aware of any literature in the
incomplete information context.</p>
    </sec>
  </body>
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