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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Divergence of User eXperience: Professionals vs. End Users</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Anssi Jääskeläinen</string-name>
          <email>jaaskela@lut.fi</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Kari Heikkinen</string-name>
          <email>kmjh@lut.fi</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Lappeenranta University of Technology</institution>
          ,
          <addr-line>P.O.Box 20, 53851 Lappeenranta</addr-line>
          ,
          <country country="FI">Finland</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>User eXperience (UX) is a well known term, but there is a divergence of understanding its meaning between UX professionals and end users. Even among UX professionals definitions and attributes vary from source to source. Therefore it is not surprising that the importance of the different UX attributes between UX professionals and end users also vary greatly. The differences are even bigger, if the personal characteristics are taken into account. This might lead to a situation where the UX designer does not know what an end user of the software would like to have, also vice versa; an end user does not necessarily appreciate what the UX designer has done. This problematic situation forms the basis of the currently ongoing study and the preliminary results from the conducted UX surveys are presented here.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;User experience</kwd>
        <kwd>survey</kwd>
        <kwd>professionals</kwd>
        <kwd>end divergence</kwd>
        <kwd>personal characteristics</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>INTRODUCTION</title>
      <p>
        Despite user experience (UX) is an important aspect in
virtually every modern day business activity and its
importance has been acknowledged by scholars around the
globe, general consensus about the meaning and
understanding of it, is still missing [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. This is
considered as a problematic situation, thus when a word
means almost anything or everything, it actually means
nothing [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. How a UX designer, which is assumed to be a
professional, can accurately foretell what an end user from
a heterogeneous group of all possibilities would like to get,
see, hear, feel or smell? This question is justified thus even
the consensus about the UX definition is missing among
UX professionals. The study behind this paper contributes
to this issue by comparing the viewpoints from UX
professionals against the viewpoints from end users by
taking account the personal characteristics of end users to
demonstrate the divergence of understanding different UX
related aspects.
      </p>
    </sec>
    <sec id="sec-2">
      <title>SURVEYING USER EXPERIENCE</title>
      <p>Results presented in this paper are based on a two phase
survey study. First part was conducted with 20 UX
professionals, which were chosen by browsing IEEE and
ACM digital libraries as well as the Google Scholar with a
keyword ‘user experience’. The second part; end user
survey was sent to about 15000 university students.
Accurate amount of students who received the survey
cannot be given since emailing was done by the
universities IT support and the submission list was
automatically generated from the students.</p>
      <p>
        End user responses were received from the Lappeenranta
University of Technology and the University of Oulu.
Other Universities in Finland were also asked to participate
but those did not participate due to different reasons. UX
professionals and end users answered to a virtually same
survey, but UX professionals had more open questions and
a possibility to suggest new UX attributes for the survey.
The professional survey form the qualitative part of the
data and end user survey form the quantitative part. Later
on the qualitative part will be enhanced with professional
interviews. The results gained from the conducted surveys
are compared against each other and also against the result
gained by the authors of [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], called later on as a baseline
survey.
      </p>
      <p>Table 1 presents the common characteristics of the current
respondents of our surveys. End users are from multiple
different disciplines like IT, business administration,
energy, environment, chemistry, medicine, economics and
humanities.
•
•
•
•</p>
      <sec id="sec-2-1">
        <title>Gender</title>
        <p>Most of the end user respondents (72%) are from 20 to 29
years old and 78% of end users have 3-4 level computer
ability. Multiple different nationalities were found from the
responses, but 95% of all end user respondents are Finnish
so the effect of nationality cannot be evaluated, this is also
true for professional respondents, 50% are Finnish. Ability
to use computers was divided from very poor (1) to a rock
solid professional (6). Levels three and four, which contain
the majority of the respondents, were defined as follow:
3 - I can use, install and update programs
4 - I can develop / maintain minor programs, web sites,
etc.</p>
        <p>Despite large amount of the respondents are 20-29 years
old Finnish, this sampling should give somehow reliable
picture of what the most potential end users of common
applications appreciate. In the future, the effect of
nationality and other age groups, like under aged, will be
taken into account and those results will be compared with
the present ones.</p>
        <p>
          The conducted surveys consist of three different categories;
personal characteristics, UX definitions and UX attributes.
Characteristics are all commonly studied in the field of
social sciences and psychology e.g. [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ], [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ], [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ], [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ].
Also the ability to use computer is taken into characteristics
questions, since almost every modern day technology is
somehow related to interaction between human and
computer.
        </p>
        <p>
          Second part of the survey repeats the UX definitions part
from the baseline survey, but with a modest differences.
One definition was dropped out since it was too closely
related to a company and its’ services and products (D1 in
a baseline survey). Some definitions on the other hand
were added to the survey, e.g. the new ISO 9241-210
definition [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ], which is considered as an important step by
the authors. Following definitions were included in our
surveys:
d1 - All aspects of the user’s experience when
interacting with the product, service, environment or
facility [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ].
d2 - User experience is a special case of experience,
where the person can use a system, with or without a
purpose. Using means that the user not only senses the
•
•
•
•
•
•
system, but also has the opportunity to manipulate or
control the system [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ].
d3 - UX is a consequence of a user’s internal state
(predispositions, expectations, needs, motivation,
mood, etc.), the characteristics of the designed system
(e.g. complexity, purpose, usability, functionality, etc.)
and the context (or the environment) within which the
interaction occurs (e.g. organizational / social setting,
meaningfulness of the activity, voluntariness of use,
etc.) [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ].
d4 - The entire set of effects that is elicited by the
interaction between a user and a product, including the
degree to which all our senses are gratified (aesthetic
experience), the meanings we attach to the product
(experience of meaning), and the feelings and
emotions that are elicited (emotional experience) [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ].
d5 - The quality of experience a person has when
interacting with a specific design [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ]
d6 - The value derived from interaction(s) [or
anticipated interaction(s)] with a product service and
the supporting cast in the context of use [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ].
d7 - A momentary, primarily evaluative feeling
(goodbad) while interacting with a product or service [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ].
d8 - All aspects of the end-user’s interaction with the
company. Its services and its products [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ]
The respondents of our surveys were asked to select three
most suitable definitions (compared to one in baseline
survey); since in our opinion this three point arrangement
will give more thorough information about the mutual
order of the definitions. End users were also given a
possibility to answer “I don’t care” or “I don’t know”,
which were included in order to reduce the amount of
randomly chosen definitions.
        </p>
        <p>Last part of our survey is using a 5-point evaluation scale,
where 1 is the best and 5 is the worst. This same
classification is also used in the presented tables and
figures. The task was to evaluate 21 plain UX attributes in
addition with a possibility to answer “I don’t know” or “I
don’t understand”. Respondents were asked to: “Evaluate
the importance of the following UX attributes to you when
using the software”. Earlier in the survey they were asked
to pick some software that they should think while
answering to the questions. With this procedure
respondents had a possibility to approach UX attributes
from “What is best for me?” point of view. This had
hopefully led to more reliable results than asking only
about the importance of general UX attributes.</p>
        <p>Clause formatted UX statements from the baseline survey
were left out since those were considered to be too UX
designer-oriented for end users to understand and answer
properly, for instance, clause like “We cannot design UX,
but we can design for UX”. The conducted surveys can be
found in the following links:</p>
      </sec>
      <sec id="sec-2-2">
        <title>Interaction</title>
      </sec>
      <sec id="sec-2-3">
        <title>Motivation</title>
      </sec>
      <sec id="sec-2-4">
        <title>Ease of taking into use</title>
      </sec>
      <sec id="sec-2-5">
        <title>Usefulness</title>
      </sec>
      <sec id="sec-2-6">
        <title>Stability</title>
      </sec>
      <sec id="sec-2-7">
        <title>Functionality</title>
      </sec>
      <sec id="sec-2-8">
        <title>Usability Reliability</title>
        <p>1,33
1,58
1,33
1,33
1,67
1,75
1,58
1,58
Professional
s avg.
• https://www.webropol.com/P.aspx?id=356910&amp;cid=5
6046243 (UX professional)
• https://www.webropol.com/P.aspx?id=404764&amp;cid=1
17863430 (End user)
1436 end user responses were given to the survey, but 76
responses were dropped out from the final analysis. Most
common reason for a rejection of an answer from these
analyses was a row of empty values. Second reason for a
rejection was a row of I don’t know / I don’t understand
values. As an example this rate for aesthetics in all answers
was 17,9% and 9,4% for user interface.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>RESULTS</title>
      <p>Results presented here do not go into details. Thorough
results will be published after in depth analyzing.</p>
    </sec>
    <sec id="sec-4">
      <title>UX Definitions</title>
      <p>
        The most important finding from the definition part is that
end users do not seem to appreciate definitions (over 25% I
don’t care answers). This finding is also reinforced by a
quite equal amount of support for every listed definition
among end users. UX professionals included in this survey
on the other hand were fairly consent about the same two
definitions, d3 and d4 (over 70%) as the respondents in the
baseline survey (50%). It is also noteworthy that d5
remained without support in baseline survey as well as in
our professional survey. Baseline survey also showed that
there are great differences between UX professionals in
academia and in industry [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. This in our opinion is a
downside since professionals might speak about the same
thing but actually mean different things. Results in [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] in
their own opinion indicate that higher expertise level
correlates to lower need for a standardized definition. They
also state that UX professionals seem to think that
definitions are a communication tool for non-experts.
When the results from the both UX professional surveys
are compared against the responses given by end users the
difference is huge. This indicates that UX professionals and
end users see things differently. The same phenomenon is
even enhanced if all three selected definitions are taken
into account. It was argued that asking end users about UX
definitions is not the right way, which I do agree if the
intention is to find out how end users understand UX. But
in this case the intention was to compare viewpoints from
UX professionals and end users so it was mandatory to ask
the same questions from the both groups.
      </p>
    </sec>
    <sec id="sec-5">
      <title>UX Attributes</title>
      <p>If the averages of top rated attributes from UX
professionals are compared against the same attribute
averages by all end users, differences are notable as Table
2 presents.</p>
      <sec id="sec-5-1">
        <title>Professional s avg.</title>
        <p>On the other hand if top rated attributes by end users are
compared against the same attributes from professionals,
differences are fairly small as can be seen from Table 3.
Results show that end users do not necessarily agree with
UX professionals in all attributes but professionals seem to
agree with end users. Generally it seems that UX
professionals consider the whole picture which includes
environmental and emotional aspects as well, while an end
user shows more interest towards something concrete like
the actual device or software and its properties.</p>
        <p>
          In the baseline survey [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ] authors discovered the
unsignificance of the background education. We speculate
that this result can be explained by the fact that all
respondents in their survey were more or less related to the
UX field. Instead of repeating this background education
step, we studied the effect of the personal characteristics to
the answers.
        </p>
        <p>First if the average of all attributes among all respondents
was compared, difference is only 0,24 (professionals 2,15,
end users 2,39), so from that viewpoint divergence is not
an issue. When we moved on to more detailed results,
differences were found.</p>
        <p>End user results between males and females are close to
each other when the average of all 21 attributes is
considered (2,38 vs. 2,40). If same comparison is done to
UX professionals, results are (males 2,32 vs. females 1,98),
but only three male respondents are included so the result
23,75%
21,25%
17,00%
12,75%</p>
      </sec>
      <sec id="sec-5-2">
        <title>Diff %</title>
        <p>9,00%
7,25%
3,75%
3,00%</p>
        <p>End
users
avg.
2,28
2,43
2,01
1,84
End
users
avg.
1,31
1,46
1,43
1,46
might not be reliable. When attributes are considered
individually, interesting differences can be found. End user
male seems to be more oriented towards UI and interactive
features than end user female, but in UX experts survey the
results were opposite as Figure 1 shows. In figure (e)
means end user and (p) means professional.</p>
        <p>Males</p>
        <p>Females</p>
        <p>User interface (p)
When age is used as the divider, again the average of all
end user attributes is almost the same for all age groups
(2,33-2,42). Divergence among professionals is a bit larger
(1,98-2,19). Interesting and linear differences are found
when individual attributes are considered. Older
respondents in both groups seem to appreciate general
usability and user interface attributes more than younger
respondents. Younger respondents on the other hand in
both groups are a bit more positive about pleasure and
coolness than older ones. Clearly age is an important
affecting factor regardless of the experience in UX.
As the final part the effect of ability to user computers is
studied. Respondents were asked to categorize themselves
with a 6-step evaluation, where 1 was very poor and 6 was
a rock solid professional. Average behaves the same way
as before and similar linear effect as in the age was
founded in some attributes. As an example, interaction and
environment are presented in figure 1. In both cases the
upper and longer line is the end user graph and the lower
one is the UX professional graph.</p>
        <p>3,5
n
itco 3
a
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ten2,5
if
eo 2
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tra1,5
o
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Im 1
&lt;=2
tn3,5
e
m
ron 3
i
v
en2,5
e
fsu 2
o
ce1,5
n
a
t
ro 1
3 4 5 6 Ipm &lt;=2 3 4 5
AbilFityigtouursee c2o:mEpfufteerct of ability to uAbsielityctoo muspeuctoemrputer
6
In some attributes UX professionals and end users agree,
but in some the opinions seems to be opposite.</p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>CONCLUSIONS AND FUTURE WORK</title>
      <p>The results of the conducted surveys clearly present the
divergence of understanding UX matters between UX
professionals and end users. When the personal
characteristics of end users are taken into account, the
divergence of results is even more amplified. Even among
UX professionals there are big differences in answers when
their personal characteristics are considered.</p>
      <p>Need for clarification of different areas of UX exists and
not only from the UX professional viewpoint but from the
common end user viewpoint as well. This clarification
makes it possible to design and implement better end user
experience for devices, software, etc.</p>
      <p>Information collected from the conducted surveys is used
to create an UX database. This database in co-operation
with an UX tool under development will offer a simple way
for a software developer to focus on those UX attributes
that the selected target group considers as important. UX
database with the UX tool will be presented in a future
paper.</p>
    </sec>
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</article>