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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Interoperability issues for formal authoring processes, community efforts, and the creation of mashup PLE</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Roland Klemke</string-name>
          <email>roland.klemke@ou.nl</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Birgit Schmitz</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Humance AG Goebenstraße 10-12</institution>
          ,
          <addr-line>50672 Köln.</addr-line>
          <country country="DE">Germany</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Open University of The Netherlands CELSTEC Valkenburgerweg 177</institution>
          ,
          <addr-line>6419 AT Heerlen, NL</addr-line>
        </aff>
      </contrib-group>
      <fpage>110</fpage>
      <lpage>113</lpage>
      <abstract>
        <p>This paper compares three different scenarios towards the creation of learning offers and looks at corresponding interoperability issues involved. In outlining use cases that demonstrate three possible authoring/learning scenarios, restrictive and supporting aspects become obvious and eventually lead to the deduction of prerequisites and requirements that are vital for the setting up of an effective (personal) learning environment.</p>
      </abstract>
      <kwd-group>
        <kwd>interoperability</kwd>
        <kwd>content creation process</kwd>
        <kwd>personal learning environments</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1 Introduction</title>
      <p>In professional formal learning media production, standardised process models and
interoperability standards are the results of the trade-of between creative collaboration
and organisational quality requirements.</p>
      <p>
        Web 2.0 communities as well as efforts towards open educational resources are
built around the notion of voluntary, free and open collaboration. Interoperability
issues arise when different communities meet. However, in PLE research, little has
been said about collaboration and interoperation issues despite a strong trend towards
the notion of personal learning environments as personalized and individualized
instruments [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ].
      </p>
      <p>
        In a previous workshop [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], we compared for three different settings the content
creation process and the possible outcome in regard to learning possibilities and
interoperability issues. Therefore three different groups had to work on the same task
(to collaboratively create an opportunity for learning a language) using different
approaches (formal authoring of content, community approach, setting up a PLE).
With this paper, we want to present some results of that workshop.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2 Setting up content</title>
      <p>Formal content production processes, community based Web 2.0 offers and the
creation of mashup PLEs represent three different approaches to produce units of
learning in the sense of a contextualized, self-contained unit of education or training,
such as a concrete course, module or lesson.</p>
      <sec id="sec-2-1">
        <title>2.1 Creating content with a formal authoring tool</title>
        <p>Setting up a learning offer with a formal authoring tool very often refers to scenarios
in which professional authors collaboratively create content i.e. units of learning.
They collaborate in order to optimize the result by exchanging information and
knowledge. Collaborative authoring implies simultaneous (real-time) and
asynchronous collaboration. Authors and learners are distinct groups.</p>
        <p>This scenario is usually applied in formal learning settings by companies,
educational institutions, etc. Content delivered is usually considered to be “final” or
“approved”.</p>
        <p>Authoring tools are commonly used to produce learning content for a defined
learning target, a specific learning group, etc. The content has a defined scope and
extent. Its creation and delivery follows a formal mostly standardised process.</p>
        <p>
          To produce learning content, authoring tools have to be interoperable along the
production chain. Most authoring systems support certain standards like SCORM [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ],
LOM [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ], AICC [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ], IMS LD [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ], IMS QTI [10], etc. Content set up according to
these standards runs on all systems supporting these standards.
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2 Content creation with community based Web2.0 Tools</title>
        <p>Creating content with a community based Web2.0 tool means creating materials and
providing tools for learning and also arranging them in a learning environment that
encourages individual and social activities.</p>
        <p>Creating a learning community content does not mainly focus on informing or
imparting knowledge but also serves as a starting point for individual reflections as
well as discussions with others. It is “alive” and changes rapidly according to
community requirements. Members/learners contribute as well as consume.</p>
        <p>
          The content creation process and accordingly the content itself do not necessarily
meet formal (learning) requirements. Social software systems are mostly
selforganized and characterized by communication and collaboration. Therefore they
especially suit phases of informal learning [
          <xref ref-type="bibr" rid="ref10">11</xref>
          ].
        </p>
        <p>
          Still, this scenario involves the notion of content as a medium given from the
collaborative authoring team to the community of learners (which may overlap) and
different phases of its creation may be distinguished. Also, when setting up content,
interoperability issues regarding the use of tools, platforms, etc. arise and have been
addressed with standards and initiatives like OpenId [
          <xref ref-type="bibr" rid="ref11">12</xref>
          ], OpenSocial [
          <xref ref-type="bibr" rid="ref12">13</xref>
          ], or OAI
[
          <xref ref-type="bibr" rid="ref13">14</xref>
          ].
        </p>
      </sec>
      <sec id="sec-2-3">
        <title>2.3 “Authoring” a mashup PLE</title>
        <p>A mashup or widget/gadget environment as part of a Personal Learning Environment
takes into consideration all different sorts of learning activities (web-based and non
web-based). As an individual setting it is created on a widget platform according to
one’s own needs and can serve different purposes such as information, learning,
gaming, etc.</p>
        <p>To create a mashup learning environment it is necessary to collect and choose
available and suitable widgets as well as different tools for communicating. No formal
(learning) requirements restrict the choice; no quality assurance/control is applied
except for the personal assessment of suitability.</p>
        <p>
          This scenario does not involve a distinction of authoring team and learning
community: the author (or creator) of the PLE does it for his/her own purpose.
Consequently, a PLE is not primarily about content, but rather about tools, services,
and resources. In this context interoperability issues between the different components
of the PLE arise [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ]. As a result to this, widget standards (W3C widget Requirements,
Open Ajax Alliance’s Gadget) emerge in order to drive interoperability. However,
standards that reflect learning needs in widget environments are still missing.
        </p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3 Conclusion</title>
      <p>Formally defined
processes and roles,
collaboration takes place
along production process
Between Content and
Learning Environment
Well-defined standards
available (SCORM,
AICC, IMS LD)
Collaboration is an
efficiency factor
supported by
interoperability standards
along the production
chain. However, this
setting does not leave
much room for individual
adaptation.</p>
      <p>Community based Web2.0</p>
      <p>Mashup PLE
Self-forming teams,
dynamic collaboration by
volunteers
Ease cross community work
Standards emerge (openID,
OpenSocial, OAI)
Collaboration is a key
success factor.</p>
      <p>Interoperability standards
ease cross community work
but are not required.</p>
      <p>However, interoperability
standards also paved parts
of the way towards mashup
PLE.</p>
      <p>Learners may
communicate on efficient
and effective constituents
of a PLE
Between components of
the PLE
Interoperability issues not
yet systematically
researched
Collaboration is an
addon feature in PLE. Key
benefits (highly tailored
to individual needs) come
with loss of
interoperability,
comparability and clear
collaboration facilitites.</p>
      <p>
        Responsibility is clearly
given to the learner
With the shift from traditional and formal authoring processes and content delivery
scenarios towards community driven models and personal learning environments [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ],
new interoperability issues arise. In the classical scenario, interoperability issues are
addressed by standards that last but not least enable the tracking of learner data and
assessment results, which is of importance to many who work with it. In the
community scenario, interoperability issues gain importance in order to ease cross
community work.
      </p>
      <p>
        With respect to mashup PLEs, the term interoperability mainly refers to the
interplay between components of the PLE: how can different widgets interoperate,
while the scenario remains technically simple and open for personal adaptations [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]?
However, little is said about the interoperability between PLEs of different users.
How to exchange or compare results? How to measure quality, effectiveness or
efficiency of highly individualized PLEs? These issues are open to further research.
Acknowledgments. This work is funded by the eContentPlus Programme of the
European Commission through the ICOPER project.
      </p>
    </sec>
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</article>