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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>The Potential for Open Learner Models in Adaptive Virtual Learning Environments</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Jeimy VÉLEZ</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ramon FABREGAT</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Susan BULL</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>David HUEVA</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Electronic, Electrical and Computer Engineering, University of Birmingham</institution>
          ,
          <country country="UK">UK</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University Pontificia Bolivariana Montería</institution>
          ,
          <country country="CO">Colombia</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>University of Girona</institution>
          ,
          <country country="ES">Spain</country>
        </aff>
      </contrib-group>
      <fpage>11</fpage>
      <lpage>20</lpage>
      <abstract>
        <p>This paper presents the initial design of an Open Learner Model for an Adaptive Virtual Learning Environment (SAVEMA, The Spanish acronyms of Adaptive Educational Virtual System with Open Model), with the aim of helping learners to reflect on their knowledge, and to support their self-directed use of a Virtual Learning Environment.</p>
      </abstract>
      <kwd-group>
        <kwd />
        <kwd>Adaptive virtual learning environments</kwd>
        <kwd>open learner models</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>
        In the context of virtual and blended education, several functionalities have been
proposed for Learning Management Systems (LMS): intelligent LMS (iLMS) based on
standards in aLFanet [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]; integration of the LMS Moodle (Modular Object-Oriented
Dynamic Learning Environment) and the adaptive hypermedia system (AHS) APeLS
(Adaptive Personalized eLearning Service) [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]; recommending service integrated into
the OpenACS/dotLRN framework via Web services in ALPE, EU4ALL,
ADAPTAPlan [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]; an adaptive virtual learning environment based on an Integral user
model [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Each of these works add adaptive characteristics to an existing LMS through
learner models. However, in these approaches the learner does not have access to their
learner model.
      </p>
      <p>
        Learning management systems or courseware management systems offer a wide
variety of functionalities, such as integrating instructional material, e-mail, chat
sessions, online discussions, forums, assignments, etc. Recently some environments
have been extended to support standards and specifications in E-learning [
        <xref ref-type="bibr" rid="ref5 ref6">5, 6</xref>
        ].
Although these characteristics make this kind of system more versatile, and extensions
give them the potential for adaptive characteristics, even the most advanced LMS
systems tend to be used similarly to more traditional computer-assisted instruction
support.
      </p>
      <p>
        On the other hand, many educational research projects have built systems which
may have lost some of the versatility, but gained characteristics such as: adaptive
behavior [7; 8; 9]; support for collaborative learning [10; 11] and promoting reflection
[12; 13; 14], encouraging learner independence and responsibility [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ], improving
accuracy of the learner model [13; 14]; helping learners to plan and/or monitor their
learning [13; 14] and affording learners greater control over their learning [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ] through
an Open Learner Model (OLM), among others. Although their use is generally more
restricted than LMS (for example, to a specific domain, or in specific research studies),
these approaches have shown some positive results, specifically system which have
open the learner model to the students in the educational area.
      </p>
      <p>
        In [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ] Adaptive Virtual Learning Environment named SAVE (the Spanish
acronyms of Adaptive Educational Virtual System) has been proposed. SAVE use the
LMS dotLRN which, besides be open source, has been suggested as useful for
reusability, accessibility [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ] and usability [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ]. The dotLRN platform was extended
with adaptive characteristics based on the competence levels of each learner. To carry
out the adaptive behavior, a unit of learning (UoL) has been designed with the IMS
learning design specification [IMS-LD]. During the design phase, the instructor defines
some variables which are used to set the competence level of the student. The
competence level is inferred by a multi-agent system (MAS) based on the questions
answered by the learner in tests with IMS questions and test interoperability [IMS-QTI].
The adaptive behavior is then obtained through the different paths previously defined
in the UoL. (Further details can be found in [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]).
      </p>
      <p>To improve SAVE an Open Learner Model is proposed, this new proposed system
is named SAVEMA (the Spanish acronyms of Adaptive Educational Virtual with Open
Model). This paper focuses on the potential for opening the learner model in AVLEs
and the design of an OLM in SAVE.</p>
      <p>The paper is organized as follow: In section 1 the Open Learner Model (OLM) and
relations with Adaptive Virtual Environment (AVLE) are introduced. In section 2
details about the learner model and adaptive characteristics of the Unit of Learning
(UoL)/course are presented. In section 3 initial design of SAVEMA is proposed.
Finally, the summary is presented.</p>
    </sec>
    <sec id="sec-2">
      <title>1. The Potential for Using an OLM in an Adaptive VLE</title>
      <p>
        Open Learner Models (OLM) are learner models that can be accessed by the user, in
full or in part, and have been used for a variety of purposes, e.g. improving accuracy of
the learner model; promoting learner reflection; helping learners to plan and/or monitor
their learning; and affording learners greater control over their learning [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ].
      </p>
      <p>
        At this stage of our work we focus on promoting learner reflection on their
competence level, as an important element to facilitate meta-cognitive behavior, in
accordance with suggestions that students who engage at a meta-cognitive level tend to
achieve significantly higher learning results [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ]. In [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ] reflection is defined as “a
generic term for those intellectual and affective activities in which individuals engage
to explore their experiences in order to lead to a new understanding and appreciation”.
There is evidence to suggest that effectiveness in the learning process could be
enhanced when a student reflects about their own knowledge [22; 23; 24]. Along the
same lines, it has been argued that OLMs have the potential to foster reflection and
meta-cognitive skills, as the system provides the user with a representation of their
understanding of a subject as a starting point [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]. Learning gains have indeed been
demonstrated in some instances, using a simple OLM presentation [25; 26].
      </p>
      <p>As adaptive capabilities are added to a traditional VLE, learner model is available
to open to the user. The considerations and characteristics of this OLM are presented
below.</p>
    </sec>
    <sec id="sec-3">
      <title>2. Learner Model and Adaptive Courses in SAVEMA</title>
      <p>In this section general details about the learner model and adaptive characteristics of
the course are presented. The open learner model design in SAVEMA is presented in
the next section.</p>
      <sec id="sec-3-1">
        <title>2.1. Learner Model</title>
        <p>
          The learner model of the VLE is presented in accordance with the three layers
identified for the analysis of user models by Brusilovsky and Millan in [
          <xref ref-type="bibr" rid="ref27">27</xref>
          ]: what is
being modeled (nature), how this information is represented (structure) and how
different kinds of models are maintained (user modeling approaches).
        </p>
        <p>
          The information represented in our learner model relates to competences; although
there are similarities with knowledge representation, the differences can be found in the
conception and the implications that these have for the learning process. The
competences are structured in a taxonomy (e.g. for a career, high school program),
defined with the IMS Reusable Definition of Competency or Educational Objective
[
          <xref ref-type="bibr" rid="ref28">28</xref>
          ] specification, and implemented as shown in figure 1.
        </p>
        <p>
          As an overlay approach has been used [
          <xref ref-type="bibr" rid="ref28">28</xref>
          ], the implementation takes into account
the UoL structure used to build the domain model. The learner model is maintained
through a multi-agent system which builds and updates the learner model overlaying
the domain model with the competence level obtained by the student after answering
questions in the respective UoL [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ].
        </p>
        <p>
          In figure 1, each division shows the specification used and the relations defined
between them. The structure of the domain model is based on components identified in
a competence proposed by Tobón in [
          <xref ref-type="bibr" rid="ref29">29</xref>
          ]. Tobón proposes a model which considers
tree elements in a competence: problems that the competence address to solve,
description of the competence which summarizes the main idea of the competence and
their context and criteria for evaluate if a competence is achieved or not. Besides,
Bloom taxonomy [
          <xref ref-type="bibr" rid="ref30">30</xref>
          ] has been used to classify development criteria in a competence
[
          <xref ref-type="bibr" rid="ref31">31</xref>
          ] (see table 1), and also for question classification. In table 1, competence levels are
defined: novice, intermediate and expert.
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>2.2. Adaptive Course</title>
        <p>
          The adaptive course was designed for students in the Universidad Pontificia
Bolivariana in Colombia as a part of an introductory computing course for informatics
students. The course includes the topic Object Oriented Programming (OOP), which
has been used as the main topic for the design of the virtual course. Many of the
resources used for course generation were taken from SHABOO [
          <xref ref-type="bibr" rid="ref32">32</xref>
          ], and other
resources were provided by the course instructor. The course includes three parts:
Introduction, Objects and Class, and was built using the authoring tool “Reload
Learning Design Editor” and IMS-LD [
          <xref ref-type="bibr" rid="ref33">33</xref>
          ] specification.
        </p>
        <p>
          The designer defines the level and number of competence(s) that could be
achieved in a course by a learner. In the Unit of Learning/course used two competences
were defined. The first competence could be achieved until novice level and the second
one could be achieved until intermediate level. Rules for adaptive behavior in
accordance with the competence level of each student were defined in the IMS-LD.
These rules take into account the values of each variable for carrying out the adaptation.
However, these variables need to be updated during run time. On completion of the
design phase, the UoL was uploaded to the dotLRN VLE and a run was created with
the package ims-ld for the Unit of Learning/course available for the students. Because
the variables in the package ims-ld in dotLRN need to be updated manually, we have
integrated it with a multi-agent system which performs this task (additional detail can
be found in [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ]).
        </p>
        <p>
          The Unid of Learning was loaded in the dotLRN platform that runs on a server in
UPB [
          <xref ref-type="bibr" rid="ref34">34</xref>
          ]. On this platform a class named Object Oriented Programming was created;
in which students have different services such as forums, chat, space to store and share
files, calendar, news, questionnaires, units of learning, among others. In the link to
units of learning, students can choose the UoL available to them.
        </p>
        <p>
          The course was available for one month, and two tests were administered, in the
middle and at the end of the course for evaluate the student competence in the course.
The questions were designed mostly in SHABOO [
          <xref ref-type="bibr" rid="ref32">32</xref>
          ] and characterized with the
IMSQTI [
          <xref ref-type="bibr" rid="ref35">35</xref>
          ] specification in the package Assessment in dotLRN. Each question is
identified with an id that allows the competence, the level and the performance
criterion that it assesses, to be tracked. A low average was obtained by the students in
the two tests. (The averages for the two tests are based on a scale from 0 to 5, and were
3.49 and 2.77 respectively.) We therefore aim to increase user engagement as has
previously been found to occur with the introduction of a simple OLM [
          <xref ref-type="bibr" rid="ref36">36</xref>
          ], in an
AVLE context.
        </p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>3. SAVEMA in the SMILI</title>
    </sec>
    <sec id="sec-5">
      <title>OLM Framework</title>
      <p>
        The SMILI OLM framework [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ] is designed to help researchers to focus on the
main considerations for opening a learner model. These considerations have been used
in this section to present the description of our OLM. The framework include an overall
view in the OLM design which help to the designer focus on the main considerations
for open a learner model. The framework take into account the purpose, what is
modeled, how is the model presented and who controls de access to the model.
Furthermore some additional aspects are considered in each one of these considerations,
(see tables 2 to 5).
      </p>
      <p>In the table No. 2 the upper part shows the general issues. The lower part shows
the goals of openness of the learner model: XX for central goals; X for lesser goals and
x for minor concerns. There are many purpose for open a learner model, however in
this work the reflection purpose have been chosen as a way of promote meta-cognitive
state that encourage the autonomy and responsibility in the learning process.
1. Extent of model accesible
2. Match underlying
representation
3. Access to uncertainty
4. Role of time
5. Access to sources of input
6. Access to model effect on
personalization
7. Presentation
8. Access method
9. Flexibility of access</p>
      <p>Partial
Competence level
Knowledge
Difficulties
Misconceptions
Learning issues
Preferences
Other
Other users' LM
Previous
Current
Future
Complete
Partial
System
Self
Peer
Instructor
Other
Complete
Partial
Properties
Textual (i.e...)
Graphical (i.e...)
Overview
Targeted/all Details
All Details
Inspectable
Editable
Addition
Student persuade
System encourage
Negotiated
Complete</p>
      <p>Partial</p>
      <p>In the table 3 what is modeled is summary. The main aspects considered are that
the open learner model shows the competence level which take into account the current
and previously level achieved. Only the system has access to the sources input and the
learner model is showed in a partial way because there is some additional information
in the learner model that at this time is not opened.</p>
      <p>X
X
X
X
X
X
Reflection
X</p>
      <p>X
X (level, skill meter and
colours)</p>
      <p>In the table 4 the way as the model is presented is described. The learner model is
presented in a skill meter way with some colors that help to identify levels and
competences. Not all details are available at this design in the leaner model. There are
different methods for do that presentation of the model. The inspectable method has
been chosen in the presentation of the learner model in SAVEMA, this means that the
student can view their learner model.</p>
      <p>Finally in the table 5 details about who control the access to the models is given. In
the design of this OLM the user access are defined but the student cannot decide what
is available to see.</p>
      <p>In figure 2 the OLM is presented. On the left side, the competence levels novice,
intermediate and expert are shown using the colors yellow, blue and green, respectively.
Others visual effects are added to facilitate their differentiations. On the right hand side,
a skill meter is used for each competence at a specific level. Skill meters were chosen
as they are one of the most common forms of simple OLM adopted in systems [e.g. 25;
37; 38], and have enjoyed high levels of use in real (voluntary) use settings to support
university courses [36; 39].</p>
      <p>As we have said, in the Unid of Learning/course design a competence could have
until tree levels: Novice, Intemediate and Expert. The number of levels depends of the
scope that the designer consider achievable. Because the designer of the course used
has considered only two levels, figure 2 does not show any criterion in the expert level.
The first competence has two criteria and the second one has one criterion. The skill
meter shows how much the learner has achieved in a specific level for a specific
competence.</p>
    </sec>
    <sec id="sec-6">
      <title>4. Summary</title>
      <p>
        SAVEMA was created with the purpose of achieving reflection in the context of an
adaptive VLE. The OLM represents competence level: novice, intermediate and expert,
which have been defined based on Bloom’s taxonomy [
        <xref ref-type="bibr" rid="ref30">30</xref>
        ]. The presentation of the
learner model is done through the use of levels, skill meters and colors, and the method
of access to the learner model is ‘inspectable’ – i.e. the learner can view their learner
model, but may not directly contribute information about their knowledge. Although
some preliminary studies have been done for validate SAVEMA this paper focus on the
design of OLM. Future work will deploy new designs of OLM and also other studies to
investigate the extent to which a OLM may facilitate use of a VLE; and investigate
whether students might also benefit from an OLM using other features described in the
SMILI Framework, in the AVLE context.
      </p>
    </sec>
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