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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>When will I see you again: modelling the influence of social networks on social activities</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Nicole Ronald</string-name>
          <email>n.a.ronald@tue.nl</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Virginia Dignum</string-name>
          <email>M.V.Dignum@tudelft.nl</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Catholijn Jonker</string-name>
          <email>C.M.Jonker@tudelft.nl</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Design and Decision Support, Systems Group, Eindhoven University of Technology</institution>
          ,
          <addr-line>Eindhoven</addr-line>
          ,
          <country country="NL">The Netherlands</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Faculty of Technology</institution>
          ,
          <addr-line>Policy, and Management</addr-line>
          ,
          <institution>Delft University of Technology</institution>
          ,
          <addr-line>Delft</addr-line>
          ,
          <country country="NL">The Netherlands</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Man-Machine Interaction Group, Delft University of Technology</institution>
          ,
          <addr-line>Delft</addr-line>
          ,
          <country country="NL">The Netherlands</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>-Social activities account for a large amount of travel, yet due to their irregularity and the number of options regarding location, participants, and timing, they are difficult to model and predict. We assume that social activities are constrained by one's social network, which consists of people you are close to, both socially and spatially. Therefore, a model of social activity behaviour should be sensitive to the network. In this paper, an agent-based model to describe social activities between two people over time is described and four different input networks (random, based on spatial distance, based on social distance, based on both distances) are experimented with. The results show that the overall social network has an effect on the number of activities generated in the entire system and also between pairs of friends.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>I. INTRODUCTION</title>
      <p>
        Every transport system may be described as a social
system, composed of individuals who interact and influence the
behaviour of each other. Multi-agent simulation is therefore
becoming increasingly important in travel simulation, travel
analysis, and travel forecasting, in particular due to its
possibilities to model explicitly the individuals’ decision making
processes. In fact, all travel is a result of individual decisions,
as people try to manage his/her life in a satisfying way. As
such, travel can be seen as result of individual goals (e.g. go
to work to earn money, visit friends for pleasure) [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
      </p>
      <p>
        Our focus in this paper is on social face-to-face activities.
People frequently interact face-to-face with each other. This
could fulfill several needs: to gather information, to share an
experience, to help one another, or for relaxation.
Face-toface interaction is sometimes also crucial for relationships to
continue. Urry [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] notes that “[e]specially in order to sustain
particular relationships with a friend or family or colleague
that are ‘in the mind’, that person has intermittently to be
seen, sensed, through physical copresence”.
      </p>
      <p>In order to model these activities, the transport modelling
field is experiencing a shift from understanding “where are
people going” and “what activity are they doing” towards
“who are they interacting with”. The generation and
scheduling of social activities depends not only on the structure of
the spatial network, which is covered by “where” and “what”,
but requires that social networks, which mean “who” need to
be incorporated as well.</p>
      <p>In this project, we are interested in ascertaining the influence
of social network typology on the number, frequency and type
of social activities between network nodes. This is necessary
because incorporating social networks into existing
activitytravel models will add a lot of complexity and require more
intensive data collections. Testing the sensitivity of potential
models of activity behaviour to different networks is an
important step in evaluating the usefulness of their incorporation.</p>
      <p>The aim of this paper is to demonstrate the relevance of the
social network structure, by investigating the performance of
a simplified model with different input structures with respect
to the number of activities generated for individuals, pairs of
individuals, and for the entire population. We begin with a
review of activity modelling and social network generation. A
model with utility-based agents is described and the results
are discussed. We conclude with recommendations for other
applications and future work.</p>
      <p>II. BACKGROUND AND RELATED WORK</p>
      <sec id="sec-1-1">
        <title>A. Activity generation</title>
        <p>
          Human activities are generated due to “physiological,
psychological and economical needs” [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ]. A distinction is
commonly made between subsistence (e.g., work-related),
maintenance (e.g., keeping the household running), and leisure
activities.
        </p>
        <p>
          Non-discretionary activities such as work and school can be
partly explained by the traveller’s sociodemographic
characteristics and generalised travel costs [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ], as well as long-term
decisions such as a decision to move to a particular town.
        </p>
        <p>
          Participation in, and scheduling of, other activities is not as
easily predicted. Social and leisure activities are the reported
purpose for a large number of trips, ranging from 25 to 40%
for various countries [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ].
        </p>
        <p>
          In current state-of-the-art activity-travel models, social
activities, if at all scheduled, are assigned to random locations
and times [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ] and do not take into account the constraints or
preferences of friends. Being able to model these activities
could lead to better prediction of activity schedules and
forecasts of travel patterns and demand for urban facilities,
in particular those relating to social and leisure activities.
        </p>
        <p>
          Social networks are a representation of individuals and the
relationships between them. The relationship between two
individuals can be defined in a number of ways, for example
how similar they are, how they are related to each other,
whether they interact or how often they interact, or how
information flows between them [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ].
        </p>
        <p>Networks can be represented in two ways: complete or
personal. A complete network contains all of the relationships
for all the individuals in the network, for example, all the
friendship links between students in a class. Personal networks
contain the relationships for a particular individual (known
as the ego), however the attributes of the people they name
(known as alters) are provided by the ego rather than the alter
themselves. It is not guaranteed that the personal networks of
egos in the sample will intersect.</p>
        <p>
          As Newman [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ] recognised, research has been slow in
understanding the actual workings of networked systems and
the focus has been on structural form and analysis. As a result,
there are many methods for generating (e.g., the small world
model [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ] and the scale-free network [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ]) and measurements
for comparing static, complete (and not necessarily social)
networks (e.g., [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ]). However, it has been recognised that
social networks have certain properties, in particular with
respect to the similarity between people, their spatial proximity,
the overall clustering coefficient (i.e., how tightly-knit the
network is) and the variation in size of personal networks
(e.g., how many friends do people have; also known as the
degree). Hamill and Gilbert [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ] presented a model known
as social circles, where two people are connected depending
on the distance between them. This distance could be social
(e.g., based on whether two people are similar in terms of age,
gender, occupation, religion, or shared values etc.) or spatial.
        </p>
        <p>C. The effects of social networks on activities</p>
        <p>The bulk of the research on the effects of social networks on
activities is at the data analysis stage. Individuals are surveyed
about their social network and asked to complete an activity
diary for several days, listing who they interacted with and the
nature of the activity.</p>
        <p>
          As part of the Connected Lives study, Carrasco [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ]
collected data on individuals’ personal networks and interactions,
then used multi-level modelling to look for influences on
frequencies of activities. The results showed that the number
of components (i.e., subgroups), density (i.e., clustering), and
degree of the personal network influences the frequency of
social interactions, and are a better indication of frequency
than the size of the network or isolates. Younger people tend
        </p>
        <p>
          A theory currently being explored for generating discre- to have a higher frequency of activities, as well as egos and
tionary activities is based on needs. Activities both satisfy and alters with similar ages.
generate needs and needs grow over time [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ]. Maslow’s hierar- The latter is an example of homophily, which is based on
chy of needs has been proposed as a starting point [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ], however the idea that individuals interact with others who are similar
it is difficult to collect data for model validation. A separate to them [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ]. Homophilies can be separated into two groups:
set of needs was proposed by Arentze and Timmermans [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ] those based on status, both ascribed (e.g., age, gender, etc.)
which could be identified through empirical research. and acquired (e.g., occupation, religion, etc.), and those based
on values, such as attitudes and beliefs.
        </p>
        <p>
          B. Social networks Given the data collected for activity-travel modelling
purposes, at least two network generation algorithms have been
developed. Illenberger et al. [
          <xref ref-type="bibr" rid="ref17">17</xref>
          ] presented a model based
on spatial distance, while Arentze and Timmermans [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ]
developed an algorithm based on spatial and social distance.
        </p>
        <p>The latter can also be extended to include the influence of
common friends, following the theory that if person 1 is friends
with person 2 and person 3, then persons 2 and 3 have a good
chance of also being friends.</p>
        <p>
          Hackney and Marchal [
          <xref ref-type="bibr" rid="ref19">19</xref>
          ], building on previous work,
developed a microsimulation which incorporated a social
network on top of a daily activity scheduler. The individuals
in the system exchange information with each other, either
about locations or about friends. Currently their system does
not include collaborative scheduling.
        </p>
        <p>III. MODEL DESCRIPTION AND DESIGN</p>
        <p>
          Joint social activities are defined by the different people
involved, their relationships and interactions with each other,
and their activities in and possible movement around the
environment. The topology of interactions is not homogeneous
and clusters may form. Therefore agent-based modelling
appears to be appropriate for our model, due to the complex
relationships and interactions between individuals and the
individuals’ situatedness in an urban environment [
          <xref ref-type="bibr" rid="ref20">20</xref>
          ].
        </p>
        <p>The model consists of agents located in a spatial
environment, where they have a home location. This environment is
represented by a network of locations. Each agent has a list
of other agents he/she is friends with and a list of locations
that he/she knows. They also have sociodemographic attributes
(e.g., age, gender, car ownership, work status etc.) and a
schedule with a certain number of time periods. Each agent
can undertake maximally one activity per time period.</p>
        <p>Each pair of agents has a similarity measure, which follows
from the notion of homophily. Pairs also keep track of when
they last saw each other. Links are undirected, meaning that
friendships are mutual.</p>
        <p>The goals of the agents in the system are derived from the
social needs of humans, which include interacting with, and
gaining the respect and esteem of others. The agent goals are
therefore:
• making and maintaining (long-term) relationships with</p>
        <p>other people;
• sharing experiences with other people, in the form of joint</p>
        <p>activity participation;
• sharing (giving and gaining) information with other
peo</p>
        <p>ple; and
• learning about their local environment.</p>
        <p>
          In this paper we focus on the second goal of joint activity
participation. Utility-based agents are used as this allows the
agents to evaluate the outcomes of participating in different
activities. This has advantages and disadvantages: utility
functions are difficult to develop and tend to oversimplify the
realworld processes [
          <xref ref-type="bibr" rid="ref21">21</xref>
          ], however as the aim is to create a model
of a sample population for a city, i.e., thousands of agents, the
agent model needs to be simple in order to be scalable.
        </p>
        <p>A utility function (Equation 1) has been developed to take
into account the required issues – type (a) and purpose (p) of
the activity, location (l), day (d), the other person involved (j)
–, essentially, what, where when and who. This is based on
the needs-based theory discussed in Section II-A.</p>
        <p>Ui(a, p, l, d, j)</p>
        <p>V ap
i
Vil</p>
        <p>Vij
ft(x, t)
sij
=
=
=</p>
        <p>Viap + Vil + Vij + ǫ
ft(αiap, d − tap)
ft(1 − dil, d − tl)
= ft(sij , d − tj )</p>
        <p>2
= ( 1 + e−xt ) − 1
=</p>
        <p>Qg + Qa
(1)
(2)
(3)
(4)
(5)
(6)</p>
        <p>Activities can have a purpose, chosen from sharing
experiences, sharing information, informal chatting, and support. The
different purposes can be used to determine who is suitable
for a given activity. Activities can also have a type, such as
shopping, eating out, or sporting activities, which determines
the location of the activity. In future, this will be also used to
determine the duration of the activity.</p>
        <p>The components of the utility function Ui consider when
an individual last undertook an activity (Equation 2), visited
a location (Equation 3), or saw someone (Equation 4). These
values (tl, tap, tj ) are combined with the date of the proposed
activity d to find the last time the particular event happened.</p>
        <p>The utility increases over time (Equation 5), so that an
activity/location/person that an individual hasn’t seen/visited
for a while is more attractive than one seen/visited the previous
day.</p>
        <p>The preferences for an activity with a particular purpose and
type (αiap) is also an input to the model. In this instance of
the model, we consider preferences to be unidimensional as a
simplification. It could be that preferences are dependent on
the composition of the group, for example, in terms of gender,
cultural background, size of the group etc.</p>
        <p>
          The distance to the location (dil) is also taken into account,
based on the individual perception of the environment and
travel time. For each pair of individuals i and j, a similarity
measure was calculated (Equation 6), taking into account age
(a) and gender (g). The values of dij and sij are scaled to
[
          <xref ref-type="bibr" rid="ref1">0, 1</xref>
          ].
        </p>
        <p>In order to schedule activities, the agents need to negotiate
with each other. This can be done using a negotiation protocol.</p>
        <p>
          Given that our aim is to understand the relation between
social network and activities, we are more interested in the
group formation than on the specific time and type of activity
undertaken. As such, we use the package deal method [
          <xref ref-type="bibr" rid="ref22">22</xref>
          ]
that abstracts from negotiation issues (for example, the activity
may determine the time and location or vice versa, or in which
order they should be discussed).
        </p>
        <p>We further assume that interactions and activities are
undertaken between two agents, who are connected to each other
in the social network. This means that the social and location
networks do not change (as new connections are not being
made), therefore the centrality calculations do not change.</p>
        <p>Agent i, the host, makes a decision to start an interaction
using an altered utility function, where the initial location l is
set to the other agent’s (j; the participant) house:</p>
        <p>Us(a, p, l, d, j)</p>
        <p>V jl
i
=
=</p>
        <p>Viap + Vij + Vijl
ft(1 − dil, tj )
(7)
(8)</p>
        <p>If Us exceeds i’s threshold, the host and participant
exchange ideas for days and locations.</p>
        <p>1) Host proposes an activity.
2) The respondent then creates a list of the possible
day/time combinations (taking into account the host’s
time window) and sends them to the host.
3) The host collates the day/times and creates a list of the</p>
        <p>intersection of the suggestions.
4) The respondent determines what type of locations are
appropriate from the patterns provided. They then look
up which locations they know of that match those
location types.
5) The host collates the locations and creates a list of the</p>
        <p>union of the suggestions.
6) The host then creates a list of possible activities, taking
into account when agents are available and the locations
they have suggested. The list is returned to the
respondent.
7) The respondent evaluates this list using a utility function</p>
        <p>and returns the list with their preferences.
8) Using the Borda ranking method, the host determines
the chosen option and notifies the respondent, who adds
the activity to their schedule. The host also adds the
activity to their schedule.</p>
        <p>Negotiations can be unsuccessful if neither individual is
available on the same day, neither can suggest any suitable
locations, or one individual finds that the utility of all proposed
activities does not exceed their threshold.</p>
      </sec>
    </sec>
    <sec id="sec-2">
      <title>IV. NETWORK INPUTS</title>
      <p>
        For all input networks, the agent population was constant,
with the same personal properties (age, gender), thresholds
and parameters, and home location. The average degree was
kept roughly the same (∼10), which is in line with analysis
of friendship/social interaction networks [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ].
      </p>
      <p>
        Four different networks were generated. The first was a
random graph based on Erdos-Renyi random graph [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ],
randomly generated by the NetworkX package for Python [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ].
      </p>
      <p>This network is shown in Figure 1.
Pajek
Pajek
Pajek</p>
      <p>
        The other networks were based on the social circles
algorithm [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. All individuals used the same distance size for
simplicity, however this varied per network in order to meet
the average degree requirement. The social distance was based
on Equation 6.
      </p>
      <p>The second network used only spatial distance as the
distance measurement (Figure 2).</p>
      <p>The third used only social distance as the distance
measurement (Figure 3).</p>
      <p>The fourth used both spatial and social distance as the
distance measurement (Figure 4).</p>
      <p>
        The different social networks have differing clustering
coefficients and assortativity on degree (i.e., nodes are connected to
other nodes with similar number of nodes [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]) and on node
attributes such as age, gender, and activity threshold. These
properties are shown in Table I.
      </p>
      <p>In this scenario, the only locations present are home
locations. This means, that for an activity between two agents,
only two locations are possible. Activities were also scheduled
for the current time period, however the protocol does allow
for looking ahead. For the one activity type and purpose,
αhome,social was set to 0.5. Each agent has an activity
threshold randomly chosen from [0.5, 1, 1.5, 2.0].</p>
      <p>
        The agents all use the same utility function and negotiation
protocol. Each agent also has an age level in the range [
        <xref ref-type="bibr" rid="ref1 ref2 ref3 ref4">1 − 4</xref>
        ],
which is consistent with the aggregation used in activity-travel
surveys (e.g., [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]). The gender similarity is Qg = 1 if two
agents have the same gender, and Qg = 0 otherwise. For age,
following [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ], Qa = 4−n, where n is the difference between
the two age classes. The overall similarity or social distance
sij is scaled to [
        <xref ref-type="bibr" rid="ref1">0, 1</xref>
        ].
      </p>
      <p>The error term takes into account the location (N (0, 0.2)),
each participant (N (0, 0.1)), and a personal short- (i.e., drawn
every timestep, N (0, 0.5)) and long-term (i.e., drawn at the
start of the simulation, N (0, 0.2)) error.</p>
      <p>The model was run for 28 time periods as a warmup, and
then for a further 28 time periods to collect data.</p>
      <p>The aim of the experiment is to validate the following
hypotheses:</p>
      <p>H1. The network structure will affect the number of
activities.</p>
      <p>H2. The network properties will affect the number of
activities.</p>
      <p>H3. At the node level, the distribution of activities will
be different for different input networks and the node
attributes (degree, clustering) will affect the number
of activities.</p>
      <p>H4. At the relationship level, the distribution of activities
will be different for different input networks and the
dyad attributes (similarity, distance) will affect the
number of activities.</p>
      <p>H5. The interaction protocol will be sensitive to different
input networks in terms of the number of
successfully and unsuccessfully negotiated activities.</p>
    </sec>
    <sec id="sec-3">
      <title>VI. RESULTS AND DISCUSSION</title>
      <p>All analysis was done in R, a statistical analysis
package. ANOVA tests were used to measure the difference in
means of output variables for different input networks, while
Kolmogorov-Smirnov tests can indicate whether two
distributions are similar. p indicates the significance of each test and r
denotes the correlation coefficient. If p is less than 0.05, then
this indicates that the result is statistically significant.
A. Hypothesis 1: The overall network structure</p>
      <p>The effect of the overall network structure on the number
of activities was measured using an ANOVA test. The result
suggested a significant difference between the input network
types (p &lt; 0.001).</p>
      <p>This means that hypothesis 1 can be accepted, as the
network structure affects the number of activities.
B. Hypothesis 2: The network properties</p>
      <p>The correlation between each network property (clustering
coefficient, assortativity on degree) and the number of
activities was not significant. This indicates that these aggregate
measurements are not a good indication of the outcomes of
the processes in the system and therefore hypothesis 2 cannot
be accepted.
0
4
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3
0
1
0
0
4
0
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0
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0
0
4
0
3
0
1
0</p>
      <p>Personal activities (random)
0
5
10
20
25</p>
      <p>30</p>
      <p>By averaging the number of activities across the ten runs for
each person, the distribution of the activities can be measured.
Personal activities (social/spatial)
Pair activities (random)
0
2
cyen
u
reqF 10
cyen
u
qeF
r
yc 60
n
e
u
q
e
rF 0
4
0
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0
8
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0
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0
0
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0
2
0
Using a Kolmogorov-Smirnov test can indicate whether the
distributions are similar or not.</p>
      <p>The distributions at the node level are not significantly
dissimilar, as shown in Figures 5, 6, 7, 8.</p>
      <p>The correlation of the number of activities per person and
their centrality or degree is significant (p &lt; 0.001, r = 0.216).
This could be because those with more friends have more
opportunity to engage in activities. The threshold for activities
is also significant (p &lt; 0.001, r = −0.328), meaning
that those with lower thresholds are participating in more
activities as expected. The individual clustering coefficient is
not significant, as activities are limited to only two agents. We
would expect this to become significant if larger group sizes
are modelled.</p>
      <p>Although some individual properties are significant, as the
overall distribution of activities is not dissimilar, hypothesis 3
cannot be accepted.</p>
      <p>D. Hypothesis 4: At the relationship level</p>
      <p>As with the personal level, the activities across runs for
each pair were averaged. The distributions at pair level were
significant (all p &lt; 0.01), with the exception of the random
network and the social/spatial distance network (p = 0.70).
The distributions can be seen in Figures 9, 10, 11, 12.</p>
      <p>There was a very weak correlation between the similarity
of pairs and activities (p &lt; 0.05, r = 0.041).</p>
      <p>The correlation between distance between pairs and the
number of activities was stronger (p &lt; 0.001, r = −0.347),
which shows that pairs who live closer to each other are
engaging in more activities together.</p>
      <p>These results indicate that the relationship level attributes of
the network are more significant than the overall or the node
attributes and therefore hypothesis 4 can be accepted.
E. Hypothesis 5: Performance of the protocol</p>
      <p>We expect that the negotiation protocol is sensitive to the
network. The protocol can fail at two points: if agents are
not available at the same time, or there is no overlap in the
preferred activities (e.g., both agents want to do completely
different activities, or one does not like any of the options).</p>
      <p>We have already shown that the successful activities differs
Pair activities (social/spatial)
yc 80
n
e
u
reqF 60
0
2
1
0
0
1
0
4
0
2
0
0
5
10
20
25</p>
      <p>30
for each network. The unsuccessful activities due to time (p &lt;
0.1) and due to activity disagreement (p &lt; 0.01) also differs
for each network. Table II shows the average for each type.</p>
      <p>The networks with some sort of spatial component
performed better; with these networks as a base, agents are less
likely to decline an activity based on distance.</p>
      <p>From these results, hypothesis 5 can be accepted.</p>
      <sec id="sec-3-1">
        <title>F. Summary</title>
        <p>The experiment shows that overall, the key factor is not the
overall structure of the network, but the nature of the links
between agents.</p>
        <p>Whether spatial or social distance is given more weight in
the utility function will also influence the outcomes. In this
experiment, they were treated equally.</p>
        <p>VII. CONCLUSION</p>
        <p>
          Multi-agent simulation is a useful method for modelling the
decision-making processes undertaken by individuals, in this
case, regarding whether they participate in a social activity
with other people or not. Current research assumes that
social networks influence social activities, therefore testing the
sensitivity of potential decision-making models to different
networks is an important step in evaluating the usefulness
of incorporating social networks in activity-travel models.
This step could also important for other domains where the
social network is influential, e.g., social support networks or
exchange networks [
          <xref ref-type="bibr" rid="ref25">25</xref>
          ].
        </p>
        <p>We have described an agent-based simulation of social
activities and discussed the results of experimentation with
several input networks, differing in structure and properties.
We show that the relationship properties within the network are
more significant than individual or overall network properties
for this type of model. However, as the model is developed
further, some personal or network properties could become
important. For example, people can only maintain a certain
number of friends, so the degree becomes important.</p>
        <p>The model was simplified to one activity type/purpose and
no network dynamics, so that the effects of the input network
could be seen. Future work involves extending the model
to include further details about activities (including different
locations, activities with more than two participants, and taking
into account time pressures/value of time), experimenting with
agents using different utility functions and/or negotiation
protocols, and exploring the effects of social distance/homophily
in closer detail, in particular in the context of cultural
characteristics.</p>
        <p>The results of our research will be used by city planners
to evaluate the effects on social activities and travel of both
changes in population and their characteristics (e.g., increasing
elderly population, an increase/decrease in car ownership)
and changes in infrastructure (e.g., public transport routes,
locations of new shopping facilities).</p>
        <p>
          As research into the effects of social networks on travel
behaviour is in its early stages, there are little data available
and as a result most models are in early stages of development.
Research into how these models can be validated is in progress
[
          <xref ref-type="bibr" rid="ref26">26</xref>
          ]. However, this work can be seen as a step forward in the
requirements for sensitivity testing of such models.
        </p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>ACKNOWLEDGEMENTS</title>
      <p>The first author would like to thank Theo Arentze and Harry
Timmermans. The comments from the anonymous reviewers
were also appreciated.</p>
    </sec>
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