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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Experiences with a publicly deployed tool for reminiscing</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Dan Cosley</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Victoria Schwanda</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>S. Tejaswi Peesapati</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Johnathon Schultz</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Jonathan Baxter</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>College of Engineering and Science Cornell University</institution>
          ,
          <addr-line>Ithaca NY 14850</addr-line>
          ,
          <country>USA Louisiana</country>
          <institution>Tech University</institution>
          ,
          <addr-line>Ruston LA 71272</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Information Science</institution>
        </aff>
      </contrib-group>
      <abstract>
        <p>This paper discusses the design and use of Pensieve, a system that prompts people to reminisce through emails containing either social media content or text prompts about common life situations. We discuss how existing research on reminiscence informed design goals and tradeoffs in the creation of Pensieve, then analyze data collected from 72 people's use of the system over four months. We find that people valued the spontaneous reminders to reminisce and the ability to write responses to these prompts; based on their responses, we find that shorter, more general prompts are better and that personalized pictures draw more responses, but less thoughtful ones, than the text prompts. We conclude with a number of design ideas for both researchers and designers at the intersection of technology and reminiscence.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Reminiscence</kwd>
        <kwd>memory</kwd>
        <kwd>autobiography</kwd>
        <kwd>social media</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Pensieve differs from these other systems; rather than focusing on
capture and retrieval of memory-related information, it leverages
existing practices around capture and supports the less structured,
more spontaneous [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] activity of reminiscing. Pensieve has two
key features. First, it sends occasional memory triggers through
email. These triggers arrive at unexpected times with the goal of
causing the same sort of spontaneous reminiscence that reading a
This space intentionally left blank for copyright notices.
newspaper story [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], seeing a nostalgic cultural icon such as a
classic car [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], or hearing a particular song [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] may trigger.
Second, Pensieve chooses triggers from both a set of
nonpersonalized prompting questions based on common life
situations (a common strategy for group reminiscence therapy
[
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]) and from content people already create in social media sites
such as Flickr, Blogger, and Twitter. This content is often laden
with personal significance and, because most social media sites
emphasize current activity, it is rarely revisited—making it ideal
for supporting reminiscence. Pensieve also allows people to write
more about their memories, a goal of many people [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], by
responding to these memory triggers.
      </p>
      <p>We make several contributions to both design and research at the
intersection of technology and reminiscence. We first describe
Pensieve, describing how the existing literature on reminiscence
shaped the design goals and informed the tradeoffs we made in
building it. We then present a preliminary analysis of data
collected from 72 users over four months. In this period, over
8,000 triggers were sent, while people wrote over 650 responses
and provided feedback about their experiences with Pensieve.
We analyze these responses and this feedback in order to provide
insights into the ways people reminisce using Pensieve. In
general, Pensieve facilitates people’s reminiscing practices as
described in the research literature; people like both the
spontaneity of and the ability to respond to triggers. A temporal
analysis shows that people tend to respond to triggers either
quickly or not at all. People also tend to respond more often to
shorter text prompts than longer ones, and more often to
personalized pictures rather than these text prompts—but the
responses to pictures sometimes appear to be metadata rather than
reminiscence. Our data suggest that aggregating reminiscing
content and supporting social aspects of reminiscing are
promising directions for future research.</p>
    </sec>
    <sec id="sec-2">
      <title>2. PRESENTING PENSIEVE</title>
      <p>Pensieve has two main functions: to remind people to reminisce,
and to allow people to write about their reactions to these
reminders. These reminders, or “memory triggers”, are sent by the
Pensieve server, which chooses when to send triggers and which
triggers to send, based on people’s preferences for receiving email
and the social media sites they have linked to Pensieve. It
packages the memory triggers as emails; Figure 1 shows examples
of triggers from Last.fm, Flickr, Twitter, and a non-personalized
memory prompt.</p>
      <p>These emails are the primary interface for Pensieve, promoting
the primary goal of supporting reminiscence. A web interface
allows people to customize their experience, write about the
triggers they receive, and interact with the Pensieve team. On the
account page, people can turn Pensieve on or off, modify how
often they receive triggers, and link accounts on social media sites
to Pensieve.</p>
      <p>One of the main features of the Pensieve website is the diary,
which exploits the metaphor of a real diary. People can see and
write about every memory trigger Pensieve has sent, recording
reactions or stories the trigger elicited. They can also make diary
entries by replying to an emailed memory trigger and can create
entries unassociated with a particular trigger. Pensieve also
provides ways for people to contribute. People can submit ideas
for new non-personalized text prompts to be used as memory
triggers, as well as providing feedback or answering questions
about their reactions to Pensieve.</p>
    </sec>
    <sec id="sec-3">
      <title>2.1 Design goals</title>
      <p>
        In addition to the main design goals of reminding people to
reminisce and leveraging content people already create in social
media, the design of Pensieve was driven by a number of goals
drawn from studies of reminiscing as well as our own experiences
with early prototypes and interviews [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ].
      </p>
      <p>
        Fit current practices. Many technologies aimed at supporting
reminiscing require new software or technologies (e.g., [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ][
        <xref ref-type="bibr" rid="ref10">10</xref>
        ])
that may not fit people’s current reminiscing practices. Pensieve
was designed to use existing communication media and to
leverage properties of reminiscing such as spontaneity [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ].
Sometimes respecting practice led to compromises. For instance,
we planned to use SMS messages to increase the spontenaiety of
reminders, but early prototype users preferred email so they could
have more control, and in the U.S., to pay less.
      </p>
      <p>Require minimal effort. For people who don’t currently use social
media, we provide non-personalized prompts; for those who do,
rather than having them import data into Pensieve we allow them
to point to existing accounts; we choose which content to send
rather than making people choose; and rather than making people
remember to visit the website, we push content through email.
The emails themselves are simple. We resisted the temptation to
ask regular questions about how people used Pensieve in the
emails, thinking that although this would be good for data
collection, it would both increase people’s effort and be bad for
reminiscing.</p>
      <p>
        Respect privacy, provide control. The sometimes sensitive nature
of reminiscing led us to a number of design decisions, including
not caching content from other sites and not using sites that
required passwords. One painful tradeoff was to minimize social
features. Even though reminiscence is often social in nature [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]
and we deeply believe in systems that explore ways to support
social reminiscing, we feared the accidental exposure of personal
information.
      </p>
      <p>Use multiple media. Both the research on reminiscing and our
interviews suggested that a number of media, including pictures,
newspaper stories, music, and smells, triggered reminiscence.
This led us to provide access to a variety of media including text
(Twitter, Blogger, non-personalized text prompts), pictures
(Picasa, Flickr), and music (Last.fm). We started with Picasa and
Flickr because pictures are often evocative, and because the
Pensieve developers had accounts. Twitter, Blogger, and Last.fm
are very recent additions, so in this paper we focus on Picasa,
Flickr, and non-personalized prompts below.</p>
    </sec>
    <sec id="sec-4">
      <title>2.2 Related Web Tools</title>
      <p>In addition to the research work on tools to support reminiscence,
Pensieve is related to other websites that support capturing
memories such as Plinky, Joggle, OneNote, and Evernote. Like
Pensieve, Plinky uses prompts to encourage writing. Its prompts
are more general (e.g., What makes someone funny to you?), and it
allows people to see each others’ responses to prompts. Joggle
and similar lifestreaming technologies support the aggregation of
multiple social media, though again, without Pensieve’s focus on
reminiscence. Finally, Evernote and OneNote support capture in
context, although here the focus is on collecting information
created by others rather than one’s own personal memories.</p>
    </sec>
    <sec id="sec-5">
      <title>3. USAGE DATA</title>
      <p>
        Pensieve was released in late February 2009. As of June, it has 72
registered users (34 females, 20 males, 18 of undisclosed gender).
Over half of the users (37) were aged 18-25, with 6 aged 26-35, 4
aged 36-45, 6 aged 46-55, and 19 of undisclosed age. The
prevalence of youth probably stems from both Pensieve’s
spreading by word of mouth from the current research team (12 of
whom are also Pensieve users), as well as the relative prevalence
of younger people using social media. An initial analysis of
demographics did not find significant differences in use. We hope
to return to this analysis as Pensieve accumulates a wider variety
of users, since although reminiscence serves valuable purposes
throughout life [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ], some research suggests it may be especially
valuable for the elderly [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
      </p>
      <p>Of the 72 users, only nine have turned Pensieve off, suggesting
either that people have effective mail filters or that they value
receiving the triggers:
“Will this site continue to be up even after the project is
over? I love waking up in the morning and reminiscing.</p>
      <p>This is a great idea.”
The majority of people (38) receive triggers once per day; most of
the rest chose to receive triggers two or three times per week,
although a few chose to receive them three times per day. Once
per day is the default, suggesting that once per day is a plausible
choice for reminding people to reminisce.</p>
    </sec>
    <sec id="sec-6">
      <title>3.1 Studying people’s responses to triggers</title>
      <p>We focus on responses to triggers for several reasons.
Pragmatically, unlike the reminiscing itself which is private,
responses are visible to us. These responses do give insight into
people’s reminiscing processes and topics, because they are
generated in the moment. We analyzed a total of 654 responses by
44 of our 72 registered users. We discarded responses that were
blank, test responses, and responses complaining about repeated
triggers (which happened sometimes because of a bug).
Responses follow the log-log distribution that often characterizes
social media: 15 people had 10 or more responses; the median and
mean for respondents was 4 and 15, respectively, and for all
people were 1 and 9, respectively.</p>
      <sec id="sec-6-1">
        <title>3.1.1 Characterizing people’s responses</title>
        <p>
          In this section we present an initial exploration of the topics of
people’s responses, based on a coding scheme we are developing
that groups responses along the lines of family, schooling, music,
work, and so on. The goal is to find common patterns of
responses, as well as unusual responses, both to characterize
people’s reminiscing behavior and to look for design inspiration.
The coding scheme is still evolving, so the data presented here
should be taken as interesting preliminary observations rather than
received truth. We also occasionally refer to the kinds of language
people use, as measured by Pennebaker et al.’s Linguistic Inquiry
and Word Count Tool (LIWC) that computes word frequencies in
linguistic categories such as pronouns and affect words [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ].
The literature on reminiscence calls out a number of positive
aspects of reminiscence [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ] About 2.6% of words people used in
Pensieve are associated with positive emotions, while 1.2% are
associated with negative emotions, compared to 2.7% positive and
2.6% negative in a large corpus of personal writing [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ]. This
suggests that on balance, people found reminiscence in Pensieve
to be a positive experience.
        </p>
        <p>
          People tended to reminisce about love, fun, and friends, even if
the prompts were not specifically about those topics. For example,
the prompt Are there any songs that make you think about people
in your life? led to reminiscence about friends and fun, as well as
about their teenage and college years—a time period called the
“reminiscence bump” from which people often draw their favorite
books, movies, and records [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ].
        </p>
        <p>
          A specific benefit of reminiscence is maintaining connections
with other people [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ]. LIWC analysis showed that people
frequently used pronouns in their responses, 13.5% versus 11.4%
in the LIWC personal writing corpus [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ]. This suggests that
people were a dominant topic of reminiscence, according both
with this benefit and earlier interviews that highlighted the
importance of people in reminiscing [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ]. Some people wrote
responses saying they intended to get in contact with old friends
they hadn’t talked to for a while, which suggests that Pensieve
helped people maintain and revive relationships.
        </p>
        <p>People tended to respond less frequently to triggers that explicitly
referenced family members. When they did, the responses often
contained strong feelings. For example, for the prompt Your
favorite book as a child. Did you have your parents read to you,
or did you read on your own?, one respondent was reminded
about a grandmother who used to narrate bed-time stories; she is
currently in the hospital, and the response was strongly emotional.
This leads us to wonder whether some topics led to very strong
reminiscence that people are sometimes unwilling to share.
Not all responses were positive. Sometimes people disliked
specific triggers: “This is a terrible trigger, I refuse to respond.”
The same trigger could sometimes produce both happy and sad
responses. One prompt asked people to reminisce about The birth
of a sibling or their leaving home; did the arrival of a younger
sibling or the departure of an older one bring nervousness or joy?
Some people with siblings responded that they felt happy when
their sibling left home, but one replied, “I am only child…It just
made me look that much more alone.”</p>
      </sec>
      <sec id="sec-6-2">
        <title>3.1.2 Temporal patterns in responses</title>
        <p>We now turn to analyzing temporal aspects of how people
responded to triggers. Our data suggests that, like reminiscence
itself, people’s writing around reminiscence is often spontaneous
and immediate, and that capture in the moment is important—but
so is providing tools for aggregation and revisiting content.
If people are going to respond to a trigger, it’s likely that they are
going to respond to it shortly after receiving it. Figure 2 shows
how long it takes people to respond to a trigger after Pensieve
sends the email. There is a large spike within the first hour,
suggesting that people do, in fact, spontaneously reminisce given
a triggering event (and that many people have an unhealthy email
addiction!). About 61% (396/654) of trigger responses happen
within 24 hours of receiving the email.</p>
        <p>
          For those triggers people respond to beyond 24 hours, it appears
that people are using the website to respond to a number of
previously received triggers in succession. Figure 3 shows the
inter-trigger response time; that is, for a given person, how long
after making one diary entry does it take them to make another?
About 38% (249/654) of diary entries happen within an hour of
the person’s previous entry; since Pensieve sends triggers at most
five times a day, this means people are responding to multiple
triggers using the diary. This behavior is consistent with people’s
reporting “chains” of reminiscing in an earlier study [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ]. Figure 4
also suggests that people who respond do so regularly, with over
85% (557/654) of inter-trigger response times being seven days or
fewer. This suggests that systems that encourage people to write
as part of their reminiscence must provide regular writing
opportunities and reminders.
        </p>
        <p>For completeness, we also looked at the time of day and day of
week when people responded to prompts. People followed a
roughly diurnal cycle in their activity, responding more during the
day, less at night, and perhaps more at lunchtimes. No interesting
trends showed up in the day of week analysis.</p>
      </sec>
      <sec id="sec-6-3">
        <title>3.1.3 How trigger types influence responses</title>
        <p>
          The effectiveness of the triggers is crucial to systems like
Pensieve. Here, we discuss aspects of triggers that led to more
frequent and longer responses. We define a trigger’s response rate
as the number of times people responded to a trigger divided by
the number of times it was sent, and a trigger’s response length as
the average number of words in responses to that trigger.
We first look at non-personalized text prompts, since those are
consistent across participants and may inform the design of topics
used in reminiscence group therapy [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ] as well as systems like
Pensieve. Here, we examine whether prompt length and emotional
tone affect people’s responses.
        </p>
        <p>We examine prompt length in two ways. Analogous to response
length, we define prompt length as the number of words a prompt
contains. We also define the number of “parts” a prompt contains
as the number of separate clauses. For example, the following
prompt has three parts: [Your first job]. [How did you get it], and
[who were your coworkers]? Prompts with more parts tend to
contain specific questions related to a general theme.</p>
        <p>Table 1 shows descriptive statistics for text prompts broken down
by number of parts. Longer prompts have lower response rates (by
prompt length, R2=0.139; by parts, R2=0.552), although the
response length increases (by prompt length, R2=0.121; by parts,
R2=0.0558). All of these trends are weak, but observable in the
data, and suggest that more general prompts are likely to be easier
to respond to.</p>
        <p>We also explored whether the emotional tone of a text prompt
affected people’s responses. We classified individual prompts as
being positive, negative, both, or neither. Positive prompts contain
words such as favorite, fond, impressed, and best. Negative
prompts contain words such as trouble, fight, embarrassing, and
disaster. The coding aligns with LIWC’s categories of positive
and negative affect words (10.2% positive, 0.2% negative for
positive prompts; 0.5% positive and 3.9% negative for negative
prompts). Prompts can also be classified as containing both or
neither positive and negative words.</p>
        <p>Table 2 shows the breakdown of prompts by emotional tone.
There were no significant differences in either response rate or
response length, although prompts classified as both have the
longest responses, followed by negative, then positive, then
neither. This order is the same as the order of the categories based
on the average number of parts, presumably reflecting the effect
of prompt length on response length. However, we did receive
feedback that suggested people dislike negative prompts:
“Why would you want to elicit bad memories?? My
triggers have been very negative lately, and it makes me
hate getting those emails.”
The prompts people contributed support these findings. Five
people submitted 16 prompts. Supporting the preference for
shorter prompts, 10 had 10 or fewer words, while nine had one
part, six had two parts, and one had three parts. Nine of these
prompts were positive and seven were neither positive nor
negative; the overall positive tone of the prompts suggests that
avoiding negative prompts may be a good design decision.</p>
      </sec>
      <sec id="sec-6-4">
        <title>3.1.4 Media, personalization, and response rate</title>
        <p>Finally, we examined whether media type and personalization
made a difference in how people responded to triggers. We focus
on Picasa and non-personalized text prompts because the response
rates for the other services are very low, partly because of bugs
that often generated malformed prompts for Flickr and partly
because the Twitter, Blogger, and LastFM services were added to
Pensieve very recently People responded more often to Picasa
prompts (11%, 63/567) than text prompts (8.3%, 551/6628); this
difference was statistically significant (χ2(7809,1)=4.321, p&lt;0.05).
However, the character of responses was different. The average
Picasa response length was about 35 words, compared to about 47
for text prompts. An informal content analysis suggested that
people often responded to Picasa prompts with metadata about the
picture (the people in it, the event it was taken at, or the location)
rather than actual reminiscence. One person suggested that we
include information such as the album and caption to mitigate
responses that are just recalling the “who, what, where” and
encourage a higher level of emotional content.</p>
        <p>
          Unfortunately, because Picasa was only used to send personalized
content, we can’t say whether the differences in response rates
were because Picasa triggers were pictures or because they were
personalized. Based on the observation that responses to Picasa
focused on metadata, our tentative conclusion is that the
nonpersonalized text prompts are just as effective as personalized
pictures at stimulating reminiscence. We are also curious about
whether non-personalized pictures might be an effective way to
support reminiscence, as [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ] suggests.
        </p>
      </sec>
    </sec>
    <sec id="sec-7">
      <title>4. DISCUSSION</title>
      <p>On balance, we consider Pensieve to be successful as a prototype.
Most people who sign up continue to receive emails (though we
can’t know whether they attend to the mail without intrusive
remote monitoring), and people send positive feedback suggesting
they value receiving triggers and having the ability to write about
reminiscing, even if they don’t actually do it:
“I really like coming to the website and having this
personal space to write whatever I want about
longforgotten things.”
“Although I don’t necessarily respond to the triggers
that often, it would feel weird not having prompts being
sent anymore.”
Below, we present several important considerations for systems
that support reminiscence. These are tentative and preliminary:
our dataset is fairly large but is based on a snowball sample of
people who self-selected as interested in reminiscence; it is mostly
behavioral in nature, and would be better if supplemented with
data about people’s beliefs and intentions; and our analysis here is
preliminary in a number of respects, including an informal
approach to data coding. Still, we believe the data and the
guidelines offer a real contribution to both researchers and
practitioners in this area.</p>
      <p>
        Manage repetition. Because of a bug, a number of participants
with Picasa and Flickr accounts received the same picture several
times. People sometimes left feedback or diary entries noting they
had seen a repeated trigger, and generally disliked it:
“It is really frustrating when I get repeat triggers— and
lately I’ve been getting a lot of them.”
On the other hand, one informant from an earlier prototype
reported that seeing the same trigger multiple times caused him to
reminisce differently each time. One purpose of reminiscing is to
come to terms with past events; people revisit some events many
times as their understanding—and, according to theories of
autobiographical memory, the memory of the event itself [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]—
changes over time.
      </p>
      <p>Managing repetition is an important issue for systems that use
content to support reminiscence; even common “photo slide
show” screensavers that cycle through a collection of pictures will
necessarily show duplicates many times. An interesting line of
research with both technical and social science aspects would be
to estimate how likely a particular trigger will be to generate
responses. Pictures containing people may be more evocative than
those that don’t, since people tend to reminisce about others;
triggers that many people respond may be better candidates for
repetition, and so on. Personalizing these decisions would also be
interesting: someone might particularly enjoy receiving triggers
about a friend whose birthday it is or who they recently spoke
with.</p>
      <p>
        Couple capture with reminiscence. People want to write more
when reminiscing than they currently do [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Pensieve’s diary
feature coupled writing with reminiscing, helping people record
personal content they might otherwise have forgotten. Minimizing
effort by allowing people to create diary entries through email
responses was a major reason the diary worked: 51% of diary
entries were created through email (333 of 654).
      </p>
      <p>
        These data suggest that both minimizing user effort and allowing
people to write when reminiscence was most salient are valuable
design strategies. One flaw in Pensieve’s interface was that it was
not obvious that replying to an email would create a diary entry; it
likely would have done even better had this feature been more
obvious. Lifelogging technologies such as MyLifeBits [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] offer
capture without user effort, but this very ease of use may make the
content captured less salient for reminiscence [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
      </p>
      <p>Create value through aggregation. Fourteen people returned to
previous pages of their diary, presumably to reflect on things they
had written previously. In general, aggregation provides value:
people often make lists of books they have read and movies they
have seen; they enjoy recognition for high levels of sustained
performance such as being on the Amazon reviews leaderboard;
they like having their photo collections in one place.</p>
      <p>Designs to support reminiscing might use aggregation as a
strategy for creating value. For example, a design might support
“family portraits”, using either tagging or text analysis to create
collections of reminiscing content related to specific others.
Another idea is making a “timeline” to support autobiographical
writing by sending triggers such as Write about something that
happened in 1989. Providing aggregate, organized views of
reminiscence about family members or one’s own life might give
people extra incentive to continue reminiscing. These approaches
might also help with the problem of managing repetition; people
may remember a number of events about a family member or
from a specific year. Sending the content people create in
Pensieve as a memory trigger later is another potentially
interesting strategy for supporting reminiscence.</p>
      <p>Support social aspects. One awkward tradeoff we made was to
protect privacy at the expense of social aspects of reminiscence.
We did include generic social features such as the ability to add
prompts and a forum for public discussion, but these were rarely
used. People commented on the lack of sociality:
“It seems likely that fully integrating into social sites
and using the relationships people express in them to
form groups will be helpful...”
Studying social reminiscence may be a promising area of
research. Designs could suggest patterns of social reminiscing to
see which ones people respond to. For instance, a system might let
people designate other people on the system as “friend” or
“family” and share some or all of their diary entries with these
people in order to foster and study social reminiscence. Another
option would be to allow people to “publish” their diary entries to
the public, which would appear on a common “feed” that could be
displayed to the whole community, somewhat like Plinky. A third
option might be to allow people to “forward” triggers to others not
using the system, allowing them to control who they reminisce
with while increasing both the system’s sociality and its userbase.</p>
    </sec>
    <sec id="sec-8">
      <title>5. CONCLUSION AND FUTURE WORK</title>
      <p>Our next steps will be to increase the generality and validity of
our results. We are conducting questionnaires and interviews with
current users to better understand how Pensieve affected them.
We have also developed a second prototype, deployed in
Facebook but still focused on individual reminiscing, to see
whether our results hold in a different system and user population.
We also expect that as our coding scheme evolves, it will tell us
more, and we will explore whether differences in demographics or
location affect the way people appropriate tools that support
reminiscing. Finally, the long-term value of reminiscing leads to a
natural desire to conduct longitudinal observations. Do people
continue to use systems like Pensieve for months? For years?
Does the character of their reminiscing change?
Our results so far are promising. People valued a system that
reminded them to reminisce and made it easy to write about their
reminiscing. The design of Pensieve, and people’s use of it, both
support earlier findings from the reminiscence literature and
suggest a number of interesting new directions to follow. These
include understanding how to choose appropriate triggers for
reminiscing and creating systems that allow people to reminisce
socially, as well as specific design ideas such as using
nonpersonalized pictorial triggers and creating topic- or
personfocused aggregations of the things people reminisce about. We
hope to explore whether all of these ideas can increase both our
understanding of—and the value people gain from—reminiscing.
the Pensieve website, and So-yae Jeong and Matt Lepage for
comments on the paper. This work was supported by NSF grant
IIS 0845351, Cornell University, and Dr. Geri Gay.</p>
    </sec>
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