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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>How Social Software Shifts Existing Paradigms in Corporate Knowledge Management and Learning</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Matthias Görtz</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Oliver Bohl</string-name>
          <email>oliver.bohl@accenture.com</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Institute of Information Science and Speech Technology, University of Hildesheim Marienburger Platz 22</institution>
          ,
          <addr-line>31141 Hildesheim</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Talent &amp; Organization Performance, Accenture GmbH Maximilianstraße 35</institution>
          ,
          <addr-line>80539 München</addr-line>
        </aff>
      </contrib-group>
      <fpage>37</fpage>
      <lpage>49</lpage>
      <abstract>
        <p>With the rise of the web 2.0, so-called social software applications have come to affect private and professional information behavior in a manner, which yet has to be thoroughly understood. The digital social networks resulting from user participation and interaction in such, most often privately used web applications, however, are already considered to be promising catalysts of corporate knowledge management and learning processes. This paper aims at addressing this topic from an academic as well as practical perspective. On the one hand it discusses traditional and latest developments in academia. On the other hand it showcases approaches to using concepts of web 2.0 within a global management consulting, technology services and outsourcing company in order to depict scenarios of the corporate use of digital social networks and user generated content. As a basis for this, traditional approaches to knowledge management and learning are reviewed and the validity of their hitherto diverging perspectives is analyzed. Finally, it is argued that in order to effectively introduce bottom-up concepts and tools of the web 2.0 into organizations and to secure their sustainable use, a shift of traditional knowledge management- and learning-paradigms towards a new, holistic perspective is required and should be based on four key dimensions.</p>
      </abstract>
      <kwd-group>
        <kwd>social software</kwd>
        <kwd>collaboration</kwd>
        <kwd>knowledge management</kwd>
        <kwd>learning</kwd>
        <kwd>talent management</kwd>
        <kwd>web 2</kwd>
        <kwd>0</kwd>
        <kwd>technology-enhanced learning</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Setting the Scene</title>
      <p>
        Digital social networks and user generated content are the driving force of today's
participative web [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. The underlying concepts promote user participation and the
distribution of user generated content based on the paradigm of the web 2.0 – serving as a
platform, harnessing collective intelligence, and offering rich user experiences [2; 3].
How these phenomena affect the professional workplace environment or how they
might even be successfully transferred to corporate contexts has been subject matter
of considerations in practice as well as in academia [4; 5; 6; 7]. Therein, aligning web
2.0 concepts with corporate knowledge management (KM) and learning processes is
often considered to enable the cultivation of a collaborative corporate culture, to
provide bite-sized information at the point of need, and to enable rapid knowledge
transfer. Thus it might leverage efficiency and effectiveness as well as creativity and
innovation of workforces. In general, effective KM and learning are seen as corporate
success factors for creating and sustaining competitive advantage and continued
business success [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. Following these arguments, various ideas have been evolved on how
to integrate the concepts of the web 2.0 into existing KM and learning approaches.
The different perspectives of these two disciplines, however, have remained.
      </p>
      <p>In order to understand the value and importance of the concepts for organizational
KM and learning, one needs to take a closer look at the characteristics of today’s
workplace environments and industries. This paper is concerned with the domain of
management consulting, technology services and outsourcing. It is heavily dependent
upon the concepts of organizational knowledge management and learning. As part of
the tertiary sector, the core products of this industry are knowledge-intensive services.
The work in this field is specifically characterized by a dynamic environment of
everchanging tasks, roles, and topics. Furthermore, increasingly high attrition rates and
job rotations on a global level require the effective sharing of experiences, skills, and
knowledge within companies of this sector.</p>
      <p>This paper aims at showcasing scenarios of learning and knowledge management
in a case study in order to develop an adequate perspective when introducing concepts
of web 2.0 into organizations, which aim at enabling a collaborative corporate culture.
In order to do so it is useful to combine latest academic research findings as well as
first, even preliminary, observations from implementations of these concepts in
corporate settings. In a first step, Chapter 2 reviews traditional academic and professional
approaches to KM and learning in the corporate workplace. Furthermore, the
characteristics of social software and web 2.0 are presented. Chapter 3 will then reveal
practical observations based on Accenture's approaches and initiatives for the corporate
use of web 2.0 concepts. This will be done in order to take a closer look at usage
scenarios and possible implementations of the concepts presented before. Based on an
analysis of corporate tools for knowledge and learning management in the context of
traditional KM and learning paradigms, the final chapter will make an argument for a
new perspective on individual and organizational competence development based on
four key dimensions. Today's organizations will have to follow this paradigm shift
caused by the concepts of digital social networks and user generated content in order
to successfully provide workplaces to their employees, which fit their need and enable
them to perform adequately.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Traditional Paradigms and Latest Developments</title>
      <p>From a scientific as well as practical perspective, two traditional paradigms have
coined the fields of KM and learning.</p>
      <p>
        On the one hand, there is the focus on knowledge itself and its management.
Within the traditional academic discourse knowledge was defined as contextualized
information enabling an individual to take different actions [9; 8; 10]. A variety of
taxonomies for classifying knowledge has been presented in this context [11; 12].
While Nonaka and Takeuchi [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] differentiate tacit from explicit knowledge, Spender
[
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] proposes a differentiation between explicit, implicit, individual, and collective
knowledge. The concept of managing knowledge is – just like knowledge itself –
defined in varying ways. Most common definitions, however, agree on considering
strategic, organizational, and technological issues. Within this article we follow the
definition of Chatti et al., who define KM as a “collection of the following processes:
create, transform, organize, store, disseminate, share, deliver and use knowledge”
[
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. Accordingly the process of KM is centered on the people creating, sharing, and
making use of the knowledge to enhance learning and performance in organizations
[
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]. In order to support these processes and for enabling the storage of explicit
knowledge, an organization can make use of a variety of IT systems. Even though the
key issues of learning and KM have been, and still are, the object of significant effort
both in academic and corporate contexts, one can state that these IT systems so far
have failed to live up to their promise of facilitating the dissemination and integration
of knowledge [16; 17].
      </p>
      <p>
        On the other hand, there is the perspective on the individual employee as a learner.
Within this article we will focus on the parts of learning arrangements that are
supported by technology (eLearning) [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]. Based on classic learning theories, such as
behaviorism, cognitivism, instructional design, and constructivism a variety of
approaches to using technology for the enhancement of the individual (or even
collective) learning process has been developed. Initial attempts to support the
learning process by information technology lead to basic applications of computer-based
trainings [e.g. 19; 20]. These were based on cognitive learning theory and focused on
learning in interaction with multimedia. The next step was to transfer these
applications to the asynchronous and globally accessible medium of the Internet.
Accordingly, web-based trainings were developed, which included first elements of a
learner’s interaction with co-learners [e.g. 21; 22]. Blended learning approaches –
most commonly combining instructor-led/classroom-based training elements with
computer-/web-based learning applications – were found to be most effective in more
complex learning situations and became a very noticeable field of research and
corporate practice. Nevertheless, common learning approaches revealed a lack of
interaction and communication between the participants, which lead to the approach of
technology-enhanced learning (TEL). This concept puts the learning process up front and
considers technologies as supporting means. Key aspects of TEL are individualization
of learning content and processes, integration with context (e.g. business processes
and day-to-day living situations), and interdisciplinarity of the learning approach [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ].
      </p>
      <p>
        Reviewing the traditional approaches to KM and learning some interfaces between
these two disciplines become obvious. It seems that the disciplines of KM and
eLearning/TEL are partly overlapping. Chatti et al. point out, that “KM methods and
techniques are being adopted in learning environments.” [14; citing 17] This becomes
even more obvious when analyzing the concept of workplace learning (WPL). WPL
incorporates central elements of KM, such as knowledge creation, acquisition and
application processes [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ]. WPL can best be described as learning activities, which are
aligned with professional activities and work processes. Most approaches of
workplace-learning, however, lack the integration of cooperation approaches and
information as well as knowledge management.
      </p>
      <p>
        Furthermore, the fields of KM and learning are – both in academia and in
companies – often still approached from different perspectives, kept separate in many
organizations, and the management of the underlying processes is often conducted with
different approaches/concepts and (incompatible) technology infrastructures [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ].
Yet, considering the latest (academic) developments in regards to the above
mentioned approaches one realizes that these paradigms are shifting. Especially web 2.0
concepts – in the form of social software – are applied to both, KM and learning [6;
25; 26]. Social software, allowing employees to collaborate seamlessly and exchange
information easily, can be seen as a connecting element. They might enable a
broadening of the overlapping area already described in former approaches, especially
when discussing learning 2.0 [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] and social learning approaches [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ].
      </p>
      <p>
        Before we follow this train of thought, however, it is essential to understand the
nature of the core concepts of web 2.0. Within the past years a new set of web
applications evolved and seems to have significantly changed the way information is
distributed. Sites like Wikipedia, Blogger, Wordpress, Twitter, del.icio.us, Flickr, YouTube,
Facebook, MySpace, Orkut, LinkedIn, etc. appeared and soon stood at the very top of
the rankings of sites with the most page views around the globe1. These applications
are not so much characterized by innovative technologies, but by a common principle.
They broke the prevalent paradigm of the Internet as a web of computers, which
connects machines and forms an informative web generated by mostly professional
information suppliers. It shifted towards a participative web [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] by setting the focus on
using the web as a platform with the aim of enabling users to interact, share, and
collaborate with each other. Taking this perspective into consideration, the importance of
the user and his/her activities in collaborating, connecting, and exchanging
information with others emerges as central element of the concept of web 2.0.
      </p>
      <p>This leads us to the term social software, which can be considered part of the
overall concept of web 2.0, although this descriptive name for the new class of
applications already existed since the “Social Software Summit” in New York in 2002 [7;
28]. While first attempts to specify this term only mention the aspect of interpersonal
connectivity (which can be considered a characteristic of many IT applications), more
recent scientific opinions, especially within the field of information science, have
come to the following definition: “Social software (or web) consists of web based
applications, which support users in exchanging information, building and nurturing
relationships, communicating and collaborating in a social or collective context, as well
as the resulting data, and the relationships between people using these applications”
[29, p. 28]. Figure 1 displays the concept of social software in a functional scheme.
The circle surrounding and including the various types of software represents the
communicative function, which all of these tools have in common.
1 According to Alexa YouTube (Rank 3), MySpace (6), Wikipedia (7), Facebook (8), Blogger
(9), Orkut (11) were ranked within the most visited sites globally (Alexa, 2008).
Information</p>
      <p>Wikkiiss</p>
      <p>Blogs</p>
      <p>Blögs
SSoocciiaalSlhSahrinagring</p>
      <p>Social Networks
Social Networks</p>
      <p>Relationship</p>
      <p>CoCmommmuunniiccaatitoinon</p>
      <p>The mentioned four types of applications (wikis, blogs, social sharing, and social
network) however, do not only serve a communicative function. As the definition
above points out, communication enables the exchange of information, the
collaboration, and the building and nurturing of relationships, which – as a result – constitute
digital social networks. Within the triangle of these three functions, the four types of
social software can be placed according to their main affiliation. Furthermore, not
only the various applications play important roles for the concept of social software
but also the data mentioned in this definition, which results from the interactions
within the described fields of activity. As these applications spotlight the user and
only serve as a platform for his/her activities, the information provided by such
services seems to be of a different quality. It is user generated content that decides over
popularity and success of the here described family of web applications. User Created
[or Generated] Content thereby is defined as “content made publicly available over
the Internet, which reflects a certain amount of creative effort, and which is created
outside of professional routines and practices“ [1, p. 9].</p>
      <p>The information provided by and created with social software creates the
phenomenon of blurred lines between producers and consumers (described by Toffler
1980 as prosumers). This change of traditional roles in the information architecture
brings about opportunities and challenges. One the one hand data produced in
nonprofessional routines is available at large and without the barriers of economic
interest. On the other hand it might lack the quality of professional services or even be
misused. Regardless of concerns regarding the quantity and quality of this content, it
can be stated, that the information exchanged within social software applications is of
a social nature. It is produced, corrected, shared, rated, and recommended by users.
Internet portals like digg or qype, which are based on user created recommendations
and ratings for news or restaurants, reveal the full power of such information.
Information created in professional routines would neither be able to reach the degree of
coverage nor the extent of credibility.</p>
      <p>Altogether the rise of the web 2.0 and its user generated content has developed a
dynamic environment within the Internet itself and within all services providing
corporations dependent on the information provided by the World Wide Web.
Furthermore, the described principles of the Internet may also be transferred to the realm of
corporate approaches to KM and learning. As an example the following chapter
presents a case study of approaches to using digital social networks within Accenture's
corporate KM and learning processes.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Case Study: Scenarios of Social Software in</title>
    </sec>
    <sec id="sec-4">
      <title>Knowledge and Learning Management at Accenture</title>
    </sec>
    <sec id="sec-5">
      <title>Corporate</title>
      <p>
        With more than 186,000 employees and annual revenues of $23.4 billion in fiscal year
2008 Accenture Ltd. is one of the largest, global management consulting, technology
services, and outsourcing companies [
        <xref ref-type="bibr" rid="ref30">30</xref>
        ]. As insinuated above, the ability and
motivation to transfer knowledge from one project to another is of central relevance for
the success of services, such as consulting, system integration, and outsourcing [
        <xref ref-type="bibr" rid="ref31">31</xref>
        ].
For consultancies like Accenture – as for all kind of companies providing knowledge
intensive services – it is essential to enable employees to seamlessly find, acquire, and
use information within their daily work processes/activities as well as to cooperate
with each other easily and immediately. Furthermore, the rapidly changing work
environment and role-specific requirements ask for talent management approaches that
enable self-organized competence development and thus a flexible workforce.
      </p>
      <p>
        Regarding their workforce, the consulting industry faces specific challenges due to
a wide range of individual competencies and educational backgrounds. Since the
common job profile of a management consultant is of a rather methodical and
analytical type, each newly hired employee needs to go through a certain core training,
which brings all employees up to one common level of consulting skills regardless of
their previous experience and abilities. Accordingly, Accenture invested over $900
million in training and professional development in 2008 and provided 12 million
hours in educating to its employees [
        <xref ref-type="bibr" rid="ref32">32</xref>
        ]. In addition to local and central
instructorled/classroom-based training activities, the employees are introduced to such existing
knowledge networks, tools, and communities in order to combine the initial learning
approach with continuous KM activities. This is done in a blended approach of online
learning and virtual communities as well as face-to-face community meetings and
classroom trainings.
      </p>
      <p>Next to these traditional training approaches, Accenture has a strong focus on KM
activities. These include a knowledge exchange platform, discussion forums, and
communities of practice, to mention but a few. Most recent efforts, accordingly, are
concerned with the introduction of web 2.0 applications into these activities in order
to enable the enhancement of collaboration. The internal initiatives aim at supporting
four levels of corporate collaboration: connecting, teaming, networking, and sharing.
The combination of the three formerly (at least) loosely coupled areas of
collaboration, learning, and KM form digital social networks and can be seen as a powerful
concept of enabling companies to exchange information and build up knowledge.
Accenture’s approach of a so-named High Performance Workspace – as an interface to
access the evolving digital social networks – will be illustrated in the following.</p>
      <p>It is characterized by a next-generation workplace portal deeply designed around
an employee’s role, which enables collaboration, KM, and learning in daily business.
This approach is illustrated below and will be described in more detail in the
following.</p>
      <p>First of all, the concept of the High Performance Workspace provides the
employee with basic task-supporting information elements by supporting his/her work
with personalized and task-related information such as operative key performance
indicators, client information, a list of tasks, appointments, and available tools. These
elements are not necessarily considered part of KM or learning, they rather represent
the personal information management required to perform one’s tasks. Traditional
elements of KM and learning may be seen on the left, where respective links to the
knowledge exchange database and a learning management system (LMS) are
displayed. These resources are always at hand to provide the employee access to task-,
domain-, or client-related credentials and learning modules. The concepts of digital
social networks and user generated content are introduced by additional features of
the High Performance Workspace. As with the definition of social software, these
elements may be classified into four types: Wikis, blogs, social sharing, and social
networks.</p>
      <p>
        The foundation of these newly introduced elements of the workspace is represented
by the Expert toolbox. This tool is part of the concept of digital social networks.
Connecting the employee with experts relevant to his current task, domain, or client,
enables him/her to gather highly context-sensitive, situational and relevant information.
A click on the respective colleague leads the employee to a social network platform
called PeoplePages. Here the employee may retrieve background information on the
expert mentioned on the High Performance Workspace and gather insights regarding
his/her previous project experience, interests, skills, and personal network. On the
profile page of his/her colleagues, he/she is also able to read his colleagues’ blog
entries. This element of social software is also included into this platform and therefore
adds the elements of digital social networks and user generated content in a
meaningful manner. The employee is thus revealed a network of content and colleagues, who
may be contacted immediately and function as subject matter experts, coaches, or
contact points for the discussion and clarification of open questions. This way both
purposes are served: managing knowledge within the organization and enabling
individual learning processes. Similar approaches might also lead to a more intensive
participation in vibrant communities of knowledge sharing and learning [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ].
      </p>
      <p>An additional web 2.0 element introduced into the High Performance Workspace at
Accenture is considered with the aspects of social sharing and collaboration. This is
represented by two applications aiming at the dissemination of user generated content,
the Accenture Encyclopedia and the Media Exchange. These two platforms enable
the employee to either access content generated by colleagues or to contribute own
content relevant to other colleagues in similar task-, domain-, or client-contexts. As
Figure 3 shows, the Media Exchange is a YouTube-like platform for user
contributions in rich media formats.</p>
      <p>With the allusion to similar web platforms, this tool allows employees to transfer
their experience with such applications from the private realm to corporate practice.
This also applies to the Wiki functionality within the Accenture Encyclopedia, a
collection of user contributions to a firm-wide glossary of clients, projects, and
functional expertise.</p>
      <p>Next to the mentioned web 2.0 concepts, further tools have been introduced into
the Accenture High Performance Workspace. Employees, for example, may share
their internal and external bookmarks on task-, domain-, and client-related resources.
Based on their tags, entire folksonomies are created by sheer user participation.
Within the Accenture High Performance Workspace and across all internal resources,
employees now have the possibility to review, recommend, and rate items of the
knowledge exchange database, the learning management system, or even user
generated resources.</p>
      <p>This diversity of user generated content reveals the full power of employee
collaboration for KM and learning processes within a global management consulting,
technology services, and outsourcing company. The employee now is not only
dependent upon the information provided to him by the employer or captured and
classified in traditional learning and KM approaches. He/she rather has access to the
dynamic, personal, and experience-based information, created by his colleagues in a
digital social network weaved by the above mentioned concepts of web 2.0 and the
underlying social software applications.</p>
    </sec>
    <sec id="sec-6">
      <title>4. Learnings</title>
    </sec>
    <sec id="sec-7">
      <title>Management</title>
    </sec>
    <sec id="sec-8">
      <title>Perspective of</title>
    </sec>
    <sec id="sec-9">
      <title>User</title>
      <p>and</p>
    </sec>
    <sec id="sec-10">
      <title>Generated</title>
    </sec>
    <sec id="sec-11">
      <title>Learning:</title>
    </sec>
    <sec id="sec-12">
      <title>Content</title>
    </sec>
    <sec id="sec-13">
      <title>Calling for in</title>
    </sec>
    <sec id="sec-14">
      <title>Knowledge</title>
    </sec>
    <sec id="sec-15">
      <title>One Holistic</title>
      <p>After having reviewed traditional and latest developments in academia as well as
practice, we would like to pick up the train of thought of Chapter 2 and close this
article with an analysis of the impact of the here described move towards the use of
digital social networks for corporate KM and learning processes. The previous chapters
have illustrated that this development confronts traditional approaches to KM and
learning with a paradigm shift. As the creative power of the user generated content
and digital social networks unfold by means of the above mentioned web 2.0
concepts, the lines between KM and learning are blurred. Is a blog entry reflecting the
learnings from a project or a classroom training an element of learning since it
supports the reflective function of the cognitive learning paradigm or is it rather an
element of KM since the employee shares experience with his peers? The same
considerations apply to many of the items contributed by employees in other such tools (e.g.
Wiki entries on a client, Reviews of a WBT, etc.). This is fostered by the fact, that
people do make extensive use of social software in private and increasingly in
professional settings, too. Especially technical-savvy users do demand for tools supporting
them in a comprehensive manner on their workplace. They ask for tools and concepts
already used within their private everyday life.</p>
      <p>
        While technically easy to implement, companies are faced with problems to
incorporate these web 2.0 concepts from an organizational perspective. Major problems of
this process have been discussed within several articles. For instance, Leyking et al.
suggest an approach of integrated WPL, applying learning and knowledge instruments
to a workplace setting, which should be based on premises of individualized,
integrated, and interdisciplinary KM and learning technology. This covers the integration
of knowledge acquisition and learning into the day-to-day environment of the
employees, the support of interaction/collaboration and the information exchange, and
the integration of enterprise systems with learning 2.0 systems. They conclude that
the integration of KM and learning activities into work processes can be enabled by
uniting formerly isolated functions of KM systems, learning applications, and further
enterprise systems. [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ] Chatti et al. characterize KM and learning processes as two
sides of the same coin and state that KM and learning approaches “need to recognize
the social aspect of learning and knowledge and as a consequence place a strong
emphasis on knowledge networking and community building to leverage, create, sustain
and share knowledge in a collaborative way, through participation, dialogue,
discussion, observation and imitation.” [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ]
      </p>
      <p>Chatti et al.’s image of the two sides of the same coin would mean a complete
overlay of KM and learning processes. The introduction of web 2.0 concepts into
corporate KM and learning approaches, however, does not apply to all elements of the
traditional activities of these fields. It is the user generated content, which is added to
existing concepts or part of new innovative tools, that brings these two perspectives
closer together. The focus of these scientific concepts – as also the activities at
Accenture reveal – rather concentrates on providing innovative platforms in order to enable
collaboration and thus unfold the power of user generated content. Figure 4
accordingly presents a scheme of our understanding of a more holistic perspective focused
on the concept of collaboration.</p>
      <p>Knowledge</p>
      <p>Base
Enterprise
Search</p>
      <p>Communities
of Practice</p>
      <p>Screen
Sharing</p>
      <sec id="sec-15-1">
        <title>Learning</title>
        <p>LMS</p>
        <sec id="sec-15-1-1">
          <title>Wikis WBT</title>
        </sec>
        <sec id="sec-15-1-2">
          <title>Social Net works CBT</title>
        </sec>
        <sec id="sec-15-1-3">
          <title>Social Sharing</title>
        </sec>
        <sec id="sec-15-1-4">
          <title>Blogs … … eBook</title>
          <p>Virtual
Classroom
User Generated Content</p>
        </sec>
      </sec>
      <sec id="sec-15-2">
        <title>Collaboration</title>
        <p>When applying this scheme for corporations and by incorporating the mentioned
concepts of web 2.0 – most often to foster the collaboration between employees – in
professional settings, one of their main potentials becomes obvious: Since the content
created within these concepts is generated by users, and because it is rated and maybe
also filtered by the users, they are more likely to produce useful and successful results
from an organizational as well as from an individual perspective. It also becomes
apparent that within both – KM and learning – the employees are driven by personal
needs and interests, resulting in much higher knowledge retention/transfer rates and
learning success.</p>
        <p>Having analyzed the shifting overlap between traditional KM and learning
perspectives when introducing bottom-up concepts of the web 2.0 into corporate
organizations, we therefore consider the following 4 dimensions to be most critical for
success:
• Organization: Do not approach the introduction of web 2.0 concepts from a KM
or learning perspective only! Create an organizational interface between existing
KM and learning departments, which is considered with any kind of initiative
touching the concepts of user generated content and digital social networks.
• User Experience: Do not approach the introduction of web 2.0 concepts without
considering the targeted workforce and the habitual usage behavior of the
employees! Analyze existing usage patterns from private settings in order to leverage the
full potential of collaboration.
• Culture: Do not approach the introduction of web 2.0 concepts from a technical
perspective only! It is essential to realize that the here presented concepts are all
based on the idea of bottom-up generation of content and digital social networks.
The success of these is not based on technical solutions but a collaborative
corporate culture.
• Consistency: Do not approach the introduction of web 2.0 concepts for every
possible purpose while leaving behind existing successful elements of KM and
learning! While to some extent – especially when using social software – KM and
learning will merge or at least move closer, other usage scenarios will still remain to be
of unique interest of one of the two realms. It is essential to use a comprehensive
perspective when establishing corporate instruments for enabling the creation and
sharing of user generated content. But it is also necessary to provide
one-stopshops for employees to access both areas and use the desired methods and tools in
adequate, comprehensive (technical) environments.</p>
        <p>Based on the here presented observations in academia and practice, it can be
concluded that both – KM and learning concepts – offer suitable fields of application for
digital social networks and user generated content. Therefore they should be
integrated into a coherent “high performance workspace” approach, which should in
addition be enhanced by tools offering opportunities to create, share and make use of user
generated content. In summary, the challenge is to begin using a more holistic
perspective when adding web 2.0 concepts to corporate KM and learning processes.</p>
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