=Paper=
{{Paper
|id=Vol-494/paper-41
|storemode=property
|title=Exploiting the easyABMS Methodology in the Logistics Domain
|pdfUrl=https://ceur-ws.org/Vol-494/masspaper4.pdf
|volume=Vol-494
|dblpUrl=https://dblp.org/rec/conf/mallow/GarroR09
}}
==Exploiting the easyABMS Methodology in the Logistics Domain==
Exploiting the easyABMS methodology in the
logistics domain
Alfredo Garro, Wilma Russo
given conceptual system model to a specific ABMS tool
Abstract— ABMS (Agent-Based Modeling and Simulation) has which, however, requires additional adaptation, calling for
arisen as new approach to effectively support domain experts to extra work, the amount of which increases depending on the
cope with the growing complexity of the problems which they gap between the conceptual and the implementation model of
have to face and solve. To date, few methodologies are available
which can be exploited by domain experts with limited
the system. Thus, both approaches lead to simulation models
programming expertise to model and subsequently analyze which are difficult to verify, modify and update.
complex systems typical of their application domains. The To address these issues, a new methodology, easyABMS,
easyABMS methodology has been proposed to overcome the lack has recently been proposed [4,5] which has specifically been
of integrated methodologies able to seamlessly guide domain conceived for agent-based modeling and simulation of
experts from the analysis of the system under consideration to its complex system, seamlessly covering all the phases from the
modeling and analysis of simulation results. In this paper, the
effectiveness of easyABMS is demonstrated through a case study
analysis of the system under consideration to its modeling and
in the logistics domain which concerns the analysis of different analysis of simulation results. easyABMS defines an iterative
policies for managing vehicles used for stacking and moving process which is integrated, model-driven and visual. In
containers in a transshipment terminal. particular, each phase of the process refines the model of the
system which has been produced in the preceding phase and
Index Terms— Agent-Based Modeling and Simulation, Agent- its work-products are mainly constituted by visual diagrams
Oriented Methodologies, Container Terminal Management. based on the UML notation [23]. In addition, according to the
model-driven paradigm [1, 21] the simulation code is
I. INTRODUCTION
automatically generated from the derived system Simulation
A gent Based Modeling and Simulation (ABMS) is a new
approach for analyzing and modeling complex systems,
an approach which is becoming acknowledged for its efficacy
Model. On the basis of the simulation results, a new/modified
and/or refined model of the system can be obtained through a
new process iteration which can involve all or some process
in several application domains (financial, economic, social, phases.
logistics, physical, chemical, engineering, etc) [17]. ABMS, Currently, easyABMS exploits the advanced features of
allows for the definition of a system model based on visual modeling and of (semi)automatic code generation
autonomous, goal-driven and interacting entities (agents) provided by the Repast Simphony Toolkit [17,18], a very
organized into societies which is then simulated so to obtain popular and open source ABMS platform.
significant information on not only the properties of the In this paper, the effectiveness of easyABMS in supporting
system under consideration but also its evolution. domain experts to fully exploit the benefits of the ABMS,
Although several ABMS tools are currently available [10, while significantly reducing programming and implementation
11, 19, 20, 24], there are only a few methodologies involving efforts, is exemplified through a case study in the logistics
well- defined processes which are able to cover all the phases domain. Specifically, the case study is focused on the analysis
from the analysis of the system under consideration to its of different policies for the management of vehicles used for
modeling and subsequent analysis of simulation results [7, 8, stacking and moving containers (straddle carriers) in a
17]. As a result, simulation models are often obtained using container transshipment terminal.
the two following approaches: (i) a direct implementation The remainder of this paper is organized as follows: Section
based on a chosen ABMS tool of the simulation model whose II presents an overview of the easyABMS methodology and
abstraction level is then too low and platform dependent as a the related process; Section III presents a brief introduction to
conceptual modeling phase is not available; (ii) adapting a the reference application domain (a container transhipment
terminal) and to related management problems; Section IV
A. Garro is with the Department of Electronics, Informatics and Systems shows the application of easyABMS to the agent-based
(DEIS), University of Calabria, Rende (CS), 87036 Italy. (e-mail:
modeling and simulation of the Straddle Carrier Routing and
alfredo.garro@unical.it).
W. Russo is with the Department of Electronics, Informatics and Systems Dispatching problem; finally, conclusions are drawn and
(DEIS), University of Calabria, Rende (CS), 87036 Italy. (e-mail: w.russo future works delineated.
@unical.it).
is linked to
is linked to
Involves
Involves
Fig. 1. The reference meta-model of easyABMS.
Currently, all the simulation related phases are supported by
II. AN OVERVIEW OF EASYABMS the Repast Simphony Toolkit [18, 20]. In particular, the
The easyABMS methodology defines an iterative process Simulation Design and the Simulation Code Generation
for ABMS composed of seven subsequent phases from the phases are supported by the Repast Simphony Development
System Analysis to the Simulation Result Analysis [4, 5]. On Environment [15], while the Simulation Set-up, the Simulation
the basis of the simulation results obtained a new iteration of Execution and the Simulation Results Analysis phases are
the process which can involve all or some process phases can supported by the Repast Simphony Runtime Environment [16].
be executed for achieving new simulation objectives or those The models of the system generated by each process phase
which have not yet been obtained. Specifically, the process are produced according to the well-defined reference meta-
phases are the following: model shown in Figure 1 so to facilitate the verification of the
− System Analysis, in which a preliminary understanding of correctness of the models produced. Moreover, the concepts
the system and the main simulation objectives are obtained related to each phase are defined by extending and/or refining
(Analysis Statement); those of the previous phase; this allows for the seamless
− Conceptual System Modeling, in which a model of the integration between the phases as the model produced in each
system is defined in terms of agents, artifacts and societies phase extends and/or refines the model of the system
(Conceptual System Model); produced in the previous phase.
The following sub-sections provides a brief description of
− Simulation Design, in which a model of the system is
each process phase.
defined in terms of the abstractions offered by the
framework which is exploited for the simulation A. System Analysis
(Simulation Model); In the System Analysis phase, the objectives of the
− Simulation Code Generation, in which the Simulation Code simulation are specified and a preliminary understanding of
for the target simulation environment is automatically the system and its organization is obtained.
generated starting from the model which is obtained in the This phase is based on the principle of layering, exploiting
previous phase; the well-known techniques of Decomposition, Abstraction and
− Simulation Set-up, in which the Simulation Scenarios are Organization [2, 9], and is constituted of a sequence of
established; analysis steps. In each step a new system representation is
− Simulation Execution and Results Analysis, in which the produced by applying the in-out zooming mechanisms [12] to
simulation results are analyzed with reference to the the entities comprising the system representation which
objectives of the simulation previously identified in the resulted from the preceding analysis step. In the first analysis
System Analysis phase. step, a starting level of abstraction for analyzing the system is
chosen and then the system is zoomed-in so to identify its
component entities on the basis of the starting abstraction − Artifact Model which describes the behavior of an Artifact
level. as a set of triggered Activities related to the offered
According to the reference meta-model of the System services (Artifact Behavioral Model), and its interactions
Analysis phase (see Fig. 1), an Entity can be characterized by with other Artifacts and Agents (Artifact Interaction
autonomous and goal-oriented behavior (pro-active entity), Model).
purely stimulus-response behavior (re-active entity), or can be
C. Simulation Design
passive. In addition, both the rules governing entities and their
evolution, and the relationships among entities are specified. In this phase, starting from the Conceptual System Model a
Specifically, Safety rules determine the acceptable and Simulation Model of the system, in terms of the abstractions
representative states of an entity whereas liveness rules offered by the framework exploited for the simulation, is
determine which state transitions are feasible during entity produced.
evolution. Relationships can be either intra-entity In Figure 1 the basic simulation concepts of the reference
relationships (i.e. relationships among the component entities simulation framework (the Repast Simphony Toolkit [18, 20])
obtained by the zooming-in of an entity) or inter-entity are highlighted. Specifically, the central concept is the
relationships. (simulation) Context (SContext) which represents an abstract
The System Analysis phase ends when the user obtains a environment in which (simulation) Agents (SAgents) can act
System Representation in which each component (pro-active, and is provided with an internal state consisting of simple
re-active, passive) entity has been represented at the level of values and Data Fields (a n-dimensional field of values). In
abstraction which is appropriate for the objectives of the addition, an SContext can also support behaviors for the
simulation. This System Representation, along with a synthetic management of its internal state. SContexts can be organized
description of the system being considered, a detailed hierarchically so to contain sub-SContexts which can have
description of each identified entity and the objectives of the their own state. SAgents in an SContext can be organized by
simulation, constitutes the work-product of this phase (the using Projections which are structure designed to define and
Analysis Statement). enforce relationships among the SAgents in the SContext. In
particular, a Network Projection defines the relationships of
B. Conceptual System Modeling both acquaintance and influence between SAgents whereas
In the Conceptual System Modeling phase, the Structural Space Projections define (physical or logical) space structures
System Model is produced, and in particular, for each entity in (Grid, Scalar Fields, Continuous Space, Geography) in which
the System Representation: the agents can be situated.
− the abstraction level suited to specific simulation objectives An SAgent can have multiple behaviors (SBehaviors), each
is chosen; operating on SAgent Properties and consists of a sequence of
− the conceptual representation , in terms of Agent, Artifact or Steps; each Step can be associated with the execution of a
Society, is derived on the basis of the associations among Task or with the control of the flow of the Task execution
the main concepts of the System Analysis and Conceptual (Loop, Join, Decision, End). Each SBehavior can be
System Modeling phases (see Fig. 1); characterized by a Scheduled Method which defines a constant
− the interactions with the other entities are obtained from the execution schedule, and by a Watch which periodically, on the
intra and inter-relationships where the latter cross the basis of some watched parameters and conditions, triggers the
boundaries of societies. execution of the behavior.
The chosen level of abstraction of an entity can be modified in A Repast Simphony simulation model is defined by first
successive iterations through which it is then possible to specifying the structure and the characteristics of the root
produce new, modified, and/or refined Structural System SContext and of all the possible nested sub-SContexts, in
Models. terms of their components (SAgents, Projections and sub-
For each entity in the produced Structural System Model a SContexts), and, then, specifying for each SAgent its
specific model is then defined, whose type can be one of the Properties and SBehaviors, and for each SBehavior the
following depending on the entity type: component Steps, and the associated Scheduled Method and
− Society Model which describes the entities which compose Watch.
a Society, their type (Agent, Artifact, Society), and the rules The associations among the above described simulation
governing the Society (safety rules) and its evolution concepts of the Repast Simphony Toolkit and the related
(liveness rules); concepts of the Conceptual System Model are reported in
− Agent Model which details the complex goal of an Agent Figure 1. The exploitation of these associations makes it
(Agent Goal Model), its behavior as a set of periodically possible to directly obtain, starting from the Conceptual
scheduled and triggered Activities (i.e. flow of Actions) System Model, the Simulation Model of the System as follows:
which contribute to the achievement of the Agent goals − each Society becomes a Repast Simulation Context
(Agent Behavioral Model), and its interactions with other (SContext), the System is the root SContext and any
Agents and Artifacts in which the agent is involved (Agent enclosed Society is a (sub)-Context of the corresponding
Interaction Model); enclosing Society;
− Artifacts and Agents become Repast Simulation Agents defined in the Simulation Design phase; (ii) the presentation
(SAgents), the Activities which constitutes their behaviors preferences for the simulation results concerning the system
are easily converted into Repast Simulation Behaviors properties of interest identified during the Simulation Design
(SBehaviors); phase.
− relationships derived from Interactions among Agents and Finally, the obtained simulation results can also be analyzed
Artifacts generate Repast Network Projections. by exploiting the analysis tools (Matlab, R, VisAd, iReport,
Jung) which can be directly invoked from the Repast
D. The other Simulation related phases
Simphony Runtime Environment so to verify whether the
According to the Model Driven paradigm [1, 21], the Repast objectives of the simulation identified during the System
Simphony Development Environment [15] is able to Analysis phase have been achieved. Where objectives have
automatically generate a great part of the simulation code not been achieved or where new simulation objectives
from the derived Simulation Model of the system. The emerge, a new iteration of the process can be executed, which
simulation which can be extended with additional Java and can then involve all or some process phases so that
XML code is then compiled by the Repast Simphony new/modified and/or refined models of the system can be
Development Environment using a Java compiler and then produced for achieving the remaining/new simulation
loaded into the Repast Simphony Runtime Environment. objectives.
The simulation executed by the Repast Symphony Runtime
Environment can start after establishing: (i) the simulation
scenario by specifying the values of the simulation parameters
TABLE I
MANAGEMENT PROBLEMS IN CONTAINER TRANSHIPMENT TERMINALS
PHASE PROBLEM DESCRIPTION
Arrival of the containership QUAY CRANE ASSIGNMENT PROBLEM (QCAP) Determining the number of quay cranes to assign
to an incoming vessel.
BERTH ALLOCATION PROBLEM (BAP); Assigning incoming ships to berths, by taking
into account constraints in both spatial and
temporal dimensions so to minimize the time
each ship spends in port (turnaround time).
Unloading and Loading of the ship QUAY CRANE SCHEDULING PROBLEM (QCSP) Determining a sequence of unloading and
loading movements for cranes assigned to a
vessel in order to minimize the vessel
completion time as well as the crane idle time.
Transport of containers from the ship to YARD MANAGEMENT Allocating and reallocating the containers in the
the yard and vice versa yard in order to reduce the amount of time
required to handle of each vessel.
STRADDLE CARRIER ROUTING AND Determining the operation to be performed by
DISPATCHING (SCRD) the straddle carries to maximize the productivity
of each crane.
rendering it more competitive through the optimal
management of terminal resources and optimizing tactical and
III. MANAGEMENT OF A CONTAINER TRANSHIPMENT operational logistics.
TERMINAL In the next sub-section, the organization of a maritime
Due to the continuous growth in the volume of goods container terminal and some primary management issues are
exchanged around world, further boosted by the rising briefly discussed; a more complete description can be found in
Chinese and Indian economies, maritime transportation is [13].
becoming a crucial asset in global economy as it allows for A. Organization of a Container Transhipment Terminal
large economies of scale in the transport sector. Specifically,
Each ship approaching a maritime terminal enters in a
the current maritime transportation system is based on a hub
harbour and waits to moor at an assigned berth position along
and spoke model [22] whereby ultra-large containerships
the terminal quay which is equipped with giant cranes (quay
operate between a limited number of mayor
cranes) for loading and unloading containers. These
(mega)transhipment terminals (hubs), and smaller vessels
containers, in a DTS (Direct Transfer System ) terminal, are
(feeders) which link the hubs with other minor ports (spokes).
transferred to and from the terminal yard by a fleet of vehicles
In this scenario, a hub terminal must maintain a high level
(straddle carrier) which are able to stack containers in the
of efficiency, not only to avoid traffic congestion but also to
yard. In contrast, in an ITS (Indirect Transfer System)
increase its competiveness as some main characteristics
terminal, containers are moved by trucks and trailers from the
(geographical, structural and technological) which also
quay to the yard and vice-versa and staked by yard cranes.
determine the competitiveness of a container terminal can be
In this context, the main logistic processes and related
modified only on a long term perspective.
management problems can be grouped in relation to the flow
It thus becomes crucial to increase hub efficiency,
of containers in the terminal as shown and briefly described in Moreover, classical dispatching models [14] often fail to
Table 1; other issues are related to inter-terminal provide dynamic assignment of container moves to SCs of a
transportation and to possibly link with other transportation pool in order to speed up the loading/discharging operations
modes. Moreover, a transversal issue is related to the human (the Straddle Carriers Pooling Problem - SCPP). To overcome
resources management [13]. these shortcomings, an agent-based model can be defined and
These very fundamental issues are not only reciprocally simulated with the following main objectives:
related, but the large-scale nature of hub management makes (i) quantifying the benefits of the pooling modality with
the use of standard exact solution algorithms impractical. In reference to system productivity (vessels handling time) and
fact, the management of such large and intricately complex cost reduction (numbers of exploited SCs and total distance
systems require new modeling methods which must also covered);
generate proof-of-concept simulations. (ii) obtaining an effective solution for the dynamic
In the following Section, the effectiveness of the ABMS assignment of container moves to the SCs of a pool which can
approach and the easyABMS methodology is shown focusing be used for automatically drive the coordinated behavior of
on the Straddle Carrier Routing and Dispatching Problem the SCs in a real container terminal.
(SCRDP) [14]; with reference to the different management The System Representation obtained on the basis of the
problems in a Container Transhipment Terminal (see Table identified simulation objectives is reported in Figure 2. All the
1), a more complete and domain specific agent-based entities represented in Figure 2 are further described, along
simulator has been proposed in [6]. with their relationships and their safety and liveness rules, in a
textual format enriched by tables and diagrams which are not
IV. MODELING AND SIMULATING STRADDLE CARRIER reported due to space limitations.
ROUTING AND DISPATCHING THROUGH EASYABMS
Container Terminal intra-entity relantionship
inter-entity relantionship
A. System Analysis
The main indicator of optimal performance in a container <>
Vessel
<> <>
Quay Crane Movement Task Assigner
transhipment terminal is the average ship-turn-around time <>
Deck
which is the average time-lapse between a ship’s arrival and
its departure, starting from the amount of time the ship waits <>
<> <>
Buffer Straddle Carrier
for a berth (berth waiting time) and the duration for which the Hold
ship is docked for unloading and loading operations (handling <>
time). In the following, the focus is set on the handling time Yard
given to fact that this time is highly dependent on the
productivity of the Quay Cranes (QCs) and, as a consequence, Fig. 2. System Representation
on the management policies of the Straddle Carriers (SCs).
<>
Specifically, to maximize the productivity of the QCs in a Container Terminal
DTS container terminal, the SCs should operate so that the
buffer of each crane, which has a limited capacity of only a <> <>
few containers, is not full /not empty if the crane is Quay Crane Movement Task Assigner
<>
performing the discharging/loading phase. Specifically, there <>
are two main policies for organizing the work of SCs: Vessel <>
<>
<>
- dedicated modality: a given number of SCs are allocated Buffer
Straddle Carrier
to each QC to follow its working phases; <>
<>
- shared modality (or pooling): a group of SCs is shared by
Yard
two or more QCs which work on the same ship or on adjacent
berthed ships and, possibly, frequently swapping between the Fig. 3. Structural System Model
tasks of loading and discharging containers. B. Conceptual System Modeling
The shared modality presents several benefits with respect
The Structural System Model derived from the System
to the dedicated mode: (i) reduction in the number of empty
Representation is reported in Figure 3; in particular, as the
trips done by the SCs (i.e. travels without carrying any
simulation objectives concern management policies of SCs,
container), as the SCs can fruitfully alternate between trips
the level of representation chosen for the Vessel is more
carrying containers from the yard to the cranes which are
abstract with respect to the level resulting from the Analysis
loading outgoing cargo and trips back to the yard, carrying
phase.
discharged cargo; (ii) more constant value of productivity of
For each entity in the Structural System Model the
both QCs and SCs as, when a crane is not working, the SC of
corresponding Society, Agent or Artifact Model is defined (see
a pool can speed up operations of the other QCs.
Section II.B). Due to space limitations, the following sub-
A quantitative evaluation of the aforementioned benefits is
sections report only the Society Model for the Container
not easy to obtain through traditional analytical models.
Terminal Society, the Agent Model for the Straddle Carrier (sub)goal
Agent and the Artifact Model for the Movement Task Assigner SC_sg1 SC_sg2
Artifact.
SC_sg2: Movement of
1) The Container Terminal Society Model SC_sg1: Movement of
containers from Yard to Buffer
containers from Buffer to Yard
The Society Model of the Container Terminal Society is
shown in Figure 4 which reports the different entities which (a) The Straddle Carrier Goal Model
compose the Society, the safety and liveness rules which - Vendor Activity Table -
Activity Goal Pre Post Execution
govern it and its dynamics. conditions conditions Schedule
Container SC_sg1 - The container Periodical
Movement SC_sg2 handled during the
Entity Type Safety rules task must be put
Artifact S_CTerm1. NCvi (t) = NCvi(t0) – NCDvi(t) down in the yard or
in the buffer
Vessel (Resource + NCLvi(t); depending on the
where NCi(t) is the number of containers task type
Manager)
on the Vessel i at time t; NCDvi(t) is the
Quay Crane number of containers that have been - UML Activity Diagram for the Container Movement Activity -
Agent [Vessel Handling completed]
(QC) discharged from the Vessel i up to time t; [Movement in progress]
NCLvi(t) is the number of containers that
Artifact
have been loaded onto the Vessel i up to [No Movement in progress]
Buffer (Resource
time t.
Manager)
S_Term2. ... Task Assigner
[Vessel Handling not completed]
Straddle Assignment Response Move
Container
Agent Request
[Yard to Buffer Task] From the Yard
Carrier (SC) Liveness rules to the Buff er
L_CTerm1. A Quay Crane cannot download Legenda
Movement
a container on its buffer if the buffer is Time Signal
Action
Move
Task Artifact Container
full. Decision [Buffer to Yard Task] From the Buf fer
Assigner Send Signal to the Yard
L_CTerm2. … Final node
Artifact Accept Signal
Flow/edge
Yard (Resource
Manager) (b) A part of the Straddle Carrier Behavioral Model
Fig. 4. The Society Model of the Container Terminal Society.
Interaction Activity Initiator Partners Exchanged
Information
2) The Straddle Carrier Agent Model Task Container Straddle Carrier Movement Task Request
Assignment Movement Task Assigner
Part of the Agent Model of the Straddle Carrier Agent is Request
Assigner Container Movement Task Straddle Task
shown in Figure 5. In particular: Response Movement Assigner Carrier Description
- Figure 5.a shows the Straddle Carrier Goal Model in
which, as the two goals (Movement of containers from (c) The Straddle Carrier Interaction Model
Buffer to Yard and Movement of containers from Yard to Fig. 5. Part of the Agent Model of the Straddle Carrier Agent.
Buffer) can be achieved independently, no achievement
- Movement Task Assigner Activity Table -
relationship is present;
Activity Service Pre Post Execution
- Figures 5.b illustrates a part of the Straddle Carrier conditions conditions Schedule
Task Movement A movement task must If available, a new Triggered
Behavioral Model; in particular, the Straddle Carrier Assignment Task be available unless the movement task
Activity Table specifies the activities (Container Assignment Vessel handling is must be assigned to
completed the SC
Movement Activity) which the Straddle Carrier Agent
executes for achieving its goals, along with the pre and - UML Activity Diagram for the Task Assignment Activity -
post conditions and the execution schedule (periodical). [Vessel Handling completed]
Moreover, as the definition of an Agent Behavioral Model
requires that each activity in the Agent Activity Table Task Assignment
Request
Task
must be further described by an UML [23] Activity Assignment
Response
[Vessel Handling not completed]
Diagram, the diagram for the Container Movement
Evaluate
Assign a move
Activity is also shown. The UML Activity Diagram must next moves f or
the other SCs
to the
requesting SC
in the pool
be further enriched with an Activity Action Table (not
shown in figure due to space limitations) which reports, Fig. 6. Part of the Movement Task Assigner Behavioral Model.
for each single component action, a synthetic description
3) The Movement Task Assigner Artifact Model
of the action along with its pre and post conditions, the Figure 6 presents part of the Artifact Model of the
capabilities required for carrying out the action and its Movement Task Assigner Artifact, and, in particular, the part
type (computation or interaction). of the Movement Task Assigner Behavioral Model which
- Figure 5.c reports the Straddle Carrier Interaction Model describes the Task Assignment Activity triggered by an SC
which specifies, for each action of the interaction type requesting a new container movement to be performed. In
(Task Assignment Request, Assigner Response) of the particular, at the completion of its container movement the SC
Container Movement Activity, the initiator, the partners requests the next assignment from the Movement Task
of the interaction and the exchanged information. Assigner (see Figure 5.c). The Movement Task Assigner must
then decide, from available moves, the next best move for the expressed by using the UML notation, can be directly mapped
requesting SC taking into account also subsequent moves onto that of an SAgent, defined during the Simulation Design
which could be assigned to the other SCs in the pool phase in terms of SBehaviors.
(Lookahead Policy). Such planning could be dynamically
D. Simulation Execution and Results Analysis
revised at the next task assignment request.
Starting from the Simulation Model a great part of the
simulation code is automatically generated by the Repast
Simphony Development Environment [15], compiled by using
a Java compiler and then loaded into the Repast Simphony
Runtime Environment for the Simulation Set-up and
Execution.
According to the simulation objectives, the execution of the
resulting Simulation Model made it possible to compare and
quantify the benefits of both dedicated and pooling
(a) The Simulation Context modalities. In particular, several simulations have been
executed for different scenarios in order to evaluate: the Quay
Crane Idle Time (QCIT), the Straddle Carrier Covered
Distance (SCCD), and the Straddle Carrier Idle Time (SCIT).
As an example, Figures 8.a-b illustrate the QCIT and the
SCCD, in the two different modalities, with reference to a
simulation scenario based on real-life organizational topology
and equipment typologies of the Gioa Tauro Container
Terminal [3]. In this simulation scenario one Vessel is handled
by two QCs for the loading and discharging of 50 containers
respectively. The results shown in Figure 8, which are results
averaged from 30 simulation runs, made it possible to quantify
the significant advantage of the pooling modality in terms of
vessel handling time and cost reduction.
(a) Quay Crane Idle Time(QCIT)
(b) The Container Movement SBehavior of the Straddle
Carrier SAgent
Fig. 7. Part of the Simulation Model.
C. Simulation Design
Figures 7.a-b show a portion of the Simulation Model
produced by adopting the Repast Simphony Toolkit [18, 20] as
the reference simulation framework. Figure 7.a shows the
(b) Average Distance Covered by the Straddle Carriers
organization of the Simulation Context (SContext) whereas
Fig. 8. Some Simulation Results.
Figure 7.b shows a Simulation Behavior (SBehavior) of the
SAgent representing a Straddle Carrier. In particular, the
Container Movement SBehavior in figure 7.b corresponds to V. CONCLUSION
the Container Movement Activity reported in figure 5.b. The
Several tools for ABMS are now available as well as
seamless transition between the two models is highlighted by
methodologies for the development of agent-based systems
the comparison between these two figures which clearly
demonstrates that the behavior of an Agent/Artifact, defined which are mainly proposed in the context of Agent-Oriented
during the Conceptual Modeling phase in terms of Activities Software Engineering (AOSE). Nonetheless, only a few
results are available which integrate the methodological
features coming from the AOSE with the modeling and Conference on Economic Science with Heterogeneous Interacting
Agents (ESHIA), Warsaw, Poland, 19-21 June, 2008.
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